pvp:修复赛季初始排行

This commit is contained in:
luying
2021-11-02 16:08:56 +08:00
parent dafac2c047
commit 33f2d73d20
10 changed files with 75 additions and 31 deletions
+3 -3
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@@ -122,8 +122,9 @@ app.configure(ALL_ENVS, 'guild', function () {
}) })
app.configure(ALL_ENVS, 'systimer', function () { app.configure(ALL_ENVS, 'systimer', function () {
app.afterStart(() => { app.afterStart(async () => {
timeTaskService.init(); await redisService.initAllRank();
await timeTaskService.init();
}); });
}); });
@@ -219,7 +220,6 @@ if (app.isMaster()) {
app.event.on('start_all', (servers) => { app.event.on('start_all', (servers) => {
// 全部服务器启动完毕后初始化 redis 数据 // 全部服务器启动完毕后初始化 redis 数据
redisService.readDataBase(); redisService.readDataBase();
redisService.initAllRank();
redisService.clearComBtlQueue(); redisService.clearComBtlQueue();
redisService.clearChannelServers(); redisService.clearChannelServers();
updateTeamStatus(COM_TEAM_STATUS.DEFAULT, COM_TEAM_STATUS.LOOSE); updateTeamStatus(COM_TEAM_STATUS.DEFAULT, COM_TEAM_STATUS.LOOSE);
@@ -471,7 +471,8 @@ export class PvpHandler {
newHero.setIsDefense(false); newHero.setIsDefense(false);
heroes.push(newHero); heroes.push(newHero);
} }
result = new PlayerDetail({ ...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv }); result = new PlayerDetail(pvpHistoryOpp.oppRoleId, heroes, pvpHistoryOpp.rankLv);
result.setRobot(pvpHistoryOpp);
} else { // 查询对方pvpDefense } else { // 查询对方pvpDefense
let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId); let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId);
let dbHeroes = await HeroModel.findByRole(oppoRoleId); let dbHeroes = await HeroModel.findByRole(oppoRoleId);
@@ -489,7 +490,9 @@ export class PvpHandler {
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum }); let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名 let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({ ...role, ...pvpDefense, heroes, rank }); result = new PlayerDetail(oppoRoleId, heroes, rank);
result.setPlayer(role);
result.setPvpDefense(pvpDefense);
} }
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);
@@ -686,7 +686,9 @@ export class FriendHandler {
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum }); let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum });
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名 let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes }); result = new PlayerDetail(oppoRoleId, heroes, rank);
result.setPlayer(role);
result.setCe(topLineupCe);
result.setWarStar(role.warStar, rank, towerLv - 1); result.setWarStar(role.warStar, rank, towerLv - 1);
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);
@@ -453,7 +453,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
await GuildActivityCityModel.guard(serverId, cityId, "", ""); // 无人能占领 await GuildActivityCityModel.guard(serverId, cityId, "", ""); // 无人能占领
} }
} }
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank); let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank, cityId);
let members = obj.getMembersOfGuild(guildCode); let members = obj.getMembersOfGuild(guildCode);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, { let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, {
+4 -3
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@@ -457,6 +457,7 @@ export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType,
} }
function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) { function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
if(!lineup) return lineup;
let score = 0; let score = 0;
for(let { actorId } of lineup.heroes) { for(let { actorId } of lineup.heroes) {
let hs = heroScores.find(cur => cur.hid == actorId); let hs = heroScores.find(cur => cur.hid == actorId);
@@ -517,9 +518,9 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) { export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum); console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算 let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum }); let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum }, false, resultMaxRank.min - 1);
let allRank = <RoleRankInfo[]>(await r.getRankByRank(0, resultMaxRank.min - 2)); let allRank = <RoleRankInfo[]>(await r.getRankByRange());
console.log('******** resultMaxRank', resultMaxRank.max) console.log('******** allRank', 0, resultMaxRank.min - 2, allRank)
for(let { rank, roleId } of allRank) { for(let { rank, roleId } of allRank) {
console.log('******** pvpSeasonEnd: ', rank, roleId); console.log('******** pvpSeasonEnd: ', rank, roleId);
