抽卡:修改抽卡奖池逻辑
This commit is contained in:
@@ -1,15 +1,13 @@
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import { GachaData, Floor, GachaResult, Hope, GachaListReturn } from "../../domain/activityField/gachaField";;
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import { GachaData, Floor as UserFloor, Hope as UserHope, GachaListReturn, GachaResultIndb } from "../../domain/activityField/gachaField";;
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import { DicGacha } from "../../pubUtils/dictionary/DicGacha";
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import { UserGachaType, UserGachaModel } from "../../db/UserGacha";
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import { UserGachaType, UserGachaModel, SimpleResult } from "../../db/UserGacha";
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import { shouldRefresh, getRandEelm, getRandEelmWithWeight, getRandSingleIndex, getRandSingleEelm } from "../../pubUtils/util";
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import { REFRESH_TIME, GACHA_TO_FLOOR, GACHA_FLOOR_TYPE, GACHA_CONTENT_TYPE, HERO_QUALITY_TYPE, GACHA_OCCUPY_HID, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_ID } from "../../consts";
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import { REFRESH_TIME, GACHA_FLOOR_TYPE, HERO_QUALITY_TYPE, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_TYPE, GACHA_PLAN_TYPE } from "../../consts";
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import { getTimeFunD, getZeroPointD } from "../../pubUtils/timeUtil";
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import { gameData, getDicGachaFloor, getGachaContentOfHeroQuality } from "../../pubUtils/data";
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import { RoleModel } from "../../db/Role";
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import { gameData } from "../../pubUtils/data";
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import { RewardInter } from "../../pubUtils/interface";
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import { CreateHeroParam } from "../../domain/roleField/hero";
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import { HeroType } from "../../db/Hero";
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import { NewHeroGachaItem } from "../../domain/activityField/newHeroGachaField";
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import { getActivityById } from "./activityService";
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import { transPiece } from "../role/util";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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@@ -22,8 +20,8 @@ export async function getGachaList(roleId: string) {
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let userGachaList = await UserGachaModel.findAllByRole(roleId);
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let list: GachaListReturn[] = [];
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for (let [id, dicGacha] of gameData.gacha) {
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if (id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
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if(!dicGacha.showInMainPage) continue;
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let userGacha = userGachaList.find(cur => cur.gachaId == id);
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if (userGacha)
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userGacha = await refreshGacha(dicGacha, userGacha);
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@@ -53,6 +51,11 @@ export async function getLimitGacha(serverId: number, roleId: string, activityId
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return gachaData
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}
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export function getGuideGachaId() {
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let ids = gameData.gachaByType.get(GACHA_TYPE.GUIDE);
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return ids[0];
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}
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/**
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* 刷新免费次数
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* @param dicGacha
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@@ -81,7 +84,7 @@ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType)
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export async function getVisitedHeroList(roleId: string) {
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let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
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let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL, 0);
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if (shouldRefresh(refVisitedTime, new Date())) {
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visitedHero = [];
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}
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@@ -91,23 +94,20 @@ export async function getVisitedHeroList(roleId: string) {
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class PlayerGachaRecord {
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public lv: number; // 玩家等级
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public hope: Hope[] = []; // 玩家记录的心愿单达成情况
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public floor: Floor[] = [];
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public hope: UserHope[] = []; // 玩家记录的心愿单达成情况
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public floor: UserFloor[] = [];
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public pickHero: number = 0;
