抽卡:修改抽卡奖池逻辑
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@@ -1,10 +1,14 @@
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import { readFileAndParse, parseNumberList, parseGoodStr, decodeArrayListStr } from '../util'
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import { FILENAME } from '../../consts'
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import { FILENAME, GACHA_TYPE } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicGacha {
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// 抽卡id
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readonly id: number;
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// 抽卡类型
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readonly gachaType: GACHA_TYPE;
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// 保底类型, dic_zyz_gachaFloor的id
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readonly floor: number[];
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// 抽卡次数 1次,10次
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readonly count: number[];
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// 免费次数
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@@ -12,12 +16,17 @@ export interface DicGacha {
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// 消耗的招募券
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readonly cost: RewardInter[];
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// 概率
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readonly percent: { id: number, weight: number }[];
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// 哪一个是大奖
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readonly floorReward: number;
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readonly percent: { planId: number, weight: number }[];
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// 是否计入任务
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readonly isTask: number;
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// 玩家抽卡次数范围
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readonly gachaCnt: { min: number, max: number };
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// 是否显示在主界面
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readonly showInMainPage: number;
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}
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export const dicGacha = new Map<number, DicGacha>(); // id => dic
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export const dicGachaByGachaType = new Map<number, number[]>(); // gachaType => id
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export function loadGacha() {
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dicGacha.clear();
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let arr = readFileAndParse(FILENAME.DIC_GACHA);
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@@ -25,9 +34,15 @@ export function loadGacha() {
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arr.forEach(o => {
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o.count = parseNumberList(o.count);
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o.free = parseFree(o.free);
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o.floor = parseNumberList(o.floor);
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o.cost = parseGoodStr(o.cost);
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o.percent = parsePercent(o.percent);
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o.gachaCnt = parseGachaCnt(o.gachaCnt);
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dicGacha.set(o.id, o);
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if(!dicGachaByGachaType.has(o.gachaType)) {
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dicGachaByGachaType.set(o.gachaType, []);
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}
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dicGachaByGachaType.get(o.gachaType).push(o.id);
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});
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arr = undefined;
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}
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@@ -45,14 +60,19 @@ function parseFree(str: string) {
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}
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function parsePercent(str: string) {
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let result = new Array<{ id: number, weight: number }>();
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let result = new Array<{ planId: number, weight: number }>();
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if (!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for (let [id, weight] of decodeArr) {
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if (isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
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for (let [planId, weight] of decodeArr) {
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if (isNaN(parseInt(planId)) || isNaN(parseInt(weight))) {
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throw new Error('data table format wrong');
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}
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result.push({ id: parseInt(id), weight: parseInt(weight) });
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result.push({ planId: parseInt(planId), weight: parseInt(weight) });
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}
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return result
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}
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function parseGachaCnt(str: string) {
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let arr = parseNumberList(str);
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return { min: arr[0]||0, max: arr[1]||-1 }
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}
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@@ -1,31 +0,0 @@
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import { readFileAndParse, parseNumberList } from '../util'
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import { FILENAME, GACHA_CONTENT_TYPE } from '../../consts'
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export interface DicGachaContent {
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// 内容id
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readonly id: number;
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// 道具类型 见sysConst 中的 GACHA_CONTENT_TYPE
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readonly type: number;
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// 对应参数 品质,等级,物品id 等
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readonly param: number[];
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// 道具数量
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readonly count: number;
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}
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export const dicGachaContent = new Map<number, DicGachaContent>(); // id => dic
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export const dicGachaContentHero = new Map<number, number>(); // quality => dic
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export function loadGachaContent() {
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dicGachaContent.clear();
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dicGachaContentHero.clear();
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let arr = readFileAndParse(FILENAME.DIC_GACHA_CONTENT);
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arr.forEach(o => {
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o.param = parseNumberList(o.param);
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if(o.type == GACHA_CONTENT_TYPE.HERO) {
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dicGachaContentHero.set(o.param[0], o.id);
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}
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dicGachaContent.set(o.id, o);
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});
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arr = undefined;
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}
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@@ -0,0 +1,25 @@
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import { readFileAndParse } from '../util';
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import { GACHA_FLOOR_TYPE, FILENAME } from '../../consts';
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export interface DicGachaFloor {
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// 保底id
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readonly id: number;
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// 类型
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readonly floorType: GACHA_FLOOR_TYPE;
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// 目标武将品质
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readonly heroQuality: number;
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// 参数
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readonly param: number;
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}
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export const dicGachaFloor = new Map<number, DicGachaFloor>(); // floorId => plans
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export function loadGachaFloor() {
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dicGachaFloor.clear();
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let arr = readFileAndParse(FILENAME.DIC_GACHA_FLOOR);
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arr.forEach(o => {
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dicGachaFloor.set(o.id, o);
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});
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arr = undefined;
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}
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@@ -0,0 +1,40 @@
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import { readFileAndParse } from '../util';
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import { GACHA_PLAN_TYPE, FILENAME } from '../../consts';
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export interface DicGachaPlan {
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// 内容id
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readonly id: number;
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// 指向gacha表的percent
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readonly planId: number;
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// 类型
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readonly type: GACHA_PLAN_TYPE;
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// 内容物具体id 武将id or 道具id
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readonly content: number;
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// 数量
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readonly count: number;
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// 权重
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readonly weight: number;
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// 武将品质,指定武将就当做是橙将。如果有混的,按照武将品质最高的来判断
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readonly heroQuality: number;
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}
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export const dicGachaPlan = new Map<number, DicGachaPlan[]>(); // planId => plans
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export const dicGachaPlanQuality = new Map<number, number>(); // planId => heroQuality
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export function loadGachaPlan() {
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dicGachaPlan.clear();
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let arr = readFileAndParse(FILENAME.DIC_GACHA_PLAN);
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arr.forEach(o => {
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if(!dicGachaPlan.has(o.planId)) {
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dicGachaPlan.set(o.planId, [o]);
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dicGachaPlanQuality.set(o.planId, o.heroQuality);
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} else {
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dicGachaPlan.get(o.planId)?.push(o);
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if(dicGachaPlanQuality.get(o.planId)??0 < o.heroQuality) {
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dicGachaPlanQuality.set(o.planId, o.heroQuality);
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}
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}
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});
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arr = undefined;
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}
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