抽卡:修改抽卡奖池逻辑

This commit is contained in:
luying
2022-07-08 14:09:18 +08:00
parent e4d8708898
commit 35c7c57bda
20 changed files with 695 additions and 579 deletions

View File

@@ -1,10 +1,10 @@
import { Application, BackendSession, HandlerService, } from "pinus";
import { resResult, shouldRefresh, getRandSingleEelm } from "../../../pubUtils/util";
import { STATUS, GACHA_ID, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts";
import { resResult, shouldRefresh, getRandSingleEelm, getGachaRemainFloor } from "../../../pubUtils/util";
import { STATUS, GACHA_TYPE, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts";
import { gameData } from "../../../pubUtils/data";
import { GachaResult, GachaData } from "../../../domain/activityField/gachaField";
import { UserGachaModel } from "../../../db/UserGacha";
import { refreshGacha, getGachaList, getVisitedHeroList, getAllHeroByQuality, GachaPull } from "../../../services/activity/gachaService";
import { GachaData, GachaResultIndb } from "../../../domain/activityField/gachaField";
import { SimpleResult, UserGachaModel } from "../../../db/UserGacha";
import { refreshGacha, getGachaList, getVisitedHeroList, GachaPull, getGuideGachaId, GachaResults, getDicGachaByGachaCnt } from "../../../services/activity/gachaService";
import { RoleModel } from "../../../db/Role";
import { HeroModel } from "../../../db/Hero";
import { handleCost, addItems } from "../../../services/role/rewardService";
@@ -61,11 +61,13 @@ export class GachaHandler {
let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
userGacha = await refreshGacha(dicGacha, userGacha);
let { freeCount, point, pickHero, refFreeTime, count: historyCount } = userGacha;
if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
if ((gachaId == GACHA_TYPE.ASSIGN || gachaId == GACHA_TYPE.ACTIVITY) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
dicGacha = getDicGachaByGachaCnt(dicGacha, historyCount);
if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let gachaPull = new GachaPull(dicGacha, userGacha);
let userHeroes = await HeroModel.findByRole(roleId);
let gachaPull = new GachaPull(gachaId);
gachaPull.setByUserGacha(dicGacha, userGacha, false);
let { resultList, heroInfo, items } = gachaPull.pull(count, userHeroes);
let { hope, floor } = gachaPull.getUserGachaParam();
@@ -95,14 +97,15 @@ export class GachaHandler {
});
await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList);
await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, false);
if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, false);
return resResult(STATUS.SUCCESS, {
gachaId, activityId,
freeCount, refFreeTime: userGacha.refFreeTime, count: userGacha.count, point: userGacha.point, floor, hope,
guideResultCount: userGacha.guideResultCount,
// heroes: resultHeroes,
addHeros: heroes,
result: resultList
result: resultList,
remainFloor: getGachaRemainFloor(gachaId, floor)
});
}
@@ -166,11 +169,11 @@ export class GachaHandler {
let { point, turntable, costPoint } = userGacha;
if (point < RECRUIT.RECRUIT_BONUS_RECRUIT) return resResult(STATUS.GACHA_TURNTABLE_POINT_NOT_ENOUGH);
let turntablePool: { quality: number, count: number }[] = [];
for (let { quality, count } of gameData.gachaTurntable) {
let turntablePool: { quality: number, count: number, planId: number }[] = [];
for (let { quality, count, planId } of gameData.gachaTurntable) {
let myTurntable = turntable.find(cur => cur.quality == quality);
if (!myTurntable || !myTurntable.hasGet) {
turntablePool.push({ quality, count });
turntablePool.push({ quality, count, planId });
}
}
if (turntablePool.length <= 0) { // 重置
@@ -178,32 +181,21 @@ export class GachaHandler {
}
let randTurntable = getRandSingleEelm(turntablePool);
let { quality, count } = randTurntable;
// 根据品质查武将
let pool = getAllHeroByQuality(quality);
let hero = getRandSingleEelm(pool);
let contentId = gameData.gachaContentHero.get(hero);
// 获得或者转成碎片
let heroInfo: { hid: number, count: number }[] = [];
for (let i = 0; i < count; i++) {
heroInfo.push({ hid: hero, count: 1 })
}
let { heroes, resultHeroes, goods } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
let resultList: GachaResult[] = [];
for (let h of resultHeroes) {
let result = new GachaResult(contentId);
result.setHero(h.hid, 1);
resultList.push(result);
}
for (let g of goods) {
let result = new GachaResult(contentId);
result.setHero(hero, 1);
result.transferToPiece(g.id, g.count);
resultList.push(result);
}
let { quality, count, planId } = randTurntable;
let userHeroes = await HeroModel.findByRole(roleId);
let gachaResults = new GachaResults();
gachaResults.addPlan(planId);
gachaResults.processDetail(null, count);
let { items, heroInfo, resultList } = gachaResults.transferToFinalResult(userHeroes);
// 给东西
// console.log('****', heroInfo)
