镇念塔:一键跳关
This commit is contained in:
@@ -1,5 +1,5 @@
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import { STATUS } from './../../../consts/statusCode';
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import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, REDIS_KEY } from './../../../consts';
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import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, MSG_SOURCE, REDIS_KEY } from './../../../consts';
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import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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@@ -7,13 +7,16 @@ import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { isNumber } from 'underscore';
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import { HeroModel } from '../../../db/Hero';
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import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
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import { pushTowerMsg } from '../../../services/sysChatService';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -54,6 +57,12 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, record);
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}
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/**
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* 查询当前挂机可得奖励
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* @param msg
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* @param session
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* @returns
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*/
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let result = await getHungupRewards(roleId);
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@@ -63,6 +72,12 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, result);
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}
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/**
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* 领取当前挂机可得奖励
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* @param msg
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* @param session
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* @returns
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*/
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -81,6 +96,12 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
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}
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/**
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* 加速挂机
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* @param {{speedUpCnt: number}} msg 加速次数
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* @param session
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* @returns
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*/
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async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -256,4 +277,55 @@ export class TowerBattleHandler {
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let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
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}
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async skipTower(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let role = await RoleModel.findByRoleId(roleId);
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let dicTower = gameData.tower.get(role.towerLv);
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if(!dicTower.canSkip) {
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return resResult(STATUS.TOWER_CANNOT_SKIP);
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}
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let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, role.towerLv);
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// 检查战力是否足够
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let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce', true);
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let recommendCeSum = 0, heroesCeSum = 0;
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for(let { warId, status } of warStatus) {
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if(!status) {
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let dicWar = gameData.war.get(warId);
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recommendCeSum += dicWar.recommendedPower;
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let heroNum = 0;
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for(let hero of heroes) {
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if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, dicWar.fobiddenCharactor)) {
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heroNum++;
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recHeroes.push(hero.hid);
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heroesCeSum += hero.ce;
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}
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if(heroNum >= dicWar.minHeroNum) break;
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}
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}
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}
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if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
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return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
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}
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// 更新玩家表
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role = await RoleModel.towerLvUp(roleId);
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// 更新towerRecord
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await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes);
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await createNewTowerRecord(roleId, role.towerLv);
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await checkAndStartHungUp(roleId, roleName, role.towerLv);
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let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
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pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.lv);
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let data = await getTowerStatus(role);
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return resResult(STATUS.SUCCESS, { ...data, goods });
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}
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}
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@@ -38,6 +38,7 @@ import { ActivityTaskPointModel } from '../../db/ActivityTaskPoint';
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import { getRoleOnlineInfo } from '../redisService';
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import { addTaskPassPoint } from './taskPassService';
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import { getGuildChannelSid } from '../chatService';
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import { getGuildPayDataShow } from './guildPayService';
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/**
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* 获取活动数据
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@@ -203,7 +204,7 @@ export async function getActivity(serverId: number, roleId: string, guildCode: s
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}
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case ACTIVITY_TYPE.GUILD_PAY:
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{
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activityData = await getGuildPayDataShow(serverId, activityId, roleId, guildCode);
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}
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default: {
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console.log('未知活动类型.........', activityType)
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@@ -214,4 +214,11 @@ export function getVipRegretCnt(vipStartTime: number) {
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count = VIP.VIP_REGRET_CNT_WITH_VIP;
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}
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return count;
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}
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export function vipCanSkipTower(recommendCeSum: number, heroesCeSum: number, vipStartTime: number) {
