抽卡:修改抽卡奖池逻辑
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@@ -1,10 +1,10 @@
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import { Application, BackendSession, HandlerService, } from "pinus";
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import { resResult, shouldRefresh, getRandSingleEelm } from "../../../pubUtils/util";
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import { STATUS, GACHA_ID, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts";
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import { resResult, shouldRefresh, getRandSingleEelm, getGachaRemainFloor } from "../../../pubUtils/util";
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import { STATUS, GACHA_TYPE, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts";
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import { gameData } from "../../../pubUtils/data";
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import { GachaResult, GachaData } from "../../../domain/activityField/gachaField";
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import { UserGachaModel } from "../../../db/UserGacha";
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import { refreshGacha, getGachaList, getVisitedHeroList, getAllHeroByQuality, GachaPull } from "../../../services/activity/gachaService";
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import { GachaData, GachaResultIndb } from "../../../domain/activityField/gachaField";
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import { SimpleResult, UserGachaModel } from "../../../db/UserGacha";
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import { refreshGacha, getGachaList, getVisitedHeroList, GachaPull, getGuideGachaId, GachaResults, getDicGachaByGachaCnt } from "../../../services/activity/gachaService";
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import { RoleModel } from "../../../db/Role";
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import { HeroModel } from "../../../db/Hero";
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import { handleCost, addItems } from "../../../services/role/rewardService";
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@@ -61,11 +61,13 @@ export class GachaHandler {
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
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userGacha = await refreshGacha(dicGacha, userGacha);
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let { freeCount, point, pickHero, refFreeTime, count: historyCount } = userGacha;
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if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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if ((gachaId == GACHA_TYPE.ASSIGN || gachaId == GACHA_TYPE.ACTIVITY) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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dicGacha = getDicGachaByGachaCnt(dicGacha, historyCount);
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if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let gachaPull = new GachaPull(dicGacha, userGacha);
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let userHeroes = await HeroModel.findByRole(roleId);
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let gachaPull = new GachaPull(gachaId);
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gachaPull.setByUserGacha(dicGacha, userGacha, false);
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let { resultList, heroInfo, items } = gachaPull.pull(count, userHeroes);
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let { hope, floor } = gachaPull.getUserGachaParam();
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@@ -95,14 +97,15 @@ export class GachaHandler {
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});
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await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList);
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await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, false);
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if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, false);
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return resResult(STATUS.SUCCESS, {
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gachaId, activityId,
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freeCount, refFreeTime: userGacha.refFreeTime, count: userGacha.count, point: userGacha.point, floor, hope,
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guideResultCount: userGacha.guideResultCount,
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// heroes: resultHeroes,
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addHeros: heroes,
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result: resultList
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result: resultList,
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remainFloor: getGachaRemainFloor(gachaId, floor)
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});
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}
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@@ -166,11 +169,11 @@ export class GachaHandler {
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let { point, turntable, costPoint } = userGacha;
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if (point < RECRUIT.RECRUIT_BONUS_RECRUIT) return resResult(STATUS.GACHA_TURNTABLE_POINT_NOT_ENOUGH);
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let turntablePool: { quality: number, count: number }[] = [];
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for (let { quality, count } of gameData.gachaTurntable) {
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let turntablePool: { quality: number, count: number, planId: number }[] = [];
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for (let { quality, count, planId } of gameData.gachaTurntable) {
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let myTurntable = turntable.find(cur => cur.quality == quality);
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if (!myTurntable || !myTurntable.hasGet) {
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turntablePool.push({ quality, count });
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turntablePool.push({ quality, count, planId });
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}
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}
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if (turntablePool.length <= 0) { // 重置
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@@ -178,32 +181,21 @@ export class GachaHandler {
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}
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let randTurntable = getRandSingleEelm(turntablePool);
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let { quality, count } = randTurntable;
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// 根据品质查武将
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let pool = getAllHeroByQuality(quality);
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let hero = getRandSingleEelm(pool);
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let contentId = gameData.gachaContentHero.get(hero);
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// 获得或者转成碎片
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let heroInfo: { hid: number, count: number }[] = [];
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for (let i = 0; i < count; i++) {
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heroInfo.push({ hid: hero, count: 1 })
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}
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let { heroes, resultHeroes, goods } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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let resultList: GachaResult[] = [];
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for (let h of resultHeroes) {
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let result = new GachaResult(contentId);
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result.setHero(h.hid, 1);
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resultList.push(result);
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}
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for (let g of goods) {
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let result = new GachaResult(contentId);
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result.setHero(hero, 1);
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result.transferToPiece(g.id, g.count);
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resultList.push(result);
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}
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let { quality, count, planId } = randTurntable;
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let userHeroes = await HeroModel.findByRole(roleId);
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let gachaResults = new GachaResults();
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gachaResults.addPlan(planId);
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gachaResults.processDetail(null, count);
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let { items, heroInfo, resultList } = gachaResults.transferToFinalResult(userHeroes);
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// 给东西
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// console.log('****', heroInfo)
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let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
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// 更新数据
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await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