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constructor(userGacha: UserGachaType, item: NewHeroGachaItem) {
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constructor(userGacha: UserGachaType ) {
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if(userGacha) {
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this.floor = userGacha.floor;
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this.hope = userGacha.hope;
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this.pickHero = userGacha.pickHero;
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}
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if(item) {
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this.floor.push({ id: GACHA_FLOOR_TYPE.ASSIGN, count: item.count, hasGetFloor: item.hasGetFloor });
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}
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}
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public getFloorCountByFloorType(floorType: GACHA_FLOOR_TYPE) {
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let userFloor = this.floor.find(cur => cur.id == floorType);
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public getFloorCountById(id: number) {
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let userFloor = this.floor.find(cur => cur.id == id);
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if(userFloor) {
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return { floorCount: userFloor.count, hasGetFloor: userFloor.hasGetFloor }
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} else {
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@@ -115,10 +115,10 @@ class PlayerGachaRecord {
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}
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}
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public setFloorCount(floorType: GACHA_FLOOR_TYPE, count: number, hasGetFloor: boolean) {
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let index = this.floor.findIndex(cur => cur.id == floorType);
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public setFloorCount(id: number, count: number, hasGetFloor: boolean) {
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let index = this.floor.findIndex(cur => cur.id == id);
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if(index == -1) {
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this.floor.push({ id: floorType, count, hasGetFloor })
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this.floor.push({ id, count, hasGetFloor })
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} else {
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this.floor[index].count = count;
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this.floor[index].hasGetFloor = hasGetFloor;
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@@ -142,223 +142,113 @@ class PlayerGachaRecord {
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}
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}
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class GachaResults {
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export class GachaResult {
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planId: number = 0; // 计划id
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hid: number = 0; // 武将id
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isTransfer: boolean = false; // 是否转换为碎片
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id: number = 0; // 道具id
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count: number = 0; // 道具数量
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pickHero: number = 0; // 玩家选择的武将
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heroQuality: number = 0; // planId对应的武将品质
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constructor(planId: number) {
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this.planId = planId;
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this.heroQuality = gameData.gachaPlanQuality.get(planId);
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}
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public changePlan(planId: number, heroQuality: number) {
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this.planId = planId;
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this.heroQuality = heroQuality;
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}
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public isTarget(floor: GachaFloor) {
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return floor.heroQuality == this.heroQuality;
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}
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public setHero(hid: number, count: number) {
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this.hid = hid;
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this.count = count;
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}
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public setItem(id: number, count: number) {
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this.id = id;
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if(count) this.count = count;
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}
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}
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export class GachaResults {
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count: number = 0;
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list: GachaResult[] = [];
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addResult(contentId: number, id?: number) {
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public addPlan(planId: number) {
