拍卖行:获取数据接口和出价接口部分功能
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@@ -1,8 +1,13 @@
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import { DividendModel } from './../../../db/Dividend';
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import { Application, BackendSession, ChannelService } from "pinus";
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import { DEBUG_MAGIC_WORD, STATUS } from "../../../consts";
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import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, OFFER_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE } from "../../../consts";
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import { LotModel } from "../../../db/Lot";
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import { ItemReward } from "../../../domain/dbGeneral";
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import { resResult } from "../../../pubUtils/util";
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import { genAuction } from "../../../services/auctionService";
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import { auctionBegin, auctionStage, genAuction } from "../../../services/auctionService";
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import { addItems, handleCost } from '../../../services/rewardService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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export default function (app: Application) {
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return new AuctionHandler(app);
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@@ -15,11 +20,51 @@ export class AuctionHandler {
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}
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async getAuction(msg: {}, session: BackendSession) {
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return resResult(STATUS.SUCCESS);
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const guildCode = session.get('guildCode');
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const serverId = session.get('serverId');
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if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
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const begin = auctionBegin();
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const stage = auctionStage();
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let lots = [];
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if (stage === AUCTION_STAGE.DEFAULT || stage === AUCTION_STAGE.GUILD) {
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lots = await LotModel.findGuildLotsByBegin(guildCode, begin);
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} else if (stage === AUCTION_STAGE.WORLD) {
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lots = await LotModel.findWorldLotsByBegin(serverId, begin);
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}
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const dividends = await DividendModel.findGuildDividendsByBegin(guildCode, begin);
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return resResult(STATUS.SUCCESS, { lots, dividends });
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}
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async offer(msg: { max: boolean }, session: BackendSession) {
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return resResult(STATUS.SUCCESS);
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async offer(msg: { code: string, max: boolean }, session: BackendSession) {
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const { code, max } = msg;
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let maxFlag = max;
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const lot = await LotModel.findLot(code);
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if (!lot) return resResult(STATUS.GUILD_LOT_NOT_FOUND);
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const { curBuyer, curPrice, maxPrice, gid, count, bidRoles } = lot;
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if (curBuyer === roleId) return resResult(STATUS.LOT_OFFER_SERIAL);
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let newPrice = parseInt((curPrice * OFFER_RATIO).toFixed(0));
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if (newPrice >= maxPrice) {
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newPrice = maxPrice;
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maxFlag = true;
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}
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const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: newPrice }]);
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if (!costRes) return resResult(STATUS.ROLE_COIN_NOT_ENOUGH);
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const { roleName: buyerName } = await getSimpleRoleInfo(curBuyer);
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const { sid: buyerSid } = await getRoleOnlineInfo(buyerName);
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await addItems(curBuyer, buyerName, buyerSid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: curPrice }]);
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// TODO 元宝返还纪录
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if (maxFlag) {
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newPrice = maxPrice;
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await addItems(roleId, roleName, sid, [{ id: gid, count }]);
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}
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bidRoles.push({roleId, price: newPrice, time: new Date()});
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const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, bidRoles});
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// TODO 更新分红
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return resResult(STATUS.SUCCESS, { lot: newLot });
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}
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async watchLot(msg: { code: string }, session: BackendSession) {
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@@ -3,7 +3,7 @@ import { LOT_CODE_LEN, AUCTION_STAGE, AUCTION_TIME, DIVIDEND_CODE_LEN, DIVIDEND_
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import { DividendRec, ItemReward } from "../domain/dbGeneral";
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import { genCode } from '../pubUtils/util';
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import { LotModel, LotParam } from '../db/Lot';
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import { getNextTime } from '../pubUtils/timeUtil';
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import { getNextTime, getTodayZeroDate } from '../pubUtils/timeUtil';
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import { getGoodById } from '../pubUtils/data';
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import { DividendParam, DividendType } from '../db/Dividend';
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@@ -19,6 +19,25 @@ function getMaxPrice(gid: number, count: number) {
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return (good ? good.quality * 200 : 200) * count;
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}
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export function auctionStage() {
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const curTime = new Date().getTime();
