军团:炼器堂

This commit is contained in:
luying
2022-02-18 16:41:43 +08:00
parent 2773d1d9db
commit e29326856c
14 changed files with 255 additions and 319 deletions

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@@ -3,7 +3,7 @@ import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, TASK_TYPE, ITEM_CHANGE_REASON, ITID, CONSUME_TYPE } from '../../../consts';
import { GuildRefineModel } from '../../../db/GuildRefine';
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
import { gameData, getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { handleCost, addItems, checkGoods } from '../../../services/rewardService';
import { GuildModel } from '../../../db/Guild';
@@ -11,10 +11,11 @@ import { findIndex, findWhere } from 'underscore';
import { lockData } from '../../../services/redLockService';
import { ARMY } from '../../../pubUtils/dicParam';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
import { openGuildRefine } from '../../../services/guildRefineService';
import { checkEquipProduceStructureLv, openGuildRefine, refreshRefinCnt } from '../../../services/guildRefineService';
import { DATA_NAME } from '../../../consts/dataName';
import { checkTask } from '../../../services/taskService';
import { guildInter } from '../../../pubUtils/interface';
import { DicArmyDevelopConsume } from '../../../pubUtils/dictionary/DicArmyDevelopConsume';
export default function (app: Application) {
new HandlerService(app, {});
@@ -37,46 +38,65 @@ export class GuildRefineHandler {
if (!guildRefine) {
guildRefine = await openGuildRefine(code);
}
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
let { refineCnt } = refreshRefinCnt(userGuild);
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees, refineCnt });
}
/**
* 炼器
* @param msg
* @param session
*/
async refineEquip(msg: guildInter & { pid: number }, session: BackendSession) {
let { pid, myUserGuild: userGuild } = msg;
async refine(msg: guildInter & { id: number, count: number }, session: BackendSession) {
let { id, count, myUserGuild: userGuild } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const roleName: string = session.get('roleName');
let pieceInfo = getGoodById(pid);
let dicGoods = gameData.goods.get(id);
if(!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let dicItid = ITID.get(dicGoods.itid);
console.log('####', dicItid.type, CONSUME_TYPE.DRAWING)
if(!dicItid || dicItid.type != CONSUME_TYPE.DRAWING) return resResult(STATUS.GUILD_CANNOT_REFINE_THIS);
let { guildCode: code } = userGuild;
let { scienceTrees } = await GuildRefineModel.getRefine(code);
let findDevelopConsume;
//判断是否可以炼该兵器
for (let scienceTree of scienceTrees) {
if (scienceTree.endTime < nowSeconds()) {
let developConsume = getArmyDevelopConsumeById(scienceTree.id);
let dicItid = ITID.get(pieceInfo.itid);
if (developConsume.quality >= pieceInfo.quality && (dicItid.type != CONSUME_TYPE.PIECE || (dicItid.type == CONSUME_TYPE.PIECE && pieceInfo.equipLvl >= developConsume.starLevel))) {
findDevelopConsume = developConsume;
break;
}
let guildRefine = await GuildRefineModel.getRefine(code);
if(!guildRefine) return resResult(STATUS.GUILD_PERSITION_TREE_NOT_LIGHT);
let { scienceTrees } = guildRefine;
let dicDevelopConsume: DicArmyDevelopConsume;
for(let scienceTree of scienceTrees) {
console.log('####', scienceTree.endTime)
if(scienceTree.endTime && scienceTree.endTime >= nowSeconds()) continue; // 没有炼完
let _dicDevelopConsume = getArmyDevelopConsumeById(scienceTree.id);
console.log('####', _dicDevelopConsume.quality, dicGoods.quality)
