🐞 fix(gvg): 添加情报页面
This commit is contained in:
@@ -1,5 +1,6 @@
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import { Application, ChannelService, HandlerService, } from 'pinus';
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import { setHiddenData } from '../../../services/dataService';
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import { setGVGServerGroup } from '../../../services/gvg/gvgService';
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import { errlogger } from '../../../util/logger';
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export default function (app: Application) {
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@@ -35,5 +36,13 @@ export class GMRemote {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async setGVGServerGroup() {
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try {
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await setGVGServerGroup();
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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}
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@@ -2,7 +2,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
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import { GVG_ITEM, DATA_NAME, GVG_ACTIVE_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, ITEM_CHANGE_REASON, LEAGUE_JOB, LEAGUE_MANAGE_TYPE, STATUS, GVG_REC_TYPE, TASK_TYPE, GVG_TECH_TYPE, PUSH_ROUTE } from "../../../consts";
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import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
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import { GVGMainData, LeagueContributeInfo, LeagueMemberContributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
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import { GuardCityInfoPage, GVGMainData, LeagueContributeInfo, LeagueMemberContributeInfo, LeagueRankInInfoPage } from "../../../domain/gvgField/returnData";
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import { getRandEelm, resResult } from "../../../pubUtils/util";
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import { calLeagueCe, getGroupIdOfServer, getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
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import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, checkLeagueAuth, getMyAuth } from "../../../services/gvg/gvgTeamService";
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@@ -25,6 +25,8 @@ import { getFightTimeByPeriod, getMyVestiges, getVestiges } from "../../../servi
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import { getSeconds } from "../../../pubUtils/timeUtil";
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import { GVGVestigeRankModel } from "../../../db/GVGVestigeRank";
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import { addTechActivateMessage, addTechUnlockMessage } from "../../../services/gvg/gvgRecService";
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import { GuildModel } from "../../../db/Guild";
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import { GVGCityModel } from "../../../db/GVGCity";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -461,6 +463,78 @@ export class GVGHandler {
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});
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}
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// 情报页面:联军排名
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async getLeagueRankInfo(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const { configId } = getGVGConfig();
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const groupKey = await getGroupKey(serverId);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const prepares = await GVGLeaguePrepareModel.getLvRank(configId);
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const leagues = await GVGLeagueModel.findByCodes(prepares.map(cur => cur.leagueCode));
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const guilds = await GuildModel.findByCodesWithoutPopulate(leagues.reduce((pre, cur) => [...pre, ...cur.guildCodes], []));
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const cities = await GVGCityModel.findGuardCity(configId, groupKey);
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let ranks: LeagueRankInInfoPage[] = [], myRank: LeagueRankInInfoPage = undefined;
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prepares.forEach((prepare, index) => {
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let league = leagues.find(cur => cur.leagueCode == prepare.leagueCode);
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if(!league) return;
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let leagueGuilds = guilds.filter(cur => cur.leagueCode == league.leagueCode);
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let leagueCe = leagueGuilds.reduce((pre, cur) => pre + cur.guildCe, 0);
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let guardCities = cities.filter(cur => cur.guardLeague == league.leagueCode).map(cur => cur.cityId);
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let data = new LeagueRankInInfoPage(index + 1, league, prepare, leagueCe, guardCities);
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if(myLeague.leagueCode == league.leagueCode) myRank = data;
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ranks.push(data);
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});
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if(!myRank) {
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let myGuilds = await GuildModel.findByCodes(myLeague.guildCodes);
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let leagueCe = myGuilds.reduce((pre, cur) => pre + cur.guildCe, 0);
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let guardCities = cities.filter(cur => cur.guardLeague == myLeague.leagueCode).map(cur => cur.cityId);
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myRank = new LeagueRankInInfoPage(0, myLeague, null, leagueCe, guardCities);
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}
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return resResult(STATUS.SUCCESS, {
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ranks, myRank
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})
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}
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// 情报页面:城池占领
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async getGuardCityInfo(msg: {}, session: BackendSession) {
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const serverId = session.get('serverId');
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const { configId } = getGVGConfig();
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const groupKey = await getGroupKey(serverId);
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const cities = await GVGCityModel.findGuardCity(configId, groupKey);
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const leagueCodes = cities.map(cur => cur.guardLeague);
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const leagues = await GVGLeagueModel.findByCodes(leagueCodes);
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const prepares = await GVGLeaguePrepareModel.findByLeagueCodes(configId, leagueCodes);
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const guilds = await GuildModel.findByCodesWithoutPopulate(leagues.reduce((pre, cur) => [...pre, ...cur.guildCodes], []));
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const result: GuardCityInfoPage[] = [];
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for(let { cityId, guardLeagueCode } of result) {
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let league = leagues.find(cur => cur.leagueCode == guardLeagueCode);
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if(!league) continue;
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let prepare = prepares.find(cur => cur.leagueCode == guardLeagueCode);
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let leagueGuilds = guilds.filter(cur => cur.leagueCode == league.leagueCode);
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let leagueCe = leagueGuilds.reduce((pre, cur) => pre + cur.guildCe, 0);
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let data = new GuardCityInfoPage(cityId);
