抽卡:修改抽卡奖池逻辑

This commit is contained in:
luying
2022-07-08 14:09:18 +08:00
parent e4d8708898
commit 35c7c57bda
20 changed files with 695 additions and 579 deletions

View File

@@ -1,10 +1,10 @@
import { Application, BackendSession, HandlerService, } from "pinus";
import { resResult, shouldRefresh, getRandSingleEelm } from "../../../pubUtils/util";
import { STATUS, GACHA_ID, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts";
import { resResult, shouldRefresh, getRandSingleEelm, getGachaRemainFloor } from "../../../pubUtils/util";
import { STATUS, GACHA_TYPE, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts";
import { gameData } from "../../../pubUtils/data";
import { GachaResult, GachaData } from "../../../domain/activityField/gachaField";
import { UserGachaModel } from "../../../db/UserGacha";
import { refreshGacha, getGachaList, getVisitedHeroList, getAllHeroByQuality, GachaPull } from "../../../services/activity/gachaService";
import { GachaData, GachaResultIndb } from "../../../domain/activityField/gachaField";
import { SimpleResult, UserGachaModel } from "../../../db/UserGacha";
import { refreshGacha, getGachaList, getVisitedHeroList, GachaPull, getGuideGachaId, GachaResults, getDicGachaByGachaCnt } from "../../../services/activity/gachaService";
import { RoleModel } from "../../../db/Role";
import { HeroModel } from "../../../db/Hero";
import { handleCost, addItems } from "../../../services/role/rewardService";
@@ -61,11 +61,13 @@ export class GachaHandler {
let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
userGacha = await refreshGacha(dicGacha, userGacha);
let { freeCount, point, pickHero, refFreeTime, count: historyCount } = userGacha;
if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
if ((gachaId == GACHA_TYPE.ASSIGN || gachaId == GACHA_TYPE.ACTIVITY) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
dicGacha = getDicGachaByGachaCnt(dicGacha, historyCount);
if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let gachaPull = new GachaPull(dicGacha, userGacha);
let userHeroes = await HeroModel.findByRole(roleId);
let gachaPull = new GachaPull(gachaId);
gachaPull.setByUserGacha(dicGacha, userGacha, false);
let { resultList, heroInfo, items } = gachaPull.pull(count, userHeroes);
let { hope, floor } = gachaPull.getUserGachaParam();
@@ -95,14 +97,15 @@ export class GachaHandler {
});
await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList);
await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, false);
if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, false);
return resResult(STATUS.SUCCESS, {
gachaId, activityId,
freeCount, refFreeTime: userGacha.refFreeTime, count: userGacha.count, point: userGacha.point, floor, hope,
guideResultCount: userGacha.guideResultCount,
// heroes: resultHeroes,
addHeros: heroes,
result: resultList
result: resultList,
remainFloor: getGachaRemainFloor(gachaId, floor)
});
}
@@ -166,11 +169,11 @@ export class GachaHandler {
let { point, turntable, costPoint } = userGacha;
if (point < RECRUIT.RECRUIT_BONUS_RECRUIT) return resResult(STATUS.GACHA_TURNTABLE_POINT_NOT_ENOUGH);
let turntablePool: { quality: number, count: number }[] = [];
for (let { quality, count } of gameData.gachaTurntable) {
let turntablePool: { quality: number, count: number, planId: number }[] = [];
for (let { quality, count, planId } of gameData.gachaTurntable) {
let myTurntable = turntable.find(cur => cur.quality == quality);
if (!myTurntable || !myTurntable.hasGet) {
turntablePool.push({ quality, count });
turntablePool.push({ quality, count, planId });
}
}
if (turntablePool.length <= 0) { // 重置
@@ -178,31 +181,20 @@ export class GachaHandler {
}
let randTurntable = getRandSingleEelm(turntablePool);
let { quality, count } = randTurntable;
// 根据品质查武将
let pool = getAllHeroByQuality(quality);
let { quality, count, planId } = randTurntable;
let hero = getRandSingleEelm(pool);
let contentId = gameData.gachaContentHero.get(hero);
let userHeroes = await HeroModel.findByRole(roleId);
let gachaResults = new GachaResults();
gachaResults.addPlan(planId);
gachaResults.processDetail(null, count);
let { items, heroInfo, resultList } = gachaResults.transferToFinalResult(userHeroes);
// 获得或者转成碎片
let heroInfo: { hid: number, count: number }[] = [];
for (let i = 0; i < count; i++) {
heroInfo.push({ hid: hero, count: 1 })
}
let { heroes, resultHeroes, goods } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
let resultList: GachaResult[] = [];
for (let h of resultHeroes) {
let result = new GachaResult(contentId);
result.setHero(h.hid, 1);
resultList.push(result);
}
for (let g of goods) {
let result = new GachaResult(contentId);
result.setHero(hero, 1);
result.transferToPiece(g.id, g.count);
resultList.push(result);
}
// 给东西
// console.log('****', heroInfo)
let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
// 更新数据
await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
// 记录
let myTurntable = turntable.find(cur => cur.quality == quality);
@@ -235,13 +227,13 @@ export class GachaHandler {
const { gachaId, activityId = 0, pickHero } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
if (gachaId != GACHA_TYPE.ASSIGN && gachaId != GACHA_TYPE.ACTIVITY)
return resResult(STATUS.WRONG_PARMS);
let dicHero = gameData.hero.get(pickHero);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let heroes: number[] = [];
if (gachaId == GACHA_ID.TIMELIMIT) {
if (gachaId == GACHA_TYPE.ACTIVITY) {
let activityData = await getActivityById(activityId);
if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
@@ -299,7 +291,7 @@ export class GachaHandler {
if (index == -1) return resResult(STATUS.GACHA_CAN_NOT_PICK);
let { pieceId } = dicHero;
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL, 0);
if (shouldRefresh(refVisitedTime, new Date())) {
visitedHero = [];
refVisitedTime = getZeroPointD();
@@ -312,7 +304,7 @@ export class GachaHandler {
}
visitedHero.push(hid);
let userGacha = await UserGachaModel.updateInfo(roleId, GACHA_ID.NORMAL, 0, { visitedHero, refVisitedTime });
let userGacha = await UserGachaModel.updateInfo(roleId, GACHA_TYPE.NORMAL, 0, { visitedHero, refVisitedTime });
let goods = await addItems(roleId, roleName, sid, [{ id: pieceId, count: RECRUIT.RECRUIT_SHARD_LIMIT }], ITEM_CHANGE_REASON.VISIT_HERO);
return resResult(STATUS.SUCCESS, {
@@ -333,7 +325,7 @@ export class GachaHandler {
let { gachaHasGuide } = await RoleModel.findByRoleId(roleId, 'gachaHasGuide');
let guideCount = 0, guideResultList = [], candidates = [];
if(!gachaHasGuide) {
const userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
const userGacha = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL);
({ guideCount = 0, guideResultList = [], candidates = [] } = userGacha);
}
@@ -354,11 +346,11 @@ export class GachaHandler {
const { } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const gachaId = GACHA_ID.NORMAL;
const count = 10;
const gachaId = getGuideGachaId();
const dicGacha = gameData.gacha.get(gachaId);
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL);
let { guideCount = 0 } = userGacha;
if(guideCount >= RECRUIT.RECRUIT_FIRST_RECRUIT) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK);
@@ -370,8 +362,7 @@ export class GachaHandler {
}
let userHeroes = await HeroModel.findByRole(roleId);
let gachaPull = new GachaPull(gachaId);
gachaPull.setByUserGacha(dicGacha, userGacha, true);
let gachaPull = new GachaPull(dicGacha, userGacha);
let { resultList } = gachaPull.pull(count, userHeroes);
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { guideResultList: resultList, guideCount: guideCount + 1 })
@@ -391,9 +382,9 @@ export class GachaHandler {
async saveToCandidates(msg: { id: number }, session: BackendSession) {
const { id } = msg;
const roleId: string = session.get('roleId');
const gachaId = GACHA_ID.NORMAL;
const gachaId = getGuideGachaId();
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let userGacha = await UserGachaModel.findByRole(roleId, gachaId);
let { guideResultList, candidates = [], guideCount } = userGacha;
let index = candidates.findIndex(cur => cur.id == id);
@@ -425,17 +416,18 @@ export class GachaHandler {
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
const gachaId = GACHA_ID.NORMAL;
const count = 10;
const gachaId = getGuideGachaId();
const dicGacha = gameData.gacha.get(gachaId);
let role = await RoleModel.findByRoleId(roleId);
if(role.gachaHasGuide) {
return resResult(STATUS.GACHA_GUIDE_HAS_DONE);
}
let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL);
let userGacha = await UserGachaModel.findByRole(roleId, gachaId);
let { guideResultList = [], candidates = [], } = userGacha;
let simpleResult: { contentId: number, hid: number }[] = []
let simpleResult: SimpleResult[] = []
if(id == 0) {
if(guideResultList.length <= 0) {
return resResult(STATUS.GACHA_GUIDE_NOT_DO);
@@ -448,8 +440,9 @@ export class GachaHandler {
}
let userHeroes = await HeroModel.findByRole(roleId);
let gachaPull = new GachaPull(gachaId);
let { items, heroInfo, resultList } = gachaPull.pullBySimpleResult(simpleResult, userHeroes);
let results = new GachaResults();
results.addBySimpleResult(simpleResult);
let { items, heroInfo, resultList } = results.transferToFinalResult(userHeroes);
userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { guideResultCount: count });
@@ -462,7 +455,7 @@ export class GachaHandler {
await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
// 任务
await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, true);
if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, true);
return resResult(STATUS.SUCCESS, {
hasInit: !!role.gachaHasGuide,

