pvp:修复赛季初始排行

This commit is contained in:
luying
2021-11-02 16:08:56 +08:00
parent dafac2c047
commit 33f2d73d20
10 changed files with 75 additions and 31 deletions

View File

@@ -122,8 +122,9 @@ app.configure(ALL_ENVS, 'guild', function () {
})
app.configure(ALL_ENVS, 'systimer', function () {
app.afterStart(() => {
timeTaskService.init();
app.afterStart(async () => {
await redisService.initAllRank();
await timeTaskService.init();
});
});
@@ -219,7 +220,6 @@ if (app.isMaster()) {
app.event.on('start_all', (servers) => {
// 全部服务器启动完毕后初始化 redis 数据
redisService.readDataBase();
redisService.initAllRank();
redisService.clearComBtlQueue();
redisService.clearChannelServers();
updateTeamStatus(COM_TEAM_STATUS.DEFAULT, COM_TEAM_STATUS.LOOSE);

View File

@@ -471,7 +471,8 @@ export class PvpHandler {
newHero.setIsDefense(false);
heroes.push(newHero);
}
result = new PlayerDetail({ ...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv });
result = new PlayerDetail(pvpHistoryOpp.oppRoleId, heroes, pvpHistoryOpp.rankLv);
result.setRobot(pvpHistoryOpp);
} else { // 查询对方pvpDefense
let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId);
let dbHeroes = await HeroModel.findByRole(oppoRoleId);
@@ -489,7 +490,9 @@ export class PvpHandler {
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({ ...role, ...pvpDefense, heroes, rank });
result = new PlayerDetail(oppoRoleId, heroes, rank);
result.setPlayer(role);
result.setPvpDefense(pvpDefense);
}
return resResult(STATUS.SUCCESS, result);

View File

@@ -686,7 +686,9 @@ export class FriendHandler {
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes });
result = new PlayerDetail(oppoRoleId, heroes, rank);
result.setPlayer(role);
result.setCe(topLineupCe);
result.setWarStar(role.warStar, rank, towerLv - 1);
return resResult(STATUS.SUCCESS, result);

View File

@@ -453,7 +453,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
await GuildActivityCityModel.guard(serverId, cityId, "", ""); // 无人能占领
}
}
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank, cityId);
let members = obj.getMembersOfGuild(guildCode);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, {

View File

@@ -457,6 +457,7 @@ export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType,
}
function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
if(!lineup) return lineup;
let score = 0;
for(let { actorId } of lineup.heroes) {
let hs = heroScores.find(cur => cur.hid == actorId);
@@ -517,9 +518,9 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表获得最大排名挡位的最小值其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum });
let allRank = <RoleRankInfo[]>(await r.getRankByRank(0, resultMaxRank.min - 2));
console.log('******** resultMaxRank', resultMaxRank.max)
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum }, false, resultMaxRank.min - 1);
let allRank = <RoleRankInfo[]>(await r.getRankByRange());
console.log('******** allRank', 0, resultMaxRank.min - 2, allRank)
for(let { rank, roleId } of allRank) {
console.log('******** pvpSeasonEnd: ', rank, roleId);
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);

View File

@@ -1,6 +1,6 @@
import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, GuildLeader, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo } from "../domain/rank";
import { REDIS_RANK_TO_INFO, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, REDIS_RANK_TO_EXTRA, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, RANK_TYPE_TO_KEY } from "../consts";
import { redisClient, setUserInfo } from "./redisService";
import { REDIS_RANK_TO_INFO, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, REDIS_RANK_TO_EXTRA, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, RANK_TYPE_TO_KEY, COUNTER } from "../consts";
import { redisClient, delKeys } from "./redisService";
import { RoleType, RoleModel } from "../db/Role";
import { GuildType, GuildModel } from "../db/Guild";
import { HeroModel, HeroType, HeroUpdate } from "../db/Hero";
@@ -13,6 +13,7 @@ import { pinus } from "pinus";
import { RankFirstModel, RankFirstType, RankFirstUpdateParam } from "../db/RankFirst";
import { getRandSingleEelm } from "../pubUtils/util";
import { RANK_FIRST_REWARD_STATUS } from '../consts';
import { CounterModel } from "../db/Counter";
/**
@@ -709,6 +710,8 @@ export class Rank {
const rankFromDb = await redisClient().zrevrangeAsync(key, start, end, "WITHSCORES");
console.log(key, start, end, rankFromDb)
let num = 0;
for (let ii = 0; ii < rankFromDb.length; ii += 2) {
if (num >= this.limit) break;
@@ -930,9 +933,12 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
await r.setRankWithGuildInfoArrParam(guild.code, [guild.lv, guild.activeWeekly, guild.activeUpdateTime], guild);
}
} else if (type == REDIS_KEY.PVP_RANK) {
let seasonNum: number = pinus.app.get('pvpSeasonNum');
let seasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
if(seasonNum > 0) {
let keyName = new KeyName(type, { seasonNum })
await delKeys(keyName.getName());
let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名加入到redis中
let r = new Rank(type, { seasonNum });
r.setIsInit(true);
for (let { roleId, role: _role, score, updatedAt } of ranks) {