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this.count++;
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this.list.push(new GachaResult(contentId, id));
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this.list.push(new GachaResult(planId));
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}
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public shouldPurpleFloor(floorCount: number) {
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return this.count % floorCount == 0 && !this.hasPurple();
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}
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public hasPurple() {
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return this.list.findIndex(gachaResult => this.checkContentIsHero(gachaResult.contentId, HERO_QUALITY_TYPE.PURPLE)) != -1;
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}
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private checkContentIsHero(contentId: number, quality: HERO_QUALITY_TYPE) {
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let {type, param} = gameData.gachaContent.get(contentId);
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return type == GACHA_CONTENT_TYPE.HERO && param[0] >= quality;
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}
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public getRandItemNotPurple() {
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let indexes = this.filterIndex(item => {
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return !this.checkContentIsHero(item.contentId, HERO_QUALITY_TYPE.PURPLE);
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});
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let index = getRandSingleEelm(indexes);
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return this.list[index];
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}
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private filterIndex(callback: (item: GachaResult) => boolean) {
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let result: number[] = [];
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for(let i = 0; i < this.list.length; i++) {
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if(callback(this.list[i])) {
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result.push(i);
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}
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}
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return result;
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}
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}
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/**
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* 抽卡方法
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*/
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export class GachaPull {
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private gachaType: GACHA_ID; // 抽卡类型
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// 字典
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private dicFloor: Map<GACHA_FLOOR_TYPE, number> = new Map(); // 保底次数
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private percent: { id: number, weight: number, goodId?: number }[] = [];
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private bigReward: { id: number, weight: number, goodId?: number }; // 保底的一项,percent中的一项
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// 玩家数据
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private player: PlayerGachaRecord;
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// 结果
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private result = new GachaResults();
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constructor(gachaType: GACHA_ID, ) {
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this.gachaType = gachaType;
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}
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// 一般抽卡setter
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public setByUserGacha(dicGacha: DicGacha, userGacha: UserGachaType, isGuide: boolean) {
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// 字典方面
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this.percent = dicGacha.percent;
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if (dicGacha.floorReward > 0) {
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this.bigReward = this.percent[dicGacha.floorReward - 1];
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}
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if(!isGuide) this.setDicFloor();
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// 玩家数据
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this.player = new PlayerGachaRecord(userGacha, null);
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}
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private setDicFloor() {
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let dicFloor = GACHA_TO_FLOOR.get(this.gachaType)||[];
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for(let id of dicFloor) {
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this.dicFloor.set(id, getDicGachaFloor(id));
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public addBySimpleResult(simpleResult: SimpleResult[]) {
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for(let { planId, hid } of simpleResult) {
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let gachaResult = new GachaResult(planId);
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gachaResult.setHero(hid, 1);
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this.list.push(gachaResult);
