活动:添加活动接口

This commit is contained in:
qiaoxin
2021-06-28 17:51:34 +08:00
parent 94f0bf10f5
commit 3d20ad0bfc
5 changed files with 43 additions and 426 deletions

View File

@@ -29,422 +29,7 @@ export class ActivityHandler {
const sid: string = session.get('sid');
const funcs: number[] = session.get('funcs');
let test = true;
let playerActivityArray = [];
// //七天乐活动-成长任务 1 2 3
// {
// let endTime = moment(SERVER_OPEN_TIME).startOf('d').add(7, 'd').toDate();
// if (new Date() < endTime || test) {//开启中开服7天后过期
// let sevenData = [];
// let growthData = await growthActivity(serverId, roleId);
// if (growthData) {
// sevenData.push({
// type: ACTIVITY_TYPE.TASK_GROWTH,
// activityId: growthData.activityId,
// data: growthData,
// });
// }
// let dailyChallengesData = await dailyChallengesActivity(serverId, roleId);
// if (dailyChallengesData) {
// sevenData.push({
// type: ACTIVITY_TYPE.TASK_DAILY_CHALLENGES,
// activityId: dailyChallengesData.activityId,
// data: dailyChallengesData,
// });
// }
// let dailyGiftsData = await dailyGiftsActivity(serverId, roleId);
// if (dailyGiftsData) {
// sevenData.push({
// type: ACTIVITY_TYPE.DAILY_DISCOUNT_GIFT,
// activityId: dailyGiftsData.activityId,
// data: dailyGiftsData,
// });
// }
// if (sevenData.length > 0) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.SEVEN_DAY,
// activityId: 0,
// data: sevenData,
// });
// }
// }
// }
//14天乐活动-成长任务 1 2 3
// {
// let beginTime = moment(SERVER_OPEN_TIME).startOf('d').add(7, 'd').toDate();
// let endTime = moment(SERVER_OPEN_TIME).startOf('d').add(7, 'd').toDate();
// let curDate = new Date()
// if (curDate > beginTime && curDate < endTime) {//开启中开服7天后开启开服第21天结束
// let sevenData = [];
// let growthData = await growthActivity(serverId, roleId);
// if (growthData) {
// sevenData.push({
// type: ACTIVITY_TYPE.TASK_GROWTH,
// activityId: growthData.activityId,
// data: growthData,
// });
// }
// let dailyChallengesData = await dailyChallengesActivity(serverId, roleId);
// if (dailyChallengesData) {
// sevenData.push({
// type: ACTIVITY_TYPE.TASK_DAILY_CHALLENGES,
// activityId: dailyChallengesData.activityId,
// data: dailyChallengesData,
// });
// }
// let dailyGiftsData = await dailyGiftsActivity(serverId, roleId);
// if (dailyGiftsData) {
// sevenData.push({
// type: ACTIVITY_TYPE.DAILY_DISCOUNT_GIFT,
// activityId: dailyGiftsData.activityId,
// data: dailyGiftsData,
// });
// }
// if (sevenData.length > 0) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.FOURTEEN_DAY,
// activityId: 0,
// data: sevenData,
// });
// }
// }
// }
// //签到 4
// {
// let data = await signInActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.SIGN_IN,
// activityId: data.activityId,
// data,
// });
// }
// }
// //高级签到 5
// {
// let data = await signInVIPActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.SIGN_IN_VIP,
// activityId: data.activityId,
// data,
// });
// }
// }
// //成长基金 6
// {
// let data = await growthFundActivity(ACTIVITY_TYPE.GROWTH_FUND_MAIN, serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.GROWTH_FUND_MAIN,
// activityId: data.activityId,
// data,
// });
// }
// }
// //高阶成长基金 7
// {
// let data = await growthFundActivity(ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP, serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP,
// activityId: data.activityId,
// data,
// });
// }
// }
// //镇念塔成长基金 8
// {
// let data = await growthFundActivity(ACTIVITY_TYPE.GROWTH_FUND_TOWER, serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.GROWTH_FUND_TOWER,
// activityId: data.activityId,
// data,
// });
// }
// }
// //高阶镇念塔成长基金 9
// {
// let data = await growthFundActivity(ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP, serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP,
// activityId: data.activityId,
// data,
// });
// }
// }
// //精英成长基金 10
// {
// let data = await growthFundActivity(ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE, serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE,
// activityId: data.activityId,
// data,
// });
// }
// }
// //高阶精英成长基金 11
// {
// let data = await growthFundActivity(ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP, serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP,
// activityId: data.activityId,
// data,
// });
// }
// }
// //30天目标活动 12
// {
// let data = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
// if (data) {
// let todayIndex = await playerThirtyDaysActivityDays(roleId);
// playerActivityArray.push({
// type: ACTIVITY_TYPE.THIRTY_DAYS,
// activityId: data.activityId,
// data: { playerData: data, todayIndex },
// });
// }
// }
// //自选商店 糜家商队 13
// {
