🐞 fix(gvg): 添加可以不发奖励的开关

This commit is contained in:
luying
2023-03-10 11:41:56 +08:00
parent a194376c87
commit 38b7b66263
4 changed files with 29 additions and 15 deletions

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@@ -3,7 +3,7 @@ import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
import { gameData, getGVGBattleRankReward } from "../../pubUtils/data";
import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERIOD, GVG_POINT_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts";
import { COUNTER, GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERIOD, GVG_POINT_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts";
import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
@@ -16,7 +16,7 @@ import { pinus } from "pinus";
import { dispatch } from "../../pubUtils/dispatcher";
import { Rank } from "../rankService";
import { KeyNameParam, LeagueRankInfo, myIdInter, RoleRankInfo } from "../../domain/rank";
import { findKeys, getAllServerName } from "../redisService";
import { findKeys, getAllServerName, redisClient } from "../redisService";
import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc, sendMessageToUserWithSuc } from "../pushService";
import { sendMailByContent, sendMailToLeagueByContent } from "../mailService";
import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint";
@@ -28,6 +28,7 @@ import { getRandSingleEelm } from "../../pubUtils/util";
import { HeroModel, HeroType } from "../../db/Hero";
import { ArtifactModel } from "../../db/Artifact";
import { getHeroesAttributes } from "../playerCeService";
import { CounterModel } from "../../db/Counter";
/**
* 获取本联军上周占领的城池
@@ -520,9 +521,9 @@ export async function gvgBattleSeconds() {
export async function gvgBattleEnd() {
console.log('######### gvgBattleEnd #######')
let { configId } = getGVGConfig();
let dontSendReward = await redisClient().getAsync(REDIS_KEY.GVG_SEND_REWARD) == 'true';
// 城池占领情况
await calCityGuard(configId);
await calCityGuard(configId, dontSendReward);
// 联军排行榜发放奖励
let leagueKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`);
@@ -534,7 +535,7 @@ export async function gvgBattleEnd() {
for(let _obj of ranks) {
let obj = <LeagueRankInfo>_obj;
let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.LEAGUE, obj.rank);
await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_LEAGUE_RANK_REWARD, obj.code, { params: [`${obj.rank}`], goods: dicRank.reward });
await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_LEAGUE_RANK_REWARD, obj.code, { params: [`${obj.rank}`], goods: dicRank.reward }, null, dontSendReward);
}
}
@@ -548,7 +549,7 @@ export async function gvgBattleEnd() {
for(let _obj of ranks) {
let obj = <RoleRankInfo>_obj;
let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.PLAYER, obj.rank);
await sendMailByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward });
await sendMailByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward }, dontSendReward);
}
}
@@ -558,7 +559,7 @@ interface SortCities { cityType: number, cityId: number, index: number, league:
interface RankAndLastLeague { ranks: LeagueRankInfo[], lastLeague: string };
// 赛期末结算守城
export async function calCityGuard(configId: number) {
export async function calCityGuard(configId: number, canSendReward: boolean) {
let sortCities = new Map<string, SortCities[]>(); // groupKey => cities
let rankByCity = new Map<string, Map<number, RankAndLastLeague>>(); // groupKey => city => {ranks, lastLeague}
@@ -581,7 +582,7 @@ export async function calCityGuard(configId: number) {
if(!leagueCode) continue;
let cnt = guardLeagueCnt.get(leagueCode)||0;
if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
await addGuardCity(configId, groupKey, cityId, leagueCode);
await addGuardCity(configId, groupKey, cityId, leagueCode, canSendReward);
guardLeagueCnt.set(leagueCode, cnt + 1);
cityResult.push(cityId);
}
@@ -647,14 +648,13 @@ async function generateData(configId: number, sortCities: Map<string, SortCities
}
}
async function addGuardCity(configId: number, groupKey: string, cityId: number, leagueCode: string) {
console.log('####### addGuardCity', configId, groupKey, cityId, leagueCode)
async function addGuardCity(configId: number, groupKey: string, cityId: number, leagueCode: string, canSendReward: boolean) {
let dicCity = gameData.gvgCity.get(cityId);
let dicCityAdd = gameData.gvgCityAdd.get(dicCity.cityType);
let league = await GVGLeagueModel.findByCodeWithoutPopulate(leagueCode);
if(!league) return;
await GVGCityModel.guardCity(configId, groupKey, cityId, league);
await sendMailToLeagueByContent(MAIL_TYPE.GVG_GUARD_CITY_REWARD, leagueCode, { params: [dicCity.cityName], goods: dicCityAdd.occupyReward }, league);
await sendMailToLeagueByContent(MAIL_TYPE.GVG_GUARD_CITY_REWARD, leagueCode, { params: [dicCity.cityName], goods: dicCityAdd.occupyReward }, league, canSendReward);
await addCityGuardMessage(league, cityId);
}

