道具:添加礼包字段
This commit is contained in:
@@ -3,7 +3,7 @@ import { resResult } from '../../../pubUtils/util';
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import { FIRST_GIFT_STATE, STATUS } from '../../../consts';
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import { getPlayerFirstGiftData } from '../../../services/firstGiftService';
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import { RoleModel } from '../../../db/Role';
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import { addReward, stringToRewardParam, useGiftPackage } from '../../../services/giftPackageService';
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import { addReward, stringToRewardParam } from '../../../services/giftPackageService';
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import { ActivityFirstGiftModel } from '../../../db/ActivityFirstGift';
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export default function (app: Application) {
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@@ -1,8 +1,8 @@
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import { Application, BackendSession } from 'pinus';
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import { deltaDays, resResult } from '../../../pubUtils/util';
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import { ACTIVITY_TYPE, FIRST_GIFT_STATE, SERVER_OPEN_TIME, STATUS } from '../../../consts';
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import { newPlayerLimitPackageActivity, getPlayerLimitPackageData, limitPackageActivity } from '../../../services/limitPackageService';
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import { addReward, stringToConsumeParam, stringToRewardParam, useGiftPackage } from '../../../services/giftPackageService';
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import { resResult } from '../../../pubUtils/util';
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import { ACTIVITY_TYPE, STATUS } from '../../../consts';
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import { newPlayerLimitPackageActivity, getPlayerLimitPackageData } from '../../../services/limitPackageService';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
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import { ActivityShopModel } from '../../../db/ActivityShop';
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import moment = require('moment');
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import { RoleModel } from '../../../db/Role';
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50
game-server/app/servers/role/handler/itemHandler.ts
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50
game-server/app/servers/role/handler/itemHandler.ts
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@@ -0,0 +1,50 @@
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import { Application, BackendSession } from "pinus";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE } from "../../../consts";
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import { ItemInter } from "../../../pubUtils/interface";
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import { resResult, parseGoodStr, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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import { addItems, handleCost, decreaseItems } from "../../../services/rewardService";
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import Equip, { EquipModel, EquipType } from "../../../db/Equip";
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import { HeroModel, EPlace } from "../../../db/Hero";
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import Role from "../../../db/Role";
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import { calPlayerCeAndSave } from "../../../services/playerCeService";
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import { getHeroJob, getGoodById, gameData, getHeroEquipByClassId } from "../../../pubUtils/data";
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import { EQUIP } from "../../../pubUtils/dicParam";
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import { ITID, SPEICAL_ITEM, QUALITY_TYPE } from "../../../consts/constModules/itemConst";
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import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerCe } from "../../../services/equipService";
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import { indexOf, findIndex } from 'underscore';
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import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
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import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, checkTaskConditionEquipSuitJewelStage, checkActivityTask } from "../../../services/taskService";
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import { useGiftPackage } from "../../../services/giftPackageService";
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export default function (app: Application) {
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return new ItemHandler(app);
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}
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export class ItemHandler {
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constructor(private app: Application) {
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}
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// 道具的使用
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public async useItem(msg: { id: number, selected: Array<number> }, session: BackendSession) {
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let { id, selected } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let consumeResult = await handleCost(roleId, sid, [{ id: id, count: 1 }]);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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let dicGoods = gameData.goods.get(id);
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let giftID = dicGoods.gift;
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let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected)
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return resResult(STATUS.SUCCESS, result);
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}
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}
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@@ -17,6 +17,7 @@ import { decodeArrayListStr } from '../pubUtils/util';
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* @param sid
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*/
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export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], giftID: number, selected: Array<number> = []) {
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console.log("bbbbbbbb", giftID, selected)
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let result = { goods: [], addHeros: [] }
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let giftPackageData = gameData.giftPackage.get(giftID);
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if (!giftPackageData) {
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@@ -1,12 +1,12 @@
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// 物品表
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import {decodeArrayListStr, readFileAndParse, parseGoodStr, parseNumberList, decodeArrayStr} from '../util'
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import { FILENAME, IT_TYPE, ABI_TYPE , GOOD_TYPE} from '../../consts'
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import { decodeArrayListStr, readFileAndParse, parseGoodStr, parseNumberList, decodeArrayStr } from '../util'
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import { FILENAME, IT_TYPE, ABI_TYPE, GOOD_TYPE } from '../../consts'
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import { RewardInter } from '../interface';
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const _ = require('lodash');
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import { findWhere } from 'underscore';
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export interface SpecialMaterial {
