pvp:修复赛季初始排行
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@@ -122,8 +122,9 @@ app.configure(ALL_ENVS, 'guild', function () {
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})
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app.configure(ALL_ENVS, 'systimer', function () {
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app.afterStart(() => {
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timeTaskService.init();
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app.afterStart(async () => {
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await redisService.initAllRank();
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await timeTaskService.init();
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});
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});
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@@ -219,7 +220,6 @@ if (app.isMaster()) {
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app.event.on('start_all', (servers) => {
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// 全部服务器启动完毕后初始化 redis 数据
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redisService.readDataBase();
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redisService.initAllRank();
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redisService.clearComBtlQueue();
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redisService.clearChannelServers();
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updateTeamStatus(COM_TEAM_STATUS.DEFAULT, COM_TEAM_STATUS.LOOSE);
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@@ -471,7 +471,8 @@ export class PvpHandler {
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newHero.setIsDefense(false);
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heroes.push(newHero);
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}
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result = new PlayerDetail({ ...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv });
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result = new PlayerDetail(pvpHistoryOpp.oppRoleId, heroes, pvpHistoryOpp.rankLv);
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result.setRobot(pvpHistoryOpp);
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} else { // 查询对方pvpDefense
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let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId);
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let dbHeroes = await HeroModel.findByRole(oppoRoleId);
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@@ -489,7 +490,9 @@ export class PvpHandler {
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
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result = new PlayerDetail({ ...role, ...pvpDefense, heroes, rank });
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result = new PlayerDetail(oppoRoleId, heroes, rank);
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result.setPlayer(role);
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result.setPvpDefense(pvpDefense);
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}
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return resResult(STATUS.SUCCESS, result);
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@@ -686,7 +686,9 @@ export class FriendHandler {
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
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let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
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result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes });
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result = new PlayerDetail(oppoRoleId, heroes, rank);
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result.setPlayer(role);
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result.setCe(topLineupCe);
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result.setWarStar(role.warStar, rank, towerLv - 1);
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return resResult(STATUS.SUCCESS, result);
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@@ -453,7 +453,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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await GuildActivityCityModel.guard(serverId, cityId, "", ""); // 无人能占领
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}
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}
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank);
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank, cityId);
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let members = obj.getMembersOfGuild(guildCode);
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, {
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@@ -457,6 +457,7 @@ export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType,
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}
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function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
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if(!lineup) return lineup;
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let score = 0;
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for(let { actorId } of lineup.heroes) {
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let hs = heroScores.find(cur => cur.hid == actorId);
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@@ -517,9 +518,9 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
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export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
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console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
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let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum });
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let allRank = <RoleRankInfo[]>(await r.getRankByRank(0, resultMaxRank.min - 2));
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console.log('******** resultMaxRank', resultMaxRank.max)
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum }, false, resultMaxRank.min - 1);
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let allRank = <RoleRankInfo[]>(await r.getRankByRange());
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console.log('******** allRank', 0, resultMaxRank.min - 2, allRank)
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for(let { rank, roleId } of allRank) {
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console.log('******** pvpSeasonEnd: ', rank, roleId);
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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@@ -1,6 +1,6 @@
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import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, GuildLeader, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo } from "../domain/rank";
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import { REDIS_RANK_TO_INFO, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, REDIS_RANK_TO_EXTRA, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, RANK_TYPE_TO_KEY } from "../consts";
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import { redisClient, setUserInfo } from "./redisService";
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import { REDIS_RANK_TO_INFO, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, REDIS_RANK_TO_EXTRA, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, RANK_TYPE_TO_KEY, COUNTER } from "../consts";
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import { redisClient, delKeys } from "./redisService";
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import { RoleType, RoleModel } from "../db/Role";
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import { GuildType, GuildModel } from "../db/Guild";
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import { HeroModel, HeroType, HeroUpdate } from "../db/Hero";
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@@ -13,6 +13,7 @@ import { pinus } from "pinus";
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import { RankFirstModel, RankFirstType, RankFirstUpdateParam } from "../db/RankFirst";
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import { getRandSingleEelm } from "../pubUtils/util";
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import { RANK_FIRST_REWARD_STATUS } from '../consts';
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import { CounterModel } from "../db/Counter";
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/**
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@@ -709,6 +710,8 @@ export class Rank {
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const rankFromDb = await redisClient().zrevrangeAsync(key, start, end, "WITHSCORES");
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console.log(key, start, end, rankFromDb)
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let num = 0;
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for (let ii = 0; ii < rankFromDb.length; ii += 2) {
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if (num >= this.limit) break;
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@@ -930,9 +933,12 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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await r.setRankWithGuildInfoArrParam(guild.code, [guild.lv, guild.activeWeekly, guild.activeUpdateTime], guild);
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}
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} else if (type == REDIS_KEY.PVP_RANK) {
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let seasonNum: number = pinus.app.get('pvpSeasonNum');
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let seasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
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if(seasonNum > 0) {
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let keyName = new KeyName(type, { seasonNum })
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await delKeys(keyName.getName());
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let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名,加入到redis中
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let r = new Rank(type, { seasonNum });
