镇念塔:一键跳关

This commit is contained in:
luying
2022-03-10 17:02:46 +08:00
parent 053e603301
commit 3d0f6ef5b3
11 changed files with 6160 additions and 3035 deletions

View File

@@ -1,5 +1,5 @@
import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, REDIS_KEY } from './../../../consts';
import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, MSG_SOURCE, REDIS_KEY } from './../../../consts';
import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
@@ -7,13 +7,16 @@ import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
import { addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
import { gameData } from '../../../pubUtils/data';
import * as dicParam from '../../../pubUtils/dicParam';
import { isNumber } from 'underscore';
import { HeroModel } from '../../../db/Hero';
import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
import { pushTowerMsg } from '../../../services/sysChatService';
export default function(app: Application) {
return new TowerBattleHandler(app);
@@ -54,6 +57,12 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, record);
}
/**
* 查询当前挂机可得奖励
* @param msg
* @param session
* @returns
*/
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let result = await getHungupRewards(roleId);
@@ -63,6 +72,12 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, result);
}
/**
* 领取当前挂机可得奖励
* @param msg
* @param session
* @returns
*/
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
@@ -81,6 +96,12 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
}
/**
* 加速挂机
* @param {{speedUpCnt: number}} msg 加速次数
* @param session
* @returns
*/
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
@@ -256,4 +277,55 @@ export class TowerBattleHandler {
let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
}
async skipTower(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let sid = session.get('sid');
let role = await RoleModel.findByRoleId(roleId);
let dicTower = gameData.tower.get(role.towerLv);
if(!dicTower.canSkip) {
return resResult(STATUS.TOWER_CANNOT_SKIP);
}
let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, role.towerLv);
// 检查战力是否足够
let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce', true);
let recommendCeSum = 0, heroesCeSum = 0;
for(let { warId, status } of warStatus) {
if(!status) {
let dicWar = gameData.war.get(warId);
recommendCeSum += dicWar.recommendedPower;
let heroNum = 0;
for(let hero of heroes) {
if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, dicWar.fobiddenCharactor)) {
heroNum++;
recHeroes.push(hero.hid);
heroesCeSum += hero.ce;
}
if(heroNum >= dicWar.minHeroNum) break;
}
}
}
if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
}
// 更新玩家表
role = await RoleModel.towerLvUp(roleId);
// 更新towerRecord
await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes);
await createNewTowerRecord(roleId, role.towerLv);
await checkAndStartHungUp(roleId, roleName, role.towerLv);
let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.lv);
let data = await getTowerStatus(role);
return resResult(STATUS.SUCCESS, { ...data, goods });
}
}

View File

@@ -38,6 +38,7 @@ import { ActivityTaskPointModel } from '../../db/ActivityTaskPoint';
import { getRoleOnlineInfo } from '../redisService';
import { addTaskPassPoint } from './taskPassService';
import { getGuildChannelSid } from '../chatService';
import { getGuildPayDataShow } from './guildPayService';
/**
* 获取活动数据
@@ -203,7 +204,7 @@ export async function getActivity(serverId: number, roleId: string, guildCode: s
}
case ACTIVITY_TYPE.GUILD_PAY:
{
activityData = await getGuildPayDataShow(serverId, activityId, roleId, guildCode);
}
default: {
console.log('未知活动类型.........', activityType)

View File

@@ -214,4 +214,11 @@ export function getVipRegretCnt(vipStartTime: number) {
count = VIP.VIP_REGRET_CNT_WITH_VIP;
}
return count;
}
export function vipCanSkipTower(recommendCeSum: number, heroesCeSum: number, vipStartTime: number) {
console.log('####', recommendCeSum, heroesCeSum, vipStartTime, );
let ratio = vipStartTime > 0? VIP.VIP_TOWER_SKIP_CE_RATIO_WITH_VIP: VIP.VIP_TOWER_SKIP_CE_RATIO_WITHOUT_VIP;
console.log('#####', VIP.VIP_TOWER_SKIP_CE_RATIO_WITH_VIP, VIP.VIP_TOWER_SKIP_CE_RATIO_WITHOUT_VIP, ratio)
return heroesCeSum > recommendCeSum * ratio;
}

View File

@@ -29,6 +29,20 @@ export async function getTowerStatus(role: RoleType) {
let role = await RoleModel.towerLvUp(roleId);
towerLv = role.towerLv;
}
let towerRec = await getTowerRecByLv(roleId, towerLv);
return {
canHungUp: canHunUp(towerLv),
canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
curLv: towerLv,
usedHeroes: towerRec.heroes,
progress: towerRec.warStatus
};
}
export async function getTowerRecByLv(roleId: string, towerLv: number) {
let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
if (!towerRec) {
const towerInfo = gameData.tower.get(towerLv);
@@ -39,15 +53,7 @@ export async function getTowerStatus(role: RoleType) {
towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
// return { code: 201, data: '天梯记录异常' };
}
return {
canHungUp: towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
hungUpEnableLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
curLv: towerLv,
usedHeroes: towerRec.heroes,
progress: towerRec.warStatus
};
return towerRec;
}
/**
@@ -175,7 +181,7 @@ export async function checkTowerWar(roleId: string, battleId: number, seqIds: nu
};
}
function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: number}[]) {
export function checkForbiddenChar(hid: number, fobiddenCharactor: {type: number, id: number}[]) {
let dicHero = gameData.hero.get(hid);
let dicJob = gameData.job.get(dicHero.jobid);
let flag = false;
@@ -226,21 +232,10 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.towerLv - 1, role.towerUpTime.getTime(), role);
const nextTowerInfo = gameData.tower.get(role.towerLv);
if (nextTowerInfo) {
const { warArray } = nextTowerInfo;
const sts = warArray.map(id => {
return { warId: id, status: false };
});
await TowerRecordModel.createRecord({ roleId, lv: role.towerLv, warStatus: sts });
}
await createNewTowerRecord(roleId, role.towerLv);
const { reward } = gameData.tower.get(role.towerLv - 1);
if (reward) towerReward = reward;
if (role.towerLv == dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1) {
await startHangUp(roleId, roleName);
}
await checkAndStartHungUp(roleId, roleName, role.towerLv - 1);
// 任务
await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv - 1, false, {});
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv - 1 });
@@ -256,13 +251,47 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
}
}
async function startHangUp(roleId: string, roleName: string) {
await HangUpRecordModel.initRecord(roleId, roleName);
/**
* 创建下一层记录
* @param roleId
* @param nextTowerLv 下一层塔
*/
export async function createNewTowerRecord(roleId: string, nextTowerLv: number) {
const nextTowerInfo = gameData.tower.get(nextTowerLv);
if (nextTowerInfo) {
const { warArray } = nextTowerInfo;
const sts = warArray.map(id => {
return { warId: id, status: false };
});
await TowerRecordModel.createRecord({ roleId, lv: nextTowerLv, warStatus: sts });
}
}
/**
* 当可以挂机的时候开始挂机
* @param roleId
* @param roleName
* @param towerLv 当前楼层,升过级之后的层
*/
export async function checkAndStartHungUp(roleId: string, roleName: string, towerLv: number) {
if (towerLv - 1 == dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
await HangUpRecordModel.initRecord(roleId, roleName, towerLv);
}
}
/**
* 是否可以挂机如果是10那么要打过10层即11层时可以开始挂机
* @param towerLv
* @returns
*/
export function canHunUp(towerLv: number) {
return towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV
}
export async function calcuHangUpReward(role: RoleType, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
let { roleId, towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime, vipStartTime } = role;
if (towerLv - 1 < dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
if (!canHunUp(towerLv)) {
return false
}