寻宝中移除队友或者队友离开队伍
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@@ -174,6 +174,36 @@ export class ComBattleHandler {
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return resResult(STATUS.SUCCESS);
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}
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async rmTeammate(msg: {teamCode: string, roleIdToRm: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, roleIdToRm } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if (roleId === teamStatus.capId && roleId === roleIdToRm) return resResult(STATUS.COM_BATTLE_RM_SELF);
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if (roleId !== teamStatus.capId && roleId !== roleIdToRm) return resResult(STATUS.COM_BATTLE_CAN_NOT_RM);
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let team = await ComBattleTeamModel.removeRole(teamCode, roleIdToRm);
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if (!team) return resResult(STATUS.COM_BATTLE_RM_TEAMMATE_ERR);
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let roleIdx = teamStatus.roleIds.indexOf(roleIdToRm);
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teamStatus.roleIds.splice(roleIdx, 1);
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teamStatus.roleStatus.some((elem, idx) => {
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if (elem.roleId === roleIdToRm) {
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teamStatus.roleStatus.splice(idx, 1);
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}
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});
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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let users = channel.getMembers();
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if (users.indexOf(roleIdToRm) !== -1) {
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channel.removeMember(roleIdToRm);
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}
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channel.pushMessage('onLeaveTeam', {teamCode, roleId: roleIdToRm});
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return resResult(STATUS.SUCCESS);
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}
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async startBattle(msg: {teamCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode } = msg;
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