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// 记录
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let myTurntable = turntable.find(cur => cur.quality == quality);
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if (!myTurntable) {
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@@ -235,13 +227,13 @@ export class GachaHandler {
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const { gachaId, activityId = 0, pickHero } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
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if (gachaId != GACHA_TYPE.ASSIGN && gachaId != GACHA_TYPE.ACTIVITY)
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return resResult(STATUS.WRONG_PARMS);
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let dicHero = gameData.hero.get(pickHero);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let heroes: number[] = [];
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if (gachaId == GACHA_ID.TIMELIMIT) {
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if (gachaId == GACHA_TYPE.ACTIVITY) {
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let activityData = await getActivityById(activityId);
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if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
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@@ -299,7 +291,7 @@ export class GachaHandler {
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if (index == -1) return resResult(STATUS.GACHA_CAN_NOT_PICK);
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let { pieceId } = dicHero;
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let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
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let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL, 0);
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if (shouldRefresh(refVisitedTime, new Date())) {
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visitedHero = [];
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refVisitedTime = getZeroPointD();
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@@ -312,7 +304,7 @@ export class GachaHandler {
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}
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visitedHero.push(hid);
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let userGacha = await UserGachaModel.updateInfo(roleId, GACHA_ID.NORMAL, 0, { visitedHero, refVisitedTime });
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let userGacha = await UserGachaModel.updateInfo(roleId, GACHA_TYPE.NORMAL, 0, { visitedHero, refVisitedTime });
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let goods = await addItems(roleId, roleName, sid, [{ id: pieceId, count: RECRUIT.RECRUIT_SHARD_LIMIT }], ITEM_CHANGE_REASON.VISIT_HERO);
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return resResult(STATUS.SUCCESS, {
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@@ -333,7 +325,7 @@ export class GachaHandler {
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let { gachaHasGuide } = await RoleModel.findByRoleId(roleId, 'gachaHasGuide');
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let guideCount = 0, guideResultList = [], candidates = [];
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if(!gachaHasGuide) {
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const userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
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const userGacha = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL);
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({ guideCount = 0, guideResultList = [], candidates = [] } = userGacha);
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}
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@@ -354,11 +346,11 @@ export class GachaHandler {
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const { } = msg;
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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const gachaId = GACHA_ID.NORMAL;
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const count = 10;
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const gachaId = getGuideGachaId();
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const dicGacha = gameData.gacha.get(gachaId);
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let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
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let userGacha = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL);
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let { guideCount = 0 } = userGacha;
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if(guideCount >= RECRUIT.RECRUIT_FIRST_RECRUIT) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK);
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@@ -370,8 +362,7 @@ export class GachaHandler {
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}
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let userHeroes = await HeroModel.findByRole(roleId);
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let gachaPull = new GachaPull(gachaId);
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gachaPull.setByUserGacha(dicGacha, userGacha, true);
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let gachaPull = new GachaPull(dicGacha, userGacha);
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let { resultList } = gachaPull.pull(count, userHeroes);
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userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { guideResultList: resultList, guideCount: guideCount + 1 })
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@@ -391,9 +382,9 @@ export class GachaHandler {
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async saveToCandidates(msg: { id: number }, session: BackendSession) {
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const { id } = msg;
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const roleId: string = session.get('roleId');
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const gachaId = GACHA_ID.NORMAL;
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const gachaId = getGuideGachaId();
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let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId);
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let { guideResultList, candidates = [], guideCount } = userGacha;
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let index = candidates.findIndex(cur => cur.id == id);
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@@ -425,17 +416,18 @@ export class GachaHandler {
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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const gachaId = GACHA_ID.NORMAL;
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const count = 10;
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const gachaId = getGuideGachaId();
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const dicGacha = gameData.gacha.get(gachaId);
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let role = await RoleModel.findByRoleId(roleId);
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if(role.gachaHasGuide) {
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return resResult(STATUS.GACHA_GUIDE_HAS_DONE);
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}
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let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId);
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let { guideResultList = [], candidates = [], } = userGacha;
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let simpleResult: { contentId: number, hid: number }[] = []
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let simpleResult: SimpleResult[] = []
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if(id == 0) {
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if(guideResultList.length <= 0) {
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return resResult(STATUS.GACHA_GUIDE_NOT_DO);
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@@ -448,8 +440,9 @@ export class GachaHandler {
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}
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let userHeroes = await HeroModel.findByRole(roleId);
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let gachaPull = new GachaPull(gachaId);
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let { items, heroInfo, resultList } = gachaPull.pullBySimpleResult(simpleResult, userHeroes);
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let results = new GachaResults();
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results.addBySimpleResult(simpleResult);
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let { items, heroInfo, resultList } = results.transferToFinalResult(userHeroes);
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userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { guideResultCount: count });
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@@ -462,7 +455,7 @@ export class GachaHandler {
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await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
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// 任务
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await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, true);
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if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, true);
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return resResult(STATUS.SUCCESS, {
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hasInit: !!role.gachaHasGuide,
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