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r.setIsInit(true);
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for (let { roleId, role: _role, score, updatedAt } of ranks) {
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@@ -13,13 +13,13 @@ import moment = require('moment');
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* 在服务重新启动时,将信息存入redis
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*/
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export async function initAllRank() {
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console.log('******* initAllRank ******')
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const serverList = await ServerlistModel.getAllServerList();
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await delKeys(REDIS_KEY.ONLINE_USERS);
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await delKeys(REDIS_KEY.USER_INFO);
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await delKeys(REDIS_KEY.GUILD_INFO);
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await delKeys(REDIS_KEY.TOP_LINEUP_INFO);
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await delKeys(REDIS_KEY.HERO_INFO);
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await delKeys(REDIS_KEY.PVP_RANK);
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await delKeys(REDIS_KEY.TOWER_RANK);
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await delKeys(REDIS_KEY.GUILD_LV_RANK);
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await delKeys(REDIS_KEY.GUILD_ACTIVE_RANK);
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@@ -34,7 +34,7 @@ export async function initAllRank() {
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await delKeys(REDIS_KEY.MAIN_ELITE_RANK);
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await delKeys(REDIS_KEY.HERO_RANK);
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await delKeys(REDIS_KEY.SHOW_LINEUP);
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await delKeys(REDIS_KEY.PVP_RANK);
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// await delKeys(REDIS_KEY.PVP_RANK);
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await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
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@@ -99,7 +99,7 @@ export async function delGuildActivityRank(aid: number) {
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}
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}
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async function delKeys(key: string) {
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export async function delKeys(key: string) {
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let keys = await redisClient().keysAsync(`${key}*`);
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for(let key of keys) {
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await redisClient().delAsync(key);
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@@ -45,6 +45,8 @@ let pvpRefreshInterval = null;
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*/
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export async function init() {
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console.log('******* init systimer *******')
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// pvp赛季
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await setPvpSeason();
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@@ -142,8 +142,8 @@ export default class PvpDefense extends BaseModel {
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public static async getRank(seasonNum: number, page = 1, limit = 1000) {
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let sortBy = { score: -1, updatedAt: 1 };
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const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum}).select('roleId role score updatedAt')
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv')
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const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum, score: { $gt: 0 }}).select('roleId role score updatedAt')
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv updatedAt')
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.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true, virtuals: true });
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return ranks;
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}
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@@ -6,6 +6,7 @@ import { gameData } from "../../pubUtils/data";
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import { EXTERIOR } from "../../pubUtils/dicParam";
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import { HeroType } from "../../db/Hero";
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import { PvpDefenseType } from "../../db/PvpDefense";
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import { PvpHistoryOppType } from "../../db/PvpHistoryOpp";
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export class PlayerDetailHero {
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actorId: number;
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@@ -99,19 +100,48 @@ export class PlayerDetail {
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battle?: PlayerDetailBattle = new PlayerDetailBattle([], 0, 0);
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constructor(detail: PlayerDetail) {
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if(detail.roleId) this.roleId = detail.roleId;
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if(detail.roleName) this.roleName = detail.roleName;
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if(detail.lv) this.lv = detail.lv;
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if(detail.title) this.title = detail.title;
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if(detail.head) this.head = detail.head;
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if(detail.frame) this.frame = detail.frame;
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if(detail.spine) this.spine = detail.spine;
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if(detail.score) this.score = detail.score;
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if(detail.pLv) this.pLv = detail.pLv;
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if(detail.defCe) this.defCe = detail.defCe;
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if(detail.heroes) this.heroes = detail.heroes;
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if(detail.rank) this.rank = detail.rank;
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constructor(roleId: string, heroes: PlayerDetailHero[], rank: number) {
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this.roleId = roleId;
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this.heroes = heroes;
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this.rank = rank;
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}
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setRobot(pvpHistoryOpp: PvpHistoryOppType) {
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if(pvpHistoryOpp.roleName) this.roleName = pvpHistoryOpp.roleName;
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if(pvpHistoryOpp.lv) this.lv = pvpHistoryOpp.lv;
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if(pvpHistoryOpp.title) this.title = pvpHistoryOpp.title;
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if(pvpHistoryOpp.head) this.head = pvpHistoryOpp.head;
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if(pvpHistoryOpp.frame) this.frame = pvpHistoryOpp.frame;
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if(pvpHistoryOpp.spine) this.spine = pvpHistoryOpp.spine;
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if(pvpHistoryOpp.score) this.score = pvpHistoryOpp.score;
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if(pvpHistoryOpp.pLv) this.pLv = pvpHistoryOpp.pLv;
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if(pvpHistoryOpp.defCe) this.defCe = pvpHistoryOpp.defCe;
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}
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setPlayer(role: RoleType, ) {
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if(role.roleName) this.roleName = role.roleName;
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if(role.lv) this.lv = role.lv;
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if(role.title) this.title = role.title;
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if(role.head) this.head = role.head;
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if(role.frame) this.frame = role.frame;
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if(role.spine) this.spine = role.spine;
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}
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setCe(ce: number) {
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this.defCe = ce;
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}
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setPvpDefense(pvpDefense: PvpDefenseType) {
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if(pvpDefense.score) this.score = pvpDefense.score;
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if(pvpDefense.defense && pvpDefense.lineupCe) {
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let defCe = 0;
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for(let { actorId } of pvpDefense.defense.heroes) {
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let lineupCe = pvpDefense.lineupCe.find(cur => cur.hid == actorId);
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if(lineupCe) defCe += lineupCe.ce;
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}
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this.defCe = defCe;
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this.pLv = pvpDefense.defense.pLv;
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}
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}
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setWarStar?(warStar: WarStar[], pvp: number, tower: number) {
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