镇念塔:一键跳关
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@@ -12,6 +12,8 @@ export interface DicTower {
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readonly reward: Array<RewardInter>;
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// 收集奖励
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readonly rewardOfcollect: Array<RewardInter>;
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// 是否可以一键跳过
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readonly canSkip: boolean;
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}
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@@ -25,6 +27,7 @@ export function loadTower() {
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o.warArray = parseNumberList(o.warArray);
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o.reward = parseGoodStr(o.reward);
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o.rewardOfcollect = parseGoodStrOfCollect(o.rewardOfcollect);
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o.canSkip = true;
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dicTower.set(o.towerFloor, o);
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});
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arr = undefined;
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@@ -39,6 +39,8 @@ export interface DicWar {
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readonly teammateReward: Array<{id: number, count: number}>;
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// 镇念塔禁用角色
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readonly fobiddenCharactor: Array<{type: number, id: number}>;
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// 推荐战力
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readonly recommendedPower: number;
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// 远征随机buff
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readonly mapseid: number[];
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// 秘境类型
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@@ -51,6 +53,8 @@ export interface DicWar {
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readonly winReward: Map<number, number|RewardInter[]>;
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// 练兵场失败奖励
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readonly failReward: Map<number, number|RewardInter[]>;
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// 上场数量
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readonly minHeroNum: number;
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}
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export const dicWar = new Map<number, DicWar>();
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@@ -98,6 +102,7 @@ export function loadWar() {
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}
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dicWar.set(o.war_id, o);
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if(!!o.heroId) dicHeroIdByWar.set(o.war_id, o.heroId);
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if(o.HeroNum) o.minHeroNum = parseInt(o.HeroNum.split('&')[0]);
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});
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}
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}
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