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@@ -13,13 +13,13 @@ import moment = require('moment');
* 在服务重新启动时将信息存入redis
*/
export async function initAllRank() {
console.log('******* initAllRank ******')
const serverList = await ServerlistModel.getAllServerList();
await delKeys(REDIS_KEY.ONLINE_USERS);
await delKeys(REDIS_KEY.USER_INFO);
await delKeys(REDIS_KEY.GUILD_INFO);
await delKeys(REDIS_KEY.TOP_LINEUP_INFO);
await delKeys(REDIS_KEY.HERO_INFO);
await delKeys(REDIS_KEY.PVP_RANK);
await delKeys(REDIS_KEY.TOWER_RANK);
await delKeys(REDIS_KEY.GUILD_LV_RANK);
await delKeys(REDIS_KEY.GUILD_ACTIVE_RANK);
@@ -34,7 +34,7 @@ export async function initAllRank() {
await delKeys(REDIS_KEY.MAIN_ELITE_RANK);
await delKeys(REDIS_KEY.HERO_RANK);
await delKeys(REDIS_KEY.SHOW_LINEUP);
await delKeys(REDIS_KEY.PVP_RANK);
// await delKeys(REDIS_KEY.PVP_RANK);
await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
@@ -99,7 +99,7 @@ export async function delGuildActivityRank(aid: number) {
}
}
async function delKeys(key: string) {
export async function delKeys(key: string) {
let keys = await redisClient().keysAsync(`${key}*`);
for(let key of keys) {
await redisClient().delAsync(key);

View File

@@ -45,6 +45,8 @@ let pvpRefreshInterval = null;
*/
export async function init() {
console.log('******* init systimer *******')
// pvp赛季
await setPvpSeason();

View File

@@ -142,8 +142,8 @@ export default class PvpDefense extends BaseModel {
public static async getRank(seasonNum: number, page = 1, limit = 1000) {
let sortBy = { score: -1, updatedAt: 1 };
const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum}).select('roleId role score updatedAt')
.populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv')
const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum, score: { $gt: 0 }}).select('roleId role score updatedAt')
.populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv updatedAt')
.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true, virtuals: true });
return ranks;
}

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@@ -6,6 +6,7 @@ import { gameData } from "../../pubUtils/data";
import { EXTERIOR } from "../../pubUtils/dicParam";
import { HeroType } from "../../db/Hero";
import { PvpDefenseType } from "../../db/PvpDefense";
import { PvpHistoryOppType } from "../../db/PvpHistoryOpp";
export class PlayerDetailHero {
actorId: number;
@@ -99,19 +100,48 @@ export class PlayerDetail {
battle?: PlayerDetailBattle = new PlayerDetailBattle([], 0, 0);
constructor(detail: PlayerDetail) {
if(detail.roleId) this.roleId = detail.roleId;
if(detail.roleName) this.roleName = detail.roleName;
if(detail.lv) this.lv = detail.lv;
if(detail.title) this.title = detail.title;
if(detail.head) this.head = detail.head;
if(detail.frame) this.frame = detail.frame;
if(detail.spine) this.spine = detail.spine;
if(detail.score) this.score = detail.score;
if(detail.pLv) this.pLv = detail.pLv;
if(detail.defCe) this.defCe = detail.defCe;
if(detail.heroes) this.heroes = detail.heroes;
if(detail.rank) this.rank = detail.rank;
constructor(roleId: string, heroes: PlayerDetailHero[], rank: number) {
this.roleId = roleId;
this.heroes = heroes;
this.rank = rank;
}
setRobot(pvpHistoryOpp: PvpHistoryOppType) {
if(pvpHistoryOpp.roleName) this.roleName = pvpHistoryOpp.roleName;
if(pvpHistoryOpp.lv) this.lv = pvpHistoryOpp.lv;
if(pvpHistoryOpp.title) this.title = pvpHistoryOpp.title;
if(pvpHistoryOpp.head) this.head = pvpHistoryOpp.head;
if(pvpHistoryOpp.frame) this.frame = pvpHistoryOpp.frame;
if(pvpHistoryOpp.spine) this.spine = pvpHistoryOpp.spine;
if(pvpHistoryOpp.score) this.score = pvpHistoryOpp.score;
if(pvpHistoryOpp.pLv) this.pLv = pvpHistoryOpp.pLv;
if(pvpHistoryOpp.defCe) this.defCe = pvpHistoryOpp.defCe;
}
setPlayer(role: RoleType, ) {
if(role.roleName) this.roleName = role.roleName;
if(role.lv) this.lv = role.lv;
if(role.title) this.title = role.title;
if(role.head) this.head = role.head;
if(role.frame) this.frame = role.frame;
if(role.spine) this.spine = role.spine;
}
setCe(ce: number) {
this.defCe = ce;
}
setPvpDefense(pvpDefense: PvpDefenseType) {
if(pvpDefense.score) this.score = pvpDefense.score;
if(pvpDefense.defense && pvpDefense.lineupCe) {
let defCe = 0;
for(let { actorId } of pvpDefense.defense.heroes) {
let lineupCe = pvpDefense.lineupCe.find(cur => cur.hid == actorId);
if(lineupCe) defCe += lineupCe.ce;
}
this.defCe = defCe;
this.pLv = pvpDefense.defense.pLv;
}
}
setWarStar?(warStar: WarStar[], pvp: number, tower: number) {