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId); let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
+9 -3
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@@ -1,6 +1,6 @@
import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, GuildLeader, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo } from "../domain/rank"; import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, GuildLeader, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo } from "../domain/rank";
import { REDIS_RANK_TO_INFO, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, REDIS_RANK_TO_EXTRA, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, RANK_TYPE_TO_KEY } from "../consts"; import { REDIS_RANK_TO_INFO, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, REDIS_RANK_TO_EXTRA, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, RANK_TYPE_TO_KEY, COUNTER } from "../consts";
import { redisClient, setUserInfo } from "./redisService"; import { redisClient, delKeys } from "./redisService";
import { RoleType, RoleModel } from "../db/Role"; import { RoleType, RoleModel } from "../db/Role";
import { GuildType, GuildModel } from "../db/Guild"; import { GuildType, GuildModel } from "../db/Guild";
import { HeroModel, HeroType, HeroUpdate } from "../db/Hero"; import { HeroModel, HeroType, HeroUpdate } from "../db/Hero";
@@ -13,6 +13,7 @@ import { pinus } from "pinus";
import { RankFirstModel, RankFirstType, RankFirstUpdateParam } from "../db/RankFirst"; import { RankFirstModel, RankFirstType, RankFirstUpdateParam } from "../db/RankFirst";
import { getRandSingleEelm } from "../pubUtils/util"; import { getRandSingleEelm } from "../pubUtils/util";
import { RANK_FIRST_REWARD_STATUS } from '../consts'; import { RANK_FIRST_REWARD_STATUS } from '../consts';
import { CounterModel } from "../db/Counter";
/** /**
@@ -709,6 +710,8 @@ export class Rank {
const rankFromDb = await redisClient().zrevrangeAsync(key, start, end, "WITHSCORES"); const rankFromDb = await redisClient().zrevrangeAsync(key, start, end, "WITHSCORES");
console.log(key, start, end, rankFromDb)
let num = 0; let num = 0;
for (let ii = 0; ii < rankFromDb.length; ii += 2) { for (let ii = 0; ii < rankFromDb.length; ii += 2) {
if (num >= this.limit) break; if (num >= this.limit) break;
@@ -930,9 +933,12 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
await r.setRankWithGuildInfoArrParam(guild.code, [guild.lv, guild.activeWeekly, guild.activeUpdateTime], guild); await r.setRankWithGuildInfoArrParam(guild.code, [guild.lv, guild.activeWeekly, guild.activeUpdateTime], guild);
} }
} else if (type == REDIS_KEY.PVP_RANK) { } else if (type == REDIS_KEY.PVP_RANK) {
let seasonNum: number = pinus.app.get('pvpSeasonNum'); let seasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
if(seasonNum > 0) { if(seasonNum > 0) {
let keyName = new KeyName(type, { seasonNum })
await delKeys(keyName.getName());
let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名,加入到redis中 let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名,加入到redis中
let r = new Rank(type, { seasonNum }); let r = new Rank(type, { seasonNum });
r.setIsInit(true); r.setIsInit(true);
for (let { roleId, role: _role, score, updatedAt } of ranks) { for (let { roleId, role: _role, score, updatedAt } of ranks) {
+3 -3
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@@ -13,13 +13,13 @@ import moment = require('moment');
* 在服务重新启动时,将信息存入redis * 在服务重新启动时,将信息存入redis
*/ */
export async function initAllRank() { export async function initAllRank() {
console.log('******* initAllRank ******')
const serverList = await ServerlistModel.getAllServerList(); const serverList = await ServerlistModel.getAllServerList();
await delKeys(REDIS_KEY.ONLINE_USERS); await delKeys(REDIS_KEY.ONLINE_USERS);
await delKeys(REDIS_KEY.USER_INFO); await delKeys(REDIS_KEY.USER_INFO);
await delKeys(REDIS_KEY.GUILD_INFO); await delKeys(REDIS_KEY.GUILD_INFO);
await delKeys(REDIS_KEY.TOP_LINEUP_INFO); await delKeys(REDIS_KEY.TOP_LINEUP_INFO);
await delKeys(REDIS_KEY.HERO_INFO); await delKeys(REDIS_KEY.HERO_INFO);
await delKeys(REDIS_KEY.PVP_RANK);
await delKeys(REDIS_KEY.TOWER_RANK); await delKeys(REDIS_KEY.TOWER_RANK);
await delKeys(REDIS_KEY.GUILD_LV_RANK); await delKeys(REDIS_KEY.GUILD_LV_RANK);
await delKeys(REDIS_KEY.GUILD_ACTIVE_RANK); await delKeys(REDIS_KEY.GUILD_ACTIVE_RANK);
@@ -34,7 +34,7 @@ export async function initAllRank() {
await delKeys(REDIS_KEY.MAIN_ELITE_RANK); await delKeys(REDIS_KEY.MAIN_ELITE_RANK);
await delKeys(REDIS_KEY.HERO_RANK); await delKeys(REDIS_KEY.HERO_RANK);
await delKeys(REDIS_KEY.SHOW_LINEUP); await delKeys(REDIS_KEY.SHOW_LINEUP);
