fix: 战力缩放
This commit is contained in:
@@ -244,7 +244,7 @@ export class PvpHandler {
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let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos);
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if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
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const role = await RoleModel.findByRoleId(roleId);
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const role = await RoleModel.findByRoleId(roleId, null, true);
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if(isSuccess) {
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winStreakNum ++;
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} else {
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@@ -6,7 +6,7 @@ import { GMUserModel } from '../../../db/GMUser';
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import { Application } from 'pinus';
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import {FrontendSession} from 'pinus';
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import { HeroModel } from './../../../db/Hero';
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import { resResult, returnHeroCeRatio, reduceCe } from '../../../pubUtils/util';
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import { resResult } from '../../../pubUtils/util';
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import { COM_BTL_QUALITY, ROLE_SELECT, HERO_SELECT, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
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import { getAp } from '../../../services/actionPointService';
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import { ItemModel } from '../../../db/Item';
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@@ -100,8 +100,6 @@ export class EntryHandler {
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role['consumeGoods'] = items;
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let apJson = await getAp(Date.now(), role.roleId);
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role['apJson'] = apJson;
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role['ce'] = reduceCe(role.ce);
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role['topFiveCe'] = reduceCe(role.topFiveCe);
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role['mails'] = mails;
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if(role.hasGuild) {
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@@ -9,7 +9,7 @@ export async function eventOnPlayerLvUp(roleId: string, lv: number, addFuncs: Ar
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if (!dataFuncs.includes(FUNCS_ID.PVP)) {//开启pvp
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let res = getFuncsSwitch(FUNCS_ID.PVP);
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if (!res || lv >= res.param) {
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let role = await RoleModel.findByRoleId(roleId);
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let role = await RoleModel.findByRoleId(roleId, null, true);
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await checkPvp(role);
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addFuncs.push(FUNCS_ID.PVP);
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}
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@@ -1,5 +1,5 @@
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import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
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import { PvpDefenseModel, Heroes, OppPlayers, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
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import { RoleType, RoleModel } from '../db/Role';
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import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST, HERO_CE_RATIO } from '../consts';
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import { setPvpDefResult } from '../services/timeTaskService';
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@@ -73,7 +73,7 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
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result.push({
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...oppDef,
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roleId: oppDef.oppRoleId,
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defCe: reduceCe(oppDef.defCe),
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defCe: oppDef.defCe,
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addScore: dicOpponent.score,
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rankLv: oppDef.rankLv,
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plusScore: getPlusScore(winStreakNum)
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@@ -6,4 +6,5 @@ export * from './constModules/itemConst';
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export * from './constModules/sysConst';
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export * from './constModules/guildConst';
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export * from './constModules/selectConst';
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export * from './statusCode';
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export * from './statusCode';
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export * from './dataName';
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@@ -1,7 +1,7 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { now } from 'moment';
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class RewardInter {
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id: number;
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count: number;
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@@ -1,9 +1,8 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { SrvRecord } from 'dns';
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import { MAIL_STATUS } from '../consts/constModules/mailConst';
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import { select } from 'underscore';
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class RewardInter {
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id: number;
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count: number;
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@@ -122,7 +122,7 @@ export default class Guild extends BaseModel {
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.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
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.select('code icon name lv memberCnt leader ceLimit isAuto')
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.populate('leader', { roleName: 1, _id: 0 }, 'Role')
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.lean();
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.lean({ getters: true });
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return guildList;
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}
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@@ -147,7 +147,7 @@ export default class Guild extends BaseModel {
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const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId })
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.select(select)
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.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
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.lean({ getter: false });
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.lean({ getters: true });
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return result;
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}
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@@ -4,26 +4,7 @@ import Hero, { } from './Hero';
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import Role, { } from './Role';
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import { PVP_PLAYER_POS, PVP_HERO_POS } from '../consts';
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import PvpHistoryOpp from './PvpHistoryOpp';
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export interface pvpUpdateInter {
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_id?: string;
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oppPlayers?: OppPlayers[];
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hisScore?: number;
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score?: number;
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pLv?:number;
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heroScores?: HeroScores[];
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winStreakNum?: number;
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defCe?:number;
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heroes?: Array<Heroes>;
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seasonNum?: number;
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refOppCnt?:number;
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refOppTime?: Date;
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challengeCnt?:number;
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challengeRefTime?:number;
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isFirstEntry?:boolean;
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receivedBox?: Array<number>;
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isDefaultHero?:boolean;
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}
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import { reduceCe } from '../pubUtils/util';
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export class Heroes {
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@prop({ required: true })
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@@ -61,31 +42,6 @@ function getInitialOppHeros() {
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return heros;
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}
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export class Robot {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true, default: 19 })
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headHid: number;
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@prop({ required: true, default: 19 })
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sHid: number;
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@prop({ required: true })
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defCe: number;
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@prop({ required: true })
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pLv: number;
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@prop({ required: true })
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warId: number; // 模板的warId