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console.log('####', recommendCeSum, heroesCeSum, vipStartTime, );
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let ratio = vipStartTime > 0? VIP.VIP_TOWER_SKIP_CE_RATIO_WITH_VIP: VIP.VIP_TOWER_SKIP_CE_RATIO_WITHOUT_VIP;
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console.log('#####', VIP.VIP_TOWER_SKIP_CE_RATIO_WITH_VIP, VIP.VIP_TOWER_SKIP_CE_RATIO_WITHOUT_VIP, ratio)
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return heroesCeSum > recommendCeSum * ratio;
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}
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@@ -29,6 +29,20 @@ export async function getTowerStatus(role: RoleType) {
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let role = await RoleModel.towerLvUp(roleId);
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towerLv = role.towerLv;
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}
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let towerRec = await getTowerRecByLv(roleId, towerLv);
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return {
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canHungUp: canHunUp(towerLv),
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canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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curLv: towerLv,
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usedHeroes: towerRec.heroes,
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progress: towerRec.warStatus
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};
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}
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export async function getTowerRecByLv(roleId: string, towerLv: number) {
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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if (!towerRec) {
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const towerInfo = gameData.tower.get(towerLv);
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@@ -39,15 +53,7 @@ export async function getTowerStatus(role: RoleType) {
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towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
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// return { code: 201, data: '天梯记录异常' };
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}
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return {
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canHungUp: towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
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hungUpEnableLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
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canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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curLv: towerLv,
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usedHeroes: towerRec.heroes,
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progress: towerRec.warStatus
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};
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return towerRec;
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}
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/**
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@@ -175,7 +181,7 @@ export async function checkTowerWar(roleId: string, battleId: number, seqIds: nu
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};
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}
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function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: number}[]) {
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export function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: number}[]) {
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let dicHero = gameData.hero.get(hid);
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let dicJob = gameData.job.get(dicHero.jobid);
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let flag = false;
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@@ -226,21 +232,10 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
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let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.towerLv - 1, role.towerUpTime.getTime(), role);
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const nextTowerInfo = gameData.tower.get(role.towerLv);
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if (nextTowerInfo) {
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const { warArray } = nextTowerInfo;
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const sts = warArray.map(id => {
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return { warId: id, status: false };
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});
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await TowerRecordModel.createRecord({ roleId, lv: role.towerLv, warStatus: sts });
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}
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await createNewTowerRecord(roleId, role.towerLv);
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const { reward } = gameData.tower.get(role.towerLv - 1);
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if (reward) towerReward = reward;
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if (role.towerLv == dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1) {
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await startHangUp(roleId, roleName);
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}
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await checkAndStartHungUp(roleId, roleName, role.towerLv - 1);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv - 1, false, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv - 1 });
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@@ -256,13 +251,47 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
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}
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}
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async function startHangUp(roleId: string, roleName: string) {
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await HangUpRecordModel.initRecord(roleId, roleName);
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/**
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* 创建下一层记录
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* @param roleId
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* @param nextTowerLv 下一层塔
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*/
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export async function createNewTowerRecord(roleId: string, nextTowerLv: number) {
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const nextTowerInfo = gameData.tower.get(nextTowerLv);
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if (nextTowerInfo) {
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const { warArray } = nextTowerInfo;
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const sts = warArray.map(id => {
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return { warId: id, status: false };
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});
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await TowerRecordModel.createRecord({ roleId, lv: nextTowerLv, warStatus: sts });
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}
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}
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/**
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* 当可以挂机的时候开始挂机
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* @param roleId
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* @param roleName
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* @param towerLv 当前楼层,升过级之后的层
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*/
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export async function checkAndStartHungUp(roleId: string, roleName: string, towerLv: number) {
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if (towerLv - 1 == dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
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await HangUpRecordModel.initRecord(roleId, roleName, towerLv);
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}
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}
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/**
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* 是否可以挂机,如果是10,那么要打过10层,即11层时可以开始挂机
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* @param towerLv