View File

@@ -1,6 +1,6 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, GACHA_ID, ITEM_CHANGE_REASON } from '../../../consts';
import { STATUS, GACHA_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
import { getPlayerNewHeroGachaData } from '../../../services/activity/newHeroGachaService';
import { RoleModel } from '../../../db/Role';
import { HeroModel } from '../../../db/Hero';
@@ -62,50 +62,50 @@ export class NewHeroGachaHandler {
* @param {BackendSession} session
* @memberof NewHeroGachaHandler
*/
async pull(msg: { activityId: number, hid: number, count: number }, session: BackendSession) {
const { activityId, hid, count } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
// async pull(msg: { activityId: number, hid: number, count: number }, session: BackendSession) {
// const { activityId, hid, count } = msg;
// const roleId = session.get('roleId');
// const serverId = session.get('serverId');
// const sid = session.get('sid');
// const roleName = session.get('roleName');
if(count < 0) return resResult(STATUS.WRONG_PARMS);
// if(count < 0) return resResult(STATUS.WRONG_PARMS);
let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId)
// if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let item = playerData.findItem(hid);
if (!item) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
// let item = playerData.findItem(hid);
// if (!item) {
// return resResult(STATUS.ACTIVITY_DATA_ERROR);
// }
let userHeroes = await HeroModel.findByRole(roleId);
// let userHeroes = await HeroModel.findByRole(roleId);
let gachaPull = new GachaPull(GACHA_ID.TIMELIMIT);
gachaPull.setByActivity(item);
let { items, heroInfo, resultList } = gachaPull.pull(count, userHeroes);
let { hasGetFloor, floorCount } = gachaPull.getActivityParam();
// let gachaPull = new GachaPull(GACHA_TYPE.TIMELIMIT);
// gachaPull.setByActivity(item);
// let { items, heroInfo, resultList } = gachaPull.pull(count, userHeroes);
// let { hasGetFloor, floorCount } = gachaPull.getActivityParam();
// 消耗东西
let cost = item.cost.map(cur => { return { id: cur.id, count: cur.count * count } });
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL);
if (!costResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
// // 消耗东西
// let cost = item.cost.map(cur => { return { id: cur.id, count: cur.count * count } });
// let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL);
// if (!costResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
//记录数据
await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, floorCount, JSON.stringify(resultList), hasGetFloor);
// //记录数据
// await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, floorCount, JSON.stringify(resultList), hasGetFloor);
// 给东西
let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
//固定奖励
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.commonReward);
let newRewardParamArr: Array<RewardParam> = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } });
let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL)
// // 给东西
// let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
// await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
// //固定奖励
// let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.commonReward);
// let newRewardParamArr: Array<RewardParam> = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } });
// let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL)
return resResult(STATUS.SUCCESS, {
hid, activityId, count, randomReward: { heroes: resultHeroes.map(cur => ({hid: cur.hid})), result: resultList }, commonReward: commonResult
// return resResult(STATUS.SUCCESS, {
// hid, activityId, count, randomReward: { heroes: resultHeroes.map(cur => ({hid: cur.hid})), result: resultList }, commonReward: commonResult
});
}
// });
// }
}

