装备:清理旧代码
This commit is contained in:
@@ -1,29 +0,0 @@
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// 藏宝图合成表
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import { readFileAndParse, parseGoodStr } from '../util'
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import { FILENAME } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicBlueprtCompose {
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// 品质
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readonly quality: number;
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// 消耗的寻宝币数量
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readonly coinNum: RewardInter[];
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// 消耗的藏宝图的数量
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readonly blueprtNum: number;
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// 目标品质
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readonly targetQuality: number;
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}
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export const dicBlueprtCompose = new Map<number, DicBlueprtCompose>();
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export function loadBlueprtCompose() {
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dicBlueprtCompose.clear();
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let arr = readFileAndParse(FILENAME.DIC_BLUEPRT_COMPOSE);
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arr.forEach(o => {
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o.coinNum = parseGoodStr(o.coinNum);
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dicBlueprtCompose.set(o.quality, o);
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});
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arr = undefined;
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}
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@@ -1,38 +0,0 @@
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// 藏宝图掉落率
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import { decodeArrayListStr, readFileAndParse } from '../util'
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import { FILENAME } from '../../consts'
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export interface DicBlueprtPossibility {
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// 君主等级下限
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readonly min: number;
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// 君主等级上限
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readonly max: number;
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// 掉落概率
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readonly possibility: Array<{id: number, weight: number}>;
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}
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export const dicBlueprtPossibility = new Array<DicBlueprtPossibility>();
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export function loadBlueprtPossibility() {
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dicBlueprtPossibility.splice(0, dicBlueprtPossibility.length);
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let arr = readFileAndParse(FILENAME.DIC_BLUEPRT_POSSIBILITY);
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arr.forEach(o => {
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o.possibility = parsePossibility(o.possibility);
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dicBlueprtPossibility.push(o);
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});
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}
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function parsePossibility(str: string) {
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let result = new Array<{id: number, weight: number}>();
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if(!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for(let [id, weight] of decodeArr) {
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if(isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
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throw new Error('data table format wrong');
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}
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result.push({id: parseInt(id), weight: parseInt(weight)});
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}
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return result
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}
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@@ -1,28 +0,0 @@
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// 开启功能表
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import { readFileAndParse } from '../util';
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import { FILENAME } from '../../consts';
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export interface DicFuncSwitch {
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// 功能id
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readonly id: number;
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// 描述
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readonly desc: string;
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// 条件
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readonly conditionType: number;
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// 参数
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readonly param: number;
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// 客户端指令
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readonly script: string;
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}
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export const dicFuncSwitch = new Map<number, DicFuncSwitch>();
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export function loadFuncSwitch() {
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dicFuncSwitch.clear();
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let arr = readFileAndParse(FILENAME.DIC_FUNC_SWITCH);
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arr.forEach(o => {
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dicFuncSwitch.set(o.id, o);
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});
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arr = undefined;
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}
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@@ -1,69 +1,31 @@
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// 物品表
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import { decodeArrayListStr, readFileAndParse, parseGoodStr, parseNumberList, decodeArrayStr } from '../util'
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import { FILENAME, IT_TYPE, ABI_TYPE } from '../../consts'
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import { decodeArrayListStr, readFileAndParse, parseGoodStr, } from '../util'
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import { FILENAME, } from '../../consts'
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import { RewardInter } from '../interface';
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const _ = require('lodash');
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import { findWhere } from 'underscore';
