军团优化:拍卖行基础奖励
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@@ -4,11 +4,11 @@ import { GuildModel } from '../../../db/Guild';
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import { WishPoolReportModel } from '../../../db/WishPoolReport';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, PUSH_ROUTE, STATUS } from '../../../consts';
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import { getArmyWishPoolBaseByLv, getGoodById, getWishPoolReward } from '../../../pubUtils/data';
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import { gameData, getGoodById, getWishPoolReward } from '../../../pubUtils/data';
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import { addItems, checkGoods, checkHeroEquips, checkHeroes, getHonourObject, handleCost } from '../../../services/role/rewardService';
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import { ITID, CONSUME_TYPE } from '../../../consts/constModules/itemConst';
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import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { refreshUserGuild, getWishPool, getUserGuildWithRefActive } from '../../../services/guildService';
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import { GUILD_POINT_WAYS, GUILD_STRUCTURE, WISH_POOL_TYPE } from '../../../consts/constModules/guildConst';
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import { refreshUserGuild, getWishPool, getUserGuildWithRefActive, addActive } from '../../../services/guildService';
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import { findIndex, findWhere } from 'underscore';
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import { RoleModel } from '../../../db/Role';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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@@ -41,30 +41,17 @@ export class WishPoolHandler {
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const roleId: string = session.get('roleId');
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const serverId: number = parseInt(session.get('serverId'));
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let dicGoods = getGoodById(goodId)
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if (!dicGoods) return resResult(STATUS.WRONG_PARMS);
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if (!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let dicItid = ITID.get(dicGoods.itid);
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if (!(dicItid.type == CONSUME_TYPE.SOUL && type == 2 ) && !(dicItid.type == CONSUME_TYPE.DRAWING && type == 1 ))
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return resResult(STATUS.WRONG_PARMS);
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if (dicItid.type != CONSUME_TYPE.SOUL && type != WISH_POOL_TYPE.SOUL)
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return resResult(STATUS.GUILD_WISH_POOL_CAN_NOT_WISH);
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild) return resResult(STATUS.WRONG_PARMS);
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let result = await checkGoods(roleId, [goodId]);
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if (!result) {
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if (dicItid.type == CONSUME_TYPE.SOUL ) {
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result = await checkHeroes(roleId, [dicGoods.hid]);
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if (!result)
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return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_HERO);
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} else if (dicItid.type == CONSUME_TYPE.DRAWING ) {
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result = await checkHeroEquips(roleId, dicGoods.quality);
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if (!result)
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return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_EQUIP);
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}
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}
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const { guildCode: code, wishGoods, receivedWishPool, createdAt } = userGuild;
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let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
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let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.WISH_POOL});
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let { lv } = await GuildModel.findGuild(code, serverId, 'lv');
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let len = wishGoods.filter(cur => cur.type == type).length;
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if(receivedWishPool.indexOf(type) != -1 && getSeconds(createdAt) > getZeroPoint()) {
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@@ -73,17 +60,14 @@ export class WishPoolHandler {
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if (len >= ARMY.ARMY_WISH_TIMES) //今日已经许愿过
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return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
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let dicWishPool = getArmyWishPoolBaseByLv(lv);
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let dicStructure = gameData.centerBase.get(lv);
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let count = 0;
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if (type == 1) {
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let wishGoodsDrawing = dicWishPool.wishgoodsDrawings.find(cur => cur.quality == dicGoods.quality);
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if (!wishGoodsDrawing) return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS);
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count = wishGoodsDrawing.count;
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} else {
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let wishGoodsHero = dicWishPool.wishGoodsHeros.find(cur => cur.quality == dicGoods.quality);
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if (type == WISH_POOL_TYPE.SOUL) {
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let wishGoodsHero = dicStructure.wishgoodsHero.find(cur => cur.quality == dicGoods.quality);
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if (!wishGoodsHero) return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS);
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count = wishGoodsHero.count;
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}
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const id = genCode(6);
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let { wishGoods: resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id, donateNames:[]} }, 'wishGoods');
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return resResult(STATUS.SUCCESS, { wishGoods: resWishGoods });
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@@ -94,6 +78,7 @@ export class WishPoolHandler {
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let { wishRoleId, id, myUserGuild } = msg;
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const dntRoleId: string = session.get('roleId');
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const dntRoleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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if (wishRoleId == dntRoleId)
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return resResult(STATUS.WRONG_PARMS);
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@@ -132,6 +117,8 @@ export class WishPoolHandler {
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}
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await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
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let goods = await addItems(dntRoleId, dntRoleName, sid, [getHonourObject(dicWishReward.honourReward)], ITEM_CHANGE_REASON.WISH_POOL_DONATE);
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await addActive(dntRoleId, serverId, GUILD_POINT_WAYS.DONATE);
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return resResult(STATUS.SUCCESS, { wishDntCnt, goods, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{