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@@ -1,15 +1,13 @@
import { GachaData, Floor, GachaResult, Hope, GachaListReturn } from "../../domain/activityField/gachaField";;
import { GachaData, Floor as UserFloor, Hope as UserHope, GachaListReturn, GachaResultIndb } from "../../domain/activityField/gachaField";;
import { DicGacha } from "../../pubUtils/dictionary/DicGacha";
import { UserGachaType, UserGachaModel } from "../../db/UserGacha";
import { UserGachaType, UserGachaModel, SimpleResult } from "../../db/UserGacha";
import { shouldRefresh, getRandEelm, getRandEelmWithWeight, getRandSingleIndex, getRandSingleEelm } from "../../pubUtils/util";
import { REFRESH_TIME, GACHA_TO_FLOOR, GACHA_FLOOR_TYPE, GACHA_CONTENT_TYPE, HERO_QUALITY_TYPE, GACHA_OCCUPY_HID, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_ID } from "../../consts";
import { REFRESH_TIME, GACHA_FLOOR_TYPE, HERO_QUALITY_TYPE, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_TYPE, GACHA_PLAN_TYPE } from "../../consts";
import { getTimeFunD, getZeroPointD } from "../../pubUtils/timeUtil";
import { gameData, getDicGachaFloor, getGachaContentOfHeroQuality } from "../../pubUtils/data";
import { RoleModel } from "../../db/Role";
import { gameData } from "../../pubUtils/data";
import { RewardInter } from "../../pubUtils/interface";
import { CreateHeroParam } from "../../domain/roleField/hero";
import { HeroType } from "../../db/Hero";
import { NewHeroGachaItem } from "../../domain/activityField/newHeroGachaField";
import { getActivityById } from "./activityService";
import { transPiece } from "../role/util";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
@@ -22,7 +20,7 @@ export async function getGachaList(roleId: string) {
let userGachaList = await UserGachaModel.findAllByRole(roleId);
let list: GachaListReturn[] = [];
for (let [id, dicGacha] of gameData.gacha) {
if (id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
if(!dicGacha.showInMainPage) continue;
let userGacha = userGachaList.find(cur => cur.gachaId == id);
if (userGacha)
@@ -53,6 +51,11 @@ export async function getLimitGacha(serverId: number, roleId: string, activityId
return gachaData
}
export function getGuideGachaId() {
let ids = gameData.gachaByType.get(GACHA_TYPE.GUIDE);
return ids[0];
}
/**
* 刷新免费次数
* @param dicGacha
@@ -81,7 +84,7 @@ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType)
export async function getVisitedHeroList(roleId: string) {
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL, 0);
if (shouldRefresh(refVisitedTime, new Date())) {
visitedHero = [];
}
@@ -91,23 +94,20 @@ export async function getVisitedHeroList(roleId: string) {
class PlayerGachaRecord {
public lv: number; // 玩家等级
public hope: Hope[] = []; // 玩家记录的心愿单达成情况
public floor: Floor[] = [];
public hope: UserHope[] = []; // 玩家记录的心愿单达成情况
public floor: UserFloor[] = [];
public pickHero: number = 0;
constructor(userGacha: UserGachaType, item: NewHeroGachaItem) {
constructor(userGacha: UserGachaType ) {
if(userGacha) {
this.floor = userGacha.floor;
this.hope = userGacha.hope;
this.pickHero = userGacha.pickHero;
}
if(item) {
this.floor.push({ id: GACHA_FLOOR_TYPE.ASSIGN, count: item.count, hasGetFloor: item.hasGetFloor });
}
}
public getFloorCountByFloorType(floorType: GACHA_FLOOR_TYPE) {
let userFloor = this.floor.find(cur => cur.id == floorType);
public getFloorCountById(id: number) {
let userFloor = this.floor.find(cur => cur.id == id);
if(userFloor) {
return { floorCount: userFloor.count, hasGetFloor: userFloor.hasGetFloor }
} else {
@@ -115,10 +115,10 @@ class PlayerGachaRecord {
}
}
public setFloorCount(floorType: GACHA_FLOOR_TYPE, count: number, hasGetFloor: boolean) {
let index = this.floor.findIndex(cur => cur.id == floorType);
public setFloorCount(id: number, count: number, hasGetFloor: boolean) {
let index = this.floor.findIndex(cur => cur.id == id);
if(index == -1) {
this.floor.push({ id: floorType, count, hasGetFloor })
this.floor.push({ id, count, hasGetFloor })
} else {
this.floor[index].count = count;
this.floor[index].hasGetFloor = hasGetFloor;
@@ -142,223 +142,113 @@ class PlayerGachaRecord {
}
}
class GachaResults {
count: number = 0;
list: GachaResult[] = [];
export class GachaResult {
planId: number = 0; // 计划id
hid: number = 0; // 武将id
isTransfer: boolean = false; // 是否转换为碎片
id: number = 0; // 道具id
count: number = 0; // 道具数量
pickHero: number = 0; // 玩家选择的武将
heroQuality: number = 0; // planId对应的武将品质
addResult(contentId: number, id?: number) {
this.count++;
this.list.push(new GachaResult(contentId, id));
constructor(planId: number) {
this.planId = planId;
this.heroQuality = gameData.gachaPlanQuality.get(planId);
}
public shouldPurpleFloor(floorCount: number) {
return this.count % floorCount == 0 && !this.hasPurple();
public changePlan(planId: number, heroQuality: number) {
this.planId = planId;
this.heroQuality = heroQuality;
}
public hasPurple() {
return this.list.findIndex(gachaResult => this.checkContentIsHero(gachaResult.contentId, HERO_QUALITY_TYPE.PURPLE)) != -1;
public isTarget(floor: GachaFloor) {
return floor.heroQuality == this.heroQuality;
}
private checkContentIsHero(contentId: number, quality: HERO_QUALITY_TYPE) {
let {type, param} = gameData.gachaContent.get(contentId);
return type == GACHA_CONTENT_TYPE.HERO && param[0] >= quality;
public setHero(hid: number, count: number) {
this.hid = hid;
this.count = count;
}
public getRandItemNotPurple() {
let indexes = this.filterIndex(item => {
return !this.checkContentIsHero(item.contentId, HERO_QUALITY_TYPE.PURPLE);
});
let index = getRandSingleEelm(indexes);
return this.list[index];
}
private filterIndex(callback: (item: GachaResult) => boolean) {
let result: number[] = [];
for(let i = 0; i < this.list.length; i++) {
if(callback(this.list[i])) {
result.push(i);
}
}
return result;
public setItem(id: number, count: number) {
this.id = id;
if(count) this.count = count;
}
}
/**
* 抽卡方法
*/
export class GachaPull {
private gachaType: GACHA_ID; // 抽卡类型
// 字典
private dicFloor: Map<GACHA_FLOOR_TYPE, number> = new Map(); // 保底次数
private percent: { id: number, weight: number, goodId?: number }[] = [];
private bigReward: { id: number, weight: number, goodId?: number }; // 保底的一项percent中的一项
// 玩家数据
private player: PlayerGachaRecord;
// 结果
private result = new GachaResults();
export class GachaResults {
count: number = 0;
list: GachaResult[] = [];
constructor(gachaType: GACHA_ID, ) {
this.gachaType = gachaType;
public addPlan(planId: number) {
this.count++;
this.list.push(new GachaResult(planId));
}
// 一般抽卡setter
public setByUserGacha(dicGacha: DicGacha, userGacha: UserGachaType, isGuide: boolean) {
// 字典方面
this.percent = dicGacha.percent;
if (dicGacha.floorReward > 0) {
this.bigReward = this.percent[dicGacha.floorReward - 1];
}
if(!isGuide) this.setDicFloor();
// 玩家数据
this.player = new PlayerGachaRecord(userGacha, null);
}
private setDicFloor() {
let dicFloor = GACHA_TO_FLOOR.get(this.gachaType)||[];
for(let id of dicFloor) {
this.dicFloor.set(id, getDicGachaFloor(id));
public addBySimpleResult(simpleResult: SimpleResult[]) {
for(let { planId, hid } of simpleResult) {
let gachaResult = new GachaResult(planId);
gachaResult.setHero(hid, 1);
this.list.push(gachaResult);
}
}
// 新武将活动setter
public setByActivity(item: NewHeroGachaItem) {
this.percent = item.percent;
if (item.floorReward >= 0) {
this.bigReward = item.percent[item.floorReward]
}
this.dicFloor.set(GACHA_FLOOR_TYPE.ASSIGN, item.floorCount);
this.player = new PlayerGachaRecord(null, item);
public getTargetCnt(floor: GachaFloor) {
return this.getTarget(floor).length;
}
public pull(count: number, userHeroes: HeroType[]) {
this.pullContent(count);
this.processFloors();
this.processDetail();
this.processHope();
let { heroInfo, items, resultList } = this.getFinalResult(userHeroes)
return { resultList, heroInfo, items };
public getRandomResultOfTarget(floor: GachaFloor, cnt: number) {
return getRandEelm(this.getTarget(floor), cnt);
}
// 根据基础的percent抽基地
private pullContent(count: number) {
for (let i = 0; i < count; i++) {
// 按照一般概率抽出
let { dic } = getRandEelmWithWeight(this.percent);
if(dic) this.result.addResult(dic.id, dic.goodId);
}
}
// 保底
private processFloors() {
for(let [id, floorCount] of this.dicFloor) {
switch(id) {
case GACHA_FLOOR_TYPE.PURPLE:
this.setPurpleFloor(floorCount);
break;
case GACHA_FLOOR_TYPE.GOLD:
this.setGoldFloor(floorCount);
break;
case GACHA_FLOOR_TYPE.ASSIGN:
this.setAssignFloor(floorCount);
break;
}
}
}
// 紫将保底10连抽必出一个紫将
private setPurpleFloor(floorCount: number) {
if(this.result.shouldPurpleFloor(floorCount)) {
let item = this.result.getRandItemNotPurple();
item.setContentId(getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.PURPLE));
}
}
// 元宝招募保底,金将保底,按次数给保底,抽到就重新计算次数,单抽也算
public setGoldFloor(dicFloorCount: number) {
let floorType = GACHA_FLOOR_TYPE.GOLD;
let { floorCount: historyCount } = this.player.getFloorCountByFloorType(floorType);
for(let gachaResult of this.result.list) {
let isTarget = this.bigReward.id == gachaResult.contentId;
if(++historyCount >= dicFloorCount || isTarget) {
gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId);
historyCount = 0;
}
}
this.player.setFloorCount(floorType, historyCount, false);
}
// 求贤若渴和活动抽卡金色保底伪随机n次内给且只给一个单抽也算
public setAssignFloor(dicFloorCount: number) {
let floorType = GACHA_FLOOR_TYPE.ASSIGN;
let { floorCount: historyCount, hasGetFloor } = this.player.getFloorCountByFloorType(floorType);
for(let gachaResult of this.result.list) {
let isTarget = this.bigReward.id == gachaResult.contentId;
if(++historyCount >= dicFloorCount || isTarget) {
if(hasGetFloor) { // 已经获得过一次保底了, 不给,换个给
let notBigReward = this.percent.filter(cur => cur.id != this.bigReward.id);
gachaResult.setContentId(notBigReward[0].id, notBigReward[0].goodId);
} else {
gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId);
hasGetFloor = true;
}
}
if(historyCount >= dicFloorCount) {
hasGetFloor = false;
historyCount = 0;
}
}
this.player.setFloorCount(floorType, historyCount, hasGetFloor);
private getTarget(floor: GachaFloor) {
return this.list.filter(cur => cur.heroQuality == floor.heroQuality);
}
// 具体的卡池
private processDetail() {
for(let gachaResult of this.result.list) {
let detail = new ContentDetail(gachaResult.contentId, gachaResult.pickHero||this.player.pickHero);
let id = detail.getResult();
gachaResult.setHidOrGid(id, detail.count);
}
}
public processDetail(pickHero?: number, count?: number) {
for(let gachaResult of this.list) {
let detail = this.getRandomDetail(gachaResult.planId);
if(!detail) continue;
// 心愿单
private processHope() {
if(this.gachaType != GACHA_ID.NORMAL) return;
for(let gachaResult of this.result.list) {
if(gachaResult.contentId != getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.GOLD)) continue; // 只有橙将
let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope);
if(randHopePosition > 0) { // 按玩家设置的心愿单塞
let hopeHero = this.player.getHopeHero(randHopePosition)
if(hopeHero > 0) gachaResult.setHidOrGid(hopeHero, 1);
