抽卡:修改抽卡奖池逻辑
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import { readFileAndParse } from '../util';
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import { GACHA_PLAN_TYPE, FILENAME } from '../../consts';
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export interface DicGachaPlan {
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// 内容id
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readonly id: number;
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// 指向gacha表的percent
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readonly planId: number;
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// 类型
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readonly type: GACHA_PLAN_TYPE;
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// 内容物具体id 武将id or 道具id
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readonly content: number;
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// 数量
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readonly count: number;
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// 权重
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readonly weight: number;
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// 武将品质,指定武将就当做是橙将。如果有混的,按照武将品质最高的来判断
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readonly heroQuality: number;
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}
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export const dicGachaPlan = new Map<number, DicGachaPlan[]>(); // planId => plans
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export const dicGachaPlanQuality = new Map<number, number>(); // planId => heroQuality
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export function loadGachaPlan() {
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dicGachaPlan.clear();
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let arr = readFileAndParse(FILENAME.DIC_GACHA_PLAN);
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arr.forEach(o => {
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if(!dicGachaPlan.has(o.planId)) {
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dicGachaPlan.set(o.planId, [o]);
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dicGachaPlanQuality.set(o.planId, o.heroQuality);
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} else {
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dicGachaPlan.get(o.planId)?.push(o);
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if(dicGachaPlanQuality.get(o.planId)??0 < o.heroQuality) {
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dicGachaPlanQuality.set(o.planId, o.heroQuality);
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}
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}
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});
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arr = undefined;
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}
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