// let data = await getSelfServiceShopActivityData(serverId, roleId);
// if (data) {
// let playerGoods = await ActivitySelfServiceGoodsModel.findData(data.activityId, roleId, data.roundIndex, true);
// playerActivityArray.push({
// type: ACTIVITY_TYPE.SELF_SERVICE_SHOP,
// activityId: data.activityId,
// data: { playerData: data, playerGoods: playerGoods ? playerGoods : [] },
// });
// }
// }
// //首冲礼包活动 14
// {
// let data = await firstGiftActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.FIRST_GIFT,
// activityId: data.activityId,
// data,
// });
// }
// }
// //新手限定RMB购买礼包 15
// {
// let { createTime } = await RoleModel.findByRoleId(roleId);
// let createDate = moment(createTime * 1000).toDate();
// let endTime = moment(createDate).startOf('d').add(7, 'd').add(5, 'h').toDate();
// if (new Date() <= endTime) {
// let data = await newPlayerLimitPackageActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE,
// activityId: data.activityId,
// data,
// });
// }
// }
// }
// //每日限购礼包RMB购买礼包 16
// {
// let data = await limitPackageActivity(serverId, roleId, ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_DAILY);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_DAILY,
// activityId: data.activityId,
// data,
// });
// }
// }
// //每日限购礼包RMB购买礼包 17
// {
// let data = await limitPackageActivity(serverId, roleId, ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_WEEKLY);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.LIMIT_PACKAGE_SHOP_WEEKLY,
// activityId: data.activityId,
// data,
// });
// }
// }
// //元宝商店 18
// {
// let data = await yuanbaoActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.YUAN_BAO_SHOP,
// activityId: data.activityId,
// data,
// });
// }
// }
// //月卡1 19
// {
// let data = await monthlyTicketActivity(serverId, roleId, ACTIVITY_TYPE.MONTHLY_TICKET_1);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.MONTHLY_TICKET_1,
// activityId: data.activityId,
// data,
// });
// }
// }
// //月卡2 20
// {
// let data = await monthlyTicketActivity(serverId, roleId, ACTIVITY_TYPE.MONTHLY_TICKET_2);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.MONTHLY_TICKET_2,
// activityId: data.activityId,
// data,
// });
// }
// }
// //累计充值RMB活动 21
// {
// let data = await rechargeMoneyActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.RECHARGE_MONEY,
// activityId: data.activityId,
// data,
// });
// }
// }
// //每日特惠RMB购买一次性购买7天礼包 22
// {
// let data = await dailyRMBGiftsActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.DAILY_RMB_GIFTS,
// activityId: data.activityId,
// data,
// });
// }
// }
// //寻宝骑兵活动 23
// {
// let data = await treasureHuntActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.TREASURE_HUNT,
// activityId: data.activityId,
// data,
// });
// }
// }
// //弹出商店 24
// {
// let data = await popUpShopActivity(serverId, roleId);
// if (data && data.length > 0) {
// for (let obj of data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.POP_UP_SHOP,
// activityId: obj.activityId,
// data: obj,
// });
// }
// }
// }
// //新手签到 25
// {
// let data = await newPlayerSignInActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.NEW_PLAYER_SIGN_IN,
// activityId: data.activityId,
// data,
// });
// }
// }
// //vip累计充值活动 26
// {
// let data = await vipRechargeMoneyActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.VIP_RECHARGE_MONEY,
// activityId: data.activityId,
// data,
// });
// }
// }
// //七天乐活动 27
// {
// let data = await sevenDaysActivity(serverId, roleId, ACTIVITY_TYPE.SEVEN_DAY);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.SEVEN_DAY,
// activityId: data.activityId,
// data,
// });
// }
// }
// //十四天乐活动 28
// {
// let data = await sevenDaysActivity(serverId, roleId, ACTIVITY_TYPE.FOURTEEN_DAY);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.FOURTEEN_DAY,
// activityId: data.activityId,
// data,
// });
// }
// }
// //通用七天乐活动 29
// {
// let data = await sevenDaysActivity(serverId, roleId, ACTIVITY_TYPE.COMMON_SEVEN_DAY);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.COMMON_SEVEN_DAY,
// activityId: data.activityId,
// data,
// });
// }
// }
// //每日领取免费午饭、晚饭活动 30
// {
// let data = await dailyMealActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.DAILY_MEAL,
// activityId: data.activityId,
// data,
// });
// }
// }
// //每日兑换铜币活动 31
// {
// let data = await dailyCoinActivity(serverId, roleId);
// if (data) {
// playerActivityArray.push({
// type: ACTIVITY_TYPE.DAILY_COIN,
// activityId: data.activityId,
// data,
// });
// }
// }
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let groups = await ActivityGroupModel.findGroupsData(activityGroupId);