switch(detail.type) {
case GACHA_PLAN_TYPE.HERO:
gachaResult.setHero(detail.content, count||1);
break;
case GACHA_PLAN_TYPE.ASSIGN_HERO:
gachaResult.setHero(pickHero, getPickHeroCnt(pickHero));
break;
case GACHA_PLAN_TYPE.ITEM:
gachaResult.setItem(detail.content, detail.count);
break;
case GACHA_PLAN_TYPE.ASSIGN_ITEM:
gachaResult.setItem(getPickHeroPiece(pickHero), detail.count);
break;
}
this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有
}
}
// 创建信息
public getFinalResult(userHeroes: HeroType[]) {
return this.transferToFinalResult(this.result.list, userHeroes);
private getRandomDetail(planId: number) {
let details = gameData.gachaPlan.get(planId)||[]
let { dic } = getRandEelmWithWeight(details);
return dic
}
public pullBySimpleResult(simpleResult: {contentId: number, hid: number }[], userHeroes: HeroType[]) {
let results = simpleResult.map(obj => {
let gachaResult = new GachaResult(obj.contentId);
gachaResult.setHidOrGid(obj.hid, 1);
return gachaResult;
});
return this.transferToFinalResult(results, userHeroes);
}
private transferToFinalResult(results: GachaResult[], userHeroes: HeroType[]) {
public transferToFinalResult(userHeroes: HeroType[]) {
let hids = userHeroes.map(cur => cur.hid);
let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [];
let newResult: GachaResult[] = [];
for(let result of results) {
let cnt = result.hid > 0? result.count: 1;
newResult.push(...new Array(cnt).fill(result.copy()));
let newResult: GachaResultIndb[] = [];
for (let result of this.list) {
if (result.hid > 0) {
for(let i = 0; i < result.count; i++) {
newResult.push(new GachaResultIndb(result));
}
} else {
newResult.push(new GachaResultIndb(result));
}
}
for (let result of newResult) {
for(let result of newResult) {
if (result.hid > 0) {
let hasHero = hids.indexOf(result.hid) != -1;
if (hasHero) { // 已有转换为碎片
@@ -373,84 +263,236 @@ export class GachaPull {
items.push({ id: result.id, count: result.count });
}
}
return { items, heroInfo, resultList: newResult }
}
}
class GachaPlan {
index: number;
planId: number;
weight: number;
heroQuality: number;
constructor(planId: number, weight: number, index: number) {
this.planId = planId;
this.weight = weight;
this.index = index;
this.heroQuality = gameData.gachaPlanQuality.get(planId);
}
}
class GachaPercent {
percents: GachaPlan[] = [];
constructor(percent: { planId: number, weight: number }[]) {
for(let i = 1; i <= percent.length; i++) {
let { planId, weight } = percent[i - 1];
this.percents.push(new GachaPlan(planId, weight, i));
}
}
public getRandomPlan() {
let { dic } = getRandEelmWithWeight(this.percents);
return dic
}
public getReplacePlan(heroQuality: number, isLower: boolean) {
// 低一级顺序按 heroQuality: -1 => weight: 1 => index: -1 排序拿最前面那个
// 高一级顺序按 heroQuality: 1 => weight: -1 => index: 1 排序最前面那个
let arr = this.percents.filter(plan => {
return isLower? plan.heroQuality < heroQuality: plan.heroQuality > heroQuality;
}).sort((a, b) => {
if(a.heroQuality != b.heroQuality) {
return isLower? b.heroQuality - a.heroQuality: a.heroQuality - b.heroQuality;
} else if(a.weight != b.weight) {
return isLower? a.weight - b.weight: b.weight - a.weight;
} else {
return isLower? b.index - a.index: a.index - b.index;
}
});
return arr[0];
}
public getFloorTarget(heroQuality: number) {
let arr = this.percents.filter(plan => plan.heroQuality == heroQuality).sort((a, b) => {
if(a.weight != b.weight) {
return a.weight - b.weight;
} else {
return b.index - a.index;
}
});
return arr[0];
}
}
class GachaFloor {
id: number;
floorType: GACHA_FLOOR_TYPE;
heroQuality: number;
param: number;
constructor(id: number) {
let dicGachaFloor = gameData.gachaFloor.get(id);
if(dicGachaFloor) {
this.id = dicGachaFloor.id;
this.floorType = dicGachaFloor.floorType;
this.heroQuality = dicGachaFloor.heroQuality;
this.param = dicGachaFloor.param;
}
}
isReplaceLower() {
return [
GACHA_FLOOR_TYPE.MAIN_FLOOR,
GACHA_FLOOR_TYPE.ONLY_ONE,
GACHA_FLOOR_TYPE.TEN_MOST_LOWER,
].indexOf(this.floorType) != -1
}
}
/**
* 抽卡方法
*/
export class GachaPull {
private gachaType: GACHA_TYPE; // 抽卡类型
// 字典
private floors: GachaFloor[] = []; // 保底次数
private percent: GachaPercent;
// 玩家数据
private player: PlayerGachaRecord;
// 结果
private result = new GachaResults();
constructor(dicGacha: DicGacha, userGacha: UserGachaType) {
this.gachaType = dicGacha.gachaType;
this.percent = new GachaPercent(dicGacha.percent);
this.player = new PlayerGachaRecord(userGacha);
for(let id of dicGacha.floor) {
let floor = new GachaFloor(id);
if(floor && floor.id) this.floors.push(floor);
}
}
public pull(count: number, userHeroes: HeroType[]) {
this.pullContent(count);
this.processFloors();
this.result.processDetail(this.player.pickHero);
this.processHope();
let { heroInfo, items, resultList } = this.getFinalResult(userHeroes)
return { resultList, heroInfo, items };
}
// 根据基础的percent抽基地
private pullContent(count: number) {
for (let i = 0; i < count; i++) {
// 按照一般概率抽出
let dic = this.percent.getRandomPlan();
if(dic) this.result.addPlan(dic.planId);
}
}
// 保底
private processFloors() {
for(let floor of this.floors) {
switch(floor.floorType) {
case GACHA_FLOOR_TYPE.MAIN_FLOOR:
this.setMainFloor(floor);
break;
case GACHA_FLOOR_TYPE.ONLY_ONE:
this.setAssignFloor(floor);
break;
case GACHA_FLOOR_TYPE.TEN_MOST_HIGHER:
case GACHA_FLOOR_TYPE.TEN_MOST_LOWER:
this.setTenMostFloor(floor);
break;
}
}
}
// 元宝招募保底,金将保底,按次数给保底,抽到就重新计算次数,单抽也算
private setMainFloor(floor: GachaFloor) {
let { floorCount: historyCount } = this.player.getFloorCountById(floor.id);
for(let gachaResult of this.result.list) {
if(++historyCount >= floor.param || gachaResult.isTarget(floor)) {
let replacePlan = this.percent.getFloorTarget(floor.heroQuality);
if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality);
historyCount = 0;
}
}
this.player.setFloorCount(floor.id, historyCount, false);
}
// 求贤若渴和活动抽卡金色保底伪随机n次内给且只给一个单抽也算
public setAssignFloor(floor: GachaFloor) {
let { floorCount: historyCount, hasGetFloor } = this.player.getFloorCountById(floor.id);
for(let gachaResult of this.result.list) {
if(++historyCount >= floor.param || gachaResult.isTarget(floor)) {
if(hasGetFloor) { // 已经获得过一次保底了, 不给,换个给
let replacePlan = this.percent.getReplacePlan(gachaResult.heroQuality, floor.isReplaceLower());
if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality);
} else { // 设置为保底
let replacePlan = this.percent.getFloorTarget(floor.heroQuality);
if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality);
hasGetFloor = true;
}
}
if(historyCount >= floor.param) {
hasGetFloor = false;
historyCount = 0;
}
}
this.player.setFloorCount(floor.id, historyCount, hasGetFloor);
}
// 10连最多多少个武将
private setTenMostFloor(floor: GachaFloor) {
let targetCnt = this.result.getTargetCnt(floor);
if(this.result.count == 10 && targetCnt >= floor.param) {
let gachaResults = this.result.getRandomResultOfTarget(floor, targetCnt - floor.param);
for(let gachaResult of gachaResults) {
let replacePlan = this.percent.getReplacePlan(gachaResult.heroQuality, floor.isReplaceLower());
if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality)
}
}
}
// 心愿单
private processHope() {
if(this.gachaType != GACHA_TYPE.NORMAL) return;
for(let gachaResult of this.result.list) {
if(gachaResult.heroQuality != HERO_QUALITY_TYPE.GOLD) continue; // 只有橙将
let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope);
if(randHopePosition > 0) { // 按玩家设置的心愿单塞
let hopeHero = this.player.getHopeHero(randHopePosition)
if(hopeHero > 0) gachaResult.setHero(hopeHero, 1);
}
this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有
}
}
// 创建信息
public getFinalResult(userHeroes: HeroType[]) {
return this.result.transferToFinalResult(userHeroes);
}
// 获得需要储存的数据
// 一般抽卡getter
public getUserGachaParam() {
return this.player.getUserGachaParam()
}
// 活动getter
public getActivityParam() {
let { hasGetFloor, floorCount } = this.player.getFloorCountByFloorType(GACHA_FLOOR_TYPE.ASSIGN);
return { hasGetFloor, floorCount };
public clear() {
this.floors = undefined;
this.percent = undefined;
this.player = undefined;
this.result = undefined;
}
}
class ContentDetail {
contentId: number;
type: number;
count: number;
param: number[];
pickHero: number;
constructor(contentId: number, pickHero: number) {
this.contentId = contentId;
let dicGachaContet = gameData.gachaContent.get(contentId);
this.type = dicGachaContet.type;
this.count = dicGachaContet.count;
this.param = dicGachaContet.param;
this.pickHero = pickHero;
}
public getResult() {
let { type } = gameData.gachaContent.get(this.contentId);
switch(type) {
case GACHA_CONTENT_TYPE.HERO:
return this.randomHeroByQuality(this.param[0]);
case GACHA_CONTENT_TYPE.HERO_PIECE:
return this.randomHeroPieceByQuality(this.param[0]);
case GACHA_CONTENT_TYPE.STONE:
return this.randomStoneByLv(this.param[0]);
case GACHA_CONTENT_TYPE.ITEMS:
return getRandSingleEelm(this.param);
default:
return 0
}
}
private randomHeroByQuality(quality: number) {
if(quality == 0) {
this.setPickHeroCnt();
return this.pickHero;
}
let heroes = getAllHeroByQuality(quality);
return getRandSingleEelm(heroes);
}
private setPickHeroCnt() {
if(this.pickHero && gameData.hero.has(this.pickHero)) {
let dicHero = gameData.hero.get(this.pickHero);
this.count = gameData.gachaPickHeroCnt.get(dicHero.quality)??1;
}
}
private randomHeroPieceByQuality(quality: number) {
let pieces = getAllItemByQuality(IT_TYPE.HERO_PIECE, quality);
return getRandSingleEelm(pieces);
}
private randomStoneByLv(lv: number) {
let stones = getAllStoneByLv(lv);
return getRandSingleEelm(stones);
}
}
/**
* 根据品质获得武将池
* @param quality 品质
@@ -473,22 +515,32 @@ export function getAllHeroByQuality(quality: number) {
return allHero;
}
export function getAllItemByQuality(itid: number, quality: number) {
let allPiece: number[] = [];
for (let [id, dicGoods] of gameData.goods) {
if (dicGoods.itid == itid) {
if (quality == 0 || dicGoods.quality == quality) {
allPiece.push(id);
}
}
}
return allPiece;
function getPickHeroCnt(hid: number) {
let dicHero = gameData.hero.get(hid);
let cnt = gameData.gachaPickHeroCnt.get(dicHero?.quality)||0;
return cnt
}
export function getAllStoneByLv(lv: number) {
let items: number[] = [];
for(let [id, dicStone] of gameData.stone) {
if(dicStone.lv == lv) items.push(id);
}
return items;
function getPickHeroPiece(hid: number) {
let dicHero = gameData.hero.get(hid);
return dicHero?.pieceId??0
}
export function getDicGachaByGachaCnt(dicGacha: DicGacha, historyCount: number) {
if(isGachaCntIn(historyCount, dicGacha.gachaCnt.min, dicGacha.gachaCnt.max)) {
return dicGacha;
}
let gachaIds = gameData.gachaByType.get(dicGacha.gachaType);
for(let gachaId of gachaIds) {
let dicGacha = gameData.gacha.get(gachaId);
if(isGachaCntIn(historyCount, dicGacha.gachaCnt.min, dicGacha.gachaCnt.max)) {
return dicGacha;
}
}
return null
}
function isGachaCntIn(historyCount: number, min: number, max: number) {
let nowCnt = historyCount + 1;
return min <= nowCnt && (max >= nowCnt || max == -1);
}

