fix: 战力缩放

This commit is contained in:
luying
2021-02-05 14:30:56 +08:00
parent 474eee3501
commit 3b094f563b
11 changed files with 27 additions and 73 deletions
@@ -244,7 +244,7 @@ export class PvpHandler {
let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos);
if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
const role = await RoleModel.findByRoleId(roleId);
const role = await RoleModel.findByRoleId(roleId, null, true);
if(isSuccess) {
winStreakNum ++;
} else {
@@ -6,7 +6,7 @@ import { GMUserModel } from '../../../db/GMUser';
import { Application } from 'pinus';
import {FrontendSession} from 'pinus';
import { HeroModel } from './../../../db/Hero';
import { resResult, returnHeroCeRatio, reduceCe } from '../../../pubUtils/util';
import { resResult } from '../../../pubUtils/util';
import { COM_BTL_QUALITY, ROLE_SELECT, HERO_SELECT, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
import { getAp } from '../../../services/actionPointService';
import { ItemModel } from '../../../db/Item';
@@ -100,8 +100,6 @@ export class EntryHandler {
role['consumeGoods'] = items;
let apJson = await getAp(Date.now(), role.roleId);
role['apJson'] = apJson;
role['ce'] = reduceCe(role.ce);
role['topFiveCe'] = reduceCe(role.topFiveCe);
role['mails'] = mails;
if(role.hasGuild) {
@@ -9,7 +9,7 @@ export async function eventOnPlayerLvUp(roleId: string, lv: number, addFuncs: Ar
if (!dataFuncs.includes(FUNCS_ID.PVP)) {//开启pvp
let res = getFuncsSwitch(FUNCS_ID.PVP);
if (!res || lv >= res.param) {
let role = await RoleModel.findByRoleId(roleId);
let role = await RoleModel.findByRoleId(roleId, null, true);
await checkPvp(role);
addFuncs.push(FUNCS_ID.PVP);
}
+2 -2
View File
@@ -1,5 +1,5 @@
import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
import { PvpDefenseModel, Heroes, OppPlayers, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
import { RoleType, RoleModel } from '../db/Role';
import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST, HERO_CE_RATIO } from '../consts';
import { setPvpDefResult } from '../services/timeTaskService';
@@ -73,7 +73,7 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
result.push({
...oppDef,
roleId: oppDef.oppRoleId,
defCe: reduceCe(oppDef.defCe),
defCe: oppDef.defCe,
addScore: dicOpponent.score,
rankLv: oppDef.rankLv,
plusScore: getPlusScore(winStreakNum)