镇念塔:一键跳关

This commit is contained in:
luying
2022-03-10 17:02:46 +08:00
parent 053e603301
commit 3d0f6ef5b3
11 changed files with 6160 additions and 3035 deletions

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@@ -1,5 +1,5 @@
import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, REDIS_KEY } from './../../../consts';
import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, MSG_SOURCE, REDIS_KEY } from './../../../consts';
import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
@@ -7,13 +7,16 @@ import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
import { addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
import { gameData } from '../../../pubUtils/data';
import * as dicParam from '../../../pubUtils/dicParam';
import { isNumber } from 'underscore';
import { HeroModel } from '../../../db/Hero';
import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
import { pushTowerMsg } from '../../../services/sysChatService';
export default function(app: Application) {
return new TowerBattleHandler(app);
@@ -54,6 +57,12 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, record);
}
/**
* 查询当前挂机可得奖励
* @param msg
* @param session
* @returns
*/
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let result = await getHungupRewards(roleId);
@@ -63,6 +72,12 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, result);
}
/**
* 领取当前挂机可得奖励
* @param msg
* @param session
* @returns
*/
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
@@ -81,6 +96,12 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
}
/**
* 加速挂机
* @param {{speedUpCnt: number}} msg 加速次数
* @param session
* @returns
*/
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
@@ -256,4 +277,55 @@ export class TowerBattleHandler {
let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
}
async skipTower(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let sid = session.get('sid');
let role = await RoleModel.findByRoleId(roleId);
let dicTower = gameData.tower.get(role.towerLv);
if(!dicTower.canSkip) {
return resResult(STATUS.TOWER_CANNOT_SKIP);
}
let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, role.towerLv);
// 检查战力是否足够
let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce', true);
let recommendCeSum = 0, heroesCeSum = 0;
for(let { warId, status } of warStatus) {
if(!status) {
let dicWar = gameData.war.get(warId);
recommendCeSum += dicWar.recommendedPower;
let heroNum = 0;
for(let hero of heroes) {
if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, dicWar.fobiddenCharactor)) {
heroNum++;
recHeroes.push(hero.hid);
heroesCeSum += hero.ce;
}
if(heroNum >= dicWar.minHeroNum) break;
}
}
}
if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
}
// 更新玩家表
role = await RoleModel.towerLvUp(roleId);
// 更新towerRecord
await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes);
await createNewTowerRecord(roleId, role.towerLv);
await checkAndStartHungUp(roleId, roleName, role.towerLv);
let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.lv);
let data = await getTowerStatus(role);
return resResult(STATUS.SUCCESS, { ...data, goods });
}
}

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@@ -38,6 +38,7 @@ import { ActivityTaskPointModel } from '../../db/ActivityTaskPoint';
import { getRoleOnlineInfo } from '../redisService';
import { addTaskPassPoint } from './taskPassService';
import { getGuildChannelSid } from '../chatService';
import { getGuildPayDataShow } from './guildPayService';
/**
* 获取活动数据
@@ -203,7 +204,7 @@ export async function getActivity(serverId: number, roleId: string, guildCode: s
}
case ACTIVITY_TYPE.GUILD_PAY:
{
activityData = await getGuildPayDataShow(serverId, activityId, roleId, guildCode);
}
default: {
console.log('未知活动类型.........', activityType)

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@@ -214,4 +214,11 @@ export function getVipRegretCnt(vipStartTime: number) {
count = VIP.VIP_REGRET_CNT_WITH_VIP;
}
return count;
}
export function vipCanSkipTower(recommendCeSum: number, heroesCeSum: number, vipStartTime: number) {
console.log('####', recommendCeSum, heroesCeSum, vipStartTime, );
let ratio = vipStartTime > 0? VIP.VIP_TOWER_SKIP_CE_RATIO_WITH_VIP: VIP.VIP_TOWER_SKIP_CE_RATIO_WITHOUT_VIP;
console.log('#####', VIP.VIP_TOWER_SKIP_CE_RATIO_WITH_VIP, VIP.VIP_TOWER_SKIP_CE_RATIO_WITHOUT_VIP, ratio)
return heroesCeSum > recommendCeSum * ratio;
}