View File

@@ -12,7 +12,7 @@ import { HeroType } from '../../db/Hero';
import { pinus } from 'pinus';
import { getRandEelm, getRandSingleEelm } from '../../pubUtils/util';
import { getAllOnlineRoles } from '../redisService';
import { GachaResult } from '../../domain/activityField/gachaField';
import { GachaResultIndb } from '../../domain/activityField/gachaField';
import { gameData } from '../../pubUtils/data';
/**
@@ -44,7 +44,7 @@ export async function getPopUpShopDataShow(activityId: number, serverId: number,
return null
}
export async function checkPopUpConditionInCreateHero(serverId: number, roleId: string, result: GachaResult[]) {
export async function checkPopUpConditionInCreateHero(serverId: number, roleId: string, result: GachaResultIndb[]) {
let conditions = result.map(gachaResult => {
let dicHero = gameData.hero.get(gachaResult?.hid);
return { conditionType: POP_UP_SHOP_CONDITION_TYPE.GET_HERO_BY_QUALITY, param: { quality: dicHero?.quality } };

View File

@@ -19,7 +19,7 @@ import { JewelType } from '../../db/Jewel';
import { checkPopUpCondition, checkPopUpConditionInCreateHero, checkPopUpConditionInEntry } from '../activity/popUpShopService';
import { sendMessageToUserWithSuc } from '../pushService';
import { getGoldId } from '../role/rewardService';
import { GachaResult } from '../../domain/activityField/gachaField';
import { GachaResultIndb } from '../../domain/activityField/gachaField';
export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: TASK_TYPE, roles: RoleType[]) {
for (let role of roles) {
@@ -219,7 +219,7 @@ export async function checkTaskInPvpEnd(serverId: number, roleId: string, sid: s
}
}
export async function checkTaskInGacha(serverId: number, roleId: string, sid: string, count: number, heroes: HeroType[], result: GachaResult[], isGuide: boolean) {
export async function checkTaskInGacha(serverId: number, roleId: string, sid: string, count: number, heroes: HeroType[], result: GachaResultIndb[], isGuide: boolean) {
let task = new CheckTask(serverId, roleId);
task.setParam(TASK_TYPE.GACHA, { count });
task.setParam(TASK_TYPE.GACHA_QUALITY_COUNT, { heroes });