if(_dicDevelopConsume.quality != dicGoods.quality) continue; // 品质错误
if(!dicDevelopConsume || dicDevelopConsume.qualityLevel < _dicDevelopConsume.qualityLevel) { // 选择等级最高的
dicDevelopConsume = _dicDevelopConsume;
}
}
if (!findDevelopConsume)
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume, ITEM_CHANGE_REASON.REFINE_EQUIP);
if(!dicDevelopConsume) return resResult(STATUS.GUILD_CANNOT_REFINE_THIS);
let result = await handleCost(roleId, sid, dicDevelopConsume.honourConsume, ITEM_CHANGE_REASON.REFINE_EQUIP);
if (!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let goods = await addItems(roleId, roleName, sid, [{ id: pid, count: 1 }], ITEM_CHANGE_REASON.REFINE_EQUIP);
let { refineCnt, refRefineTime } = refreshRefinCnt(userGuild);
let curQualityCnt = refineCnt.find(cur => cur.quality == dicGoods.quality);
let myCnt = curQualityCnt?.count||0;
if(myCnt + count > dicDevelopConsume.max) return resResult(STATUS.GUILD_REFINE_CNT_MAX);
if(!curQualityCnt) {
refineCnt.push({ quality: dicGoods.quality, count });
} else {
curQualityCnt.count += count;
}
await UserGuildModel.updateInfo(roleId, { refineCnt, refRefineTime }, {});
let goods = await addItems(roleId, roleName, sid, [{ id, count }], ITEM_CHANGE_REASON.REFINE_EQUIP);
// 任务
await checkTask(roleId, sid, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
return resResult(STATUS.SUCCESS, { goods });
await checkTask(roleId, sid, TASK_TYPE.GUILD_REFINE, 1, true, { quality: dicGoods.quality });
return resResult(STATUS.SUCCESS, { goods, refineCnt });
}
/**
* 点亮科技树
@@ -89,14 +109,21 @@ export class GuildRefineHandler {
const { myUserGuild: userGuild } = msg
const { guildCode: code } = userGuild;
let developConsume = getArmyDevelopConsumeById(id);
if (!developConsume)
return resResult(STATUS.WRONG_PARMS);
let { structure } = await GuildModel.findByCode(code, serverId);
let dicDevelopConsume = getArmyDevelopConsumeById(id);
if (!dicDevelopConsume) return resResult(STATUS.WRONG_PARMS);
let res: any = await lockData(serverId, DATA_NAME.GUILD_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
if(!checkEquipProduceStructureLv(structure, id)) {
res.releaseCallback();
return resResult(STATUS.GUILD_EQUIP_PRODUCE_LV_NOT_ENOUGH);
}
let guildRefine = await GuildRefineModel.getRefine(code);
let nowTime = nowSeconds();
for (let scienceTree of guildRefine.scienceTrees) {
if (scienceTree.id == id) {//检查是否点亮过
res.releaseCallback();
@@ -109,20 +136,20 @@ export class GuildRefineHandler {
}
}
for (let prePosition of developConsume.prePositions) {
let scienceTree = findWhere(guildRefine.scienceTrees, { id: prePosition });
if (!scienceTree || scienceTree.endTime > nowTime) {
for (let prePosition of dicDevelopConsume.prePositions) {
let preScieceTree = guildRefine.scienceTrees.find(cur => cur.id == prePosition);
if (!preScieceTree || preScieceTree.endTime > nowTime) {
res.releaseCallback();
return resResult(STATUS.GUILD_PERSITION_TREE_NOT_LIGHT);//前置科技树未点亮
}
}
//点亮消耗
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
const costResult = await GuildModel.costFund(code, dicDevelopConsume.fundConsume);
if (!costResult) {
res.releaseCallback();
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
}
let scienceTree = { id, endTime: nowTime + developConsume.timeConsume, assistRoleIds: [] }
let scienceTree = { id, endTime: nowTime + dicDevelopConsume.timeConsume, assistRoleIds: [] }
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
res.releaseCallback();
return resResult(STATUS.SUCCESS, { scienceTrees });