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}
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}
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// 新武将活动setter
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public setByActivity(item: NewHeroGachaItem) {
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this.percent = item.percent;
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if (item.floorReward >= 0) {
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this.bigReward = item.percent[item.floorReward]
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}
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this.dicFloor.set(GACHA_FLOOR_TYPE.ASSIGN, item.floorCount);
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this.player = new PlayerGachaRecord(null, item);
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public getTargetCnt(floor: GachaFloor) {
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return this.getTarget(floor).length;
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}
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public pull(count: number, userHeroes: HeroType[]) {
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this.pullContent(count);
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this.processFloors();
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this.processDetail();
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this.processHope();
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let { heroInfo, items, resultList } = this.getFinalResult(userHeroes)
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return { resultList, heroInfo, items };
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public getRandomResultOfTarget(floor: GachaFloor, cnt: number) {
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return getRandEelm(this.getTarget(floor), cnt);
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}
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// 根据基础的percent抽基地
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private pullContent(count: number) {
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for (let i = 0; i < count; i++) {
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// 按照一般概率抽出
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let { dic } = getRandEelmWithWeight(this.percent);
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if(dic) this.result.addResult(dic.id, dic.goodId);
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}
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}
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// 保底
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private processFloors() {
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for(let [id, floorCount] of this.dicFloor) {
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switch(id) {
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case GACHA_FLOOR_TYPE.PURPLE:
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this.setPurpleFloor(floorCount);
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break;
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case GACHA_FLOOR_TYPE.GOLD:
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this.setGoldFloor(floorCount);
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break;
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case GACHA_FLOOR_TYPE.ASSIGN:
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this.setAssignFloor(floorCount);
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break;
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}
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}
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}
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// 紫将保底,10连抽必出一个紫将
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private setPurpleFloor(floorCount: number) {
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if(this.result.shouldPurpleFloor(floorCount)) {
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let item = this.result.getRandItemNotPurple();
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item.setContentId(getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.PURPLE));
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}
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}
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// 元宝招募保底,金将保底,按次数给保底,抽到就重新计算次数,单抽也算
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public setGoldFloor(dicFloorCount: number) {
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let floorType = GACHA_FLOOR_TYPE.GOLD;
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let { floorCount: historyCount } = this.player.getFloorCountByFloorType(floorType);
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for(let gachaResult of this.result.list) {
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let isTarget = this.bigReward.id == gachaResult.contentId;
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if(++historyCount >= dicFloorCount || isTarget) {
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gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId);
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historyCount = 0;
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}
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}
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this.player.setFloorCount(floorType, historyCount, false);
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}
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// 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算
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public setAssignFloor(dicFloorCount: number) {
