镇念塔:一键跳关
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@@ -1,5 +1,5 @@
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import { STATUS } from './../../../consts/statusCode';
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import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, REDIS_KEY } from './../../../consts';
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import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, MSG_SOURCE, REDIS_KEY } from './../../../consts';
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import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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@@ -7,13 +7,16 @@ import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus } from '../../../services/battleService';
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import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { isNumber } from 'underscore';
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import { HeroModel } from '../../../db/Hero';
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import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
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import { pushTowerMsg } from '../../../services/sysChatService';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -54,6 +57,12 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, record);
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}
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/**
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* 查询当前挂机可得奖励
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* @param msg
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* @param session
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* @returns
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*/
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let result = await getHungupRewards(roleId);
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@@ -63,6 +72,12 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, result);
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}
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/**
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* 领取当前挂机可得奖励
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* @param msg
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* @param session
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* @returns
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*/
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -81,6 +96,12 @@ export class TowerBattleHandler {
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return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), goods });
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}
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/**
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* 加速挂机
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* @param {{speedUpCnt: number}} msg 加速次数
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* @param session
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* @returns
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*/
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async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -256,4 +277,55 @@ export class TowerBattleHandler {
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let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
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}
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async skipTower(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let role = await RoleModel.findByRoleId(roleId);
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let dicTower = gameData.tower.get(role.towerLv);
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if(!dicTower.canSkip) {
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return resResult(STATUS.TOWER_CANNOT_SKIP);
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}
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let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, role.towerLv);
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// 检查战力是否足够
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let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce', true);
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let recommendCeSum = 0, heroesCeSum = 0;
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for(let { warId, status } of warStatus) {
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if(!status) {
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let dicWar = gameData.war.get(warId);
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recommendCeSum += dicWar.recommendedPower;
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let heroNum = 0;
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for(let hero of heroes) {
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if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, dicWar.fobiddenCharactor)) {
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heroNum++;
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recHeroes.push(hero.hid);
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heroesCeSum += hero.ce;
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}
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if(heroNum >= dicWar.minHeroNum) break;
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}
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}
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}
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if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
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return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
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}
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// 更新玩家表
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role = await RoleModel.towerLvUp(roleId);
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// 更新towerRecord
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await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes);
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await createNewTowerRecord(roleId, role.towerLv);
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await checkAndStartHungUp(roleId, roleName, role.towerLv);
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let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
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pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.lv);
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let data = await getTowerStatus(role);
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return resResult(STATUS.SUCCESS, { ...data, goods });
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}
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}
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