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@@ -65,7 +65,7 @@ export class WishPoolHandler {
let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.WISH_POOL});
let { wishGoodsEquips, wishGoodsHeros } = getArmyWishPoolBaseByLv(lv);
let { wishgoodsDrawings, wishGoodsHeros } = getArmyWishPoolBaseByLv(lv);
let len = 0;
wishGoods.map(({type: resType})=>{
if (resType == type)
@@ -78,10 +78,10 @@ export class WishPoolHandler {
if (len >= ARMY.ARMY_WISH_TIMES) //今日已经许愿过
return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
if (type == 1) {
let wishGoodsEquip = findWhere(wishGoodsEquips, { quality: goodInfo.quality});
if (!wishGoodsEquip)
let wishGoodsDrawing = findWhere(wishgoodsDrawings, { quality: goodInfo.quality});
if (!wishGoodsDrawing)
return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS);
count = wishGoodsEquip.count;
count = wishGoodsDrawing.count;
} else {
let wishGoodsHero = findWhere(wishGoodsHeros, { quality: goodInfo.quality});
if (!wishGoodsHero)

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@@ -613,7 +613,7 @@ export class EquipHandler {
let goods: ItemInter[] = [];
for (let { id, count } of origin) {
let dicGoods = getGoodById(id);
let dicGoods = gameData.goods.get(id);
if (!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicGoods.decomposeItem || dicGoods.decomposeItem.length <= 0) return resResult(STATUS.CONSUME_TYPE_ERR);

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@@ -1,11 +1,31 @@
import { getArmyDevelopConsume } from '../pubUtils/data';
import { gameData, getArmyDevelopConsumeById } from '../pubUtils/data';
import { ScienceTree, GuildRefineModel } from '../db/GuildRefine';
import { UserGuildType } from '../db/UserGuild';
import { shouldRefresh } from '../pubUtils/util';
import { Structure } from '../db/Guild';
import { GUILD_STRUCTURE } from '../consts';
export function checkEquipProduceStructureLv(structure: Structure[], developConsumeId: number) {
let curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.EQUIP_PRODUCE);
if(!curStructure) return curStructure;
let dicStructure = gameData.equipProduceBase.get(curStructure.lv);
if(!dicStructure) return false
let dicDevelopConsume = getArmyDevelopConsumeById(developConsumeId);
if(dicStructure.quality < dicDevelopConsume.quality) return false;
if(dicStructure.levelProduce.indexOf(dicDevelopConsume.qualityLevel) == -1) {
return false;
}
return true;
}
/**
* 开启符合条件的科技树
* @param code
*/
export async function openGuildRefine(code: string) {
let developConsumes = getArmyDevelopConsume();
let developConsumes = gameData.armyDevelopConsume;
let scienceTrees = new Array<ScienceTree>();
developConsumes.forEach(developConsume=>{
if (developConsume.fundConsume == 0 && developConsume.timeConsume == 0) {
@@ -20,3 +40,11 @@ export async function openGuildRefine(code: string) {
let guildRefine = await GuildRefineModel.createScienceTree(code, scienceTrees);
return guildRefine;
}
export function refreshRefinCnt(userGuild: UserGuildType) {
let { refRefineTime, refineCnt } = userGuild;
if(shouldRefresh(refRefineTime, new Date())) {
refRefineTime = new Date(), refineCnt = [];
}
return { refRefineTime, refineCnt };
}

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@@ -131,7 +131,7 @@ export const GUILD_ROUTE_OPERATE = [
{ route: 'guild.donateHandler.donate', operate: GUILD_OPERATE.DONATE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
{ route: 'guild.donateHandler.receiveBox', operate: GUILD_OPERATE.DONATE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
{ route: 'guild.guildRefineHandler.getRefine', operate: GUILD_OPERATE.REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
{ route: 'guild.guildRefineHandler.refineEquip', operate: GUILD_OPERATE.REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
{ route: 'guild.guildRefineHandler.refine', operate: GUILD_OPERATE.REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
{ route: 'guild.guildRefineHandler.assistRefine', operate: GUILD_OPERATE.ASSIST_REFINE, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
{ route: 'guild.guildTrainHandler.getTrainInstance', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },
{ route: 'guild.guildTrainHandler.getTrainReports', operate: GUILD_OPERATE.TRAIN, type: GUILD_AUTH_CHECK_TYPE.CHECK_SELF },

