镇念塔:一键跳关
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@@ -1,5 +1,5 @@
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import { STATUS } from './../../../consts/statusCode';
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import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, REDIS_KEY } from './../../../consts';
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import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, MSG_SOURCE, REDIS_KEY } from './../../../consts';
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import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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@@ -7,13 +7,16 @@ import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { isNumber } from 'underscore';
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import { HeroModel } from '../../../db/Hero';
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import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
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import { pushTowerMsg } from '../../../services/sysChatService';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -54,6 +57,12 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, record);
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}
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/**
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* 查询当前挂机可得奖励
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* @param msg
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* @param session
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* @returns
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*/
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let result = await getHungupRewards(roleId);
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@@ -63,6 +72,12 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, result);
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}
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/**
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* 领取当前挂机可得奖励
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* @param msg
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* @param session
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* @returns
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*/
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -81,6 +96,12 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
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}
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/**
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* 加速挂机
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* @param {{speedUpCnt: number}} msg 加速次数
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* @param session
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* @returns
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*/
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async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -256,4 +277,55 @@ export class TowerBattleHandler {
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let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
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}
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async skipTower(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let role = await RoleModel.findByRoleId(roleId);
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let dicTower = gameData.tower.get(role.towerLv);
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if(!dicTower.canSkip) {
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return resResult(STATUS.TOWER_CANNOT_SKIP);
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}
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let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, role.towerLv);
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// 检查战力是否足够
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let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce', true);
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let recommendCeSum = 0, heroesCeSum = 0;
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for(let { warId, status } of warStatus) {
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if(!status) {
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let dicWar = gameData.war.get(warId);
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recommendCeSum += dicWar.recommendedPower;
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let heroNum = 0;
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for(let hero of heroes) {
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if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, dicWar.fobiddenCharactor)) {
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heroNum++;
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recHeroes.push(hero.hid);
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heroesCeSum += hero.ce;
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}
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if(heroNum >= dicWar.minHeroNum) break;
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}
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}
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}
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if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
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return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
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}
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// 更新玩家表
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role = await RoleModel.towerLvUp(roleId);
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// 更新towerRecord
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await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes);
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await createNewTowerRecord(roleId, role.towerLv);
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await checkAndStartHungUp(roleId, roleName, role.towerLv);
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let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
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pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.lv);
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let data = await getTowerStatus(role);
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return resResult(STATUS.SUCCESS, { ...data, goods });
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}
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}
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@@ -38,6 +38,7 @@ import { ActivityTaskPointModel } from '../../db/ActivityTaskPoint';
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import { getRoleOnlineInfo } from '../redisService';
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import { addTaskPassPoint } from './taskPassService';
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import { getGuildChannelSid } from '../chatService';
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import { getGuildPayDataShow } from './guildPayService';
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/**
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* 获取活动数据
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@@ -203,7 +204,7 @@ export async function getActivity(serverId: number, roleId: string, guildCode: s
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}
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case ACTIVITY_TYPE.GUILD_PAY:
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{
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activityData = await getGuildPayDataShow(serverId, activityId, roleId, guildCode);
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}
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default: {
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console.log('未知活动类型.........', activityType)
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@@ -214,4 +214,11 @@ export function getVipRegretCnt(vipStartTime: number) {
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count = VIP.VIP_REGRET_CNT_WITH_VIP;
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}
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return count;
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}
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export function vipCanSkipTower(recommendCeSum: number, heroesCeSum: number, vipStartTime: number) {
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console.log('####', recommendCeSum, heroesCeSum, vipStartTime, );
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let ratio = vipStartTime > 0? VIP.VIP_TOWER_SKIP_CE_RATIO_WITH_VIP: VIP.VIP_TOWER_SKIP_CE_RATIO_WITHOUT_VIP;
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console.log('#####', VIP.VIP_TOWER_SKIP_CE_RATIO_WITH_VIP, VIP.VIP_TOWER_SKIP_CE_RATIO_WITHOUT_VIP, ratio)
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return heroesCeSum > recommendCeSum * ratio;