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@@ -29,6 +29,20 @@ export async function getTowerStatus(role: RoleType) {
let role = await RoleModel.towerLvUp(roleId);
towerLv = role.towerLv;
}
let towerRec = await getTowerRecByLv(roleId, towerLv);
return {
canHungUp: canHunUp(towerLv),
canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
curLv: towerLv,
usedHeroes: towerRec.heroes,
progress: towerRec.warStatus
};
}
export async function getTowerRecByLv(roleId: string, towerLv: number) {
let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
if (!towerRec) {
const towerInfo = gameData.tower.get(towerLv);
@@ -39,15 +53,7 @@ export async function getTowerStatus(role: RoleType) {
towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
// return { code: 201, data: '天梯记录异常' };
}
return {
canHungUp: towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
hungUpEnableLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
curLv: towerLv,
usedHeroes: towerRec.heroes,
progress: towerRec.warStatus
};
return towerRec;
}
/**
@@ -175,7 +181,7 @@ export async function checkTowerWar(roleId: string, battleId: number, seqIds: nu
};
}
function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: number}[]) {
export function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: number}[]) {
let dicHero = gameData.hero.get(hid);
let dicJob = gameData.job.get(dicHero.jobid);
let flag = false;
@@ -226,21 +232,10 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.towerLv - 1, role.towerUpTime.getTime(), role);
const nextTowerInfo = gameData.tower.get(role.towerLv);
if (nextTowerInfo) {
const { warArray } = nextTowerInfo;
const sts = warArray.map(id => {
return { warId: id, status: false };
});
await TowerRecordModel.createRecord({ roleId, lv: role.towerLv, warStatus: sts });
}
await createNewTowerRecord(roleId, role.towerLv);
const { reward } = gameData.tower.get(role.towerLv - 1);
if (reward) towerReward = reward;
if (role.towerLv == dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1) {
await startHangUp(roleId, roleName);
}
await checkAndStartHungUp(roleId, roleName, role.towerLv - 1);
// 任务
await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv - 1, false, {});
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv - 1 });
@@ -256,13 +251,47 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
}
}
async function startHangUp(roleId: string, roleName: string) {
await HangUpRecordModel.initRecord(roleId, roleName);
/**
* 创建下一层记录
* @param roleId
* @param nextTowerLv 下一层塔
*/
export async function createNewTowerRecord(roleId: string, nextTowerLv: number) {
const nextTowerInfo = gameData.tower.get(nextTowerLv);
if (nextTowerInfo) {
const { warArray } = nextTowerInfo;
const sts = warArray.map(id => {
return { warId: id, status: false };
});
await TowerRecordModel.createRecord({ roleId, lv: nextTowerLv, warStatus: sts });
}
}
/**
* 当可以挂机的时候开始挂机
* @param roleId
* @param roleName
* @param towerLv 当前楼层,升过级之后的层
*/
export async function checkAndStartHungUp(roleId: string, roleName: string, towerLv: number) {
if (towerLv - 1 == dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
await HangUpRecordModel.initRecord(roleId, roleName, towerLv);
}
}
/**
* 是否可以挂机如果是10那么要打过10层即11层时可以开始挂机
* @param towerLv
* @returns
*/
export function canHunUp(towerLv: number) {
return towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV
}
export async function calcuHangUpReward(role: RoleType, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
let { roleId, towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime, vipStartTime } = role;
if (towerLv - 1 < dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
if (!canHunUp(towerLv)) {
return false
}

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@@ -49,4 +49,4 @@ export enum FRIEND_SHIP_SELECT {
GET_FRIEND_VALUE = 'friendValue friendLv'
}
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName'];
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip'];

