镇念塔:一键跳关
This commit is contained in:
@@ -49,4 +49,4 @@ export enum FRIEND_SHIP_SELECT {
|
||||
GET_FRIEND_VALUE = 'friendValue friendLv'
|
||||
}
|
||||
|
||||
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName'];
|
||||
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip'];
|
||||
@@ -104,6 +104,8 @@ export const STATUS = {
|
||||
TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
|
||||
TOWER_REF_CNT_NOT_ENOUGH: { code: 20519, simStr: '派遣刷新次数不足' },
|
||||
TOWER_HERO_FORBIDDEN: { code: 20520, simStr: '该武将不可使用' },
|
||||
TOWER_CANNOT_SKIP: { code: 20521, simStr: '该层不可跳过' },
|
||||
TOWER_SKIP_POWER_NOT_ENOUGH: { code: 20522, simStr: '战力不足不可跳过' },
|
||||
// 寻宝(共斗) 20600 - 20699
|
||||
COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
|
||||
COM_BATTLE_BLUEPRT_NOT_FOUND: { code: 20602, simStr: '藏宝图不足' },
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
import * as dicParam from '../pubUtils/dicParam';
|
||||
|
||||
class Goods {
|
||||
@prop({ required: true })
|
||||
@@ -38,12 +37,12 @@ export default class HangUpRecord extends BaseModel {
|
||||
@prop({ required: true, default: false })
|
||||
received: boolean; // 是否已经领取,true-领取,false-未领取
|
||||
|
||||
public static async initRecord(roleId: string, roleName: string, lean = true) {
|
||||
public static async initRecord(roleId: string, roleName: string, towerLv: number) {
|
||||
// console.log('****** initRecord before')
|
||||
const curTime = new Date();
|
||||
const recDoc = new HangUpRecordModel();
|
||||
const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1});
|
||||
const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1}, { $setOnInsert: update }, {upsert: true, new: true}).lean(lean);
|
||||
const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, towerLv});
|
||||
const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: towerLv}, { $setOnInsert: update }, {upsert: true, new: true}).lean();
|
||||
|
||||
// console.log('****** initRecord after')
|
||||
return rec;
|
||||
|
||||
@@ -21,7 +21,7 @@ export default class TowerRecord extends BaseModel {
|
||||
roleId: string; // 角色 id
|
||||
@prop({ required: true, default: 1 })
|
||||
lv: number; // 天梯层数
|
||||
@prop({ required: true, default: [] })
|
||||
@prop({ required: true, default: [], type: Number })
|
||||
heroes: Array<number>; // 本层已使用武将
|
||||
@prop({ required: true, type: WarStatus, default: [], _id: false })
|
||||
warStatus: Array<WarStatus>;
|
||||
@@ -73,6 +73,13 @@ export default class TowerRecord extends BaseModel {
|
||||
}
|
||||
}
|
||||
|
||||
// 跳过当前层
|
||||
public static async skipTower(roleId: string, curLv: number, heroes: number[]) {
|
||||
let rec: TowerRecordType = await TowerRecordModel.findOneAndUpdate({ roleId, lv: curLv, 'warStatus.status': false }, {
|
||||
$set: { 'warStatus.$.status': true, heroes, passed: true },
|
||||
}, { new: true }).lean()
|
||||
return rec;
|
||||
}
|
||||
|
||||
public static async getRecordByLv(roleId: string, lv: number, lean = true) {
|
||||
const rec: TowerRecordType = await TowerRecordModel.findOne({roleId, lv}).lean(lean);
|
||||
|
||||
@@ -12,6 +12,8 @@ export interface DicTower {
|
||||
readonly reward: Array<RewardInter>;
|
||||
// 收集奖励
|
||||
readonly rewardOfcollect: Array<RewardInter>;
|
||||
// 是否可以一键跳过
|
||||
readonly canSkip: boolean;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +27,7 @@ export function loadTower() {
|
||||
o.warArray = parseNumberList(o.warArray);
|
||||
o.reward = parseGoodStr(o.reward);
|
||||
o.rewardOfcollect = parseGoodStrOfCollect(o.rewardOfcollect);
|
||||
o.canSkip = true;
|
||||
dicTower.set(o.towerFloor, o);
|
||||
});
|
||||
arr = undefined;
|
||||
|
||||
@@ -39,6 +39,8 @@ export interface DicWar {
|
||||
readonly teammateReward: Array<{id: number, count: number}>;
|
||||
// 镇念塔禁用角色
|
||||
readonly fobiddenCharactor: Array<{type: number, id: number}>;
|
||||
// 推荐战力
|
||||
readonly recommendedPower: number;
|
||||
// 远征随机buff
|
||||
readonly mapseid: number[];
|
||||
// 秘境类型
|
||||
@@ -51,6 +53,8 @@ export interface DicWar {
|
||||
readonly winReward: Map<number, number|RewardInter[]>;
|
||||
// 练兵场失败奖励
|
||||
readonly failReward: Map<number, number|RewardInter[]>;
|
||||
// 上场数量
|
||||
readonly minHeroNum: number;
|
||||
}
|
||||
|
||||
export const dicWar = new Map<number, DicWar>();
|
||||
@@ -98,6 +102,7 @@ export function loadWar() {
|
||||
}
|
||||
dicWar.set(o.war_id, o);
|
||||
if(!!o.heroId) dicHeroIdByWar.set(o.war_id, o.heroId);
|
||||
if(o.HeroNum) o.minHeroNum = parseInt(o.HeroNum.split('&')[0]);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user