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return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId };
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})
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@@ -50,12 +50,7 @@ export class ShopHandler {
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if(dicShopItem.guildLvLimit) {
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let myGuild = await GuildModel.findByCode(guildCode, serverId);
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if(!myGuild) return resResult(STATUS.GUILD_LV_LIMIT);
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let { structure } = myGuild;
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let curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.STORE);
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if(!curStructure || curStructure.lv < dicShopItem.guildLvLimit) {
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return resResult(STATUS.GUILD_LV_LIMIT);
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}
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if(!myGuild || myGuild.lv < dicShopItem.guildLvLimit) return resResult(STATUS.GUILD_LV_LIMIT);
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}
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if(dicShopItem.lvlimit) {
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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@@ -200,13 +200,14 @@ export async function genAuction(guildCode: string, sourceType: number, sourceCo
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const dividendCode = genCode(DIVIDEND_CODE_LEN);
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const participantsData = await participants(guildCode, sourceType, sourceCode);
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const dividends: DividendRec[] = participantsData.map(data => {
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const { roleId } = data;
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const { roleId, baseNum } = data;
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return {
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roleId,
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posNum: 0, // 职位分红
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baseNum,
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hasJoin: true,
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weekendNum: 0, // 额外分红,周末
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total: 0, // 总分红
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total: baseNum, // 总分红
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status: 0, // 0:未领取,1:已领取
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};
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});
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@@ -260,15 +261,16 @@ export async function calculateDividend(dividend: DividendType) {
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const participantsData = await participants(guildCode, sourceType, sourceCode);
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const totalRatio = totalDividendRatio(participantsData);
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const dividends: DividendRec[] = participantsData.map(data => {
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const { roleId } = data;
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const { roleId, baseNum } = data;
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const posNum = posDividend(calcuTotalPrice, dividendRate(data), totalRatio);
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const weekendNum = weekendDividend(posNum, begin);
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return {
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roleId,
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posNum, // 职位分红
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baseNum,
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hasJoin: true,
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weekendNum, // 额外分红,周末
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total: posNum + weekendNum, // 总分红
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total: posNum + baseNum + weekendNum, // 总分红
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status: 0, // 0:未领取,1:已领取
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};
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});
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@@ -1,7 +1,7 @@
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import { ServerlistModel, ServerlistType } from "../../db/Serverlist";
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import { RoleModel } from "../../db/Role";
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import { GUILDACTIVITY } from "../../pubUtils/dicParam";
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import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../../pubUtils/data";
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import { gameData, getGuildAuctionRewards, getCityActivityRewards, getGuildAuctionBasicNum } from "../../pubUtils/data";
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import { getCurDay, nowSeconds, getTimeFun, getZeroPoint } from "../../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME, CITY_ACTIVITY_DOOR, ABI_TYPE, PUSH_ROUTE, RACE_ACTIVITY_STATUS, SHOP_REFRESH_TYPE } from "../../consts";
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import { Record, UserGuildActivityRecModel } from "../../db/UserGuildActivityRec";
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@@ -518,22 +518,26 @@ export async function participants(guildCode: string, sourceType: number, source
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if(sourceCode == DEBUG_MAGIC_WORD) {
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let userGuilds = await UserGuildModel.getListByGuild(guildCode);
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return userGuilds.map(cur => {
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return { roleId: cur.roleId, job: cur.job }
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return { roleId: cur.roleId, job: cur.job, baseNum: 0 }
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})
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}
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if (sourceType == AUCTION_SOURCE.BOSS) {
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let rec = await BossInstanceModel.findBySourceCode(guildCode, sourceCode);
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if (!rec) return [];
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let dic = gameData.bossBaseByBossLv.get(rec.bossLv);
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return rec.ranks.map(cur => {
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return { roleId: cur.roleId, job: cur.job }
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return { roleId: cur.roleId, job: cur.job, baseNum: dic.basicDividend }
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});
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} else {
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let rec = await GuildActivityRecordModel.findBySourceCode(guildCode, sourceType, sourceCode);
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if (!rec) return [];
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return rec.members || [];
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let baseNum = getGuildAuctionBasicNum(rec.aid, rec.rank, rec.cityId);
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let members = rec.members || [];
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return members.map(cur => {
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return { roleId: cur.roleId, job: cur.job, baseNum }
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})
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}
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}
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