View File

@@ -3,7 +3,7 @@ import 'mocha';
import { PinusWSClient } from 'pinus-robot-plugin';
import { expect } from 'chai';
import { checkSuccessResponse, checkDisplayItems, checkHero, addItem } from './CheckPatten';
import { GACHA_ID } from '../../shared/consts';
import { GACHA_TYPE } from '../../shared/consts';
describe('抽卡测试', function () {
@@ -40,12 +40,12 @@ describe('抽卡测试', function () {
expect(gacha.refFreeTime).to.be.a('number');
expect(gacha.count).to.be.a('number');
checkFloor(gacha.floor);
if(gacha.gachaId == GACHA_ID.NORMAL) {
if(gacha.gachaId == GACHA_TYPE.NORMAL) {
checkHope(gacha.hope);
expect(gacha.point).to.be.a('number');
checkTurntable(gacha.turntable);
}
if(gacha.gachaId == GACHA_ID.ASSIGN) {
if(gacha.gachaId == GACHA_TYPE.ASSIGN) {
expect(gacha.pickHero).to.be.a('number');
}
});
@@ -54,27 +54,27 @@ describe('抽卡测试', function () {
});
it('检查元宝招募', function (done) {
let gachaId = GACHA_ID.ASSIGN;
let gachaId = GACHA_TYPE.ASSIGN;
let hid1 = 1, hid2 = 2;
checkSetHope(pinusClient, gachaId, hid1, hid2, function(res) {
addItem(pinusClient, 22001, 10, function(res) {
checkPull(pinusClient, done, GACHA_ID.NORMAL, 0, 10);
checkPull(pinusClient, done, GACHA_TYPE.NORMAL, 0, 10);
});
})
});
it('检查友情点招募', function (done) {
addItem(pinusClient, 40003, 1000, function(res) {
checkPull(pinusClient, done, GACHA_ID.FRDPOINT, 0, 10);
checkPull(pinusClient, done, GACHA_TYPE.FRDPOINT, 0, 10);
});
});
it('检查求贤若渴招募', function (done) {
let gachaId = GACHA_ID.ASSIGN;
let gachaId = GACHA_TYPE.ASSIGN;
let pickHero = 1;
addItem(pinusClient, 22002, 10, function(res) {
checkSetPickHero(pinusClient, gachaId, 0, pickHero, (res) => {
checkPull(pinusClient, done, GACHA_ID.ASSIGN, 0, 5);
checkPull(pinusClient, done, GACHA_TYPE.ASSIGN, 0, 5);
})
});
});

View File

@@ -494,7 +494,8 @@ export const FILENAME = {
DIC_TASK_BOX: 'dic_zyz_taskBox',
DIC_ACHIEVEMENT_BOX: 'dic_zyz_achievementBox',
DIC_GACHA: 'dic_zyz_gacha',
DIC_GACHA_CONTENT: 'dic_zyz_recruitContent',
DIC_GACHA_PLAN: 'dic_zyz_gachaPlan',
DIC_GACHA_FLOOR: 'dic_zyz_gachaFloor',
DIC_GIFT_PACKAGE: 'dic_zyz_giftPackage',
DIC_RECRUIT: 'dic_zyz_recruit',
DIC_RMB: 'dic_zyz_rmb',
@@ -757,40 +758,28 @@ export enum TASK_SUM_TYPE {
}
// 卡池类型
export enum GACHA_ID {
NORMAL = 1, // 元宝招募
FRDPOINT = 2, // 友情点
ASSIGN = 3, // 指定卡池
TIMELIMIT = 4, // 限时
export enum GACHA_TYPE {
NORMAL = 1, // 元宝招募
FRDPOINT = 2, // 友情点
ASSIGN = 3, // 指定卡池
GUIDE = 4, // 限时
ACTIVITY = 5, // 新武将活动
}
export enum GACHA_PLAN_TYPE {
HERO = 1, // 武将
ASSIGN_HERO = 2, // 指定武将
ASSIGN_ITEM = 3, // 指定武将
ITEM = 4, // 武将碎片
}
// 抽卡保底类型
export enum GACHA_FLOOR_TYPE {
PURPLE = 1, // 紫色保底,10连必定会出一个紫的单抽不算
GOLD = 2, // 金色武将保底,按次数给保底,抽到就重新计算次数,单抽也算
ASSIGN = 3, // 求贤若渴和活动抽卡金色保底伪随机n次内给且只给一个单抽也算
MAIN_FLOOR = 1, // 主要保底, 每 param 次必得 1个目标物获得之后次数重计如当前的元宝招募
ONLY_ONE = 2, // 每 param 次有且仅有1次目标物如当前的求贤若渴
TEN_MOST_HIGHER = 3, // 每次10连最多获得 param 个目标物不计单抽向上替换蓝色不超过9个=紫色保底)
TEN_MOST_LOWER = 4, // 每次10连最多获得 param 个目标物(不计单抽)向下替换 橙色不超过3个
}
// 抽卡对应保底类型
export const GACHA_TO_FLOOR = new Map([
[GACHA_ID.NORMAL, [GACHA_FLOOR_TYPE.PURPLE, GACHA_FLOOR_TYPE.GOLD]],
[GACHA_ID.FRDPOINT, []],
[GACHA_ID.ASSIGN, [GACHA_FLOOR_TYPE.ASSIGN]],
[GACHA_ID.TIMELIMIT, [GACHA_FLOOR_TYPE.ASSIGN]]
])
// 抽卡里的卡池道具类型
export enum GACHA_CONTENT_TYPE {
HERO = 1, // 武将 param为武将品质
HERO_PIECE = 2, // 武将碎片 武将品质
// BLUEPRT = 3, // 藏宝图 藏宝图品质
STONE = 4, // 宝石 宝石等级
ITEMS = 5, // 物品id
// SUIT_PAPER = 6, // 套装图纸
}
export const GACHA_OCCUPY_HID = 9999; // 抽卡里占位的武将
// 跑马灯显示类型
export enum MARQUEE_SHOW_TYPE {
ONCE = 1, // 一次性

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@@ -36,9 +36,9 @@ class Turntable {
hasGet: boolean; // 是否得到
}
class SimpleResult {
export class SimpleResult {
@prop({ required: true })
contentId: number;
planId: number;
@prop({ required: true })
hid: number;
@prop({ required: true })

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@@ -1,6 +1,6 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { GachaResult } from '../domain/activityField/gachaField';
import { GachaResultIndb } from '../domain/activityField/gachaField';
import { genCode } from '../pubUtils/util';
/**
@@ -26,10 +26,10 @@ export default class UserGachaRec extends BaseModel {
@prop({ required: true, default: 0 })
count: number; // 抽卡次数
@prop({ required: true, type: GachaResult, default: [], _id: false })
result: GachaResult[]; // 结果
@prop({ required: true, type: GachaResultIndb, default: [], _id: false })
result: GachaResultIndb[]; // 结果
public static async createRec(roleId: string, gachaId: number, activityId: number, count: number, result: GachaResult[]) {
public static async createRec(roleId: string, gachaId: number, activityId: number, count: number, result: GachaResultIndb[]) {
let code = genCode(8);
const rec = await UserGachaRecModel.findOneAndUpdate({ code }, { $set: { roleId, gachaId, activityId, count, result } }, { new: true, upsert: true });
return rec;