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const todayGuildBegin = getNextTime(getTodayZeroDate(), AUCTION_TIME.GUILD_BEGIN_HOUR, AUCTION_TIME.GUILD_BEGIN_MIN).getTime();
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const todayWorldBegin = getNextTime(getTodayZeroDate(), AUCTION_TIME.WORLD_BEGIN_HOUR, AUCTION_TIME.WORLD_BEGIN_MIN).getTime();
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const todayWorldEnd = getNextTime(getTodayZeroDate(), AUCTION_TIME.WORLD_END_HOUR, AUCTION_TIME.WORLD_END_MIN).getTime();
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if (curTime < todayGuildBegin) return AUCTION_STAGE.DEFAULT;
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if (curTime < todayWorldBegin && curTime > todayGuildBegin) return AUCTION_STAGE.GUILD;
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if (curTime > todayWorldBegin && curTime < todayWorldEnd) return AUCTION_STAGE.WORLD;
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if (curTime > todayWorldEnd) return AUCTION_STAGE.END;
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}
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export function auctionBegin() {
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return getNextTime(new Date(), AUCTION_TIME.GUILD_BEGIN_HOUR, AUCTION_TIME.GUILD_BEGIN_MIN);
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}
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export function auctionEnd() {
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return getNextTime(new Date(), AUCTION_TIME.WORLD_END_HOUR, AUCTION_TIME.WORLD_END_MIN);
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}
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/**
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* @description 生成拍卖数据
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* @export
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@@ -29,8 +48,8 @@ function getMaxPrice(gid: number, count: number) {
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* @param {ItemReward[]} rewards
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*/
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export async function genAuction(guildCode: string, sourceType: number, sourceCode: string, serverId: number, rewards: ItemReward[]) {
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const begin = getNextTime(new Date(), AUCTION_TIME.GUILD_BEGIN_HOUR, AUCTION_TIME.GUILD_BEGIN_MIN);
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const end = getNextTime(new Date(), AUCTION_TIME.WORLD_END_HOUR, AUCTION_TIME.WORLD_END_MIN);
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const begin = auctionBegin();
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const end = auctionEnd();
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const lotsData: LotParam[] = rewards.map(reward => {
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const { id, count } = reward;
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const code = genCode(LOT_CODE_LEN);
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@@ -43,7 +62,7 @@ export async function genAuction(guildCode: string, sourceType: number, sourceCo
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const lots = await LotModel.createRecs(lotsData);
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const dividendCode = genCode(DIVIDEND_CODE_LEN);
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const dividendData: DividendParam = {
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guildCode, sourceType, sourceCode, serverId, code: dividendCode, lots: [], dividends: [], totalPrice: 0, end
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guildCode, sourceType, sourceCode, serverId, code: dividendCode, lots: [], dividends: [], totalPrice: 0, begin
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};
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const dividend = await DividendModel.createDividend(dividendData);
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return { lots, dividend };
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@@ -81,7 +100,7 @@ function weekendDividend(totalPrice: number, roleNum: number, date: Date) {
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}
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export async function calculateDividend(dividend: DividendType) {
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const { code, guildCode, sourceType, sourceCode, lots, totalPrice, status, end } = dividend;
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const { code, guildCode, sourceType, sourceCode, lots, totalPrice, status, begin } = dividend;
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if (status === DIVIDEND_STATUS.SENT) return null;
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const calcuTotalPrice = lots.reduce((acc, lot) => { return acc + lot.price }, 0);
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if (calcuTotalPrice !== totalPrice) {
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@@ -94,7 +113,7 @@ export async function calculateDividend(dividend: DividendType) {
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const roleNum = participantsData.length;
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const baseNum = baseDividend(calcuTotalPrice, roleNum);
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const posNum = posDividend(calcuTotalPrice, roleNum, position);
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const weekendNum = weekendDividend(calcuTotalPrice, roleNum, end);
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const weekendNum = weekendDividend(calcuTotalPrice, roleNum, begin);
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return {
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roleId,
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baseNum, // 基础分红
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@@ -102,6 +102,7 @@ function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencys
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return true;
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}
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// TODO: sid 在方法内部获取,且不一定存在
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export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>) {
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let showItems: Array<ItemInter> = [];
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let currencysMap: any = {};
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@@ -71,15 +71,15 @@ describe('拍卖行测试', function() {
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});
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it('出价', function(done) {
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pinusClient.request('battle.auctionHandler.offer', { max: false }, (res) => {
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checkSuccessResponse(res, false);
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pinusClient.request('battle.auctionHandler.offer', { code: '', max: false }, (res) => {
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// checkSuccessResponse(res, false);
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done();
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});
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});
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it('出一口价', function(done) {
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pinusClient.request('battle.auctionHandler.offer', { max: true }, (res) => {