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export interface SpecialMaterial {
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readonly ids: number[];
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readonly count: number;
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}
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export interface DicGoods {
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// 物品id
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readonly good_id: number;
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// 物品名
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readonly name: string;
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// 等级限制
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readonly lvLimited: number;
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// 星级
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readonly equipLvl: number;
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// 职业限制
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readonly jobLimited: number[];
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// 武将限制
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readonly charLimited: number[];
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// 合成装备需要的碎片数
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readonly pieces: number;
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// 对应的碎片id
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readonly pieceId: number;
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// 合成材料
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readonly composeMaterial: Array<RewardInter>;
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// 特殊材料
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readonly specialMaterial: SpecialMaterial;
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// 分解所得
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readonly decomposeItem: Array<RewardInter>;
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// 物品品质
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readonly quality: number;
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// 洞数
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readonly hole: number;
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// 随机属性范围
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readonly randomEffect: Array<number>;
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// 类型id
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readonly itid: number;
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// 物品类型
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readonly goodType: number;
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// 分解所得
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readonly decomposeItem: Array<RewardInter>;
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// 将魂对应武将id
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readonly hid: number;
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// 属性
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readonly goodsAbility: Map<number, number>;
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// 强化属性
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readonly goodsAbilityUp: Map<number, number>;
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// 套装id
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readonly suitId: number;
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// 特殊属性
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readonly specialAttr: Map<number, number>;
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// 属性外加的值,经验,好感
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readonly value: number;
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readonly count?: number;
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readonly nextJewelId?: number;
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readonly specialCount?: number;
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readonly nextSpecialId?: number;
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// 对应的装备id
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readonly equipId?: number;
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// 解锁条件
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readonly condition: { id: number, type: number, params: number[] }[];
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// 时间限制
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@@ -78,35 +40,17 @@ type KeysEnum<T> = { [P in keyof Required<T>]: true };
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const DicGoodsKeys: KeysEnum<DicGoods> = {
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good_id: true,
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name: true,
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lvLimited: true,
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pieces: true,
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composeMaterial: true,
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specialMaterial: true,
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decomposeItem: true,
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quality: true,
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hole: true,
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randomEffect: true,
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itid: true,
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goodType: true,
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hid: true,
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goodsAbility: true,
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goodsAbilityUp: true,
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suitId: true,
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specialAttr: true,
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value: true,
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pieceId: true,
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count: true,
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nextJewelId: true,
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specialCount: true,
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nextSpecialId: true,
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equipId: true,
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condition: true,
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timeLimit: true,
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image_id: true,
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gift: true,
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jobLimited: true,
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charLimited: true,
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equipLvl: true
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}
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export const dicGoods = new Map<number, DicGoods>();
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export const figureCondition = new Map<number, { params: number[], id: number, gid: number }[]>(); // type => {params, id, gid}