await delKeys(REDIS_KEY.PVP_RANK); // await delKeys(REDIS_KEY.PVP_RANK);
await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {}); await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
@@ -99,7 +99,7 @@ export async function delGuildActivityRank(aid: number) {
} }
} }
async function delKeys(key: string) { export async function delKeys(key: string) {
let keys = await redisClient().keysAsync(`${key}*`); let keys = await redisClient().keysAsync(`${key}*`);
for(let key of keys) { for(let key of keys) {
await redisClient().delAsync(key); await redisClient().delAsync(key);
@@ -45,6 +45,8 @@ let pvpRefreshInterval = null;
*/ */
export async function init() { export async function init() {
console.log('******* init systimer *******')
// pvp赛季 // pvp赛季
await setPvpSeason(); await setPvpSeason();
+2 -2
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@@ -142,8 +142,8 @@ export default class PvpDefense extends BaseModel {
public static async getRank(seasonNum: number, page = 1, limit = 1000) { public static async getRank(seasonNum: number, page = 1, limit = 1000) {
let sortBy = { score: -1, updatedAt: 1 }; let sortBy = { score: -1, updatedAt: 1 };
const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum}).select('roleId role score updatedAt') const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum, score: { $gt: 0 }}).select('roleId role score updatedAt')
.populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv') .populate('role', 'roleId roleName head frame spine heads frames spines title lv vLv updatedAt')
.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true, virtuals: true }); .sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true, virtuals: true });
return ranks; return ranks;
} }
+43 -13
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@@ -6,6 +6,7 @@ import { gameData } from "../../pubUtils/data";
import { EXTERIOR } from "../../pubUtils/dicParam"; import { EXTERIOR } from "../../pubUtils/dicParam";
import { HeroType } from "../../db/Hero"; import { HeroType } from "../../db/Hero";
import { PvpDefenseType } from "../../db/PvpDefense"; import { PvpDefenseType } from "../../db/PvpDefense";
import { PvpHistoryOppType } from "../../db/PvpHistoryOpp";
export class PlayerDetailHero { export class PlayerDetailHero {
actorId: number; actorId: number;
@@ -99,19 +100,48 @@ export class PlayerDetail {
battle?: PlayerDetailBattle = new PlayerDetailBattle([], 0, 0); battle?: PlayerDetailBattle = new PlayerDetailBattle([], 0, 0);
constructor(detail: PlayerDetail) { constructor(roleId: string, heroes: PlayerDetailHero[], rank: number) {
if(detail.roleId) this.roleId = detail.roleId; this.roleId = roleId;
if(detail.roleName) this.roleName = detail.roleName; this.heroes = heroes;
if(detail.lv) this.lv = detail.lv; this.rank = rank;
if(detail.title) this.title = detail.title; }
if(detail.head) this.head = detail.head;
if(detail.frame) this.frame = detail.frame; setRobot(pvpHistoryOpp: PvpHistoryOppType) {
if(detail.spine) this.spine = detail.spine; if(pvpHistoryOpp.roleName) this.roleName = pvpHistoryOpp.roleName;
if(detail.score) this.score = detail.score; if(pvpHistoryOpp.lv) this.lv = pvpHistoryOpp.lv;
if(detail.pLv) this.pLv = detail.pLv; if(pvpHistoryOpp.title) this.title = pvpHistoryOpp.title;
if(detail.defCe) this.defCe = detail.defCe; if(pvpHistoryOpp.head) this.head = pvpHistoryOpp.head;
if(detail.heroes) this.heroes = detail.heroes; if(pvpHistoryOpp.frame) this.frame = pvpHistoryOpp.frame;
if(detail.rank) this.rank = detail.rank; if(pvpHistoryOpp.spine) this.spine = pvpHistoryOpp.spine;
if(pvpHistoryOpp.score) this.score = pvpHistoryOpp.score;
if(pvpHistoryOpp.pLv) this.pLv = pvpHistoryOpp.pLv;
if(pvpHistoryOpp.defCe) this.defCe = pvpHistoryOpp.defCe;
}
setPlayer(role: RoleType, ) {
if(role.roleName) this.roleName = role.roleName;
if(role.lv) this.lv = role.lv;
if(role.title) this.title = role.title;
if(role.head) this.head = role.head;
if(role.frame) this.frame = role.frame;
if(role.spine) this.spine = role.spine;
}
setCe(ce: number) {
this.defCe = ce;
}
setPvpDefense(pvpDefense: PvpDefenseType) {
if(pvpDefense.score) this.score = pvpDefense.score;
if(pvpDefense.defense && pvpDefense.lineupCe) {
let defCe = 0;
for(let { actorId } of pvpDefense.defense.heroes) {
let lineupCe = pvpDefense.lineupCe.find(cur => cur.hid == actorId);
if(lineupCe) defCe += lineupCe.ce;
}
this.defCe = defCe;
this.pLv = pvpDefense.defense.pLv;
}
} }
setWarStar?(warStar: WarStar[], pvp: number, tower: number) { setWarStar?(warStar: WarStar[], pvp: number, tower: number) {