军团优化:拍卖行基础奖励

This commit is contained in:
luying
2022-07-21 10:02:44 +08:00
parent 1f8674b443
commit 3c5c1cd2ae
15 changed files with 143 additions and 159 deletions

View File

@@ -4,11 +4,11 @@ import { GuildModel } from '../../../db/Guild';
import { WishPoolReportModel } from '../../../db/WishPoolReport';
import { resResult, genCode } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, PUSH_ROUTE, STATUS } from '../../../consts';
import { getArmyWishPoolBaseByLv, getGoodById, getWishPoolReward } from '../../../pubUtils/data';
import { gameData, getGoodById, getWishPoolReward } from '../../../pubUtils/data';
import { addItems, checkGoods, checkHeroEquips, checkHeroes, getHonourObject, handleCost } from '../../../services/role/rewardService';
import { ITID, CONSUME_TYPE } from '../../../consts/constModules/itemConst';
import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
import { refreshUserGuild, getWishPool, getUserGuildWithRefActive } from '../../../services/guildService';
import { GUILD_POINT_WAYS, GUILD_STRUCTURE, WISH_POOL_TYPE } from '../../../consts/constModules/guildConst';
import { refreshUserGuild, getWishPool, getUserGuildWithRefActive, addActive } from '../../../services/guildService';
import { findIndex, findWhere } from 'underscore';
import { RoleModel } from '../../../db/Role';
import { getRoleOnlineInfo } from '../../../services/redisService';
@@ -41,30 +41,17 @@ export class WishPoolHandler {
const roleId: string = session.get('roleId');
const serverId: number = parseInt(session.get('serverId'));
let dicGoods = getGoodById(goodId)
if (!dicGoods) return resResult(STATUS.WRONG_PARMS);
if (!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let dicItid = ITID.get(dicGoods.itid);
if (!(dicItid.type == CONSUME_TYPE.SOUL && type == 2 ) && !(dicItid.type == CONSUME_TYPE.DRAWING && type == 1 ))
return resResult(STATUS.WRONG_PARMS);
if (dicItid.type != CONSUME_TYPE.SOUL && type != WISH_POOL_TYPE.SOUL)
return resResult(STATUS.GUILD_WISH_POOL_CAN_NOT_WISH);
let userGuild = await refreshUserGuild(myUserGuild, roleId);
if (!userGuild) return resResult(STATUS.WRONG_PARMS);
let result = await checkGoods(roleId, [goodId]);
if (!result) {
if (dicItid.type == CONSUME_TYPE.SOUL ) {
result = await checkHeroes(roleId, [dicGoods.hid]);
if (!result)
return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_HERO);
} else if (dicItid.type == CONSUME_TYPE.DRAWING ) {
result = await checkHeroEquips(roleId, dicGoods.quality);
if (!result)
return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_EQUIP);
}
}
const { guildCode: code, wishGoods, receivedWishPool, createdAt } = userGuild;
let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.WISH_POOL});
let { lv } = await GuildModel.findGuild(code, serverId, 'lv');
let len = wishGoods.filter(cur => cur.type == type).length;
if(receivedWishPool.indexOf(type) != -1 && getSeconds(createdAt) > getZeroPoint()) {
@@ -73,17 +60,14 @@ export class WishPoolHandler {
if (len >= ARMY.ARMY_WISH_TIMES) //今日已经许愿过
return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
let dicWishPool = getArmyWishPoolBaseByLv(lv);
let dicStructure = gameData.centerBase.get(lv);
let count = 0;
if (type == 1) {
let wishGoodsDrawing = dicWishPool.wishgoodsDrawings.find(cur => cur.quality == dicGoods.quality);
if (!wishGoodsDrawing) return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS);
count = wishGoodsDrawing.count;
} else {
let wishGoodsHero = dicWishPool.wishGoodsHeros.find(cur => cur.quality == dicGoods.quality);
if (type == WISH_POOL_TYPE.SOUL) {
let wishGoodsHero = dicStructure.wishgoodsHero.find(cur => cur.quality == dicGoods.quality);
if (!wishGoodsHero) return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS);
count = wishGoodsHero.count;
}
const id = genCode(6);
let { wishGoods: resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id, donateNames:[]} }, 'wishGoods');
return resResult(STATUS.SUCCESS, { wishGoods: resWishGoods });
@@ -94,6 +78,7 @@ export class WishPoolHandler {
let { wishRoleId, id, myUserGuild } = msg;
const dntRoleId: string = session.get('roleId');
const dntRoleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
if (wishRoleId == dntRoleId)
return resResult(STATUS.WRONG_PARMS);
@@ -132,6 +117,8 @@ export class WishPoolHandler {
}
await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
let goods = await addItems(dntRoleId, dntRoleName, sid, [getHonourObject(dicWishReward.honourReward)], ITEM_CHANGE_REASON.WISH_POOL_DONATE);
await addActive(dntRoleId, serverId, GUILD_POINT_WAYS.DONATE);
return resResult(STATUS.SUCCESS, { wishDntCnt, goods, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{
return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId };
})