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@@ -36,6 +36,7 @@ export const CONSUME_TYPE = {
GIFT_PACKAGE: 14, // 礼包
AP: 15, // 回复体力道具
DICE: 16, // 骰子
DRAWING: 17, // 图纸
};
export enum ROLE_TERAPH {
@@ -127,7 +128,7 @@ const itid_array = [
{ id: 53, name: '武将招募券', table: 'item', type: CONSUME_TYPE.POINT },
{ id: 39, name: '时装', table: 'skin', type: CONSUME_TYPE.SKIN },
{ id: 40, name: '装备碎片', table: 'item', type: CONSUME_TYPE.PIECE },
{ id: 41, name: '图纸', table: 'item', type: CONSUME_TYPE.CONSUME },
{ id: 41, name: '图纸', table: 'item', type: CONSUME_TYPE.DRAWING },
{ id: 42, name: '神兵宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
{ id: 43, name: '宝甲宝石', table: 'item', type: CONSUME_TYPE.JEWEL },
{ id: 44, name: '免冠宝石', table: 'item', type: CONSUME_TYPE.JEWEL },

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@@ -194,6 +194,7 @@ export const STATUS = {
GUILD_PAY_CONDITION: { code: 20932, simStr: '充值金额不足' },
GUILD_USER_IS_LEADER: { code: 20933, simStr: '该成员已经是团长' },
GUILD_DONATE_LV_NOT_ENOUGH: { code: 20934, simStr: '捐献所等级不足' },
GUILD_EQUIP_PRODUCE_LV_NOT_ENOUGH: { code: 20935, simStr: '炼器堂等级不足' },
GUILD_SCRIPT_IS_OPENED_TODAY: { code: 20950, simStr: '今日已开启过演武场' },
GUILD_SCRIPT_NOT_OPENED: { code: 20951, simStr: '演武场未开启' },
@@ -208,7 +209,7 @@ export const STATUS = {
GUILD_TRAIN_LEVEL_IS_COMPLETE: { code: 20960, simStr: '试炼已经进阶' },
GUILD_BUY_TRAIN_COUNT_REACH_MAX: { code: 20961, simStr: '训练场购买挑战次数以达到上线' },
GUILD_TRAIN_IS_RESETED: { code: 20962, simStr: '军团训练场已经重置' },
GUILD_NOT_REFINE_THE_EQUIP: { code: 20963, simStr: '军团不能研发次装备' },
GUILD_CANNOT_REFINE_THIS: { code: 20963, simStr: '军团不能兑换此图纸' },
GUILD_LIGHT_UP_THE_SCIENCETREE: { code: 20964, simStr: '军团已经点亮此科技' },
GUILD_SCIENCETREE_IS_RUNNING: { code: 20965, simStr: '军团正在进行研发,不能点亮' },
GUILD_IS_ASSISTED_SCIENCETREE: { code: 20966, simStr: '玩家已经协助过该科技树' },
@@ -221,6 +222,7 @@ export const STATUS = {
GUILD_TRAIN_BOX_IS_GOT: { code: 20973, simStr: '玩家已经领取该试炼宝箱' },
GUILD_SCRIPT_ENCOURGE_NOT_ENOUGH: { code: 20974, simStr: '鼓舞次数达到上限' },
GUILD_CANNOT_INVITE: { code: 20975, simStr: '该玩家已经加入军团或该玩家不同服' },
GUILD_REFINE_CNT_MAX: { code: 20976, simStr: '兑换此图纸品质达到上限' },
GUILD_LOT_NOT_FOUND: { code: 21001, simStr: '拍品未找到' },
LOT_OFFER_SERIAL: { code: 21002, simStr: '不能连续出价' },

