装备:清理旧代码

This commit is contained in:
luying
2022-02-18 17:53:10 +08:00
parent e29326856c
commit 3d6fab2ae6
33 changed files with 169 additions and 1472 deletions
@@ -1,5 +1,4 @@
import { GachaData, Floor, GachaResult, Hope, GachaListReturn } from "../../domain/activityField/gachaField";;
import { ActivityModel } from "../../db/Activity";
import { DicGacha } from "../../pubUtils/dictionary/DicGacha";
import { UserGachaType, UserGachaModel } from "../../db/UserGacha";
import { shouldRefresh, getRandEelm, getRandEelmWithWeight } from "../../pubUtils/util";
@@ -221,15 +220,11 @@ export class GachaPull {
} else {
let pool: number[] = [];
if (type == GACHA_CONTENT_TYPE.HERO_PIECE) {
pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], this.lv);
} else if (type == GACHA_CONTENT_TYPE.BLUEPRT) {
pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], this.lv);
pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0]);
} else if (type == GACHA_CONTENT_TYPE.JEWEL) {
pool = getAllJewelByLv(param[0]);
} else if (type == GACHA_CONTENT_TYPE.TERAPH_MATERIAL) {
pool = param;
} else if (type == GACHA_CONTENT_TYPE.SUIT_PAPER) {
pool = getSuitPaper(this.lv);
}
if(pool.length <= 0) {
@@ -497,11 +492,11 @@ export function getAllHeroByQuality(quality: number) {
return allHero;
}
function getAllItemByQuality(itid: number, quality: number, lv: number) {
function getAllItemByQuality(itid: number, quality: number) {
let allPiece: number[] = [];
for (let [id, dicGoods] of gameData.goods) {
if (dicGoods.itid == itid) {
if ((quality == 0 || dicGoods.quality == quality) && dicGoods.lvLimited <= lv) {
if (quality == 0 || dicGoods.quality == quality) {
allPiece.push(id);
}
}
@@ -510,67 +505,9 @@ function getAllItemByQuality(itid: number, quality: number, lv: number) {
}
function getAllJewelByLv(lv: number) {
let itids: number[] = [];
for (let [id, { type }] of ITID) {
if (type == CONSUME_TYPE.JEWEL) itids.push(id);
}
let items: number[] = [];
for (let [id, dicGoods] of gameData.goods) {
if (itids.includes(dicGoods.itid)) {
if (lv == 0 || dicGoods.lvLimited == lv) {
items.push(id);
}
}
for(let [id, dicStone] of gameData.stone) {
if(dicStone.lv >= lv) items.push(id);
}
return items;
}
function getSuitPaper(lv: number) {
let items: number[] = [];
for (let [id, dicGoods] of gameData.goods) {
if (dicGoods.itid == IT_TYPE.PAPER) {
if (dicGoods.lvLimited <= lv) {
items.push(id);
}
}
}
return items;
}
/**
* 根据contentId获得抽卡结果 新武将抽卡活动
* @param contentId dic_zyz_gachaContent的id
* @param lv 玩家等级
* @param goodId 大于0指定id,0:随机
*/
export function getResultFromContentIdNewHeroActivity(contentId: number, goodId: number, lv: number,) {
let dic = gameData.gachaContent.get(contentId);
let { type, param, count } = dic;
if (type == GACHA_CONTENT_TYPE.HERO) {
let result = new GachaResult(contentId);
result.setHero(goodId);
return result
} else {
let pool: number[] = [];
if (type == GACHA_CONTENT_TYPE.HERO_PIECE) {
pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], lv);
} else if (type == GACHA_CONTENT_TYPE.BLUEPRT) {
pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], lv);
} else if (type == GACHA_CONTENT_TYPE.JEWEL) {
pool = getAllJewelByLv(param[0]);
} else if (type == GACHA_CONTENT_TYPE.TERAPH_MATERIAL) {
pool = param;
} else if (type == GACHA_CONTENT_TYPE.SUIT_PAPER) {
pool = getSuitPaper(lv);
}
let item = getRandEelm(pool);
let result = new GachaResult(contentId);
result.setItem(item[0], count);
if (goodId > 0) {
result.setItem(goodId, count);
}
return result;
}
}
+3 -179
View File
@@ -1,153 +1,9 @@
import { mergeSameGoods, getRandEelm, getRandValueByMinMax } from '../pubUtils/util';