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}
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@@ -29,6 +29,20 @@ export async function getTowerStatus(role: RoleType) {
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let role = await RoleModel.towerLvUp(roleId);
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towerLv = role.towerLv;
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}
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let towerRec = await getTowerRecByLv(roleId, towerLv);
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return {
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canHungUp: canHunUp(towerLv),
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canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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curLv: towerLv,
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usedHeroes: towerRec.heroes,
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progress: towerRec.warStatus
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};
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}
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export async function getTowerRecByLv(roleId: string, towerLv: number) {
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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if (!towerRec) {
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const towerInfo = gameData.tower.get(towerLv);
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@@ -39,15 +53,7 @@ export async function getTowerStatus(role: RoleType) {
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towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
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// return { code: 201, data: '天梯记录异常' };
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}
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return {
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canHungUp: towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
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hungUpEnableLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
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canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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curLv: towerLv,
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usedHeroes: towerRec.heroes,
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progress: towerRec.warStatus
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};
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return towerRec;
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}
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/**
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@@ -175,7 +181,7 @@ export async function checkTowerWar(roleId: string, battleId: number, seqIds: nu
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};
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}
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function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: number}[]) {
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export function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: number}[]) {
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let dicHero = gameData.hero.get(hid);
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let dicJob = gameData.job.get(dicHero.jobid);
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let flag = false;
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@@ -226,21 +232,10 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
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let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.towerLv - 1, role.towerUpTime.getTime(), role);
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const nextTowerInfo = gameData.tower.get(role.towerLv);
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if (nextTowerInfo) {
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const { warArray } = nextTowerInfo;
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const sts = warArray.map(id => {
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return { warId: id, status: false };
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});
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await TowerRecordModel.createRecord({ roleId, lv: role.towerLv, warStatus: sts });
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}
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await createNewTowerRecord(roleId, role.towerLv);
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const { reward } = gameData.tower.get(role.towerLv - 1);
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if (reward) towerReward = reward;
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if (role.towerLv == dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1) {
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await startHangUp(roleId, roleName);
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}
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await checkAndStartHungUp(roleId, roleName, role.towerLv - 1);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv - 1, false, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv - 1 });
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@@ -256,13 +251,47 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
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}
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}
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async function startHangUp(roleId: string, roleName: string) {
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await HangUpRecordModel.initRecord(roleId, roleName);
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/**
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* 创建下一层记录
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* @param roleId
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* @param nextTowerLv 下一层塔
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*/
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export async function createNewTowerRecord(roleId: string, nextTowerLv: number) {
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const nextTowerInfo = gameData.tower.get(nextTowerLv);
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if (nextTowerInfo) {
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const { warArray } = nextTowerInfo;
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const sts = warArray.map(id => {
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return { warId: id, status: false };
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});
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await TowerRecordModel.createRecord({ roleId, lv: nextTowerLv, warStatus: sts });
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}
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}
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/**
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* 当可以挂机的时候开始挂机
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* @param roleId
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* @param roleName
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* @param towerLv 当前楼层,升过级之后的层
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*/
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export async function checkAndStartHungUp(roleId: string, roleName: string, towerLv: number) {
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if (towerLv - 1 == dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
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await HangUpRecordModel.initRecord(roleId, roleName, towerLv);
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}
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}
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/**
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* 是否可以挂机,如果是10,那么要打过10层,即11层时可以开始挂机
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* @param towerLv
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* @returns
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*/
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export function canHunUp(towerLv: number) {
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return towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV
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}
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export async function calcuHangUpReward(role: RoleType, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
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let { roleId, towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime, vipStartTime } = role;
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if (towerLv - 1 < dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
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if (!canHunUp(towerLv)) {
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return false
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}
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