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@@ -118,19 +62,8 @@ export function loadGoods() {
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let arr = readFileAndParse(FILENAME.DIC_GOODS);
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arr.forEach(o => {
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o.goodsAbility = parseAbility(o);
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o.goodsAbilityUp = parseAbilityUp(o);
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o.composeMaterial = parseGoodStr(o.composeMaterial);
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o.decomposeItem = parseGoodStr(o.decomposeItem);
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o.specialAttr = parseSpecialAttr(o.specialAttr);
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o.specialMaterial = parseSpecialMaterial(o.specialMaterial);
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o.randomEffect = parseNumberList(o.randomEffect);
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o.timeLimit = o.timelimit;
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if (o.goodType == IT_TYPE.EQUIP_PIECE) {
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let good = findWhere(arr, { pieceId: o.good_id });
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if (!!good)
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o.equipId = good.good_id;
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}
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let condition = parseConditionStr(o.condition);
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for (let { id, type, params } of condition) {
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let mapArr = figureCondition.get(type) || new Array<{ params: number[], id: number, gid: number }>();
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@@ -138,68 +71,12 @@ export function loadGoods() {
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figureCondition.set(type, mapArr);
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}
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o.condition = condition;
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o.jobLimited = parseNumberList(o.jobLimited);
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o.charLimited = parseNumberList(o.charLimited);
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dicGoods.set(o.good_id, _.pick(o, Object.keys(DicGoodsKeys)));
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});
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arr = undefined;
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}
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function parseSpecialAttr(str: string) {
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let specialAttr = new Map<number, number>();
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if (str) {
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let decodeArr = decodeArrayListStr(str);
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for (let [type, count] of decodeArr) {
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if (isNaN(parseInt(type)) || isNaN(parseInt(count))) {
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throw new Error('data table format wrong');
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}
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specialAttr.set(parseInt(type), parseInt(count));
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}
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}
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return specialAttr;
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}
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function parseAbility(json) {
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let map = new Map<number, number>();
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map.set(ABI_TYPE.ABI_HP, json.hp || 0);
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map.set(ABI_TYPE.ABI_ATK, json.atk || 0);
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map.set(ABI_TYPE.ABI_DEF, json.def || 0);
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map.set(ABI_TYPE.ABI_MDEF, json.mdef || 0);
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map.set(ABI_TYPE.ABI_DAMAGE_INCREASE, json.damageIncrease || 0);
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map.set(ABI_TYPE.ABI_DAMAGE_DECREASE, json.damageDecrease || 0);
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map.set(ABI_TYPE.ABI_PHYSICAL_DAMAGE_DECREASE, json.atkDecrease || 0);
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map.set(ABI_TYPE.ABI_MAGIC_DAMAGE_DECREASE, json.matkDecrease || 0);
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return map
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}
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function parseAbilityUp(json) {
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let map = new Map<number, number>();
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map.set(ABI_TYPE.ABI_HP, json.hp_up || 0);
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map.set(ABI_TYPE.ABI_ATK, json.atk_up || 0);
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map.set(ABI_TYPE.ABI_DEF, json.def_up || 0);
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map.set(ABI_TYPE.ABI_MDEF, json.mdef_up || 0);
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map.set(ABI_TYPE.ABI_DAMAGE_INCREASE, json.damageIncrease_up || 0);
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map.set(ABI_TYPE.ABI_DAMAGE_DECREASE, json.damageDecrease_up || 0);
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return map
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}
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function parseSpecialMaterial(str: string) {
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let specialAttr = { ids: new Array<number>(), count: 0 }
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if (!str) return specialAttr;
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let decodeArr = decodeArrayStr(str);
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if (decodeArr.length >= 2) {
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let ids = parseNumberList(decodeArr[0]);
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let count = parseInt(decodeArr[1]);
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if (isNaN(count)) return specialAttr;
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specialAttr.ids = ids;
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specialAttr.count = count;
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}
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return specialAttr;
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}
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// 解析物品 {"type": number, "param": number} 格式
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export function parseConditionStr(str: string) {
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let result = new Array<{ id: number, type: number, params: number[] }>();
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@@ -8,8 +8,6 @@ export interface DicGuildWishReward {