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@@ -7,7 +7,7 @@ import { reduceCe } from '../pubUtils/util';
import { gameData } from '../pubUtils/data';
import { SearchGuildParam } from '../domain/backEndField/search';
class Structure {
export class Structure {
@prop({ required: true })
id: number;
@prop({ required: true })

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@@ -28,6 +28,12 @@ class WishGood {
donateNames: string[];
}
class RefineRecord {
@prop({ required: true })
quality: number;
@prop({ required: true })
count: number;
}
@index({ roleId: 1 })
export default class UserGuild extends BaseModel {
@@ -64,7 +70,7 @@ export default class UserGuild extends BaseModel {
@prop({ required: true, type: Number, default: [] })
receivedActive: number[];
@prop({ required: true, default: new Date(), select: false })
@prop({ required: true, select: false })
refTimeDaily: Date;
//练兵场
@prop({ required: true, default: 0 })
@@ -94,7 +100,8 @@ export default class UserGuild extends BaseModel {
@prop({ required: true, default: 0 })
wishDntCnt: number;//今天许愿池捐献次数
@prop({ required: true, default: new Date() })
// 演武台
@prop({ required: true })
refBossTime: Date;
@prop({ required: true, default: 0 })
@@ -103,6 +110,13 @@ export default class UserGuild extends BaseModel {
@prop({ required: true, default: 0 })
bossChallengeCnt: number;//今天挑战演舞台次数
// 炼器堂
@prop({ required: true, type: RefineRecord })
refineCnt: RefineRecord[];
@prop({ required: true })
refRefineTime: Date;
public static async getMyGuild(roleId: string, select?: string) {
const myGuild: UserGuildType = await UserGuildModel.findOne({ roleId, status: USER_GUILD_STATUS.ON })

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@@ -5,22 +5,30 @@ import { RewardInter } from '../interface';
const _ = require('lodash');
export interface DicArmyDevelopConsume {
// 科技树唯一id
readonly id: number;
// 目标品质
readonly quality: number;
readonly starLevel: number;
readonly prePositions: Array<number>;
readonly honourConsume: Array<RewardInter>;
// 相同品质下细分等级
readonly qualityLevel: number;
// 前置点需求
readonly prePositions: number[];
// 图纸最多张数
readonly max: number;
// 需要的功勋
readonly honourConsume: RewardInter[];
// 研发需要的资金
readonly fundConsume: number;
// 研发需要的时间
readonly timeConsume: number;
}
const DicArmyDevelopConsumeKeys: KeysEnum<DicArmyDevelopConsume> = {
id: true,
quality: true,
starLevel: true,
qualityLevel: true,
prePositions: true,
max: true,
honourConsume: true,
fundConsume: true,
timeConsume: true