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data.setGuardLeague(league, prepare, leagueCe);
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}
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return resResult(STATUS.SUCCESS, {
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cities: result
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})
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}
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// 获取道具
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async debugAddLeagueItem(msg: { id: number, count: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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@@ -490,10 +564,4 @@ export class GVGHandler {
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const result = await handleGVGCost(roleId, myLeague.leagueCode, sid, leagueItems, items, ITEM_CHANGE_REASON.DEBUG);
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return resResult(STATUS.SUCCESS, { result });
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}
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async getServerType(msg: { time: string }, session: BackendSession) {
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let t = new Date(msg.time);
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let serverType = getServerTypeByTime(getSeconds(t));
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return resResult(STATUS.SUCCESS, { serverType });
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}
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}
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@@ -19,6 +19,7 @@ import { GUILD_ACTIVITY_TYPE, LADDER_STATUS } from '../../../consts';
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import { setApiIsClose } from '../../../services/chatService';
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import { setHiddenData } from '../../../services/dataService';
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import { setKvToMemory } from '../../../services/pushService';
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import { setGVGServerGroup } from '../../../services/gvg/gvgService';
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export default function (app: Application) {
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return new SystimerRemote(app);
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@@ -274,4 +275,12 @@ export class SystimerRemote {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async setGVGServerGroup() {
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try {
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await setGVGServerGroup();
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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}
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@@ -35,6 +35,8 @@ export async function createNewGVGConfig() {
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await pinus.app.rpc.guild.guildRemote.setGVGServerGroup.broadcast();
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await pinus.app.rpc.chat.chatRemote.setGVGServerGroup.broadcast();
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await pinus.app.rpc.connector.connectorRemote.setGVGServerGroup.broadcast();
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await pinus.app.rpc.gm.gmRemote.setGVGServerGroup.broadcast();
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await pinus.app.rpc.systimer.systimerRemote.setGVGServerGroup.broadcast();
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await pinus.app.rpc.guild?.guildRemote?.clearBattleMemory.broadcast();
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} catch(e) {
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console.log('remote未初始完');
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@@ -183,8 +185,15 @@ export async function initLeaguePrepare() {
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const config = await GVGConfigModel.findConfig();
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if(!config) return;
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const leagues = await GVGLeagueModel.findAllLeague();
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for(let { leagueCode, memberCnt } of leagues) {
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await GVGLeaguePrepareModel.initData(config.configId, leagueCode, memberCnt);
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let groupKeyByServerId = new Map<number, string>();
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for(let { leagueCode, memberCnt, serverId } of leagues) {
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let groupKey = groupKeyByServerId.get(serverId);
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if(!groupKey) {
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groupKey = await getGroupKey(serverId);
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groupKeyByServerId.set(serverId, groupKey);
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}
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await GVGLeaguePrepareModel.initData(config.configId, groupKey, leagueCode, memberCnt);
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}
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}
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@@ -34,7 +34,8 @@ export async function autoCreateLeague(guildCode: string) {
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let { configId, period } = getGVGPeriodData();
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if(period == GVG_PERIOD.PREPARE) {
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let league = await createLeague(guild, {});
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await GVGLeaguePrepareModel.initData(configId, league.leagueCode, guild.memberCnt);
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let groupKey = await getGroupKey(guild.serverId);
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await GVGLeaguePrepareModel.initData(configId, groupKey, league.leagueCode, guild.memberCnt);
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return league;
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}
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}
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@@ -137,9 +137,9 @@ export default class GVGLeague extends BaseModel {
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}
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public static async findAllLeague() {
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const leagues: { leagueCode: string, memberCnt: number }[] = await GVGLeagueModel.aggregate([
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const leagues: { leagueCode: string, memberCnt: number, serverId: number }[] = await GVGLeagueModel.aggregate([
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{ $match: { status: 1 } },
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{ $project: { leagueCode: 1, memberCnt: 1 } }
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{ $project: { leagueCode: 1, memberCnt: 1, serverId: 1 } }
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]);
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return leagues;
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}
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@@ -44,11 +44,15 @@ class GuildActive {
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}
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@index({ leagueCode: 1, configId: 1 })
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@index({ configId: 1, lv: -1 })
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export default class GVGLeaguePrepare extends BaseModel {
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@prop({ required: true })
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configId: number; // 赛期配置id
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@prop({ required: true })
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groupKey: string; // 战区
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@prop({ required: true })
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leagueCode: string; // 联军
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@@ -82,12 +86,12 @@ export default class GVGLeaguePrepare extends BaseModel {