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readonly ids: number[];
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readonly ids: number[];
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readonly count: number;
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}
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@@ -41,9 +41,9 @@ export interface DicGoods {
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// 将魂对应武将id
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readonly hid: number;
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// 属性
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readonly goodsAbility:Map<number, number>;
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readonly goodsAbility: Map<number, number>;
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// 强化属性
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readonly goodsAbilityUp:Map<number, number>;
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readonly goodsAbilityUp: Map<number, number>;
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// 套装id
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readonly suitId: number;
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// 特殊属性
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@@ -52,39 +52,41 @@ export interface DicGoods {
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readonly value: number;
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readonly count?: number;
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readonly nextJewelId?: number;
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readonly specialCount?: number;
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readonly nextSpecialId?: number;
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// 对应的装备id
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readonly equipId?: number;
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// 解锁条件
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readonly condition: {id: number, type: number, params: number[]}[];
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readonly condition: { id: number, type: number, params: number[] }[];
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// 时间限制
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readonly timeLimit: number;
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// 图片
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readonly image_id: number;
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// 礼包id
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readonly gift: number;
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}
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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const DicGoodsKeys: KeysEnum<DicGoods> = {
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good_id: true,
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name: true,
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lvLimited: true,
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pieces: true,
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good_id: true,
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name: true,
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lvLimited: true,
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pieces: true,
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composeMaterial: true,
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specialMaterial: true,
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decomposeItem: true,
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quality: true,
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hole: true,
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specialMaterial: true,
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decomposeItem: true,
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quality: true,
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hole: true,
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randomEffect: true,
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itid: true,
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itid: true,
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goodType: true,
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hid: true,
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goodsAbility: true,
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goodsAbilityUp: true,
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suitId: true,
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specialAttr: true,
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hid: true,
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goodsAbility: true,
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goodsAbilityUp: true,
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suitId: true,
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specialAttr: true,
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value: true,
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pieceId: true,
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count: true,
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@@ -94,16 +96,17 @@ const DicGoodsKeys: KeysEnum<DicGoods> = {
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equipId: true,
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condition: true,
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timeLimit: true,
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image_id: true
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image_id: true,
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gift: true
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}
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export const dicJewel = new Map<number, DicGoods>();
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export const dicGoods = new Map<number, DicGoods>();
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export const blueprt = new Map<number, Array<number>>();
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export const figureCondition = new Map<number, {params: number[], id: number, gid: number}[]>(); // type => {params, id, gid}
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export const figureCondition = new Map<number, { params: number[], id: number, gid: number }[]>(); // type => {params, id, gid}
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export function loadGoods() {
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let arr = readFileAndParse(FILENAME.DIC_GOODS);
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arr.forEach(o => {
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o.goodsAbility = parseAbility(o);
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o.goodsAbilityUp = parseAbilityUp(o);
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@@ -119,22 +122,22 @@ export function loadGoods() {
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o.equipId = good.good_id;
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}
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let condition = parseConditionStr(o.condition);
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for(let {id, type, params} of condition) {
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let mapArr = figureCondition.get(type)||new Array<{params: number[], id: number, gid: number}>();
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mapArr.push({ params, id: id, gid: o.good_id});
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for (let { id, type, params } of condition) {
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let mapArr = figureCondition.get(type) || new Array<{ params: number[], id: number, gid: number }>();
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mapArr.push({ params, id: id, gid: o.good_id });
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figureCondition.set(type, mapArr);
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}
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o.condition = condition;
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dicGoods.set(o.good_id, _.pick(o, Object.keys(DicGoodsKeys)));