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readonly id: number;
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// itid
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readonly itid: number;
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// 装备星级
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readonly starLevel: number;
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// 品质
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readonly quality: number;
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// 功勋奖励
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@@ -24,7 +22,7 @@ export function loadGuildWishReward() {
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arr.forEach(o => {
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if(o.starLevel == '&') o.starLevel = 0;
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dicGuildWishReward.set(`${o.itid}_${o.starLevel}_${o.quality}`, o);
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dicGuildWishReward.set(`${o.itid}_${o.quality}`, o);
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});
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arr = undefined;
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}
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@@ -37,17 +37,12 @@ export interface DicHero {
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobClass: true, jobid: true, skill: true, pieceId: true, initialStars: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true, recruit: true, face_id: true};
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export const dicMyHeroes = new Array<number>();
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export const dicHero = new Map<number, DicHero>();
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export function loadHero() {
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dicMyHeroes.splice(0, dicMyHeroes.length);
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dicHero.clear();
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let arr = readFileAndParse(FILENAME.DIC_HERO);
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arr.forEach(o => {
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if(o.heroId > 0 && o.heroId <= 300) {
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dicMyHeroes.push(o.heroId);
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}
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o.baseAbilityArr = parseBaseAbilityArr(o);
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o.baseAbilityUpArr = parseBaseAbilityUpArr(o);
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o.recruit = parseInt(o.recruit) == 1;
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@@ -1,27 +0,0 @@
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// 藏宝图合成表
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import { readFileAndParse, parseNumberList } from '../util'
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import { FILENAME } from '../../consts'
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const _ = require('lodash');
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export interface DicHeroEquip {
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readonly itId: number;
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readonly classId: Array<number>;
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}
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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const DicHeroEquipKeys: KeysEnum<DicHeroEquip> = {
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itId: true,
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classId: true
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}
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export const dicHeroEquip = new Map<number, DicHeroEquip>();
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export function loadHeroEquip() {
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dicHeroEquip.clear();
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let arr = readFileAndParse(FILENAME.DIC_HERO_EQUIP);
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arr.forEach(o => {
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o.classId = parseNumberList(o.classId);
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dicHeroEquip.set(o.itId, _.pick(o, Object.keys(DicHeroEquipKeys)));
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});
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arr = undefined;
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}
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@@ -1,27 +0,0 @@
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import { readFileAndParse, parseGoodStr } from '../util'
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import { FILENAME } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicQuenchConsume {
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// id
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readonly id: number;
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// 等级
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readonly equipLvl: number;
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// 品质
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readonly quality: number;
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// 淬火一次的消耗
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readonly unitConsume: RewardInter[];
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}
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export const dicQuenchConsume = new Map<string, RewardInter[]>(); // equipLvl&quality => dic
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export function loadQuenchConsume() {
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dicQuenchConsume.clear();
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let arr = readFileAndParse(FILENAME.DIC_QUENCH_CONSUME);
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arr.forEach(o => {
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o.unitConsume = parseGoodStr(o.unitconsume);
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dicQuenchConsume.set(`${o.equipLvl}_${o.quality}`, o.unitConsume);
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});
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arr = undefined;
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}
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@@ -1,63 +0,0 @@
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import { readFileAndParse } from '../util'
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import { FILENAME } from '../../consts'
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export interface DicQuenchQuality {
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// id
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readonly id: number;
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// 装备品质
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readonly quality: number;
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// 品相
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readonly grade: number;
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// 单属性最小值
