寻宝部分假数据改为读表

This commit is contained in:
liangtongchuan
2020-11-20 23:34:15 +08:00
parent 1145d95889
commit 7d0900c321
4 changed files with 64 additions and 9 deletions

View File

@@ -1,12 +1,12 @@
import { IT_TYPE } from '../../../consts/consts';
import { getGoodById } from '../../../pubUtils/gamedata';
import { getGoodById, getBossHpByBlueprtId, getComBtlSetByQuality } from '../../../pubUtils/gamedata';
import { COM_TEAM_STATUS, COM_TEAM_ENABLE_LV } from '../../../consts/consts';
import { ComBattleTeamModel } from './../../../db/ComBattleTeam';
import Role, { RoleModel } from './../../../db/Role';
import { ComBattleTeamModel } from '../../../db/ComBattleTeam';
import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { RoleStatus } from './../../../db/ComBattleTeam';
import { RoleStatus } from '../../../db/ComBattleTeam';
export default function(app: Application) {
return new ComBattleHandler(app);
@@ -67,8 +67,7 @@ export class ComBattleHandler {
comTeam.roleIds = [roleId];
comTeam.status = COM_TEAM_STATUS.DEFAULT;
comTeam.ceLimit = ceLimit;
// TODO: boss 血量读表
comTeam.bossHp = 10000;
comTeam.bossHp = getBossHpByBlueprtId(blueprtId) || 10000;
let roleStatus = new RoleStatus();
roleStatus.heroes = heroes;
@@ -97,17 +96,20 @@ export class ComBattleHandler {
async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
console.log('teamMap:' + JSON.stringify(this.teamMap));
let { teamCode, isFrd } = msg;
let teamStatus = this.teamMap.get(teamCode);
if (!teamStatus || teamStatus.status !== 0 || teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
// TODO:助战等级限制,等表
// TODO: 助战次数限制
let { lv, headHid, topFiveCe } = await Role.findByRoleId(roleId);
let { quality } = getGoodById(teamStatus.blueprtId);
let { assistanceLevel } = getComBtlSetByQuality(quality);
if (lv < COM_TEAM_ENABLE_LV) {
return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
} else if (lv < assistanceLevel) {
return resResult(STATUS.COM_BATTLE_ASSIST_LV_NOT_ENOUGH);
} else if (topFiveCe < teamStatus.ceLimit) {
return resResult(STATUS.COM_BATTLE_CE_LIMIT);
}

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@@ -86,7 +86,9 @@ export const STATUS = {
COM_BATTLE_TEAM_NO_READY: { code: 20614, simStr: '队友未准备好' },
COM_BATTLE_RESULT_ERR: { code: 20615, simStr: '结算信息更新失败' },
COM_BATTLE_NOT_START: { code: 20616, simStr: '寻宝未开始' },
COM_BATTLE_ALREADY_START: { code: 20616, simStr: '寻宝已开始' },
COM_BATTLE_ALREADY_START: { code: 20617, simStr: '寻宝已开始' },
COM_BATTLE_ASSIST_NOT_ENOUGH: { code: 20618, simStr: '助战次数不足' },
COM_BATTLE_ASSIST_LV_NOT_ENOUGH: { code: 20618, simStr: '助阵等级不够' },
// 秘境 20700 - 20799
DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' },

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@@ -1,6 +1,7 @@
import fs = require('fs');
import path = require('path');
import { ABI_TYPE } from '../consts/abilityConst';
import { decodeIdCntArrayStr } from './util';
let gamedata = {};
const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition', 'dic_zyz_gk_dungeon','dic_zyz_gk_dungeonElite']; // 关卡相关的表
@@ -15,6 +16,9 @@ const heroSkillInfo = new Map<number, any>()
const seidInfo = new Map<number, any>();
const olySeidInfo = new Map<number, any>();
const expeditionInfo = new Map<number, any> ();
const comBtlInfo = new Map<number, {quality: number, name: string, assistanceTime: number, assistanceLevel: number}>();
const btlBossHp = new Map<number, number>();
const blueprtBossHp = new Map<number, number>();
function parseWarData() {
let result = null;
@@ -176,6 +180,15 @@ function parseExpedition() {
}
function parseComBtlData() {
const file = 'dic_zyz_xunbao';
const data = gamedata['jsons'][file] || [];
data.forEach(elem => {
if (elem && elem.quality) {
comBtlInfo.set(elem.quality, elem);
}
});
}
function initData (folder: string) {
if(!gamedata.hasOwnProperty(folder)) {
@@ -213,6 +226,7 @@ function parseData() {
parseSeidList();
parseOlySeidList();
parseExpedition();
parseComBtlData();
}
initData('jsons'); // 加载一般json
@@ -301,6 +315,42 @@ export function getExpeditionById(id: number) {
return expeditionInfo.get(id);
}
export function getComBtlSetByQuality(quality: number) {
return comBtlInfo.get(quality);
}
export function getBossHpByWarId(warId: number) {
let bossHp = btlBossHp.get(warId) || 0;
if (!bossHp) {
const warInfo = getWarJsons(warId).json;
if (warInfo && warInfo.length) {
warInfo.forEach(hero => {
if (hero.relation === 2) {
let { attribute } = hero;
let attriData = decodeIdCntArrayStr(attribute, 1);
const hp = parseInt(attriData.get('1'));
if (hp > 0) {
bossHp += hp;
}
}
})
}
btlBossHp.set(warId, bossHp);
}
return bossHp;
}
export function getBossHpByBlueprtId(blueprtId: number) {
let bossHp = blueprtBossHp.get(blueprtId) || 0;
if (!bossHp) {
const { specialAttr } = getGoodById(blueprtId);
const attrData = decodeIdCntArrayStr(specialAttr, 1);
const warId = parseInt(attrData.get('1'));
bossHp = getBossHpByWarId(warId);
blueprtBossHp.set(blueprtId, bossHp);
}
return bossHp;
}
export function hasExpeditionById(id: number) {
return expeditionInfo.has(id);
}

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@@ -123,6 +123,7 @@ export function decodeArrayStr(str: string, splitForm='|') {
*/
export function decodeIdCntArrayStr(str: string, multi: number) {
const strArr = decodeArrayStr(str);
console.log('decodeIdCntArrayStr: ', strArr);
const strMap = new Map();
strArr.forEach(item => {
const kv = item.split('&');