import { EquipModel, RandMain } from "../db/Equip";
import { EPlace, HeroModel, HeroType, Stone } from "../db/Hero";
import { getGoodById, gameData, getQuenchGradeByValue, getQuenchConsume, getQuenchByQualityAndGrade } from "../pubUtils/data";
import { calPlayerCeAndSave } from "./playerCeService";
import { CONSUME_TYPE, HERO_SYSTEM_TYPE, ITID, TASK_TYPE } from "../consts";
import { dicGoods, DicGoods } from '../pubUtils/dictionary/DicGoods';
import { QuenchLogParam } from '../domain/roleField/equip';
import { QUENCH } from '../pubUtils/dicParam';
import { DicQuenchQuality } from '../pubUtils/dictionary/DicQuenchQuality';
import { getRandEelm, } from '../pubUtils/util';
import { EPlace, Stone } from "../db/Hero";
import { gameData } from "../pubUtils/data";
import { JewelType, RandSe } from '../db/Jewel';
import { getJewelRandSe } from '../pubUtils/itemUtils';
/**
* 校验前端传入的消耗数量是否准确,并返回消耗的道具并加上特殊材料needConsumes
* @param consumes
* @param jewel
* @param jewelCount
*/
export function checkMaterialEnough(consumes: Array<{ id: number, count: number }>, jewel: number, jewelCount: number) {
let comJewelMap = new Map<number, number>(); // good_id => count
let needConsumes:{ id: number, count: number }[] = []
for(let {id, count} of consumes) {
if(!comJewelMap.has(id)) {
comJewelMap.set(id, count);
} else {
comJewelMap.set(id, comJewelMap.get(id) + count);
}
}
function checkCurMeterial(target: number, targetCount: number) {
let dic = getGoodById(target);
if(!dic) return false;
let { composeMaterial } = dic;
let isEnough = true;
for(let { id, count } of composeMaterial) {
let consumeCount = comJewelMap.get(id)||0;
let dicGood = getGoodById(id);
if(!dicGoods) { isEnough = false; break; }
let dicItid = ITID.get(dicGood.itid);
if(dicItid.type != CONSUME_TYPE.JEWEL) {
if(consumeCount < count * targetCount) {
isEnough = false; break;
} else {
comJewelMap.set(id, consumeCount - count * targetCount);
needConsumes.push({ id, count: count * targetCount });
}
} else {
if(consumeCount < count * targetCount) {
comJewelMap.set(id, 0);
needConsumes.push({ id, count: consumeCount });
isEnough = checkCurMeterial(id, count * targetCount - consumeCount);
} else {
comJewelMap.set(id, consumeCount - count * targetCount);
needConsumes.push({ id, count: count * targetCount });
}
}
}
return isEnough
}
let isEnough = checkCurMeterial(jewel, jewelCount);
return isEnough? needConsumes: false;
}
export function checkEquipCanPut(hero: HeroType, id: number) {
let hid = hero.skinId;
let dicGood = gameData.goods.get(id);
if(dicGood.lvLimited > hero.lv) return false;
let dicHero = gameData.hero.get(hid);
if(dicGood.jobLimited.indexOf(0) == -1 && dicGood.jobLimited.indexOf(dicHero.jobClass) == -1) return false;
if(dicGood.charLimited.indexOf(0) == -1 && dicGood.charLimited.indexOf(hid) == -1) return false;
return true
}
/**
* 淬火一次
* @param roleId 玩家id
* @param sid 玩家sid
* @param randMain 装备上的属性随机值
* @param dicQuench 淬火表
* @param dicGoods 物品表
* @returns
*/
export async function quenchOnce(randMain: RandMain[], dicQuench: DicQuenchQuality, dicGoods: DicGoods) {
let { quality, equipLvl } = dicGoods;
let canRandMain = randMain.filter(cur => { // 已升满的属性就不再淬火了
return cur.rand < dicQuench.singleRatioMax;
});
let randMainResult = getRandEelm(canRandMain);
if(randMainResult.length == 0) return false;
let add = new Map<number, number>(); // id => value,增加的数量
let isCriticle = Math.random() * 100 < dicQuench.critProbability; // 暴击
let addAttr = isCriticle? dicQuench.critEffect * QUENCH.QUENCH_UNIT_UPRATIO: QUENCH.QUENCH_UNIT_UPRATIO;
