🐞 fix(gvg): 添加情报页面

This commit is contained in:
luying
2023-03-04 14:50:05 +08:00
parent c591213377
commit 34c75c65b1
9 changed files with 180 additions and 14 deletions

View File

@@ -2,7 +2,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
import { GVG_ITEM, DATA_NAME, GVG_ACTIVE_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, ITEM_CHANGE_REASON, LEAGUE_JOB, LEAGUE_MANAGE_TYPE, STATUS, GVG_REC_TYPE, TASK_TYPE, GVG_TECH_TYPE, PUSH_ROUTE } from "../../../consts";
import { GVGLeagueModel } from "../../../db/GVGLeague";
import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
import { GVGMainData, LeagueContributeInfo, LeagueMemberContributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
import { GuardCityInfoPage, GVGMainData, LeagueContributeInfo, LeagueMemberContributeInfo, LeagueRankInInfoPage } from "../../../domain/gvgField/returnData";
import { getRandEelm, resResult } from "../../../pubUtils/util";
import { calLeagueCe, getGroupIdOfServer, getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType, getServerTypeByTime } from "../../../services/gvg/gvgService";
import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, checkLeagueAuth, getMyAuth } from "../../../services/gvg/gvgTeamService";
@@ -25,6 +25,8 @@ import { getFightTimeByPeriod, getMyVestiges, getVestiges } from "../../../servi
import { getSeconds } from "../../../pubUtils/timeUtil";
import { GVGVestigeRankModel } from "../../../db/GVGVestigeRank";
import { addTechActivateMessage, addTechUnlockMessage } from "../../../services/gvg/gvgRecService";
import { GuildModel } from "../../../db/Guild";
import { GVGCityModel } from "../../../db/GVGCity";
export default function (app: Application) {
new HandlerService(app, {});
@@ -461,6 +463,78 @@ export class GVGHandler {
});
}
// 情报页面:联军排名
async getLeagueRankInfo(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const { configId } = getGVGConfig();
const groupKey = await getGroupKey(serverId);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const prepares = await GVGLeaguePrepareModel.getLvRank(configId);
const leagues = await GVGLeagueModel.findByCodes(prepares.map(cur => cur.leagueCode));
const guilds = await GuildModel.findByCodesWithoutPopulate(leagues.reduce((pre, cur) => [...pre, ...cur.guildCodes], []));
const cities = await GVGCityModel.findGuardCity(configId, groupKey);
let ranks: LeagueRankInInfoPage[] = [], myRank: LeagueRankInInfoPage = undefined;
prepares.forEach((prepare, index) => {
let league = leagues.find(cur => cur.leagueCode == prepare.leagueCode);
if(!league) return;
let leagueGuilds = guilds.filter(cur => cur.leagueCode == league.leagueCode);
let leagueCe = leagueGuilds.reduce((pre, cur) => pre + cur.guildCe, 0);
let guardCities = cities.filter(cur => cur.guardLeague == league.leagueCode).map(cur => cur.cityId);
let data = new LeagueRankInInfoPage(index + 1, league, prepare, leagueCe, guardCities);
if(myLeague.leagueCode == league.leagueCode) myRank = data;
ranks.push(data);
});
if(!myRank) {
let myGuilds = await GuildModel.findByCodes(myLeague.guildCodes);
let leagueCe = myGuilds.reduce((pre, cur) => pre + cur.guildCe, 0);
let guardCities = cities.filter(cur => cur.guardLeague == myLeague.leagueCode).map(cur => cur.cityId);
myRank = new LeagueRankInInfoPage(0, myLeague, null, leagueCe, guardCities);
}
return resResult(STATUS.SUCCESS, {
ranks, myRank
})
}
// 情报页面:城池占领
async getGuardCityInfo(msg: {}, session: BackendSession) {
const serverId = session.get('serverId');
const { configId } = getGVGConfig();
const groupKey = await getGroupKey(serverId);
const cities = await GVGCityModel.findGuardCity(configId, groupKey);
const leagueCodes = cities.map(cur => cur.guardLeague);
const leagues = await GVGLeagueModel.findByCodes(leagueCodes);
const prepares = await GVGLeaguePrepareModel.findByLeagueCodes(configId, leagueCodes);
const guilds = await GuildModel.findByCodesWithoutPopulate(leagues.reduce((pre, cur) => [...pre, ...cur.guildCodes], []));
const result: GuardCityInfoPage[] = [];
for(let { cityId, guardLeagueCode } of result) {
let league = leagues.find(cur => cur.leagueCode == guardLeagueCode);
if(!league) continue;
let prepare = prepares.find(cur => cur.leagueCode == guardLeagueCode);
let leagueGuilds = guilds.filter(cur => cur.leagueCode == league.leagueCode);
let leagueCe = leagueGuilds.reduce((pre, cur) => pre + cur.guildCe, 0);
let data = new GuardCityInfoPage(cityId);
data.setGuardLeague(league, prepare, leagueCe);
}
return resResult(STATUS.SUCCESS, {
cities: result
})
}
// 获取道具
async debugAddLeagueItem(msg: { id: number, count: number }, session: BackendSession) {
const roleId = session.get('roleId');
@@ -490,10 +564,4 @@ export class GVGHandler {
const result = await handleGVGCost(roleId, myLeague.leagueCode, sid, leagueItems, items, ITEM_CHANGE_REASON.DEBUG);
return resResult(STATUS.SUCCESS, { result });
}
async getServerType(msg: { time: string }, session: BackendSession) {
let t = new Date(msg.time);
let serverType = getServerTypeByTime(getSeconds(t));
return resResult(STATUS.SUCCESS, { serverType });
}
}