远征:删除跳关的一部分返回,skip之后改调用getStatus
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@@ -19,7 +19,6 @@ import * as dicParam from '../../../pubUtils/dicParam';
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import { getSeconds, nowSeconds } from '../../../pubUtils/timeUtil';
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import { reportTAEvent } from '../../../services/sdkService';
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import { getSumCe } from '../../../services/playerCeService';
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import { HeroModel } from '../../../db/Hero';
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import { vipCanSkipExpedition } from '../../../services/activity/monthlyTicketService';
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export default function (app: Application) {
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@@ -240,13 +239,6 @@ export class ExpeditionBattleHandler {
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if (gameData.expedition.has(expeditionId + 1)) {
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await findOrCreateEnemies(roleId, expeditionRecord.myCe, expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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}
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let expeditionWarRecords = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
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let curLv = 0;
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if (expeditionWarRecords.length > 0) {
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curLv = expeditionWarRecords[expeditionWarRecords.length - 1].expeditionId;
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}
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await checkTaskInSkipExpedition(serverId, roleId, sid, battleId);
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return resResult(STATUS.SUCCESS, {
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@@ -254,9 +246,7 @@ export class ExpeditionBattleHandler {
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expeditionId,
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battleId,
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goods: reward,
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expeditionPoint: role.expeditionPoint,
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expeditionWarRecord: expeditionWarRecords,
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curLv
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expeditionPoint: role.expeditionPoint
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});
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}
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