抽卡:修改抽卡奖池逻辑

This commit is contained in:
luying
2022-07-08 14:09:18 +08:00
parent e4d8708898
commit 35c7c57bda
20 changed files with 695 additions and 579 deletions
+13 -47
View File
@@ -4,9 +4,8 @@ import { prop } from '@typegoose/typegoose';
import { UserGachaType } from '../../db/UserGacha';
import { getTimeFun } from '../../pubUtils/timeUtil';
import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
import { GACHA_CONTENT_TYPE, } from '../../consts';
import { gameData } from '../../pubUtils/data';
import { getFloorStatus } from '../../pubUtils/util';
import { getGachaRemainFloor } from '../../pubUtils/util';
// 抽卡数据
@@ -85,11 +84,12 @@ export class Turntable {
*/
export class GachaListReturn {
gachaId: number; // dicGacha里的id
gachaType: number;
freeCount: number = 0; // 免费次数
refFreeTime: number = 0; // 免费次数下次刷新时间
count: number = 0; // 整体已抽卡次数
guideResultCount: number = 0; // 引导已抽卡次数
floor: {id: number, count: number}[] = []; // 整体保底
remainFloor: number = 0; // 还剩多少次可以保底
hope: Hope[] = []; // 心愿单
point: number = 0; // 积分
turntable: Turntable[] = []; // 转盘记录
@@ -97,6 +97,7 @@ export class GachaListReturn {
constructor(dicGacha: DicGacha, userGacha: UserGachaType) {
this.gachaId = dicGacha.id;
this.gachaType = dicGacha.gachaType;
if (userGacha) {
this.freeCount = userGacha.freeCount;
@@ -105,21 +106,19 @@ export class GachaListReturn {
this.refFreeTime = <number>f.getAfterDayWithHour(dicGacha.free.day);
}
this.count = userGacha.count;
this.floor = getFloorStatus(dicGacha.id, userGacha.floor);
this.hope = userGacha.hope;
this.point = userGacha.point;
this.turntable = userGacha.turntable;
this.pickHero = userGacha.pickHero;
this.guideResultCount = userGacha.guideResultCount||0;
} else {
this.floor = getFloorStatus(dicGacha.id, []);
this.remainFloor = getGachaRemainFloor(this.gachaId, userGacha.floor);
}
}
}
export class GachaResult {
export class GachaResultIndb {
@prop({ required: true })
contentId: number; // 抽卡内容id
planId: number = 0; // 计划id
@prop({ required: true })
hid: number = 0; // 武将id
@prop({ required: true })
@@ -128,52 +127,19 @@ export class GachaResult {
id: number = 0; // 道具id
@prop({ required: true })
count: number = 0; // 道具数量
pickHero: number = 0;
constructor(contentId: number, id?: number) {
this.contentId = contentId;
if(id) this.pickHero = id;
constructor(gachaResult: Partial<GachaResultIndb>) {
this.planId = gachaResult.planId;
this.hid = gachaResult.hid;
this.isTransfer = gachaResult.isTransfer;
this.id = gachaResult.id;
this.count = gachaResult.count;
}
setContentId(contentId: number, id?: number) {
this.contentId = contentId;
if(id) this.pickHero = id;
}
setHidOrGid(id: number, count: number) {
let dicGachaContent = gameData.gachaContent.get(this.contentId);
if(!dicGachaContent) return;
if(dicGachaContent.type == GACHA_CONTENT_TYPE.HERO) {
this.setHero(id, count);
} else {
this.setItem(id, count||dicGachaContent.count);
}
}
setHero(hid: number, count: number) {
this.hid = hid;
this.count = count;
}
setItem(id: number, count: number) {
this.id = id;
if(count) this.count = count;
}
transferToPiece(id: number, count: number) {
this.isTransfer = true;
this.id = id;
this.count = count;
}
copy() {
let result = new GachaResult(this.contentId);
result.hid = this.hid;
result.isTransfer = this.isTransfer;
result.id = this.id;
result.count = this.count;
result.pickHero = this.pickHero;
return result
}
}