🐞 fix(gvg): 遗迹编队战力未变动
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@@ -20,6 +20,7 @@ import { sendMessageToUserWithSuc } from './pushService';
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import { SkinType } from '../db/Skin';
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import { LadderMatchModel } from '../db/LadderMatch';
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import { ArtifactModelType } from '../db/Artifact';
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import { GVGVestigeRankModel } from '../db/GVGVestigeRank';
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interface Param {
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isInitRole?: boolean,
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@@ -430,6 +431,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
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heroes.push(hero);
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await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力
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await LadderMatchModel.updateCe(roleId, hid, ce);
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await GVGVestigeRankModel.updateCe(roleId, hid, ce);
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pushHeros.push({ hid, ce, incHeroCe: inc });
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} else {
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let hero = await HeroModel.updateHeroInfo(roleId, hid, heroUpdate);
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@@ -441,6 +443,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
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let hero = await HeroModel.updateHeroInfo(roleId, hid, { ce });
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await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力
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await LadderMatchModel.updateCe(roleId, hid, ce);
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await GVGVestigeRankModel.updateCe(roleId, hid, ce);
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pushHeros.push({ hid, ce: hero.ce, incHeroCe: inc });
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}
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}
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@@ -101,7 +101,7 @@ export default class GVGVestigeRank extends BaseModel {
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public static async updateCe(roleId: string, hid: number, ce: number) {
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let today = getZeroPoint();
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await GVGVestigeRankModel.updateMany({ day: today, hasDefense: true, roleId, 'lineup.hid': hid }, { $set: { 'lineup.$.ce': ce } });
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await GVGVestigeRankModel.updateMany({ day: today, hasDefense: true, roleId, 'lineup.actorId': hid }, { $set: { 'lineup.$.ce': ce } });
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}
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public static async changeRank(isSuccess: boolean, vestigeId: number, attackInfo: { roleId: string }, defenseInfo: { isRobot: boolean, roleId: string, oldRank: number }): Promise<{ isChange: boolean, atkData?: GVGVestigeRankType, defData?: GVGVestigeRankType, endTime: number }> {
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@@ -96,6 +96,8 @@ export default class GVGVestigeRec extends BaseModel {
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if(atkNewRank != undefined && defNewRank != undefined) {
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update['attackInfo.newRank'] = atkNewRank;
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update['defenseInfo.newRank'] = defNewRank;
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update['attackInfo.oldRank'] = isSuccess? defNewRank: atkNewRank;
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update['defenseInfo.oldRank'] = isSuccess? atkNewRank: defNewRank;
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}
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const result: GVGVestigeRecType = await GVGVestigeRecModel.findOneAndUpdate({ battleCode }, { $set: update }, { new: true }).lean();
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