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let floorType = GACHA_FLOOR_TYPE.ASSIGN;
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let { floorCount: historyCount, hasGetFloor } = this.player.getFloorCountByFloorType(floorType);
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for(let gachaResult of this.result.list) {
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let isTarget = this.bigReward.id == gachaResult.contentId;
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if(++historyCount >= dicFloorCount || isTarget) {
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if(hasGetFloor) { // 已经获得过一次保底了, 不给,换个给
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let notBigReward = this.percent.filter(cur => cur.id != this.bigReward.id);
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gachaResult.setContentId(notBigReward[0].id, notBigReward[0].goodId);
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} else {
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gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId);
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hasGetFloor = true;
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}
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}
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if(historyCount >= dicFloorCount) {
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hasGetFloor = false;
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historyCount = 0;
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}
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}
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this.player.setFloorCount(floorType, historyCount, hasGetFloor);
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private getTarget(floor: GachaFloor) {
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return this.list.filter(cur => cur.heroQuality == floor.heroQuality);
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}
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// 具体的卡池
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private processDetail() {
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for(let gachaResult of this.result.list) {
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let detail = new ContentDetail(gachaResult.contentId, gachaResult.pickHero||this.player.pickHero);
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let id = detail.getResult();
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gachaResult.setHidOrGid(id, detail.count);
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public processDetail(pickHero?: number, count?: number) {
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for(let gachaResult of this.list) {
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let detail = this.getRandomDetail(gachaResult.planId);
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if(!detail) continue;
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switch(detail.type) {
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case GACHA_PLAN_TYPE.HERO:
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gachaResult.setHero(detail.content, count||1);
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break;
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case GACHA_PLAN_TYPE.ASSIGN_HERO:
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gachaResult.setHero(pickHero, getPickHeroCnt(pickHero));
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break;
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case GACHA_PLAN_TYPE.ITEM:
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gachaResult.setItem(detail.content, detail.count);
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break;
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case GACHA_PLAN_TYPE.ASSIGN_ITEM:
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gachaResult.setItem(getPickHeroPiece(pickHero), detail.count);
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break;
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}
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}
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}
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// 心愿单
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private processHope() {
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if(this.gachaType != GACHA_ID.NORMAL) return;
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for(let gachaResult of this.result.list) {
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if(gachaResult.contentId != getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.GOLD)) continue; // 只有橙将
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let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope);
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if(randHopePosition > 0) { // 按玩家设置的心愿单塞
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let hopeHero = this.player.getHopeHero(randHopePosition)
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if(hopeHero > 0) gachaResult.setHidOrGid(hopeHero, 1);
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}
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this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有
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}
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private getRandomDetail(planId: number) {
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let details = gameData.gachaPlan.get(planId)||[]
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let { dic } = getRandEelmWithWeight(details);
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return dic