let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
// 更新数据
await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
// 记录
let myTurntable = turntable.find(cur => cur.quality == quality);
if (!myTurntable) {
@@ -235,13 +227,13 @@ export class GachaHandler {
const { gachaId, activityId = 0, pickHero } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
if (gachaId != GACHA_TYPE.ASSIGN && gachaId != GACHA_TYPE.ACTIVITY)
return resResult(STATUS.WRONG_PARMS);
let dicHero = gameData.hero.get(pickHero);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let heroes: number[] = [];
if (gachaId == GACHA_ID.TIMELIMIT) {
if (gachaId == GACHA_TYPE.ACTIVITY) {
let activityData = await getActivityById(activityId);
if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
@@ -299,7 +291,7 @@ export class GachaHandler {
if (index == -1) return resResult(STATUS.GACHA_CAN_NOT_PICK);
let { pieceId } = dicHero;
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL, 0);
if (shouldRefresh(refVisitedTime, new Date())) {
visitedHero = [];
refVisitedTime = getZeroPointD();
@@ -312,7 +304,7 @@ export class GachaHandler {
}
visitedHero.push(hid);
let userGacha = await UserGachaModel.updateInfo(roleId, GACHA_ID.NORMAL, 0, { visitedHero, refVisitedTime });
let userGacha = await UserGachaModel.updateInfo(roleId, GACHA_TYPE.NORMAL, 0, { visitedHero, refVisitedTime });
let goods = await addItems(roleId, roleName, sid, [{ id: pieceId, count: RECRUIT.RECRUIT_SHARD_LIMIT }], ITEM_CHANGE_REASON.VISIT_HERO);
return resResult(STATUS.SUCCESS, {
@@ -333,7 +325,7 @@ export class GachaHandler {
let { gachaHasGuide } = await RoleModel.findByRoleId(roleId, 'gachaHasGuide');
let guideCount = 0, guideResultList = [], candidates = [];
if(!gachaHasGuide) {
const userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
const userGacha = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL);
({ guideCount = 0, guideResultList = [], candidates = [] } = userGacha);
}
@@ -354,11 +346,11 @@ export class GachaHandler {
const { } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const gachaId = GACHA_ID.NORMAL;
const count = 10;
const gachaId = getGuideGachaId();
const dicGacha = gameData.gacha.get(gachaId);
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL);
let { guideCount = 0 } = userGacha;
if(guideCount >= RECRUIT.RECRUIT_FIRST_RECRUIT) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK);
@@ -370,8 +362,7 @@ export class GachaHandler {
}
let userHeroes = await HeroModel.findByRole(roleId);
let gachaPull = new GachaPull(gachaId);
gachaPull.setByUserGacha(dicGacha, userGacha, true);
let gachaPull = new GachaPull(dicGacha, userGacha);
let { resultList } = gachaPull.pull(count, userHeroes);
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { guideResultList: resultList, guideCount: guideCount + 1 })
@@ -391,9 +382,9 @@ export class GachaHandler {
async saveToCandidates(msg: { id: number }, session: BackendSession) {
const { id } = msg;
const roleId: string = session.get('roleId');
const gachaId = GACHA_ID.NORMAL;
const gachaId = getGuideGachaId();
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let userGacha = await UserGachaModel.findByRole(roleId, gachaId);
let { guideResultList, candidates = [], guideCount } = userGacha;
let index = candidates.findIndex(cur => cur.id == id);
@@ -425,17 +416,18 @@ export class GachaHandler {
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
const gachaId = GACHA_ID.NORMAL;
const count = 10;
const gachaId = getGuideGachaId();
const dicGacha = gameData.gacha.get(gachaId);
let role = await RoleModel.findByRoleId(roleId);
if(role.gachaHasGuide) {
return resResult(STATUS.GACHA_GUIDE_HAS_DONE);
}
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let userGacha = await UserGachaModel.findByRole(roleId, gachaId);
let { guideResultList = [], candidates = [], } = userGacha;
let simpleResult: { contentId: number, hid: number }[] = []
let simpleResult: SimpleResult[] = []
if(id == 0) {
if(guideResultList.length <= 0) {
return resResult(STATUS.GACHA_GUIDE_NOT_DO);
@@ -448,8 +440,9 @@ export class GachaHandler {
}
let userHeroes = await HeroModel.findByRole(roleId);
let gachaPull = new GachaPull(gachaId);
let { items, heroInfo, resultList } = gachaPull.pullBySimpleResult(simpleResult, userHeroes);
let results = new GachaResults();
results.addBySimpleResult(simpleResult);
let { items, heroInfo, resultList } = results.transferToFinalResult(userHeroes);
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { guideResultCount: count });
@@ -462,7 +455,7 @@ export class GachaHandler {
await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
// 任务
await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, true);
if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, true);
return resResult(STATUS.SUCCESS, {
hasInit: !!role.gachaHasGuide,