排行榜:旧数据完成
This commit is contained in:
@@ -12,11 +12,8 @@ import { nowSeconds, getBeforeSeconds } from "../../../pubUtils/timeUtil";
|
||||
import { getGoldObject } from "../../../pubUtils/itemUtils";
|
||||
import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
|
||||
import { handleCost } from "../../../services/rewardService";
|
||||
import { getRankScore, getCityKeyName, getGuildKeyName, setUserGuildActivityRank, setRank } from "../../../services/redisService";
|
||||
import { RoleModel, RoleType } from "../../../db/Role";
|
||||
import { RankParam, GuildRankParam } from "../../../domain/rank";
|
||||
import { GuildModel } from "../../../db/Guild";
|
||||
import { addActive } from "../../../services/guildService";
|
||||
import { Rank } from "../../../services/rankService";
|
||||
|
||||
export default function (app: Application) {
|
||||
return new CityActivityHandler(app);
|
||||
@@ -188,8 +185,9 @@ export class CityActivityHandler {
|
||||
// 更新公会参与的玩家
|
||||
obj.pushMembers(guildCode, roleId, userGuild.job);
|
||||
|
||||
// // 返回当前军团总军功
|
||||
let guildScore = await getRankScore(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guildCode);
|
||||
// 返回当前军团总军功
|
||||
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
|
||||
let guildScore = await r.getMyScore(guildCode);
|
||||
|
||||
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
|
||||
let cityStatus = pubGetCityStatus(guildCode, cityId, dicCity, dbCities);
|
||||
@@ -234,16 +232,12 @@ export class CityActivityHandler {
|
||||
if(!pushResult) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
// 更新redis数据
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let { lv, vLv, head, frame, spine, title } = role;
|
||||
let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
|
||||
let myScore = await setUserGuildActivityRank(REDIS_KEY.USER_CITY_ACTIVITY, guildCode, serverId, roleId, damage, Date.now(), userParam);
|
||||
let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
|
||||
let myScore = await myR.setRankWithRoleInfo(roleId, damage, Date.now(), null, false, true);
|
||||
|
||||
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true );
|
||||
let guildScore = await r.setRankWithGuildInfo(guildCode, damage, Date.now(), null, true);
|
||||
|
||||
let guild = await GuildModel.findByCode(guildCode, serverId);
|
||||
let leader = <RoleType>guild.leader;
|
||||
let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader, guild.memberCnt);
|
||||
let guildScore = await setRank(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guild.code, damage, Date.now(), params, true);
|
||||
|
||||
gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp, -1 * damage);
|
||||
if(gateHp <= 0) {
|
||||
// 推送 停止活动并结算奖励
|
||||
@@ -286,8 +280,10 @@ export class CityActivityHandler {
|
||||
// 发放活跃
|
||||
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
|
||||
// 返回当前军团总军功
|
||||
let guildScore = await getRankScore(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, guildCode);
|
||||
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_CITY_ACTIVITY, guildCode), serverId, roleId, true);
|
||||
let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
|
||||
let myScore = await myR.getMyScore(roleId);
|
||||
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
|
||||
let guildScore = await r.getMyScore(guildCode);
|
||||
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
|
||||
@@ -5,16 +5,14 @@ import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_
|
||||
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
|
||||
import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
|
||||
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
|
||||
import { RoleModel, RoleType } from "../../../db/Role";
|
||||
import { GuildModel } from "../../../db/Guild";
|
||||
import { RankParam, GuildRankParam } from "../../../domain/rank";
|
||||
import { setRank, getGuildKeyName, getRankScore, setUserGuildActivityRank, delGuildActivityRank } from "../../../services/redisService";
|
||||
import { delGuildActivityRank } from "../../../services/redisService";
|
||||
import { REDIS_KEY } from "../../../consts";
|
||||
import { addActive } from "../../../services/guildService";
|
||||
import { gameData } from "../../../pubUtils/data";
|
||||
import { getGuildChannelSid } from "../../../services/chatService";
|
||||
import { UserGuildModel } from "../../../db/UserGuild";
|
||||
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
|
||||
import { Rank } from "../../../services/rankService";
|
||||
|
||||
export default function (app: Application) {
|
||||
return new GateActivityHandler(app);
|
||||
@@ -96,7 +94,8 @@ export class GateActivityHandler {
|
||||
obj.pushMembers(guildCode, serverId, roleId, userGuild.job);
|
||||
|
||||
// 返回当前军团总军功
|
||||
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
|
||||