View File

@@ -1,14 +1,13 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ACTIVITY_TYPE, LAND_TYPE, SERVER_OPEN_TIME, STATUS, TASK_TYPE, CURRENCY_TYPE, CURRENCY_BY_TYPE, BANK_TYPE, ACTIVITY_RESOURCES_TYPE } from '../../../consts';
import { LAND_TYPE, STATUS, CURRENCY_TYPE, CURRENCY_BY_TYPE, BANK_TYPE, ACTIVITY_RESOURCES_TYPE } from '../../../consts';
import { ActivityMonopolyModel, ActivityMonopolyModelType } from '../../../db/ActivityMonopoly';
import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '../../../db/ActivityMonopolyLand';
import { ActivityModel } from '../../../db/Activity';
import { getPlayerMonopolyData, nextPosition } from '../../../services/activity/monopolyService';
import { random } from 'underscore';
import { handleCost } from '../../../services/rewardService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getPlayerRefreshShopData, getPlayerRefreshShopDataByRoundIndex } from '../../../services/activity/refreshShopService';
import { getPlayerRefreshShopDataByRoundIndex } from '../../../services/activity/refreshShopService';
import { ActivityRefreshShopModel } from '../../../db/ActivityRefreshShop';
export default function (app: Application) {
@@ -199,25 +198,25 @@ export class ActivityMonopolyHandler {
/**
* @description 购买非RMB商品
* @param {{ activityId: number, roundIndex: number, id: number, pageIndex: number}} msg
* @param {{ monopolyActivityId:number, shopActivityId: number, roundIndex: number, id: number, pageIndex: number}} msg
* @param {BackendSession} session
* @memberof RefreshShopHandler
*/
async buyGood(msg: { activityId: number, roundIndex: number, id: number, pageIndex: number }, session: BackendSession) {
const { activityId, roundIndex, id, pageIndex } = msg;
async buyGood(msg: { monopolyActivityId, shopActivityId: number, roundIndex: number, id: number, pageIndex: number }, session: BackendSession) {
const { monopolyActivityId, shopActivityId, roundIndex, id, pageIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityId, roleId);
let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, monopolyActivityId, roleId);
let playerData = await getPlayerMonopolyData(monopolyActivityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let landItem = playerData.findMonopolyItem(playerMonopolyData.curPosition)
if (landItem.stopCount > landItem.shoppingCountMax) {
return resResult(STATUS.SHOP_CLOSED);
}
let playerShopData = await getPlayerRefreshShopDataByRoundIndex(activityId, serverId, roleId, landItem.stopCount);
let playerShopData = await getPlayerRefreshShopDataByRoundIndex(shopActivityId, serverId, roleId, landItem.stopCount);
if (!playerShopData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
@@ -245,11 +244,11 @@ export class ActivityMonopolyHandler {
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityRefreshShopModel.addRecord(activityId, roleId, roundIndex, pageIndex, id);
await ActivityRefreshShopModel.addRecord(shopActivityId, roleId, roundIndex, pageIndex, id);
item.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex, id },
param: { shopActivityId, monopolyActivityId, roundIndex, id },
item: item
}));
}

