活动:添加活动接口

This commit is contained in:
qiaoxin
2021-06-28 17:51:34 +08:00
parent 94f0bf10f5
commit 3d20ad0bfc
5 changed files with 43 additions and 426 deletions

View File

@@ -1,14 +1,13 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ACTIVITY_TYPE, LAND_TYPE, SERVER_OPEN_TIME, STATUS, TASK_TYPE, CURRENCY_TYPE, CURRENCY_BY_TYPE, BANK_TYPE, ACTIVITY_RESOURCES_TYPE } from '../../../consts';
import { LAND_TYPE, STATUS, CURRENCY_TYPE, CURRENCY_BY_TYPE, BANK_TYPE, ACTIVITY_RESOURCES_TYPE } from '../../../consts';
import { ActivityMonopolyModel, ActivityMonopolyModelType } from '../../../db/ActivityMonopoly';
import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '../../../db/ActivityMonopolyLand';
import { ActivityModel } from '../../../db/Activity';
import { getPlayerMonopolyData, nextPosition } from '../../../services/activity/monopolyService';
import { random } from 'underscore';
import { handleCost } from '../../../services/rewardService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getPlayerRefreshShopData, getPlayerRefreshShopDataByRoundIndex } from '../../../services/activity/refreshShopService';
import { getPlayerRefreshShopDataByRoundIndex } from '../../../services/activity/refreshShopService';
import { ActivityRefreshShopModel } from '../../../db/ActivityRefreshShop';
export default function (app: Application) {
@@ -199,25 +198,25 @@ export class ActivityMonopolyHandler {
/**
* @description 购买非RMB商品
* @param {{ activityId: number, roundIndex: number, id: number, pageIndex: number}} msg
* @param {{ monopolyActivityId:number, shopActivityId: number, roundIndex: number, id: number, pageIndex: number}} msg
* @param {BackendSession} session
* @memberof RefreshShopHandler
*/
async buyGood(msg: { activityId: number, roundIndex: number, id: number, pageIndex: number }, session: BackendSession) {
const { activityId, roundIndex, id, pageIndex } = msg;
async buyGood(msg: { monopolyActivityId, shopActivityId: number, roundIndex: number, id: number, pageIndex: number }, session: BackendSession) {
const { monopolyActivityId, shopActivityId, roundIndex, id, pageIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityId, roleId);
let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, monopolyActivityId, roleId);
let playerData = await getPlayerMonopolyData(monopolyActivityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let landItem = playerData.findMonopolyItem(playerMonopolyData.curPosition)
if (landItem.stopCount > landItem.shoppingCountMax) {
return resResult(STATUS.SHOP_CLOSED);
}
let playerShopData = await getPlayerRefreshShopDataByRoundIndex(activityId, serverId, roleId, landItem.stopCount);
let playerShopData = await getPlayerRefreshShopDataByRoundIndex(shopActivityId, serverId, roleId, landItem.stopCount);
if (!playerShopData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
@@ -245,11 +244,11 @@ export class ActivityMonopolyHandler {
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityRefreshShopModel.addRecord(activityId, roleId, roundIndex, pageIndex, id);
await ActivityRefreshShopModel.addRecord(shopActivityId, roleId, roundIndex, pageIndex, id);
item.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex, id },
param: { shopActivityId, monopolyActivityId, roundIndex, id },
item: item
}));
}