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constructor(roleId: string, roleName: string, defCe: number, pLv: number, warId: number) {
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this.roleId = roleId;
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this.roleName = roleName;
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this.defCe = defCe;
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this.pLv = pLv;
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this.warId = warId;
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}
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}
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export class OppPlayers {
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@prop({ required: true })
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roleId: string;
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@@ -122,7 +78,7 @@ export default class PvpDefense extends BaseModel {
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hisScore: number; //历史最高积分
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@prop({ required: true, default: 0 })
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winStreakNum: number; //连胜次数
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0, get: (val: number) => reduceCe(val), set: (val: number) => val })
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defCe: number; //防守ce
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@prop({ required: true, type: OppPlayers, default: getInitialOppPlayers(), _id: false })
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oppPlayers: Array<OppPlayers>;
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@@ -149,11 +105,11 @@ export default class PvpDefense extends BaseModel {
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return result;
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}
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public static async findByScale(roleId: string, min: number, max: number, lean = true) {
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public static async findByScale(roleId: string, min: number, max: number) {
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const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: { $ne: roleId }, defCe: { $lte: max, $gte: min } })
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.populate('role', 'headHid sHid topFiveCe roleId roleName lv globalCeAttr')
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.populate('heroes.hero')
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.sort({ updatedAt: -1 }).limit(100).lean(lean);
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.sort({ updatedAt: -1 }).limit(100).lean({ getters: true });
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return result;
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}
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@@ -197,7 +153,7 @@ export default class PvpDefense extends BaseModel {
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const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId })
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.populate('role', 'headHid sHid topFiveCe roleId roleName lv globalCeAttr')
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.populate('heroes.hero')
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv title lv pLv defCe heroes').lean();
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv title lv pLv defCe heroes').lean({ getters: true });
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return result;
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}
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@@ -206,7 +162,7 @@ export default class PvpDefense extends BaseModel {
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.populate('role', 'headHid sHid topFiveCe roleId roleName lv globalCeAttr')
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.populate('heroes.hero')
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv pLv title lv defCe heroes')
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.lean();
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.lean({ getters: true });
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return result;
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}
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@@ -214,7 +170,7 @@ export default class PvpDefense extends BaseModel {
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delete update._id;
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let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set:update}, {new: true})
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.populate('role', 'headHid sHid topFiveCe roleId roleName lv')
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv pLv title lv defCe heroes').lean();
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.populate('oppPlayers.oppDef', 'oppRoleId pos roleName headHid sHid rankLv pLv title lv defCe heroes').lean({ getters: true });
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return result;
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}
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public static async updateInfo(roleId: string, update: pvpUpdateInter, lean = true) {
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@@ -227,11 +183,11 @@ export default class PvpDefense extends BaseModel {
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return result;
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}
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public static async getRank(seasonNum: number, page = 1, limit = 1000, lean = true) {
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public static async getRank(seasonNum: number, page = 1, limit = 1000) {
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let sortBy = { score: -1, updatedAt: 1 };
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const ranks: PvpDefenseType[] = await PvpDefenseModel.find({seasonNum}).select('roleId role score updatedAt')
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.populate('role', 'roleId roleName headHid sHid title lv vLv')
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.sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
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.sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ getters: true });
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return ranks;
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}
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@@ -243,4 +199,5 @@ export default class PvpDefense extends BaseModel {
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export const PvpDefenseModel = getModelForClass(PvpDefense);
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export interface PvpDefenseType extends Pick<DocumentType<PvpDefense>, keyof PvpDefense> { };
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export interface PvpDefenseType extends Pick<DocumentType<PvpDefense>, keyof PvpDefense> { };
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export type pvpUpdateInter = Partial<PvpDefenseType>;
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@@ -33,7 +33,7 @@ export default class PvpHistoryOpp extends BaseModel {
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@prop({ required: true, default: 1 })
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title: number; // 对手等级
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@prop({ required: true, default: 0 })
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defCe: number; // 防守战力
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defCe: number; // 防守战力,缩小过的
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@prop({ required: true, default: 0 })
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rankLv: number; // 对手排名
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@prop({ required: true, type: PvpEnemies, default: [] })
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@@ -43,11 +43,11 @@ export default class PvpHistoryOpp extends BaseModel {
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@prop({ required: true, default: 0 })
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status: number; // 状态 0-仅刷出 1-挑战过
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public static async createPvpOpp(params: PvpOppCreateParam, lean = true) {
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public static async createPvpOpp(params: PvpOppCreateParam) {
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const doc = new PvpHistoryOppModel();
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const update = Object.assign(doc.toJSON(), params);
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delete update._id;
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const defense: PvpHistoryOppType = await PvpHistoryOppModel.findOneAndUpdate({ roleId: params.roleId, pos: params.pos, status: 0 }, update, { upsert: true, new: true }).lean(lean);
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const defense: PvpHistoryOppType = await PvpHistoryOppModel.findOneAndUpdate({ roleId: params.roleId, pos: params.pos, status: 0 }, update, { upsert: true, new: true }).lean();
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return defense;
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}
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@@ -1,5 +1,4 @@
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import { PvpEnemies, PvpOtherHeroes } from "../../domain/dbGeneral";
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import { reduceCe } from "../../pubUtils/util";
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import { GuildType } from "../../db/Guild";
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import { RoleType, WarStar } from "../../db/Role";
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import { WAR_TYPE } from "../../consts/consts";
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@@ -66,7 +65,7 @@ export class PlayerDetail {
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if(detail.headHid) this.headHid = detail.headHid;
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if(detail.score) this.score = detail.score;
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if(detail.pLv) this.pLv = detail.pLv;
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if(detail.defCe) this.defCe = reduceCe(detail.defCe);
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if(detail.defCe) this.defCe = detail.defCe;
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if(detail.heroes) this.heroes = detail.heroes;
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if(detail.rank) this.rank = detail.rank;
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}
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