镇念塔:一键跳关

This commit is contained in:
luying
2022-03-10 17:02:46 +08:00
parent 053e603301
commit 3d0f6ef5b3
11 changed files with 6160 additions and 3035 deletions

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@@ -49,4 +49,4 @@ export enum FRIEND_SHIP_SELECT {
GET_FRIEND_VALUE = 'friendValue friendLv'
}
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName'];
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip'];

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@@ -104,6 +104,8 @@ export const STATUS = {
TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
TOWER_REF_CNT_NOT_ENOUGH: { code: 20519, simStr: '派遣刷新次数不足' },
TOWER_HERO_FORBIDDEN: { code: 20520, simStr: '该武将不可使用' },
TOWER_CANNOT_SKIP: { code: 20521, simStr: '该层不可跳过' },
TOWER_SKIP_POWER_NOT_ENOUGH: { code: 20522, simStr: '战力不足不可跳过' },
// 寻宝(共斗) 20600 - 20699
COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
COM_BATTLE_BLUEPRT_NOT_FOUND: { code: 20602, simStr: '藏宝图不足' },

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@@ -1,6 +1,5 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import * as dicParam from '../pubUtils/dicParam';
class Goods {
@prop({ required: true })
@@ -38,12 +37,12 @@ export default class HangUpRecord extends BaseModel {
@prop({ required: true, default: false })
received: boolean; // 是否已经领取true-领取false-未领取
public static async initRecord(roleId: string, roleName: string, lean = true) {
public static async initRecord(roleId: string, roleName: string, towerLv: number) {
// console.log('****** initRecord before')
const curTime = new Date();
const recDoc = new HangUpRecordModel();
const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1});
const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1}, { $setOnInsert: update }, {upsert: true, new: true}).lean(lean);
const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, towerLv});
const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: towerLv}, { $setOnInsert: update }, {upsert: true, new: true}).lean();
// console.log('****** initRecord after')
return rec;

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@@ -21,7 +21,7 @@ export default class TowerRecord extends BaseModel {
roleId: string; // 角色 id
@prop({ required: true, default: 1 })
lv: number; // 天梯层数
@prop({ required: true, default: [] })
@prop({ required: true, default: [], type: Number })
heroes: Array<number>; // 本层已使用武将
@prop({ required: true, type: WarStatus, default: [], _id: false })
warStatus: Array<WarStatus>;
@@ -73,6 +73,13 @@ export default class TowerRecord extends BaseModel {
}
}
// 跳过当前层
public static async skipTower(roleId: string, curLv: number, heroes: number[]) {
let rec: TowerRecordType = await TowerRecordModel.findOneAndUpdate({ roleId, lv: curLv, 'warStatus.status': false }, {
$set: { 'warStatus.$.status': true, heroes, passed: true },
}, { new: true }).lean()
return rec;
}
public static async getRecordByLv(roleId: string, lv: number, lean = true) {
const rec: TowerRecordType = await TowerRecordModel.findOne({roleId, lv}).lean(lean);

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@@ -12,6 +12,8 @@ export interface DicTower {
readonly reward: Array<RewardInter>;
// 收集奖励
readonly rewardOfcollect: Array<RewardInter>;
// 是否可以一键跳过
readonly canSkip: boolean;
}
@@ -25,6 +27,7 @@ export function loadTower() {
o.warArray = parseNumberList(o.warArray);
o.reward = parseGoodStr(o.reward);
o.rewardOfcollect = parseGoodStrOfCollect(o.rewardOfcollect);
o.canSkip = true;
dicTower.set(o.towerFloor, o);
});
arr = undefined;

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@@ -39,6 +39,8 @@ export interface DicWar {
readonly teammateReward: Array<{id: number, count: number}>;
// 镇念塔禁用角色
readonly fobiddenCharactor: Array<{type: number, id: number}>;
// 推荐战力
readonly recommendedPower: number;
// 远征随机buff
readonly mapseid: number[];
// 秘境类型
@@ -51,6 +53,8 @@ export interface DicWar {
readonly winReward: Map<number, number|RewardInter[]>;
// 练兵场失败奖励
readonly failReward: Map<number, number|RewardInter[]>;
// 上场数量
readonly minHeroNum: number;
}
export const dicWar = new Map<number, DicWar>();
@@ -98,6 +102,7 @@ export function loadWar() {
}
dicWar.set(o.war_id, o);
if(!!o.heroId) dicHeroIdByWar.set(o.war_id, o.heroId);
if(o.HeroNum) o.minHeroNum = parseInt(o.HeroNum.split('&')[0]);
});
}
}

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