镇念塔:一键跳关

This commit is contained in:
luying
2022-03-10 17:02:46 +08:00
parent 053e603301
commit 3d0f6ef5b3
11 changed files with 6160 additions and 3035 deletions
@@ -1,5 +1,5 @@
import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, REDIS_KEY } from './../../../consts';
import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, MSG_SOURCE, REDIS_KEY } from './../../../consts';
import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
@@ -7,13 +7,16 @@ import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
import { addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
import { gameData } from '../../../pubUtils/data';
import * as dicParam from '../../../pubUtils/dicParam';
import { isNumber } from 'underscore';
import { HeroModel } from '../../../db/Hero';
import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
import { pushTowerMsg } from '../../../services/sysChatService';
export default function(app: Application) {
return new TowerBattleHandler(app);
@@ -54,6 +57,12 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, record);
}
/**
* 查询当前挂机可得奖励
* @param msg
* @param session
* @returns
*/
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let result = await getHungupRewards(roleId);
@@ -63,6 +72,12 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, result);
}
/**
* 领取当前挂机可得奖励
* @param msg
* @param session
* @returns
*/
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
@@ -81,6 +96,12 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
}
/**
* 加速挂机
* @param {{speedUpCnt: number}} msg 加速次数
* @param session
* @returns
*/
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
@@ -256,4 +277,55 @@ export class TowerBattleHandler {
let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
}
async skipTower(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let sid = session.get('sid');
let role = await RoleModel.findByRoleId(roleId);
let dicTower = gameData.tower.get(role.towerLv);
if(!dicTower.canSkip) {
return resResult(STATUS.TOWER_CANNOT_SKIP);
}
let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, role.towerLv);
// 检查战力是否足够
let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce', true);
let recommendCeSum = 0, heroesCeSum = 0;
for(let { warId, status } of warStatus) {
if(!status) {
let dicWar = gameData.war.get(warId);
recommendCeSum += dicWar.recommendedPower;
let heroNum = 0;
for(let hero of heroes) {
if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, dicWar.fobiddenCharactor)) {
heroNum++;
recHeroes.push(hero.hid);
heroesCeSum += hero.ce;
}
if(heroNum >= dicWar.minHeroNum) break;
}
}
}
if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
}
// 更新玩家表
role = await RoleModel.towerLvUp(roleId);
// 更新towerRecord
await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes);
await createNewTowerRecord(roleId, role.towerLv);
await checkAndStartHungUp(roleId, roleName, role.towerLv);
let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.lv);
let data = await getTowerStatus(role);
return resResult(STATUS.SUCCESS, { ...data, goods });
}
}