fix: 战力缩放
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@@ -9,7 +9,7 @@ export async function eventOnPlayerLvUp(roleId: string, lv: number, addFuncs: Ar
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if (!dataFuncs.includes(FUNCS_ID.PVP)) {//开启pvp
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let res = getFuncsSwitch(FUNCS_ID.PVP);
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if (!res || lv >= res.param) {
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let role = await RoleModel.findByRoleId(roleId);
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let role = await RoleModel.findByRoleId(roleId, null, true);
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await checkPvp(role);
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addFuncs.push(FUNCS_ID.PVP);
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}
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@@ -1,5 +1,5 @@
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import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
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import { PvpDefenseModel, Heroes, OppPlayers, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
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import { RoleType, RoleModel } from '../db/Role';
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import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST, HERO_CE_RATIO } from '../consts';
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import { setPvpDefResult } from '../services/timeTaskService';
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@@ -73,7 +73,7 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
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result.push({
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...oppDef,
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roleId: oppDef.oppRoleId,
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defCe: reduceCe(oppDef.defCe),
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defCe: oppDef.defCe,
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addScore: dicOpponent.score,
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rankLv: oppDef.rankLv,
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plusScore: getPlusScore(winStreakNum)
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