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@@ -4,9 +4,8 @@ import { prop } from '@typegoose/typegoose';
import { UserGachaType } from '../../db/UserGacha';
import { getTimeFun } from '../../pubUtils/timeUtil';
import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
import { GACHA_CONTENT_TYPE, } from '../../consts';
import { gameData } from '../../pubUtils/data';
import { getFloorStatus } from '../../pubUtils/util';
import { getGachaRemainFloor } from '../../pubUtils/util';
// 抽卡数据
@@ -85,11 +84,12 @@ export class Turntable {
*/
export class GachaListReturn {
gachaId: number; // dicGacha里的id
gachaType: number;
freeCount: number = 0; // 免费次数
refFreeTime: number = 0; // 免费次数下次刷新时间
count: number = 0; // 整体已抽卡次数
guideResultCount: number = 0; // 引导已抽卡次数
floor: {id: number, count: number}[] = []; // 整体保底
remainFloor: number = 0; // 还剩多少次可以保底
hope: Hope[] = []; // 心愿单
point: number = 0; // 积分
turntable: Turntable[] = []; // 转盘记录
@@ -97,6 +97,7 @@ export class GachaListReturn {
constructor(dicGacha: DicGacha, userGacha: UserGachaType) {
this.gachaId = dicGacha.id;
this.gachaType = dicGacha.gachaType;
if (userGacha) {
this.freeCount = userGacha.freeCount;
@@ -105,21 +106,19 @@ export class GachaListReturn {
this.refFreeTime = <number>f.getAfterDayWithHour(dicGacha.free.day);
}
this.count = userGacha.count;
this.floor = getFloorStatus(dicGacha.id, userGacha.floor);
this.hope = userGacha.hope;
this.point = userGacha.point;
this.turntable = userGacha.turntable;
this.pickHero = userGacha.pickHero;
this.guideResultCount = userGacha.guideResultCount||0;
} else {
this.floor = getFloorStatus(dicGacha.id, []);
this.remainFloor = getGachaRemainFloor(this.gachaId, userGacha.floor);
}
}
}
export class GachaResult {
export class GachaResultIndb {
@prop({ required: true })
contentId: number; // 抽卡内容id
planId: number = 0; // 计划id
@prop({ required: true })
hid: number = 0; // 武将id
@prop({ required: true })
@@ -128,52 +127,19 @@ export class GachaResult {
id: number = 0; // 道具id
@prop({ required: true })
count: number = 0; // 道具数量
pickHero: number = 0;
constructor(contentId: number, id?: number) {
this.contentId = contentId;
if(id) this.pickHero = id;
constructor(gachaResult: Partial<GachaResultIndb>) {
this.planId = gachaResult.planId;
this.hid = gachaResult.hid;
this.isTransfer = gachaResult.isTransfer;
this.id = gachaResult.id;
this.count = gachaResult.count;
}
setContentId(contentId: number, id?: number) {
this.contentId = contentId;
if(id) this.pickHero = id;
}
setHidOrGid(id: number, count: number) {
let dicGachaContent = gameData.gachaContent.get(this.contentId);
if(!dicGachaContent) return;
if(dicGachaContent.type == GACHA_CONTENT_TYPE.HERO) {
this.setHero(id, count);
} else {
this.setItem(id, count||dicGachaContent.count);
}
}
setHero(hid: number, count: number) {
this.hid = hid;
this.count = count;
}
setItem(id: number, count: number) {
this.id = id;
if(count) this.count = count;
}
transferToPiece(id: number, count: number) {
this.isTransfer = true;
this.id = id;
this.count = count;
}
copy() {
let result = new GachaResult(this.contentId);
result.hid = this.hid;
result.isTransfer = this.isTransfer;
result.id = this.id;
result.count = this.count;
result.pickHero = this.pickHero;
return result
}
}

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@@ -13,7 +13,7 @@ import { dicTower, loadTower } from "./dictionary/DicTower";
import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask";
import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar } from "./dictionary/DicWar";
import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
import { AUCTION_TIME, GACHA_CONTENT_TYPE } from "../consts";
import { AUCTION_TIME } from "../consts";
import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
import { friendShips, friendShipHidAandIds, loadFriendShip } from "./dictionary/DicFriendShip";
import { maxFriendShipLv, dicFriendShipLevelMap, loadFriendShipLevel } from "./dictionary/DicFriendShipLevel";
@@ -67,8 +67,9 @@ import { dicRankReward, loadRankReward } from "./dictionary/DicRankReward";
import { dicTaskType, taskMap, dicMainTask, dicDailyTask, dicAchievement, loadTask, dicPvpDailyTask } from "./dictionary/DicTask";
import { dicMainTaskStage, loadMainTaskStage } from "./dictionary/DicMainTaskStage";
import { dicTaskBox, loadTaskBox } from './dictionary/DicTaskBox';
import { dicGacha, loadGacha } from "./dictionary/DicGacha";
import { dicGachaContent, dicGachaContentHero, loadGachaContent } from "./dictionary/DicGachaContent";
import { dicGacha, dicGachaByGachaType, loadGacha } from "./dictionary/DicGacha";
import { dicGachaPlan, dicGachaPlanQuality, loadGachaPlan } from "./dictionary/DicGachaPlan";
import { dicGachaFloor, loadGachaFloor } from "./dictionary/DicGachaFloor";
import { dicGiftPackage, loadGiftPackage } from "./dictionary/DicGiftPackage";
import { dicRecruit, loadRecruit } from './dictionary/DicRecruit';
import { loadRMB, dicRMB } from './dictionary/DicRMB';
@@ -212,10 +213,12 @@ export const gameData = {
mainTaskStage: dicMainTaskStage,
taskBox: dicTaskBox,
gacha: dicGacha,
gachaContent: dicGachaContent,
gachaContentHero: dicGachaContentHero,
gachaByType: dicGachaByGachaType,
gachaPlan: dicGachaPlan,
gachaPlanQuality: dicGachaPlanQuality,
gachaFloor: dicGachaFloor,
gachaHope: new Array<{id: number, weight: number}>(),
gachaTurntable: new Array<{quality: number, count: number}>(),
gachaTurntable: new Array<{quality: number, count: number, planId: number}>(),
gachaPickHeroCnt: new Map<number, number>(),
heroTransPiece: new Map<number, number>(),
giftPackage: dicGiftPackage,
@@ -604,13 +607,6 @@ export function getFriendLvByExp(exp: number) {
return resultLv;
}
export function getGachaContentOfHeroQuality(quality: number) {
for(let [id, { type, param }] of gameData.gachaContent) {
if(type == GACHA_CONTENT_TYPE.HERO && param[0] == quality) return id;
}
return 0
}
/**
* 根据主公当前经验获得当前等级
* @param exp 累积经验
@@ -763,7 +759,7 @@ function getGachaHopePercent() {
function getGachaTurntablePercent() {
let arr = decodeArrayListStr(RECRUIT.RECRUIT_BONUS_HERO_QUANTITY);
gameData.gachaTurntable = arr.map(cur => {
return { quality: parseInt(cur[0]), count: parseInt(cur[1]) }
return { quality: parseInt(cur[0]), count: parseInt(cur[1]), planId: parseInt(cur[2]) }
});
}
@@ -1106,7 +1102,8 @@ function loadDatas() {
loadMainTaskStage();
loadTaskBox();
loadGacha();
loadGachaContent();
loadGachaPlan();
loadGachaFloor();
loadGiftPackage();
loadRecruit();
loadRMB();

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@@ -1,10 +1,14 @@
import { readFileAndParse, parseNumberList, parseGoodStr, decodeArrayListStr } from '../util'
import { FILENAME } from '../../consts'
import { FILENAME, GACHA_TYPE } from '../../consts'
import { RewardInter } from '../interface';
export interface DicGacha {
// 抽卡id
readonly id: number;
// 抽卡类型
readonly gachaType: GACHA_TYPE;
// 保底类型, dic_zyz_gachaFloor的id
readonly floor: number[];
// 抽卡次数 1次10次
readonly count: number[];
// 免费次数
@@ -12,12 +16,17 @@ export interface DicGacha {
// 消耗的招募券
readonly cost: RewardInter[];
// 概率
readonly percent: { id: number, weight: number }[];
// 哪一个是大奖
readonly floorReward: number;
readonly percent: { planId: number, weight: number }[];
// 是否计入任务
readonly isTask: number;
// 玩家抽卡次数范围
readonly gachaCnt: { min: number, max: number };
// 是否显示在主界面
readonly showInMainPage: number;
}
export const dicGacha = new Map<number, DicGacha>(); // id => dic
export const dicGachaByGachaType = new Map<number, number[]>(); // gachaType => id
export function loadGacha() {
dicGacha.clear();
let arr = readFileAndParse(FILENAME.DIC_GACHA);
@@ -25,9 +34,15 @@ export function loadGacha() {
arr.forEach(o => {
o.count = parseNumberList(o.count);
o.free = parseFree(o.free);
o.floor = parseNumberList(o.floor);
o.cost = parseGoodStr(o.cost);
o.percent = parsePercent(o.percent);
o.gachaCnt = parseGachaCnt(o.gachaCnt);
dicGacha.set(o.id, o);
if(!dicGachaByGachaType.has(o.gachaType)) {
dicGachaByGachaType.set(o.gachaType, []);
}
dicGachaByGachaType.get(o.gachaType).push(o.id);
});
arr = undefined;
}
@@ -45,14 +60,19 @@ function parseFree(str: string) {
}
function parsePercent(str: string) {
let result = new Array<{ id: number, weight: number }>();
let result = new Array<{ planId: number, weight: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let [id, weight] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
for (let [planId, weight] of decodeArr) {
if (isNaN(parseInt(planId)) || isNaN(parseInt(weight))) {
throw new Error('data table format wrong');
}
result.push({ id: parseInt(id), weight: parseInt(weight) });
result.push({ planId: parseInt(planId), weight: parseInt(weight) });
}
return result
}
function parseGachaCnt(str: string) {
let arr = parseNumberList(str);
return { min: arr[0]||0, max: arr[1]||-1 }
}