let overAttr = randMainResult[0].rand + addAttr - dicQuench.singleRatioMax; // 如果有暴击,超出当前品相上限时
if(overAttr > 0) { // 超出,转到另一条属性
let anotherRandMain = canRandMain.filter(cur => {
return cur.id != randMainResult[0].id;
});
if(anotherRandMain.length > 0) {
let anotherOverAttr = anotherRandMain[0].rand + overAttr - dicQuench.singleRatioMax;
if(anotherOverAttr > 0) {
add.set(anotherRandMain[0].id, overAttr - anotherOverAttr);
} else {
add.set(anotherRandMain[0].id, overAttr);
}
}
add.set(randMainResult[0].id, addAttr - overAttr);
} else {
add.set(randMainResult[0].id, addAttr);
}
let value = 0;
for(let r of randMain) {
if(add.has(r.id)) {
r.rand += add.get(r.id);
}
value += r.rand;
}
let grade = getQuenchGradeByValue(quality, value/2);
// 消耗
let consumes = getQuenchConsume(equipLvl, quality);
let log = new QuenchLogParam(isCriticle, add);
return { randMain, grade, log, consumes };
}
/**
* 检查该品相是否到顶
* @param quality 品质
* @param grade 品相
* @param randMain 装备上的随机值
* @returns
*/
export function checkQuenchMaxByQualityAndGrade(quality: number, grade: number, randMain: RandMain[]) {
let isMax = true;
let dic = getQuenchByQualityAndGrade(quality, grade);
if(!dic) return true;
for(let { rand } of randMain) {
if(rand < dic.max) isMax = false;
}
return isMax;
}
export function getRandSeResult(id: number, randSe: RandSe[]) {
let { randomEffect, effectCount } = gameData.jewel.get(id);
@@ -178,38 +34,6 @@ export function getRandSeResult(id: number, randSe: RandSe[]) {
return newRandSe
}
export async function refineOnce(lv: number, refineLv: number) {
let dicRefine = gameData.refine.get(refineLv + 1);
if (!dicRefine) return false;
if(lv < dicRefine.levelLimited) return false;
return {
refineLv: refineLv + 1,
consumes: dicRefine.consume
}
}
export function checkRefineReachNextLv(oldRefineLv: number, refineLv: number) {
let oldDic = gameData.refine.get(oldRefineLv);
let dic = gameData.refine.get(refineLv);
if(!oldDic || !dic) return true;
return dic.level > oldDic.level;
}
export function calEquipCe(goodsAbility: Map<number, number>, randMain: RandMain[]) {
let ce = 0;
for(let [ id, ratio ] of gameData.equipAttributeRatio) {
let valueBase = goodsAbility.get(id);
let curRand = randMain.find(cur => cur.id == id);
let valueRand = curRand?curRand.rand: 0;
ce += Math.floor(valueBase * valueRand * ratio / 100);
}
return ce
}
export function updateStone(origin: Stone[], id: number, target: number) {
let newStones: Stone[] = [];
let hasTarget = false;
+1 -1
View File
@@ -1021,7 +1021,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
} else if (type == REDIS_KEY.HERO_RANK) {
let serverId = args.serverId;
for (let hid of gameData.dicMyHeroes) {
for (let { actorId: hid } of gameData.recruit) {
let ranks = await HeroModel.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
let r = new Rank(type, { serverId, hid });
r.setIsInit(true);
+7 -5
View File
@@ -1,9 +1,8 @@
import { ITID, CONSUME_TYPE, ITEM_TABLE, REDIS_KEY, TASK_TYPE, CURRENCY, CURRENCY_TYPE, MAIL_TYPE, HANDLE_REWARD_TYPE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, ITEM_CHANGE_REASON, TA_USERSET_TYPE, TA_EVENT } from './../consts';
import { EquipModel, EquipType } from './../db/Equip';
import { ITID, CONSUME_TYPE, ITEM_TABLE, CURRENCY, CURRENCY_TYPE, MAIL_TYPE, HANDLE_REWARD_TYPE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, ITEM_CHANGE_REASON, TA_USERSET_TYPE, TA_EVENT } from './../consts';
import { getRandSingleEelm, resResult } from '../pubUtils/util';
import { RoleModel, RoleType } from '../db/Role';
import { setAp } from './actionPointService';
import { pushCalPlayerCe, pushCalAllHeroCe, calPlayerCeAndSave } from './playerCeService';