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@@ -104,6 +104,8 @@ export const STATUS = {
TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
TOWER_REF_CNT_NOT_ENOUGH: { code: 20519, simStr: '派遣刷新次数不足' },
TOWER_HERO_FORBIDDEN: { code: 20520, simStr: '该武将不可使用' },
TOWER_CANNOT_SKIP: { code: 20521, simStr: '该层不可跳过' },
TOWER_SKIP_POWER_NOT_ENOUGH: { code: 20522, simStr: '战力不足不可跳过' },
// 寻宝(共斗) 20600 - 20699
COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
COM_BATTLE_BLUEPRT_NOT_FOUND: { code: 20602, simStr: '藏宝图不足' },

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@@ -1,6 +1,5 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import * as dicParam from '../pubUtils/dicParam';
class Goods {
@prop({ required: true })
@@ -38,12 +37,12 @@ export default class HangUpRecord extends BaseModel {
@prop({ required: true, default: false })
received: boolean; // 是否已经领取true-领取false-未领取
public static async initRecord(roleId: string, roleName: string, lean = true) {
public static async initRecord(roleId: string, roleName: string, towerLv: number) {
// console.log('****** initRecord before')
const curTime = new Date();
const recDoc = new HangUpRecordModel();
const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1});
const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1}, { $setOnInsert: update }, {upsert: true, new: true}).lean(lean);
const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, towerLv});
const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: towerLv}, { $setOnInsert: update }, {upsert: true, new: true}).lean();
// console.log('****** initRecord after')
return rec;

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@@ -21,7 +21,7 @@ export default class TowerRecord extends BaseModel {
roleId: string; // 角色 id
@prop({ required: true, default: 1 })
lv: number; // 天梯层数
@prop({ required: true, default: [] })
@prop({ required: true, default: [], type: Number })
heroes: Array<number>; // 本层已使用武将
@prop({ required: true, type: WarStatus, default: [], _id: false })
warStatus: Array<WarStatus>;
@@ -73,6 +73,13 @@ export default class TowerRecord extends BaseModel {
}
}
// 跳过当前层
public static async skipTower(roleId: string, curLv: number, heroes: number[]) {
let rec: TowerRecordType = await TowerRecordModel.findOneAndUpdate({ roleId, lv: curLv, 'warStatus.status': false }, {
$set: { 'warStatus.$.status': true, heroes, passed: true },
}, { new: true }).lean()
return rec;
}
public static async getRecordByLv(roleId: string, lv: number, lean = true) {
const rec: TowerRecordType = await TowerRecordModel.findOne({roleId, lv}).lean(lean);

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@@ -12,6 +12,8 @@ export interface DicTower {
readonly reward: Array<RewardInter>;
// 收集奖励
readonly rewardOfcollect: Array<RewardInter>;
// 是否可以一键跳过
readonly canSkip: boolean;
}
@@ -25,6 +27,7 @@ export function loadTower() {
o.warArray = parseNumberList(o.warArray);
o.reward = parseGoodStr(o.reward);
o.rewardOfcollect = parseGoodStrOfCollect(o.rewardOfcollect);
o.canSkip = true;
dicTower.set(o.towerFloor, o);
});
arr = undefined;

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@@ -39,6 +39,8 @@ export interface DicWar {
readonly teammateReward: Array<{id: number, count: number}>;
// 镇念塔禁用角色
readonly fobiddenCharactor: Array<{type: number, id: number}>;
// 推荐战力
readonly recommendedPower: number;
// 远征随机buff
readonly mapseid: number[];
// 秘境类型
@@ -51,6 +53,8 @@ export interface DicWar {
readonly winReward: Map<number, number|RewardInter[]>;
// 练兵场失败奖励
readonly failReward: Map<number, number|RewardInter[]>;
// 上场数量
readonly minHeroNum: number;
}
export const dicWar = new Map<number, DicWar>();
@@ -98,6 +102,7 @@ export function loadWar() {
}
dicWar.set(o.war_id, o);
if(!!o.heroId) dicHeroIdByWar.set(o.war_id, o.heroId);
if(o.HeroNum) o.minHeroNum = parseInt(o.HeroNum.split('&')[0]);
});
}
}

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