镇念塔:一键跳关
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@@ -49,4 +49,4 @@ export enum FRIEND_SHIP_SELECT {
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GET_FRIEND_VALUE = 'friendValue friendLv'
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}
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export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName'];
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export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip'];
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@@ -104,6 +104,8 @@ export const STATUS = {
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TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
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TOWER_REF_CNT_NOT_ENOUGH: { code: 20519, simStr: '派遣刷新次数不足' },
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TOWER_HERO_FORBIDDEN: { code: 20520, simStr: '该武将不可使用' },
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TOWER_CANNOT_SKIP: { code: 20521, simStr: '该层不可跳过' },
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TOWER_SKIP_POWER_NOT_ENOUGH: { code: 20522, simStr: '战力不足不可跳过' },
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// 寻宝(共斗) 20600 - 20699
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COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
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COM_BATTLE_BLUEPRT_NOT_FOUND: { code: 20602, simStr: '藏宝图不足' },
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