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@@ -30,17 +30,17 @@ export interface DicEquipProduceBase {
readonly id: number;
// 等级
readonly level: number;
// 可以研发的品质
readonly quality: number;
// 开启炼器及研发等级
readonly levelProduce: number;
// 可研发的碎片的品质
readonly qualityProduce: number[];
readonly levelProduce: number[];
}
const DicEquipProduceKeys: KeysEnum<DicEquipProduceBase> = {
id: true,
level: true,
quality: true,
levelProduce: true,
qualityProduce: true
};
// 演武台
@@ -130,7 +130,7 @@ export interface DicWishPoolBase {
readonly id: number;
// 等级
readonly level: number;
readonly wishGoodsEquips: Array<{quality: number, count: number}>;
readonly wishgoodsDrawings: Array<{quality: number, count: number}>;
readonly wishGoodsHeros: Array<{quality: number, count: number}>;
readonly consume: number;
}
@@ -138,7 +138,7 @@ export interface DicWishPoolBase {
const DicWishPoolKeys: KeysEnum<DicWishPoolBase> = {
id: true,
level: true,
wishGoodsEquips: true,
wishgoodsDrawings: true,
wishGoodsHeros: true,
consume: true,
};
@@ -194,7 +194,7 @@ export function loadStructure() {
let arrEquip = readFileAndParse(FILENAME.DIC_GUILD_EQUIP_PRODUCE_BASE);
arrEquip.forEach(o => {
setStructureConsume(o);
o.qualityProduce = parseNumberList(o.qualityProduce);
o.levelProduce = parseNumberList(o.levelProduce);
dicEquipPriduceBase.set(o.level, _.pick(o, Object.keys(DicEquipProduceKeys)));
});
arrEquip = undefined;
@@ -239,9 +239,9 @@ export function loadStructure() {
let arrWishPool = readFileAndParse(FILENAME.DIC_GUILD_WISH_POOL_BASE);
arrWishPool.forEach(o => {
setStructureConsume(o);
o.wishGoodsEquips = o.wishgoodsEquip.split('|').map(wishGoodsEquip=>{
let wishGoodsEquips = wishGoodsEquip.split('&');
return {quality: parseInt(wishGoodsEquips[0]), count: parseInt(wishGoodsEquips[1])};
o.wishgoodsDrawings = o.wishgoodsDrawing.split('|').map(wishgoodsDrawing=>{
let wishgoodsDrawings = wishgoodsDrawing.split('&');
return {quality: parseInt(wishgoodsDrawings[0]), count: parseInt(wishgoodsDrawings[1])};
});
o.wishGoodsHeros = o.wishgoodsHero.split('|').map(wishGoodsHero=>{
let wishGoodsHeros = wishGoodsHero.split('&');

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@@ -2,265 +2,151 @@
{
"id": 1,
"quality": 1,
"starLevel": 1,
"levelMin": 1,
"levelMax": 20,
"qualityLevel": 1,
"preposition": "&",
"honourConsume": "40005&40",
"max": 1,
"honourConsume": "40005&70",
"fundConsume": 0,
"timeConsume": 0
},
{
"id": 2,
"quality": 2,
"starLevel": 1,
"levelMin": 1,
"levelMax": 20,
"preposition": "&",
"quality": 1,
"qualityLevel": 2,
"preposition": "1&",
"max": 2,
"honourConsume": "40005&70",
"fundConsume": 19000,
"timeConsume": 1200
},
{
"id": 3,
"quality": 3,
"starLevel": 1,
"levelMin": 1,
"levelMax": 20,
"preposition": "2&",
"honourConsume": "40005&100",
"quality": 1,
"qualityLevel": 3,
"preposition": "2&3",
"max": 3,
"honourConsume": "40005&70",
"fundConsume": 27000,
"timeConsume": 1800
},
{
"id": 4,
"quality": 4,
"starLevel": 1,
"levelMin": 1,
"levelMax": 20,
"preposition": "3&",
"honourConsume": "40005&140",
"quality": 2,
"qualityLevel": 1,
"preposition": "1&",
"max": 1,
"honourConsume": "40005&70",
"fundConsume": 40000,
"timeConsume": 2700
},
{
"id": 5,
"quality": 1,
"starLevel": 2,
"levelMin": 21,
"levelMax": 40,
"preposition": "&",
"quality": 2,
"qualityLevel": 2,
"preposition": "2&4",
"max": 2,
"honourConsume": "40005&70",
"fundConsume": 0,
"timeConsume": 0
"fundConsume": 40000,
"timeConsume": 2700
},
{
"id": 6,
"quality": 2,
"starLevel": 2,
"levelMin": 21,
"levelMax": 40,
"preposition": "2&",
"honourConsume": "40005&110",
"qualityLevel": 3,
"preposition": "3&5",
"max": 3,
"honourConsume": "40005&70",
"fundConsume": 31000,
"timeConsume": 2700
},
{
"id": 7,
"quality": 3,
"starLevel": 2,
"levelMin": 21,
"levelMax": 40,
"preposition": "3&6",
"honourConsume": "40005&160",
"qualityLevel": 1,
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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"max": 2,
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
"id": 20,
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},
{
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},
{
"id": 22,
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},
{
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},
{
"id": 24,
"quality": 4,
"starLevel": 6,
"levelMin": 100,
"levelMax": 100,
"preposition": "20&23",
"honourConsume": "40005&1350",
"fundConsume": 380000,
"timeConsume": 64800
}
]