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readonly singleRatioMin: number;
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// 单属性最大值
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readonly singleRatioMax: number;
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// 初始是否可以随机出
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readonly initialAvailable: number;
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// 暴击率
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readonly critProbability: number;
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// 暴击效果
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readonly critEffect: number;
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}
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export const dicQuenchRangeByQualityAndGrade = new Map<string, { min: number, max: number, randMin: number, randMax: number }>();
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export const dicQuenchRangeByQuality = new Map<number, { min: number, max: number, randMin: number, randMax: number }>(); // quality => {}
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export const dicQuenchByQuality = new Map<number, Map<number, DicQuenchQuality>>(); // quality => grade => dic
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export function loadQuenchQuality() {
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dicQuenchByQuality.clear();
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dicQuenchRangeByQuality.clear();
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dicQuenchRangeByQualityAndGrade.clear();
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let arr = readFileAndParse(FILENAME.DIC_QUENCH_QUALITY);
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arr.forEach(o => {
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if(o.initialAvailable == 1) {
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}
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if(!dicQuenchRangeByQuality.has(o.quality)) {
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dicQuenchRangeByQuality.set(o.quality, { min: o.singleRatioMin, max: o.singleRatioMax, randMin: o.singleRatioMin, randMax: o.singleRatioMax });
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} else {
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if(o.singleRatioMin < dicQuenchRangeByQuality.get(o.quality).min) {
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dicQuenchRangeByQuality.get(o.quality).min = o.singleRatioMin;
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}
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if(o.singleRatioMax > dicQuenchRangeByQuality.get(o.quality).max) {
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dicQuenchRangeByQuality.get(o.quality).max = o.singleRatioMax;
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}
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if(o.singleRatioMin < dicQuenchRangeByQuality.get(o.quality).randMin && o.initialAvailable == 1) {
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dicQuenchRangeByQuality.get(o.quality).randMin = o.singleRatioMin;
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}
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if(o.singleRatioMax > dicQuenchRangeByQuality.get(o.quality).randMax && o.initialAvailable == 1) {
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dicQuenchRangeByQuality.get(o.quality).randMax = o.singleRatioMax;
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}
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}
|
||||
dicQuenchRangeByQualityAndGrade.set(`${o.quality}_${o.grade}`, { min: o.singleRatioMin, max: o.singleRatioMax, randMin: o.singleRatioMin, randMax: o.singleRatioMax });
|
||||
|
||||
|
||||
if(!dicQuenchByQuality.has(o.quality)) {
|
||||
dicQuenchByQuality.set(o.quality, new Map<number, DicQuenchQuality>());
|
||||
}
|
||||
dicQuenchByQuality.get(o.quality).set(o.grade, o);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
// 武将特技表
|
||||
import { readFileAndParse, parseGoodStr } from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
import { RewardInter } from '../interface';
|
||||
|
||||
export interface DicRefine {
|
||||
|
||||
// 精炼id
|
||||
readonly id: number;
|
||||
// 精炼等级
|
||||
readonly level: number;
|
||||
// 精炼次数
|
||||
readonly count: number;
|
||||
// 等级限制
|
||||
readonly levelLimited: number;
|
||||
// 提高属性百分比
|
||||
readonly upPercent: number;
|
||||
// 材料
|
||||
readonly consume: Array<RewardInter>;
|
||||
}
|
||||
|
||||
export const dicRefine = new Map<number, DicRefine>();
|
||||
export function loadRefine() {
|
||||
dicRefine.clear();
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_REFINE);
|
||||
|
||||
arr.forEach(o => {
|
||||
o.consume = parseGoodStr(o.consume)
|
||||
dicRefine.set(o.id, o);
|
||||
});
|
||||
|
||||
arr = undefined;
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
// 强化消耗表
|
||||
import {readFileAndParse} from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
|
||||
export interface DicStrengthenCost {
|
||||
// 等级
|
||||
readonly level: number;
|
||||
// 消耗铜钱
|
||||
readonly costCoin: number;
|
||||
}
|
||||
|
||||
export const dicStrengthenCost = new Map<number, number>();
|
||||
export function loadStrengthenCost() {
|
||||
dicStrengthenCost.clear();
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_STRENGTHEN_COST);
|
||||
|
||||
arr.forEach(o => {
|
||||
dicStrengthenCost.set(o.level, o.costCoin);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
// 套装表
|
||||
import { decodeArrayListStr, readFileAndParse, parseNumberList } from '../util'
|
||||
import { FILENAME } from '../../consts';
|
||||
|
||||
export interface DicSuit {
|
||||
// 套装id
|
||||
readonly id: number;
|
||||
// 套装类型,相同suitType效果可跨级用
|
||||
readonly suitType: number;
|
||||
// 星级,相同suitType starLevel较高的套装可覆盖较低的效果
|
||||
readonly starLevel: number;
|
||||
// 包含关卡
|
||||
readonly name: string;
|
||||
// 总件数
|
||||
readonly totalCount: number;
|
||||
// 套装效果
|
||||
readonly effect: Array<{ count: number, seid: number }>;
|
||||
readonly tireInfo: Array<number>;
|
||||
}
|
||||
|
||||
|
||||
export const dicSuit = new Map<number, DicSuit>();
|
||||
export const dicSuitByTypeAndLv = new Map<string, DicSuit>();
|
||||
export function loadSuit() {
|
||||
dicSuit.clear();
|
||||
dicSuitByTypeAndLv.clear();
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_SUIT);
|
||||
|
||||
arr.forEach(o => {
|
||||
o.effect = parseSuitEffect(o.effect);
|
||||
o.tireInfo = parseNumberList(o.tireInfo);
|
||||
dicSuit.set(o.id, o);
|
||||
dicSuitByTypeAndLv.set(`${o.suitType}_${o.starLevel}`, o);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
|
||||
function parseSuitEffect(str: string) {
|
||||
let result = new Array<{ count: number, seid: number }>();
|
||||
if (!str) return result;
|
||||
let decodeArr = decodeArrayListStr(str);
|
||||
for (let [count, seid] of decodeArr) {
|
||||
if (isNaN(parseInt(count)) || isNaN(parseFloat(seid))) {
|
||||
throw new Error('data table format wrong');
|
||||
}
|
||||
result.push({ count: parseInt(count), seid: parseFloat(seid) });
|
||||
}
|
||||
return result
|
||||
}
|
||||
Reference in New Issue
Block a user