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@prop({ required: true, default: [], type: GuildActive, _id: false })
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guildActive: GuildActive[]; // 军团活跃
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public static async initData(configId: number, leagueCode: string, maxMemberCnt: number) {
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public static async initData(configId: number, groupKey: string, leagueCode: string, maxMemberCnt: number) {
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const doc = new GVGLeaguePrepareModel();
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const update = Object.assign(doc.toJSON(), { maxMemberCnt });
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delete update._id;
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $setOnInsert: update }, { upsert: true, new: true })
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode, groupKey }, { $setOnInsert: update }, { upsert: true, new: true })
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.select({ _id: 0, __v: 0, createdAt: 0, updatedAt: 0 }).lean();
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return result;
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}
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@@ -97,6 +101,12 @@ export default class GVGLeaguePrepare extends BaseModel {
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return result;
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}
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public static async findByLeagueCodes(configId: number, leagueCodes: string[]) {
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const result: GVGLeaguePrepareType[] = await GVGLeaguePrepareModel.findOne({ configId, leagueCode: { $in: leagueCodes } }).lean();
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return result;
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}
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public static async chooseJob(configId: number, leagueCode: string, job: LEAGUE_JOB) {
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if(job == LEAGUE_JOB.FIGHTER) {
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const result: GVGLeaguePrepareType = await GVGLeaguePrepareModel.findOneAndUpdate({ configId, leagueCode }, { $inc: { fighterCnt: 1 } }, { new: true }).lean();
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@@ -146,6 +156,11 @@ export default class GVGLeaguePrepare extends BaseModel {
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const result: GVGLeaguePrepareType[] = await GVGLeaguePrepareModel.aggregate([{ $match: {configId} }]);
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return result;
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}
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public static async getLvRank(configId: number) {
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const result: GVGLeaguePrepareType[] = await GVGLeaguePrepareModel.find({ configId }).sort({ lv: -1 }).lean();
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return result;
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}
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}
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export const GVGLeaguePrepareModel = getModelForClass(GVGLeaguePrepare);
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@@ -346,6 +346,10 @@ export default class Guild extends BaseModel {
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return result;
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}
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public static async findByCodesWithoutPopulate(codes: string[]) {
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const result: GuildType[] = await GuildModel.find({ status: GUILD_STATUS.RUNNING, code: { $in: codes } }).select('+serverId').lean();
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return result;
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}
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public static async quitFromLeague(guildCode: string, leagueCode: string, select = null) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code: guildCode, leagueCode }, { $set: { leagueCode: '' } }, { new: true }).select(select).lean();
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return result;
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@@ -824,4 +824,55 @@ export class MyTeamInfo {
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this.pointId = team.pointId;
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this.curTeamBreak = team.curTeamBreak;
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}
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}
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// 情报
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// 联军排名
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export class LeagueRankInInfoPage {
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rank: number;
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leagueCode: string = '';
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leagueName: string = '';
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lv: number = 1;
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leaderName: string = '';
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leagueCe: number = 0;
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cities: number[] = [];
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constructor(rank: number, league: GVGLeagueType, prepare: GVGLeaguePrepareType, ce: number, cities: number[]) {
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this.rank = rank;
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if(league) {
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this.leagueCode = league.leagueCode;
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this.leagueName = league.name;
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this.leaderName = (<RoleType>league.leader)?.roleName;
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}
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if(prepare) {
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this.lv = prepare.lv;
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}
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this.leagueCe = ce;
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this.cities = cities;
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}
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}
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export class GuardCityInfoPage {
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cityId: number;
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guardLeagueCode: string = '';
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guardLeagueName: string = '';
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lv: number = 0;
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leaderName: string = '';
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leagueCe: number = 0;
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constructor(cityId: number) {
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this.cityId = cityId;
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}
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setGuardLeague(league: GVGLeagueType, prepare: GVGLeaguePrepareType, ce: number) {
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if(league) {
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this.guardLeagueCode = league.leagueCode;
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this.guardLeagueName = league.name;
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this.leaderName = (<RoleType>league.leader)?.roleName;
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}
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if(prepare) {
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this.lv = prepare.lv;
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}
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this.leagueCe = ce;
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}
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}
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