import { pushCalAllHeroCe, calPlayerCeAndSave } from './playerCeService';
import { ItemModel, ItemType } from '../db/Item';
import { STATUS } from '../consts/statusCode';
import { pinus } from 'pinus';
@@ -14,13 +13,12 @@ import { uniq } from 'underscore';
import { EPlace, HeroModel, HeroType, HeroUpdate } from '../db/Hero';
import { Figure } from '../domain/dbGeneral';
import { Rank } from './rankService';
import { checkActivityTask, checkTaskWithHero, pushActivityUpdate, pushTaskUpdate } from './taskService';
import { pushTaskUpdate } from './taskService';
import { CreateHeroParam, HeroShowParam } from '../domain/roleField/hero';
import { HeroSkin } from '../db/Hero';
import { errlogger } from '../util/logger';
import { BAG } from '../pubUtils/dicParam';
import { sendMailByContent } from './mailService';
import { calEquipSeids } from '../pubUtils/playerCe';
import { CreateHeroes } from '../pubUtils/roleUtil';
import { SkinUpdate } from '../db/Skin';
import { getInitHeroById } from './roleService';
@@ -541,6 +539,10 @@ export async function checkHeroes(roleId: string, hids: number[]) {
return true
}
export async function checkHeroEquips(roleId: string, quality: number) {
return await HeroModel.checkEquipByQuality(roleId, quality);
}
export async function unlockFigure(sid: string, roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number, paramWinStreakNum?: number }[], role?: RoleType) {
let figureInfo = await pubUnlockFigure(roleId, conditions, role);
await pushFigureUpdate(roleId, sid, figureInfo);
@@ -1,5 +1,3 @@
import { EquipType } from './../db/Equip';
import { EPlace, HeroType } from '../db/Hero';
import { GuildType } from '../db/Guild';
import { CHANNEL_PREFIX, HERO_GROW_MAX, HERO_INITIAL_QUALITY, MSG_SOURCE, MSG_TYPE, ON_GROUP_MSG_ROUTE, STATUS, WAR_TYPE } from '../consts';
+5 -6
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@@ -5,14 +5,13 @@ import { resResult, shouldRefresh } from '../pubUtils/util';
import { STATUS, TASK_TYPE, TASK_FUN_TYPE, SHOP_REFRESH_TYPE, WAR_TYPE } from '../consts';
import { TaskParam, TaskListReturn } from '../domain/roleField/task';
import { HeroType } from '../db/Hero';
import { EquipType } from '../db/Equip';
import { getRoleOnlineInfo } from './redisService';
import { HeroScores } from '../db/PvpHistoryOpp';
import { ItemInter } from '../pubUtils/interface';
import { UserTaskModel, UserTaskType } from '../db/UserTask';
import { UserTaskRecModel } from '../db/UserTaskRec';
import { UserTaskHistoryModel } from '../db/UserTaskHistory';
import { gameData, getGoodById } from '../pubUtils/data';
import { gameData } from '../pubUtils/data';
import { getSeconds, getZeroPointD } from '../pubUtils/timeUtil';
import { RoleStatus } from '../db/ComBattleTeam';
import { getActivities } from './activity/activityService';
@@ -35,10 +34,10 @@ export async function checkTaskWithHero(roleId: string, sid: string, taskType: n
pushTaskUpdate(roleId, sid, pushMessage);
}
export async function checkTaskWithEquip(roleId: string, sid: string, taskType: number, equip: EquipType, args?: number[]) {
let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args);
pushTaskUpdate(roleId, sid, pushMessage);
}
// export async function checkTaskWithEquip(roleId: string, sid: string, taskType: number, equip: EquipType, args?: number[]) {
// let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args);
// pushTaskUpdate(roleId, sid, pushMessage);
// }
export async function checkTaskWithArgs(roleId: string, sid: string, taskType: number, args: number[]) {
let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args);