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if (o.itid == IT_TYPE.BLUEPRT) {
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let arr = blueprt.get(o.quality)||new Array<number>();
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let arr = blueprt.get(o.quality) || new Array<number>();
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arr.push(o.good_id);
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blueprt.set(o.quality, arr);
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} else if (o.goodType == GOOD_TYPE.JEWEL) {
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let material = o.composeMaterial[0];
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if (!!material && !!material.id) {
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let lastJewel = findWhere(arr,{good_id:material.id});
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let lastJewel = findWhere(arr, { good_id: material.id });
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if (!!lastJewel) {
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lastJewel.count = material.count;
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lastJewel.nextJewelId = o.good_id;
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@@ -149,56 +152,56 @@ export function loadGoods() {
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}
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}
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});
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arr = undefined;
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}
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function parseSpecialAttr(str: string) {
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let specialAttr = new Map<number, number>();
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if(str) {
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if (str) {
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let decodeArr = decodeArrayListStr(str);
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for(let [type, count] of decodeArr) {
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if(isNaN(parseInt(type)) || isNaN(parseInt(count))) {
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for (let [type, count] of decodeArr) {
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if (isNaN(parseInt(type)) || isNaN(parseInt(count))) {
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throw new Error('data table format wrong');
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}
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specialAttr.set(parseInt(type), parseInt(count));
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}
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}
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}
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return specialAttr;
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}
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function parseAbility(json) {
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let map = new Map<number, number>();
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map.set(ABI_TYPE.ABI_HP, json.hp||0);
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map.set(ABI_TYPE.ABI_ATK, json.atk||0);
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map.set(ABI_TYPE.ABI_DEF, json.def||0);
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map.set(ABI_TYPE.ABI_MDEF, json.mdef||0);
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map.set(ABI_TYPE.ABI_DAMAGE_INCREASE, json.damageIncrease||0);
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map.set(ABI_TYPE.ABI_DAMAGE_DECREASE, json.damageDecrease||0);
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map.set(ABI_TYPE.ABI_HP, json.hp || 0);
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map.set(ABI_TYPE.ABI_ATK, json.atk || 0);
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map.set(ABI_TYPE.ABI_DEF, json.def || 0);
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map.set(ABI_TYPE.ABI_MDEF, json.mdef || 0);
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map.set(ABI_TYPE.ABI_DAMAGE_INCREASE, json.damageIncrease || 0);
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map.set(ABI_TYPE.ABI_DAMAGE_DECREASE, json.damageDecrease || 0);
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return map
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}
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function parseAbilityUp(json) {
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let map = new Map<number, number>();
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map.set(ABI_TYPE.ABI_HP, json.hp_up||0);
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map.set(ABI_TYPE.ABI_ATK, json.atk_up||0);
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map.set(ABI_TYPE.ABI_DEF, json.def_up||0);
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map.set(ABI_TYPE.ABI_MDEF, json.mdef_up||0);
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map.set(ABI_TYPE.ABI_DAMAGE_INCREASE, json.damageIncrease_up||0);
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map.set(ABI_TYPE.ABI_DAMAGE_DECREASE, json.damageDecrease_up||0);
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map.set(ABI_TYPE.ABI_HP, json.hp_up || 0);
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map.set(ABI_TYPE.ABI_ATK, json.atk_up || 0);
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map.set(ABI_TYPE.ABI_DEF, json.def_up || 0);
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map.set(ABI_TYPE.ABI_MDEF, json.mdef_up || 0);
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map.set(ABI_TYPE.ABI_DAMAGE_INCREASE, json.damageIncrease_up || 0);
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map.set(ABI_TYPE.ABI_DAMAGE_DECREASE, json.damageDecrease_up || 0);
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return map
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}
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function parseSpecialMaterial(str: string) {
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let specialAttr = {ids: new Array<number>(), count: 0}
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if(!str) return specialAttr;
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let specialAttr = { ids: new Array<number>(), count: 0 }
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if (!str) return specialAttr;
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let decodeArr = decodeArrayStr(str);
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if(decodeArr.length >= 2) {
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if (decodeArr.length >= 2) {
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let ids = parseNumberList(decodeArr[0]);
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let count = parseInt(decodeArr[1]);
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if(isNaN(count)) return specialAttr;
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if (isNaN(count)) return specialAttr;
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specialAttr.ids = ids;
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specialAttr.count = count;
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}
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@@ -217,7 +220,7 @@ export function parseConditionStr(str: string) {
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throw new Error('data table format wrong');
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}
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let parsedParam = new Array<number>();
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for(let param of params) {
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for (let param of params) {
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if (isNaN(parseInt(param))) {
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throw new Error('data table format wrong');
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}
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