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@@ -55,9 +55,11 @@ function getMailInfos(roleId: string, mails: MailType[], groupMails: GroupMailTy
return list;
}
export async function sendMailByContent(contentId: MAIL_TYPE, hisRoleId: string, params: { sendName?: string, endTime?: number, params?: string[], goods?: RewardInter[] }) {
export async function sendMailByContent(contentId: MAIL_TYPE, hisRoleId: string, params: { sendName?: string, endTime?: number, params?: string[], goods?: RewardInter[] }, dontSendReward?: boolean) {
let f = new SendMailFun();
let code = f.setWithContentId(contentId, params);
if(dontSendReward) f.setMailHide();
await f.createSingleMails(code, [hisRoleId]);
await f.pushToUsers();
}
@@ -72,11 +74,13 @@ export async function sendMailToGuildByContent(contentId: MAIL_TYPE, guildCode:
return true;
}
export async function sendMailToLeagueByContent(contentId: MAIL_TYPE, leagueCode: string, params: { sendName?: string, endTime?: number, params?: string[], goods?: RewardInter[] }, league?: GVGLeagueType) {
export async function sendMailToLeagueByContent(contentId: MAIL_TYPE, leagueCode: string, params: { sendName?: string, endTime?: number, params?: string[], goods?: RewardInter[] }, league?: GVGLeagueType, dontSendReward?: boolean) {
console.log('###### sendMailToLeagueByContent', dontSendReward)
if(!league) league = await GVGLeagueModel.findByCodeWithoutPopulate(leagueCode);
if(!league) return false;
let f = new SendMailFun();
let code = f.setWithContentId(contentId, params);
if(dontSendReward) f.setMailHide();
await f.createGroupMails(code, league.members.map(cur => cur.roleId), null, leagueCode);
await f.pushToUsers();
return true;
@@ -201,11 +205,16 @@ export class SendMailFun {
private mails: MailType[] = [];
private groupMails: GroupMailType[] = [];
private serverMails: ServerMailType[] = [];
private hideMail = false;
public getMailTemp(code: string) {
return this.mailTemps.get(code);
}
public setMailHide() {
this.hideMail = true;
}
// 从dicMail读取数据
public setWithContentId(contentId: MAIL_TYPE, params: { sendName?: string, params?: string[], goods?: RewardInter[] }) {
let mailTemp = new MailTemp();
@@ -228,7 +237,8 @@ export class SendMailFun {
let mapTemp = this.mailTemps.get(code);
if(mapTemp.sendTime < nowSeconds()) return;
for(let roleId of roleIds) {
let originMail = await MailModel.addMail({ roleId, ...mapTemp.getCreateMailParams() });
console.log('#### createSingleMails this.hideMail', this.hideMail, this.hideMail? MAIL_STATUS.HIDE: MAIL_STATUS.CREATE)
let originMail = await MailModel.addMail({ roleId, status: this.hideMail? MAIL_STATUS.HIDE: MAIL_STATUS.CREATE, ...mapTemp.getCreateMailParams() });
this.mails.push(originMail);
}
if(mapTemp.gmmail) await GMMailModel.sendMail(mapTemp.gmmail._id, mapTemp.sendTime);
@@ -239,8 +249,9 @@ export class SendMailFun {
let mapTemp = this.mailTemps.get(code);
if(mapTemp.sendTime < nowSeconds()) return;
let roleStatus = roleIds.map(roleId => {
return { roleId, status: MAIL_STATUS.CREATE }
return { roleId, status: this.hideMail? MAIL_STATUS.HIDE: MAIL_STATUS.CREATE }
})
console.log('#### createGroupMails', this.hideMail, roleStatus)
let originMail = await GroupMailModel.addMail({ roleStatus, guildCode, leagueCode, ...mapTemp.getCreateMailParams() });
if(mapTemp.gmmail) await GMMailModel.sendMail(mapTemp.gmmail._id, mapTemp.sendTime);
this.groupMails.push(originMail);
@@ -266,6 +277,7 @@ export class SendMailFun {
// 将存储的邮件发出
public async pushToUsers(myRoleId?: string, mySid?: string) {
if(this.hideMail) return;
// 将可以发的邮件发出
let pushByRoleId = new Map<string, MailParam[]>();
let pushByGuildCode = new Map<string, MailParam[]>();

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@@ -1,4 +1,5 @@
export enum MAIL_STATUS {
HIDE = -2,
DELETE = -1,
CREATE = 0,
READ = 1,

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@@ -265,6 +265,7 @@ export enum REDIS_KEY {
GVG_HISTORY_AREA ='gvgHisArea', // gvg激战期玩家加入的区域
GVG_HISTORY_AREA_TEAM ='gvgHisAreaTeam', // gvg激战期玩家加入的区域
GVG_HISTORY_CITY ='gvgHisCity', // gvg激战期玩家进入的城池
GVG_SEND_REWARD ='gvgSendReward', // gvg发放奖励
}
// 各排行榜对应hash的key