feat(路由): 部分路由不缓存redis

This commit is contained in:
luying
2023-05-06 16:23:23 +08:00
parent 96407c470e
commit 3b351e03b7
3 changed files with 39 additions and 3 deletions

View File

@@ -14,7 +14,7 @@ import { resResult, getRandSingleEelm, cal } from '../../../pubUtils/util';
import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, BossHp, ComRoleStatusHero } from '../../../db/ComBattleTeam';
import { ItemModel, ItemType } from '../../../db/Item';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { checkRoleInQueue, getServerName, rmCreatedTeamFromRedis, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { checkRoleInQueue, getServerName, redisClient, rmCreatedTeamFromRedis, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { getRandBlueprtId, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack, getAllAssistCnt, checkHasMyTeam, checkTeamStatusAndSend, getComBtlLvByPlayerLv, addToSearchingTeams, getCapFrd, getCapExtraCnt, startTeam } from '../../../services/battle/comBattleService';
import { setAp } from '../../../services/actionPointService';
import { roleLevelup } from '../../../services/normalBattleService';
@@ -31,6 +31,7 @@ import { getFriendRelationType, getRecommendType } from '../../../services/frien
import { FriendRelationModel } from '../../../db/FriendRelation';
import { isHeroHidden } from '../../../services/dataService';
import { addComTeam, clearComBtlTimer,deleteComBattle,getComTeamByCode } from '../../../services/memoryCache/comBattleData';
import { clearComBattleRoute } from '../../../pubUtils/dispatcher';
export default function(app: Application) {
return new ComBattleHandler(app);
@@ -164,6 +165,9 @@ export class ComBattleHandler {
let sid = session.get('sid');
await rmRoleFromQueue(roleId, sid);
let teamCode = session.get('teamCode');
if(teamCode) clearComBattleRoute(redisClient(), teamCode);
return resResult(STATUS.SUCCESS);
}
@@ -426,6 +430,7 @@ export class ComBattleHandler {
teamStatus.timeout = true;
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, {teamCode, result: false, timeout: true});
deleteComBattle(teamCode);
clearComBattleRoute(redisClient(), teamCode)
}
}, COM_BTL_CONST.BTL_TIME_LMT);
teamStatus.roleStatus.forEach((st, idx) => {
@@ -578,6 +583,7 @@ export class ComBattleHandler {
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, { teamCode, result: false });
deleteComBattle(teamCode);
clearComBattleRoute(redisClient(), teamCode);
return resResult(STATUS.SUCCESS, { teamInfo: pick(team, ['status', 'teamCode', 'roleStatus', 'bossHpArr']) });
}
@@ -592,6 +598,7 @@ export class ComBattleHandler {
let dbTeam = await ComBattleTeamModel.getTeamByCode(teamCode);
if (!dbTeam) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
({ roleStatus, status, bossHpArr, timeout, endTime } = dbTeam);
clearComBattleRoute(redisClient(), teamCode);
}
return resResult(STATUS.SUCCESS, { teamInfo: {status, teamCode, roleStatus, bossHpArr, timeout, endTime} });
}

View File

@@ -12,7 +12,7 @@ import { Channel, ChannelService, pinus } from 'pinus';
import { TREASURE, EXTERIOR, FRIEND } from '../../pubUtils/dicParam';
import { getFriendLvAdd } from '../friendService';
import { getRoleIds } from '../../pubUtils/friendUtil';
import { getComTeamSidByCode, getCreatedTeamByLv, getTeamSearchByLv, rmCreatedTeamFromRedis, rmRoleFromQueue, setCreatedTeamToRedis } from '../redisService';
import { getComTeamSidByCode, getCreatedTeamByLv, getTeamSearchByLv, redisClient, rmCreatedTeamFromRedis, rmRoleFromQueue, setCreatedTeamToRedis } from '../redisService';
import { getRewardByBlueprtId, gameData, getBossHpByBlueprtId, getDicBlueprtById } from '../../pubUtils/data';
import { getZeroPointD, nowSeconds } from '../../pubUtils/timeUtil';
import { addItems, getFriendPointObject, handleCost } from '../role/rewardService';
@@ -22,6 +22,7 @@ import { RewardInter } from '../../pubUtils/interface';
import { FriendPointModel } from '../../db/FriendPoint';
import { isComBattleTimeLimit } from '../../pubUtils/battleUtils';
import { clearComBtlTimer, deleteComBattle, getComTeamByCode, getComTeamTimerByCode, getRobotHurtTimer, setComTeamTimer, setRobotHurtTimerIfNotExist } from '../memoryCache/comBattleData';
import { clearComBattleRoute } from '../../pubUtils/dispatcher';
/**
* 在给定的品质列表中随机返回一定数量的藏宝图Id
@@ -284,6 +285,7 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam) {
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, { teamCode, result });
deleteComBattle(teamCode);
clearComBattleRoute(redisClient(), teamCode);
}
}
@@ -394,6 +396,7 @@ export async function dismissTeam(teamStatus: MemComBtlTeam, roleId: string) {
let rmSt = deleteComBattle(teamCode);
if (!rmSt) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
clearComBattleRoute(redisClient(), teamCode);
rmCreatedTeamFromRedis(teamCode, teamStatus.lv);
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_DISMISS, { teamCode });

View File

@@ -17,7 +17,7 @@ interface ServerInfo {
export async function dispatch(redis: any, uid: string, connectors: ServerInfo[], serverType: string = '') {
connectors.sort((a, b) => a.id > b.id? 1: -1);
if (serverType) {
if (serverType && needRoleRoute(serverType)) {
let appid: string = await redis.hgetAsync('roleRoute', `${uid}_${serverType}`);
if(!appid) {
let index = Math.abs(crc.crc32(uid)) % connectors.length;
@@ -30,4 +30,30 @@ export async function dispatch(redis: any, uid: string, connectors: ServerInfo[]
}
let index = Math.abs(crc.crc32(uid)) % connectors.length;
return connectors[index];
}
function needRoleRoute(serverType: string) {
switch (serverType) {
case 'connector':
case 'role':
case 'battle':
case 'activity':
case 'order':
case 'gm':
case 'chat':
return false;
case 'comBattle':
case 'guild':
return true;
default:
return true;
}
}
export async function clearComBattleRoute(redis: any, teamCode: string) {
try {
await redis.hdelAsync('roleRoute', `${teamCode}_comBattle`);
} catch(e) {
console.log(e)
}
}