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
|
||||
let guildScore = await r.getMyScore(guildCode);
|
||||
|
||||
// 前一天中位数战力
|
||||
let medianCe = await getMedianCe(serverId);
|
||||
@@ -138,16 +137,12 @@ export class GateActivityHandler {
|
||||
obj.setMemberRecord(code, newMemberRecord);
|
||||
|
||||
// 更新redis数据
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let { lv, vLv, head, frame, spine, title } = role;
|
||||
let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
|
||||
let myScore = await setUserGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
|
||||
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, false);
|
||||
let myScore = await myR.setRankWithRoleInfo(roleId, score, Date.now(), null, false, true);
|
||||
|
||||
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
|
||||
let guildScore = await r.setRankWithGuildInfo(guildCode, score, Date.now(), null, true);
|
||||
|
||||
let guild = await GuildModel.findByCode(guildCode, serverId);
|
||||
let leader = <RoleType>guild.leader;
|
||||
let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader, guild.memberCnt);
|
||||
let guildScore = await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
|
||||
|
||||
// 更新数据库
|
||||
let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords, round);
|
||||
|
||||
@@ -186,8 +181,10 @@ export class GateActivityHandler {
|
||||
pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, gateHp);
|
||||
|
||||
// 返回当前军团总军功
|
||||
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
|
||||
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, roleId, true);
|
||||
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
|
||||
let myScore = await myR.getMyScore(roleId);
|
||||
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
|
||||
let guildScore = await r.getMyScore(guildCode);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
code,
|
||||
@@ -228,25 +225,21 @@ export class GateActivityHandler {
|
||||
}
|
||||
}
|
||||
|
||||
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
|
||||
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
|
||||
if(isSuccess) {
|
||||
let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS);
|
||||
// 更新redis数据
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let { lv, vLv, head, frame, spine, title } = role;
|
||||
let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
|
||||
await setUserGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
|
||||
await myR.setRank(roleId, score, Date.now(), true);
|
||||
|
||||
let guild = await GuildModel.findByCode(guildCode, serverId);
|
||||
let leader = <RoleType>guild.leader;
|
||||
let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader, guild.memberCnt);
|
||||
await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
|
||||
await r.setRank(guildCode, score, Date.now(), true);
|
||||
}
|
||||
|
||||
// 发放活跃
|
||||
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
|
||||
// 返回当前军团总军功
|
||||
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
|
||||
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, roleId, true);
|
||||
let guildScore = await r.getMyScore(guildCode);
|
||||
let myScore = await r.getMyScore(roleId);
|
||||
let gateHp = obj.getGateHpAndInc(guildCode);
|
||||
|
||||
obj.delMemberRecord(code);
|
||||
@@ -353,17 +346,7 @@ export class GateActivityHandler {
|
||||
|
||||
async debugDelRedis(msg: { aid: number }, session: BackendSession) {
|
||||
let { aid } = msg;
|
||||
|
||||
let map = new Map<number, string[]>();
|
||||
let guilds = await GuildModel.findAllGuild('serverId code');
|
||||
for(let { serverId, code } of guilds) {
|
||||
if(map.has(serverId)) {
|
||||
map.get(serverId).push(code);
|
||||
} else {
|
||||
map.set(serverId, [code]);
|
||||
}
|
||||
}
|
||||
await delGuildActivityRank(aid, map);
|
||||
await delGuildActivityRank(aid);
|
||||
}
|
||||
|
||||
// ! 测试接口 将自己添加进活动roleId里
|
||||
|
||||
@@ -6,7 +6,7 @@ import { UserGuildModel } from "../../../db/UserGuild";
|
||||
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
|
||||
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
|
||||
import { addActive } from "../../../services/guildService";
|
||||
import { getMyUnionRank } from "../../../services/redisService";
|
||||
import { Rank } from "../../../services/rankService";
|
||||
|
||||
export default function (app: Application) {
|
||||
return new RaceActivityHandler(app);
|
||||
@@ -170,7 +170,8 @@ export class RaceActivityHandler {
|
||||
// 发放活跃
|
||||
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
|
||||
// 返回当前军团总军功
|
||||
let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
|
||||
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId });
|
||||
let myGuildRank = await r.getMyRank(guildCode);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
timestamp: Date.now(),
|
||||
|
||||
Reference in New Issue
Block a user