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@@ -1,31 +0,0 @@
import { readFileAndParse, parseNumberList } from '../util'
import { FILENAME, GACHA_CONTENT_TYPE } from '../../consts'
export interface DicGachaContent {
// 内容id
readonly id: number;
// 道具类型 见sysConst 中的 GACHA_CONTENT_TYPE
readonly type: number;
// 对应参数 品质等级物品id 等
readonly param: number[];
// 道具数量
readonly count: number;
}
export const dicGachaContent = new Map<number, DicGachaContent>(); // id => dic
export const dicGachaContentHero = new Map<number, number>(); // quality => dic
export function loadGachaContent() {
dicGachaContent.clear();
dicGachaContentHero.clear();
let arr = readFileAndParse(FILENAME.DIC_GACHA_CONTENT);
arr.forEach(o => {
o.param = parseNumberList(o.param);
if(o.type == GACHA_CONTENT_TYPE.HERO) {
dicGachaContentHero.set(o.param[0], o.id);
}
dicGachaContent.set(o.id, o);
});
arr = undefined;
}

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@@ -0,0 +1,25 @@
import { readFileAndParse } from '../util';
import { GACHA_FLOOR_TYPE, FILENAME } from '../../consts';
export interface DicGachaFloor {
// 保底id
readonly id: number;
// 类型
readonly floorType: GACHA_FLOOR_TYPE;
// 目标武将品质
readonly heroQuality: number;
// 参数
readonly param: number;
}
export const dicGachaFloor = new Map<number, DicGachaFloor>(); // floorId => plans
export function loadGachaFloor() {
dicGachaFloor.clear();
let arr = readFileAndParse(FILENAME.DIC_GACHA_FLOOR);
arr.forEach(o => {
dicGachaFloor.set(o.id, o);
});
arr = undefined;
}

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@@ -0,0 +1,40 @@
import { readFileAndParse } from '../util';
import { GACHA_PLAN_TYPE, FILENAME } from '../../consts';
export interface DicGachaPlan {
// 内容id
readonly id: number;
// 指向gacha表的percent
readonly planId: number;
// 类型
readonly type: GACHA_PLAN_TYPE;
// 内容物具体id 武将id or 道具id
readonly content: number;
// 数量
readonly count: number;
// 权重
readonly weight: number;
// 武将品质,指定武将就当做是橙将。如果有混的,按照武将品质最高的来判断
readonly heroQuality: number;
}
export const dicGachaPlan = new Map<number, DicGachaPlan[]>(); // planId => plans
export const dicGachaPlanQuality = new Map<number, number>(); // planId => heroQuality
export function loadGachaPlan() {
dicGachaPlan.clear();
let arr = readFileAndParse(FILENAME.DIC_GACHA_PLAN);
arr.forEach(o => {
if(!dicGachaPlan.has(o.planId)) {
dicGachaPlan.set(o.planId, [o]);
dicGachaPlanQuality.set(o.planId, o.heroQuality);
} else {
dicGachaPlan.get(o.planId)?.push(o);
if(dicGachaPlanQuality.get(o.planId)??0 < o.heroQuality) {
dicGachaPlanQuality.set(o.planId, o.heroQuality);
}
}
});
arr = undefined;
}

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@@ -5,13 +5,14 @@ import { isNumber } from 'underscore';
const csprng = require('csprng');
const fs = require('fs');
const path = require('path');
import { ABI_STAGE, GACHA_TO_FLOOR, REFRESH_TIME, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON, WAR_TYPE, SHOP_REFRESH_TYPE } from '../consts';
import { ABI_STAGE, REFRESH_TIME, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON, WAR_TYPE, SHOP_REFRESH_TYPE, GACHA_TYPE, GACHA_FLOOR_TYPE } from '../consts';
import { findIndex } from 'underscore';
import { getZeroPointD } from './timeUtil';
import { Floor } from '../domain/activityField/gachaField';
import { WhiteListModel } from '../db/RegionWhiteList';
import { RewardInter } from './interface';
import { gameData } from './data';
const randomName = require("chinese-random-name");
const moment = require('moment');
const crypto = require('crypto');
@@ -620,26 +621,6 @@ export function splitString(dataString: string, key: string) {
return numberArray;
}
/**
* @description 获取抽卡保底状态
* @param gachaId 招募类型
* @param floor 玩家保底
*/
export function getFloorStatus(gachaId: number, floor: Floor[]) {
let floorMap = new Map<number, number>();
for (let { id, count } of floor) {
floorMap.set(id, count);
}
let dicFloorType = GACHA_TO_FLOOR.get(gachaId);
return dicFloorType.map(id => {
return {
id,
count: floorMap.get(id) || 0
}
});
}
export async function checkWhiteList(env: string, ip: string, uid: number, serverId: number) {
if(ip) {
let result = await WhiteListModel.checkIp(env, ip);
@@ -819,3 +800,17 @@ export function addToMap<T>(map: Map<T, number>, id: T, value: number) {
// return { topLineup, topLineupCe };
// }
export function getGachaRemainFloor(gachaId: number, userFloor: Floor[]) {
let dicGacha = gameData.gacha.get(gachaId);
if(dicGacha.gachaType != GACHA_TYPE.NORMAL) return 0;
for(let floorId of dicGacha.floor) {
let dicGachaFloor = gameData.gachaFloor.get(floorId);
if(dicGachaFloor && dicGachaFloor.floorType == GACHA_FLOOR_TYPE.MAIN_FLOOR) {
let myFloor = userFloor.find(cur => cur.id == floorId);
return dicGachaFloor.param - (myFloor?.count||0);
}
}
return 0
}

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@@ -752,8 +752,8 @@
"id": 108,
"warid": 620,
"c_type": 106,
"data": "10&",
"describe": "10回合内获得胜利"
"data": "20&",
"describe": "20回合内获得胜利"
},
{
"id": 109,
@@ -794,8 +794,8 @@
"id": 114,
"warid": 628,
"c_type": 106,
"data": "10&",
"describe": "10回合内获得胜利"
"data": "15&",
"describe": "15回合内获得胜利"
},
{
"id": 115,
@@ -3426,7 +3426,7 @@
"id": 490,
"warid": 704,
"c_type": 115,
"data": "1&2&0",
"data": "1&3&1",
"describe": "阻止任意敌人登船"
},
{
@@ -3573,7 +3573,7 @@
"id": 511,
"warid": 1704,
"c_type": 115,
"data": "1&2&0",
"data": "1&3&1",
"describe": "阻止任意敌人登船"
},
{

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@@ -1,42 +1,42 @@
[
{
"id": 1,
"gachaType": 1,
"floor": "1&3&4",
"name": "元宝招募",
"count": "1&10",
"free": "1&1",
"cost": "22001&1",
"percent": "1&46|2&50|3&4",
"floorReward": 3,
"indirectId": 1
"isTask": 1,
"gachaCnt": "1&-1",
"indirectId": 1,
"showInMainPage": 1
},
{
"id": 2,
"gachaType": 2,
"floor": "&",
"name": "友情点招募",
"count": "1&10",
"free": "&",
"cost": "40003&100",
"percent": "1&49|2&50|3&1",
"floorReward": 0,
"indirectId": 0
"indirectId": 0,
"showInMainPage": 1
},
{
"id": 3,
"gachaType": 3,
"floor": "2&",
"name": "求贤若渴",
"count": "1&5",
"free": "1&1",
"cost": "22002&1",
"percent": "4&5|14&5|15&10|16&20|7&10|6&15|5&20|13&15",
"percent": "4&5|5&45|6&50",
"floorReward": 1,
"indirectId": 2
},
{
"id": 4,
"name": "限时招募",
"count": "1&5",
"free": "&",
"cost": "22003&1",
"percent": "4&5|9&15|10&15|11&15|12&10|5&35|13&5",
"floorReward": 1,
"indirectId": 0
"indirectId": 2,
"showInMainPage": 1
}
]

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@@ -0,0 +1,21 @@
[{
"id":1,
"floorType": 1,
"heroQuality": 3,
"param": 40
},{
"id": 2,
"floorType": 2,
"heroQuality": 3,
"param": 20
}, {
"id": 3,
"floorType": 3,
"heroQuality": 1,
"param": 9
},{
"id": 4,
"floorType": 4,
"heroQuality": 3,
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View File

@@ -0,0 +1,49 @@
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