50
shared/resource/jsons/dic_army_equipProduceBase.json Executable file → Normal file
View File

@@ -3,9 +3,8 @@
"id": 1,
"structureId": 2,
"level": 1,
"starProduce": 1,
"levelProduce": 19,
"qualityProduce": "1&2&3&4",
"quality": 1,
"levelProduce": "1&2&3",
"consume": 50000,
"buildWords": "&",
"imageName": "jttubiao_2"
@@ -14,9 +13,8 @@
"id": 2,
"structureId": 2,
"level": 2,
"starProduce": 2,
"levelProduce": 19,
"qualityProduce": "1&2&3&4",
"quality": 2,
"levelProduce": "1&2",
"consume": 125000,
"buildWords": "&",
"imageName": "jttubiao_2"
@@ -25,9 +23,8 @@
"id": 3,
"structureId": 2,
"level": 3,
"starProduce": 3,
"levelProduce": 39,
"qualityProduce": "1&2",
"quality": 2,
"levelProduce": "1&2&3",
"consume": 350000,
"buildWords": "&",
"imageName": "jttubiao_2"
@@ -36,9 +33,8 @@
"id": 4,
"structureId": 2,
"level": 4,
"starProduce": 3,
"levelProduce": 39,
"qualityProduce": "3&4",
"quality": 3,
"levelProduce": "1&2",
"consume": 800000,
"buildWords": "&",
"imageName": "jttubiao_2"
@@ -47,9 +43,8 @@
"id": 5,
"structureId": 2,
"level": 5,
"starProduce": 4,
"levelProduce": 59,
"qualityProduce": "1&2",
"quality": 3,
"levelProduce": "1&2&3",
"consume": 1700000,
"buildWords": "&",
"imageName": "jttubiao_2"
@@ -58,9 +53,8 @@
"id": 6,
"structureId": 2,
"level": 6,
"starProduce": 4,
"levelProduce": 59,
"qualityProduce": "3&4",
"quality": 4,
"levelProduce": "1&2",
"consume": 3500000,
"buildWords": "&",
"imageName": "jttubiao_2"
@@ -69,9 +63,8 @@
"id": 7,
"structureId": 2,
"level": 7,
"starProduce": 5,
"levelProduce": 79,
"qualityProduce": "1&2",
"quality": 4,
"levelProduce": "1&2&3",
"consume": 6125000,
"buildWords": "&",
"imageName": "jttubiao_2"
@@ -80,9 +73,8 @@
"id": 8,
"structureId": 2,
"level": 8,
"starProduce": 5,
"levelProduce": 79,
"qualityProduce": "3&4",
"quality": 5,
"levelProduce": "1&",
"consume": 9125000,
"buildWords": "&",
"imageName": "jttubiao_2"
@@ -91,9 +83,8 @@
"id": 9,
"structureId": 2,
"level": 9,
"starProduce": 6,
"levelProduce": 99,
"qualityProduce": "1&2",
"quality": 5,
"levelProduce": "2&",
"consume": 13625000,
"buildWords": "&",
"imageName": "jttubiao_2"
@@ -102,9 +93,8 @@
"id": 10,
"structureId": 2,
"level": 10,
"starProduce": 6,
"levelProduce": 100,
"qualityProduce": "3&4",
"quality": 5,
"levelProduce": "3&",
"consume": 99999999,
"buildWords": "&",
"imageName": "jttubiao_2"