View File

@@ -13,6 +13,8 @@ import { addItems, createHeroes, handleCost } from '../../../services/rewardServ
import { ActivityNewHeroGachaModel } from '../../../db/ActivityNewHeroGacha';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { ActivityModel, ActivityModelType } from '../../../db/Activity';
import { NewHeroGachaData } from '../../../domain/activityField/newHeroGachaField';
export default function (app: Application) {
@@ -43,6 +45,25 @@ export class NewHeroGachaHandler {
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 选中武将
* @param {{ activityId: number, hid:number}} msg
* @param {BackendSession} session
* @memberof NewHeroGachaHandler
*/
async selectedHero(msg: { activityId: number, hid: number }, session: BackendSession) {
const { activityId, hid } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new NewHeroGachaData(activityData);
for (let pageData of playerData.list) {
await ActivityNewHeroGachaModel.selectedHero(serverId, activityId, roleId, hid, pageData.hid == hid);
}
return resResult(STATUS.SUCCESS);
}
/**
* @description 抽卡
* @param {{ activityId: number, hid: number, count: number}} msg

View File

@@ -23,6 +23,8 @@ export default class Activity_New_Hero_Gacha extends BaseModel {
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
selected: boolean; // 是否选中默认false
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
count: number; // 抽卡次数,抽中大奖后重新统计
@@ -43,6 +45,13 @@ export default class Activity_New_Hero_Gacha extends BaseModel {
return result;
}
//设置选中武将
public static async selectedHero(serverId: number, activityId: number, roleId: string, hid: number, selected: boolean) {
let result: ActivityNewHeroGachaModelType[] = await ActivityNewHeroGachaModel.findOneAndUpdate(
{ serverId, roleId, activityId, hid }, { $set: { selected } }, { upsert: true, new: true }).lean(true);
return result;
}
//根据活动id查询活动数据
public static async findDataByHid(serverId: number, activityId: number, roleId: string, hid: number) {
let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOne({ serverId, roleId, activityId, hid }).lean(true);

View File

@@ -7,6 +7,7 @@ import { ActivityBase } from './activityField';
// 每个英雄的奖池配置数据
export class NewHeroGachaItem {
selected: boolean = false;//选中武将
floorCount: number = 0;//保底最大的次数,一定会出现一次
count: number = 0;//多少次没有抽中
hid: number = 0;//武将id
@@ -25,6 +26,7 @@ export class NewHeroGachaItem {
this.percent = [];
this.floorReward = data.floorReward - 1;
this.count = 0;
this.selected = false;
let arr = data.percent.split('|').filter(obj => { return obj && obj != '' });
for (let obj of arr) {
let numArr = splitString(obj, '&');
@@ -54,6 +56,7 @@ export class NewHeroGachaData extends ActivityBase {
let index = data.findIndex(obj => { return obj.hid == item.hid });
if (index != -1) {
item.count = data[index].count ? data[index].count : 0;
item.selected = data[index].selected ? data[index].selected : false;
}
}
}