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}
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// 创建信息
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public getFinalResult(userHeroes: HeroType[]) {
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return this.transferToFinalResult(this.result.list, userHeroes);
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}
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public pullBySimpleResult(simpleResult: {contentId: number, hid: number }[], userHeroes: HeroType[]) {
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let results = simpleResult.map(obj => {
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let gachaResult = new GachaResult(obj.contentId);
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gachaResult.setHidOrGid(obj.hid, 1);
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return gachaResult;
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});
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return this.transferToFinalResult(results, userHeroes);
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}
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private transferToFinalResult(results: GachaResult[], userHeroes: HeroType[]) {
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public transferToFinalResult(userHeroes: HeroType[]) {
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let hids = userHeroes.map(cur => cur.hid);
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let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [];
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let newResult: GachaResult[] = [];
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for(let result of results) {
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let cnt = result.hid > 0? result.count: 1;
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newResult.push(...new Array(cnt).fill(result.copy()));
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let newResult: GachaResultIndb[] = [];
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for (let result of this.list) {
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if (result.hid > 0) {
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for(let i = 0; i < result.count; i++) {
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newResult.push(new GachaResultIndb(result));
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}
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} else {
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newResult.push(new GachaResultIndb(result));
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}
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}
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for (let result of newResult) {
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for(let result of newResult) {
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if (result.hid > 0) {
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let hasHero = hids.indexOf(result.hid) != -1;
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if (hasHero) { // 已有转换为碎片
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@@ -373,83 +263,235 @@ export class GachaPull {
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items.push({ id: result.id, count: result.count });
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||||
}
|
||||
}
|
||||
|
||||
return { items, heroInfo, resultList: newResult }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
class GachaPlan {
|
||||
index: number;
|
||||
planId: number;
|
||||
weight: number;
|
||||
heroQuality: number;
|
||||
|
||||
constructor(planId: number, weight: number, index: number) {
|
||||
this.planId = planId;
|
||||
this.weight = weight;
|
||||
this.index = index;
|
||||
this.heroQuality = gameData.gachaPlanQuality.get(planId);
|
||||
}
|
||||
}
|
||||
|
||||
class GachaPercent {
|
||||
percents: GachaPlan[] = [];
|
||||
|
||||
constructor(percent: { planId: number, weight: number }[]) {
|
||||
for(let i = 1; i <= percent.length; i++) {
|
||||
let { planId, weight } = percent[i - 1];
|
||||
this.percents.push(new GachaPlan(planId, weight, i));
|
||||
}
|
||||
}
|
||||
|
||||
public getRandomPlan() {
|
||||
let { dic } = getRandEelmWithWeight(this.percents);
|
||||
return dic
|
||||
}
|
||||
|
||||
public getReplacePlan(heroQuality: number, isLower: boolean) {
|
||||
// 低一级顺序按 heroQuality: -1 => weight: 1 => index: -1 排序拿最前面那个
|
||||
// 高一级顺序按 heroQuality: 1 => weight: -1 => index: 1 排序最前面那个
|
||||
let arr = this.percents.filter(plan => {
|
||||
return isLower? plan.heroQuality < heroQuality: plan.heroQuality > heroQuality;
|
||||
}).sort((a, b) => {
|
||||
if(a.heroQuality != b.heroQuality) {
|
||||
return isLower? b.heroQuality - a.heroQuality: a.heroQuality - b.heroQuality;
|
||||
} else if(a.weight != b.weight) {
|
||||
return isLower? a.weight - b.weight: b.weight - a.weight;
|
||||
} else {
|
||||
return isLower? b.index - a.index: a.index - b.index;
|
||||
}
|
||||
});
|
||||
return arr[0];
|
||||
}
|
||||
|
||||
public getFloorTarget(heroQuality: number) {
|
||||
let arr = this.percents.filter(plan => plan.heroQuality == heroQuality).sort((a, b) => {
|
||||
if(a.weight != b.weight) {
|
||||
return a.weight - b.weight;
|
||||
} else {
|
||||
return b.index - a.index;
|
||||
}
|
||||
});
|
||||
return arr[0];
|
||||
}
|
||||
}
|
||||
|
||||
class GachaFloor {
|
||||
id: number;
|
||||
floorType: GACHA_FLOOR_TYPE;
|
||||
heroQuality: number;
|
||||
param: number;
|
||||
|
||||
constructor(id: number) {
|
||||
let dicGachaFloor = gameData.gachaFloor.get(id);
|
||||
if(dicGachaFloor) {
|
||||
this.id = dicGachaFloor.id;
|
||||
this.floorType = dicGachaFloor.floorType;