60
shared/resource/jsons/dic_army_wishPool.json Executable file → Normal file
View File

@@ -3,120 +3,100 @@
"id": 1,
"structureId": 5,
"level": 1,
"wishgoodsEquip": "2&2",
"wishgoodsDrawing": "2&2",
"wishgoodsHero": "&",
"consume": 50000,
"buildWords": "&",
"imageID": "jttubiao_5",
"__EMPTY": 0,
"__EMPTY_1": 0
"imageID": "jttubiao_5"
},
{
"id": 2,
"structureId": 5,
"level": 2,
"wishgoodsEquip": "2&2|3&2",
"wishgoodsDrawing": "2&2|3&2",
"wishgoodsHero": "&",
"consume": 125000,
"buildWords": "&",
"imageID": "jttubiao_5",
"__EMPTY": 0,
"__EMPTY_1": 0
"imageID": "jttubiao_5"
},
{
"id": 3,
"structureId": 5,
"level": 3,
"wishgoodsEquip": "2&2|3&2",
"wishgoodsDrawing": "2&2|3&2",
"wishgoodsHero": "&",
"consume": 350000,
"buildWords": "&",
"imageID": "jttubiao_5",
"__EMPTY": 0,
"__EMPTY_1": 0
"imageID": "jttubiao_5"
},
{
"id": 4,
"structureId": 5,
"level": 4,
"wishgoodsEquip": "2&2|3&2",
"wishgoodsDrawing": "2&2|3&2",
"wishgoodsHero": "1&2",
"consume": 800000,
"buildWords": "&",
"imageID": "jttubiao_5",
"__EMPTY": 0,
"__EMPTY_1": 0
"imageID": "jttubiao_5"
},
{
"id": 5,
"structureId": 5,
"level": 5,
"wishgoodsEquip": "2&2|3&2|4&1",
"wishgoodsDrawing": "2&2|3&2|4&1",
"wishgoodsHero": "1&2",
"consume": 1700000,
"buildWords": "&",
"imageID": "jttubiao_5",
"__EMPTY": 0,
"__EMPTY_1": 0
"imageID": "jttubiao_5"
},
{
"id": 6,
"structureId": 5,
"level": 6,
"wishgoodsEquip": "2&2|3&2|4&2",
"wishgoodsDrawing": "2&2|3&2|4&2",
"wishgoodsHero": "1&2|2&1",
"consume": 3500000,
"buildWords": "&",
"imageID": "jttubiao_5",
"__EMPTY": 0,
"__EMPTY_1": 0
"imageID": "jttubiao_5"
},
{
"id": 7,
"structureId": 5,
"level": 7,
"wishgoodsEquip": "2&4|3&2|4&2",
"wishgoodsDrawing": "2&4|3&2|4&2",
"wishgoodsHero": "1&2|2&1",
"consume": 6125000,
"buildWords": "&",
"imageID": "jttubiao_5",
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"__EMPTY_1": 0
"imageID": "jttubiao_5"
},
{
"id": 8,
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"wishgoodsEquip": "2&8|3&2|4&2",
"wishgoodsDrawing": "2&8|3&2|4&2",
"wishgoodsHero": "1&2|2&1",
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"buildWords": "&",
"imageID": "jttubiao_5",
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"imageID": "jttubiao_5"
},
{
"id": 9,
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"wishgoodsEquip": "2&8|3&4|4&2",
"wishgoodsDrawing": "2&8|3&4|4&2",
"wishgoodsHero": "1&3|2&1|3&1",
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"buildWords": "&",
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"imageID": "jttubiao_5"
},
{
"id": 10,
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"wishgoodsDrawing": "2&8|3&4|4&4",
"wishgoodsHero": "1&3|2&1|3&1",
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}
]