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* @returns
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*/
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export function canHunUp(towerLv: number) {
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return towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV
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}
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export async function calcuHangUpReward(role: RoleType, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
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let { roleId, towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime, vipStartTime } = role;
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if (towerLv - 1 < dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
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if (!canHunUp(towerLv)) {
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return false
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}
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@@ -49,4 +49,4 @@ export enum FRIEND_SHIP_SELECT {
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GET_FRIEND_VALUE = 'friendValue friendLv'
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}
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export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName'];
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export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip'];
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@@ -104,6 +104,8 @@ export const STATUS = {
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TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
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TOWER_REF_CNT_NOT_ENOUGH: { code: 20519, simStr: '派遣刷新次数不足' },
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TOWER_HERO_FORBIDDEN: { code: 20520, simStr: '该武将不可使用' },
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TOWER_CANNOT_SKIP: { code: 20521, simStr: '该层不可跳过' },
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TOWER_SKIP_POWER_NOT_ENOUGH: { code: 20522, simStr: '战力不足不可跳过' },
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// 寻宝(共斗) 20600 - 20699
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COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
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COM_BATTLE_BLUEPRT_NOT_FOUND: { code: 20602, simStr: '藏宝图不足' },
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@@ -1,6 +1,5 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import * as dicParam from '../pubUtils/dicParam';
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class Goods {
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@prop({ required: true })
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@@ -38,12 +37,12 @@ export default class HangUpRecord extends BaseModel {
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@prop({ required: true, default: false })
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received: boolean; // 是否已经领取,true-领取,false-未领取
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public static async initRecord(roleId: string, roleName: string, lean = true) {
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public static async initRecord(roleId: string, roleName: string, towerLv: number) {
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// console.log('****** initRecord before')
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const curTime = new Date();
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const recDoc = new HangUpRecordModel();
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const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1});
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const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1}, { $setOnInsert: update }, {upsert: true, new: true}).lean(lean);
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const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, towerLv});
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const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: towerLv}, { $setOnInsert: update }, {upsert: true, new: true}).lean();
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// console.log('****** initRecord after')
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return rec;
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@@ -21,7 +21,7 @@ export default class TowerRecord extends BaseModel {
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roleId: string; // 角色 id
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@prop({ required: true, default: 1 })
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lv: number; // 天梯层数
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@prop({ required: true, default: [] })
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@prop({ required: true, default: [], type: Number })
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heroes: Array<number>; // 本层已使用武将
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@prop({ required: true, type: WarStatus, default: [], _id: false })
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warStatus: Array<WarStatus>;
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@@ -73,6 +73,13 @@ export default class TowerRecord extends BaseModel {
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}
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}
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// 跳过当前层
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public static async skipTower(roleId: string, curLv: number, heroes: number[]) {
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let rec: TowerRecordType = await TowerRecordModel.findOneAndUpdate({ roleId, lv: curLv, 'warStatus.status': false }, {
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$set: { 'warStatus.$.status': true, heroes, passed: true },
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}, { new: true }).lean()
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return rec;
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}
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public static async getRecordByLv(roleId: string, lv: number, lean = true) {
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const rec: TowerRecordType = await TowerRecordModel.findOne({roleId, lv}).lean(lean);
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@@ -12,6 +12,8 @@ export interface DicTower {
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readonly reward: Array<RewardInter>;
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// 收集奖励
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readonly rewardOfcollect: Array<RewardInter>;
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// 是否可以一键跳过
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readonly canSkip: boolean;
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}
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@@ -25,6 +27,7 @@ export function loadTower() {
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o.warArray = parseNumberList(o.warArray);
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o.reward = parseGoodStr(o.reward);
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o.rewardOfcollect = parseGoodStrOfCollect(o.rewardOfcollect);
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o.canSkip = true;
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dicTower.set(o.towerFloor, o);
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});
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arr = undefined;
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@@ -39,6 +39,8 @@ export interface DicWar {
|
||||
readonly teammateReward: Array<{id: number, count: number}>;
|
||||
// 镇念塔禁用角色
|
||||
readonly fobiddenCharactor: Array<{type: number, id: number}>;
|
||||
// 推荐战力
|
||||
readonly recommendedPower: number;
|
||||
// 远征随机buff
|
||||
readonly mapseid: number[];
|
||||
// 秘境类型
|
||||
@@ -51,6 +53,8 @@ export interface DicWar {
|
||||
readonly winReward: Map<number, number|RewardInter[]>;
|
||||
// 练兵场失败奖励
|
||||
readonly failReward: Map<number, number|RewardInter[]>;
|
||||
// 上场数量
|
||||
readonly minHeroNum: number;
|
||||
}
|
||||
|
||||
export const dicWar = new Map<number, DicWar>();
|
||||
@@ -98,6 +102,7 @@ export function loadWar() {
|
||||
}
|
||||
dicWar.set(o.war_id, o);
|
||||
if(!!o.heroId) dicHeroIdByWar.set(o.war_id, o.heroId);
|
||||
if(o.HeroNum) o.minHeroNum = parseInt(o.HeroNum.split('&')[0]);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user