|
||||
this.heroQuality = dicGachaFloor.heroQuality;
|
||||
this.param = dicGachaFloor.param;
|
||||
}
|
||||
}
|
||||
|
||||
isReplaceLower() {
|
||||
return [
|
||||
GACHA_FLOOR_TYPE.MAIN_FLOOR,
|
||||
GACHA_FLOOR_TYPE.ONLY_ONE,
|
||||
GACHA_FLOOR_TYPE.TEN_MOST_LOWER,
|
||||
].indexOf(this.floorType) != -1
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 抽卡方法
|
||||
*/
|
||||
export class GachaPull {
|
||||
private gachaType: GACHA_TYPE; // 抽卡类型
|
||||
// 字典
|
||||
private floors: GachaFloor[] = []; // 保底次数
|
||||
private percent: GachaPercent;
|
||||
// 玩家数据
|
||||
private player: PlayerGachaRecord;
|
||||
// 结果
|
||||
private result = new GachaResults();
|
||||
|
||||
constructor(dicGacha: DicGacha, userGacha: UserGachaType) {
|
||||
this.gachaType = dicGacha.gachaType;
|
||||
this.percent = new GachaPercent(dicGacha.percent);
|
||||
this.player = new PlayerGachaRecord(userGacha);
|
||||
for(let id of dicGacha.floor) {
|
||||
let floor = new GachaFloor(id);
|
||||
if(floor && floor.id) this.floors.push(floor);
|
||||
}
|
||||
}
|
||||
|
||||
public pull(count: number, userHeroes: HeroType[]) {
|
||||
this.pullContent(count);
|
||||
this.processFloors();
|
||||
this.result.processDetail(this.player.pickHero);
|
||||
this.processHope();
|
||||
let { heroInfo, items, resultList } = this.getFinalResult(userHeroes)
|
||||
return { resultList, heroInfo, items };
|
||||
}
|
||||
|
||||
// 根据基础的percent抽基地
|
||||
private pullContent(count: number) {
|
||||
for (let i = 0; i < count; i++) {
|
||||
// 按照一般概率抽出
|
||||
let dic = this.percent.getRandomPlan();
|
||||
if(dic) this.result.addPlan(dic.planId);
|
||||
}
|
||||
}
|
||||
|
||||
// 保底
|
||||
private processFloors() {
|
||||
for(let floor of this.floors) {
|
||||
switch(floor.floorType) {
|
||||
case GACHA_FLOOR_TYPE.MAIN_FLOOR:
|
||||
this.setMainFloor(floor);
|
||||
break;
|
||||
case GACHA_FLOOR_TYPE.ONLY_ONE:
|
||||
this.setAssignFloor(floor);
|
||||
break;
|
||||
case GACHA_FLOOR_TYPE.TEN_MOST_HIGHER:
|
||||
case GACHA_FLOOR_TYPE.TEN_MOST_LOWER:
|
||||
this.setTenMostFloor(floor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 元宝招募保底,金将保底,按次数给保底,抽到就重新计算次数,单抽也算
|
||||
private setMainFloor(floor: GachaFloor) {
|
||||
let { floorCount: historyCount } = this.player.getFloorCountById(floor.id);
|
||||
for(let gachaResult of this.result.list) {
|
||||
if(++historyCount >= floor.param || gachaResult.isTarget(floor)) {
|
||||
let replacePlan = this.percent.getFloorTarget(floor.heroQuality);
|
||||
if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality);
|
||||
historyCount = 0;
|
||||
}
|
||||
}
|
||||
this.player.setFloorCount(floor.id, historyCount, false);
|
||||
}
|
||||
|
||||
// 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算
|
||||
public setAssignFloor(floor: GachaFloor) {
|
||||
let { floorCount: historyCount, hasGetFloor } = this.player.getFloorCountById(floor.id);
|
||||
for(let gachaResult of this.result.list) {
|
||||
if(++historyCount >= floor.param || gachaResult.isTarget(floor)) {
|
||||
if(hasGetFloor) { // 已经获得过一次保底了, 不给,换个给
|
||||
let replacePlan = this.percent.getReplacePlan(gachaResult.heroQuality, floor.isReplaceLower());
|
||||
if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality);
|
||||
} else { // 设置为保底
|
||||
let replacePlan = this.percent.getFloorTarget(floor.heroQuality);
|
||||
if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality);
|
||||
hasGetFloor = true;
|
||||
}
|
||||
}
|
||||
if(historyCount >= floor.param) {
|
||||
hasGetFloor = false;
|
||||
historyCount = 0;
|
||||
}
|
||||
}
|
||||
this.player.setFloorCount(floor.id, historyCount, hasGetFloor);
|
||||
}
|
||||
|
||||
|
||||
// 10连最多多少个武将
|
||||
private setTenMostFloor(floor: GachaFloor) {
|
||||
let targetCnt = this.result.getTargetCnt(floor);
|
||||
if(this.result.count == 10 && targetCnt >= floor.param) {
|
||||
let gachaResults = this.result.getRandomResultOfTarget(floor, targetCnt - floor.param);
|
||||
for(let gachaResult of gachaResults) {
|
||||
let replacePlan = this.percent.getReplacePlan(gachaResult.heroQuality, floor.isReplaceLower());
|
||||
if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 心愿单
|
||||
private processHope() {
|
||||
if(this.gachaType != GACHA_TYPE.NORMAL) return;
|
||||
for(let gachaResult of this.result.list) {
|
||||
if(gachaResult.heroQuality != HERO_QUALITY_TYPE.GOLD) continue; // 只有橙将
|
||||
let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope);
|
||||
if(randHopePosition > 0) { // 按玩家设置的心愿单塞
|
||||
let hopeHero = this.player.getHopeHero(randHopePosition)
|
||||
if(hopeHero > 0) gachaResult.setHero(hopeHero, 1);
|
||||
}
|
||||
this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有
|
||||
}
|
||||
}
|
||||
|
||||
// 创建信息
|
||||
public getFinalResult(userHeroes: HeroType[]) {
|
||||
return this.result.transferToFinalResult(userHeroes);
|
||||
}
|
||||
|
||||
// 获得需要储存的数据
|
||||
// 一般抽卡getter
|
||||
public getUserGachaParam() {
|
||||
return this.player.getUserGachaParam()
|
||||
}
|
||||
// 活动getter
|
||||
public getActivityParam() {
|
||||
let { hasGetFloor, floorCount } = this.player.getFloorCountByFloorType(GACHA_FLOOR_TYPE.ASSIGN);
|
||||
return { hasGetFloor, floorCount };
|
||||
|
||||
public clear() {
|
||||
this.floors = undefined;
|
||||
this.percent = undefined;
|
||||
this.player = undefined;
|
||||
this.result = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
class ContentDetail {
|
||||
contentId: number;
|
||||
type: number;
|
||||
count: number;
|
||||
param: number[];
|
||||
pickHero: number;
|
||||
|
||||
constructor(contentId: number, pickHero: number) {
|
||||
this.contentId = contentId;
|
||||
let dicGachaContet = gameData.gachaContent.get(contentId);
|
||||