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checkSuccessResponse(res, false);
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pinusClient.request('battle.auctionHandler.offer', { code: '', max: true }, (res) => {
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// checkSuccessResponse(res, false);
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done();
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});
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});
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@@ -34,3 +34,5 @@ export const DIVIDEND_STATUS = {
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END: 2, // 2:已结束
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SENT: 3, // 3:已发放
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};
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export const OFFER_RATIO = 1.1;
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@@ -191,6 +191,10 @@ export const STATUS = {
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GUILD_TRAIN_BOX_IS_OVER_TIME: { code: 20971, simStr: '军团宝箱超时' },
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GUILD_TRAIN_BOX_INDEX_IS_GOT:{ code: 20972, simStr: '该位置试炼宝箱已经领取过,请重新选择' },
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GUILD_TRAIN_BOX_IS_GOT: { code: 20973, simStr: '玩家已经领取该试炼宝箱' },
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// 军团拍卖
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GUILD_LOT_NOT_FOUND: { code: 21001, simStr: '拍品未找到' },
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LOT_OFFER_SERIAL: { code: 21002, simStr: '不能连续出价' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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ROLE_MATERIAL_NOT_ENOUGH: { code: 30001, simStr: '材料数量不足' },
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@@ -8,7 +8,8 @@ import { genCode } from '../pubUtils/util';
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**/
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@modelOptions({ schemaOptions: { id: false } })
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@index({ code: 1 })
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@index({ guildCode: 1 })
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@index({ begin: -1, guildCode: 1 })
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@index({ begin: -1, serverId: 1})
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export default class Dividend extends BaseModel {
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@prop({ required: true, default: 0 })
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serverId: number; // 区服编号
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@@ -29,7 +30,7 @@ export default class Dividend extends BaseModel {
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@prop({ required: true, default: 0 })
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status: number; // 0:未开始;1:进行中;2:已结束;3:已发放
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@prop({ required: true })
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end: Date;
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begin: Date;
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public static async createDividend(data: DividendParam) {
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const code = genCode(8);
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@@ -43,6 +44,16 @@ export default class Dividend extends BaseModel {
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return result;
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}
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public static async findWorldDividendsByBegin(serverId: number, begin: Date) {
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const results = await DividendModel.find({ serverId, begin }).select('-_id -__v').lean();
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return results;
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}
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public static async findGuildDividendsByBegin(guildCode: string, begin: Date) {
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const results = await DividendModel.find({ guildCode, begin }).select('-_id -__v').lean();
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return results;
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}
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public static async updateDividend(code: string, update: DividendParam) {
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const result = await DividendModel.findOneAndUpdate({ code }, { ...update }, { new: true }).select('-_id -__v').lean();
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return result;
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@@ -8,7 +8,7 @@ import { genCode } from '../pubUtils/util';
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**/
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@modelOptions({ schemaOptions: { id: false } })
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@index({ code: 1 })
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@index({ guildCode: 1, createdAt: -1 })
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@index({ guildCode: 1, begin: -1 })
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export default class Lot extends BaseModel {
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@prop({ required: true, default: 0 })
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auctionStage: number; // 0:初始添加,1:军团拍卖,2:世界拍卖,3:拍卖结束
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@@ -56,10 +56,21 @@ export default class Lot extends BaseModel {
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return result;
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}
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public static async findGuildLotsByTime(guildCode: string, sourceType: number, time: Date) {
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const results = await LotModel.find({ guildCode, sourceType, createdAt: { $gte: time } }).select('-_id -__v').lean();
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public static async findGuildLotsByBegin(guildCode: string, time: Date) {
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const results = await LotModel.find({ guildCode, begin: { $eq: time } }).select('-_id -__v').lean();
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return results;
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}
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public static async findWorldLotsByBegin(serverId: number, time: Date) {
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const results = await LotModel.find({ serverId, begin: { $eq: time } }).select('-_id -__v').lean();
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return results;
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}
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public static async updateLot(data: LotParam) {
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const code = data.code!;
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const result: LotType = await LotModel.findOneAndUpdate({ code }, { ...data }, { new: true }).select('-_id -__v').lean();
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return result;
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}
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}
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export const LotModel = getModelForClass(Lot);
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