this.type = dicGachaContet.type;
|
||||
this.count = dicGachaContet.count;
|
||||
this.param = dicGachaContet.param;
|
||||
this.pickHero = pickHero;
|
||||
}
|
||||
|
||||
public getResult() {
|
||||
let { type } = gameData.gachaContent.get(this.contentId);
|
||||
switch(type) {
|
||||
case GACHA_CONTENT_TYPE.HERO:
|
||||
return this.randomHeroByQuality(this.param[0]);
|
||||
case GACHA_CONTENT_TYPE.HERO_PIECE:
|
||||
return this.randomHeroPieceByQuality(this.param[0]);
|
||||
case GACHA_CONTENT_TYPE.STONE:
|
||||
return this.randomStoneByLv(this.param[0]);
|
||||
case GACHA_CONTENT_TYPE.ITEMS:
|
||||
return getRandSingleEelm(this.param);
|
||||
default:
|
||||
return 0
|
||||
}
|
||||
}
|
||||
|
||||
private randomHeroByQuality(quality: number) {
|
||||
if(quality == 0) {
|
||||
this.setPickHeroCnt();
|
||||
return this.pickHero;
|
||||
}
|
||||
|
||||
let heroes = getAllHeroByQuality(quality);
|
||||
return getRandSingleEelm(heroes);
|
||||
}
|
||||
|
||||
private setPickHeroCnt() {
|
||||
if(this.pickHero && gameData.hero.has(this.pickHero)) {
|
||||
let dicHero = gameData.hero.get(this.pickHero);
|
||||
this.count = gameData.gachaPickHeroCnt.get(dicHero.quality)??1;
|
||||
}
|
||||
}
|
||||
|
||||
private randomHeroPieceByQuality(quality: number) {
|
||||
let pieces = getAllItemByQuality(IT_TYPE.HERO_PIECE, quality);
|
||||
return getRandSingleEelm(pieces);
|
||||
}
|
||||
|
||||
|
||||
private randomStoneByLv(lv: number) {
|
||||
let stones = getAllStoneByLv(lv);
|
||||
return getRandSingleEelm(stones);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 根据品质获得武将池
|
||||
@@ -473,22 +515,32 @@ export function getAllHeroByQuality(quality: number) {
|
||||
return allHero;
|
||||
}
|
||||
|
||||
export function getAllItemByQuality(itid: number, quality: number) {
|
||||
let allPiece: number[] = [];
|
||||
for (let [id, dicGoods] of gameData.goods) {
|
||||
if (dicGoods.itid == itid) {
|
||||
if (quality == 0 || dicGoods.quality == quality) {
|
||||
allPiece.push(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
return allPiece;
|
||||
function getPickHeroCnt(hid: number) {
|
||||
let dicHero = gameData.hero.get(hid);
|
||||
let cnt = gameData.gachaPickHeroCnt.get(dicHero?.quality)||0;
|
||||
return cnt
|
||||
}
|
||||
|
||||
export function getAllStoneByLv(lv: number) {
|
||||
let items: number[] = [];
|
||||
for(let [id, dicStone] of gameData.stone) {
|
||||
if(dicStone.lv == lv) items.push(id);
|
||||
}
|
||||
return items;
|
||||
function getPickHeroPiece(hid: number) {
|
||||
let dicHero = gameData.hero.get(hid);
|
||||
return dicHero?.pieceId??0
|
||||
}
|
||||
|
||||
export function getDicGachaByGachaCnt(dicGacha: DicGacha, historyCount: number) {
|
||||
if(isGachaCntIn(historyCount, dicGacha.gachaCnt.min, dicGacha.gachaCnt.max)) {
|
||||
return dicGacha;
|
||||
}
|
||||
let gachaIds = gameData.gachaByType.get(dicGacha.gachaType);
|
||||
for(let gachaId of gachaIds) {
|
||||
let dicGacha = gameData.gacha.get(gachaId);
|
||||
if(isGachaCntIn(historyCount, dicGacha.gachaCnt.min, dicGacha.gachaCnt.max)) {
|
||||
return dicGacha;
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
function isGachaCntIn(historyCount: number, min: number, max: number) {
|
||||
let nowCnt = historyCount + 1;
|
||||
return min <= nowCnt && (max >= nowCnt || max == -1);
|
||||
}
|
||||
@@ -12,7 +12,7 @@ import { HeroType } from '../../db/Hero';
|
||||
import { pinus } from 'pinus';
|
||||
import { getRandEelm, getRandSingleEelm } from '../../pubUtils/util';
|
||||
import { getAllOnlineRoles } from '../redisService';
|
||||
import { GachaResult } from '../../domain/activityField/gachaField';
|
||||
import { GachaResultIndb } from '../../domain/activityField/gachaField';
|
||||
import { gameData } from '../../pubUtils/data';
|
||||
|
||||
/**
|
||||
@@ -44,7 +44,7 @@ export async function getPopUpShopDataShow(activityId: number, serverId: number,
|
||||
return null
|
||||
}
|
||||
|
||||
export async function checkPopUpConditionInCreateHero(serverId: number, roleId: string, result: GachaResult[]) {
|
||||
export async function checkPopUpConditionInCreateHero(serverId: number, roleId: string, result: GachaResultIndb[]) {
|
||||
let conditions = result.map(gachaResult => {
|
||||
let dicHero = gameData.hero.get(gachaResult?.hid);
|
||||
return { conditionType: POP_UP_SHOP_CONDITION_TYPE.GET_HERO_BY_QUALITY, param: { quality: dicHero?.quality } };
|
||||
|
||||
@@ -19,7 +19,7 @@ import { JewelType } from '../../db/Jewel';
|
||||
import { checkPopUpCondition, checkPopUpConditionInCreateHero, checkPopUpConditionInEntry } from '../activity/popUpShopService';
|
||||
import { sendMessageToUserWithSuc } from '../pushService';
|
||||
import { getGoldId } from '../role/rewardService';
|
||||
import { GachaResult } from '../../domain/activityField/gachaField';
|
||||
import { GachaResultIndb } from '../../domain/activityField/gachaField';
|
||||
|
||||
export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: TASK_TYPE, roles: RoleType[]) {
|
||||
for (let role of roles) {
|
||||
@@ -219,7 +219,7 @@ export async function checkTaskInPvpEnd(serverId: number, roleId: string, sid: s
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskInGacha(serverId: number, roleId: string, sid: string, count: number, heroes: HeroType[], result: GachaResult[], isGuide: boolean) {
|
||||
export async function checkTaskInGacha(serverId: number, roleId: string, sid: string, count: number, heroes: HeroType[], result: GachaResultIndb[], isGuide: boolean) {
|
||||
let task = new CheckTask(serverId, roleId);
|
||||
task.setParam(TASK_TYPE.GACHA, { count });
|
||||
task.setParam(TASK_TYPE.GACHA_QUALITY_COUNT, { heroes });
|
||||
|
||||
Reference in New Issue
Block a user