军团活动:修复粮草先行到达条件
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@@ -9,6 +9,7 @@ import { addActive } from "../../../services/guildService";
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import { Rank } from "../../../services/rankService";
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import { checkActivityTask, checkTask } from "../../../services/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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import { RaceActivityObject } from "../../../services/guildActivityObjService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -2,7 +2,6 @@ import { Application, ChannelService, HandlerService, } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService';
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import { gameData } from '../../../pubUtils/data';
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import { setWeek } from '../../../pubUtils/timeUtil';
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import { getAllServers } from '../../../services/redisService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -7,7 +7,7 @@ import { RewardInter } from "../pubUtils/interface";
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import { getRaceEventItems, gameData } from "../pubUtils/data";
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import { GuildModel } from "../db/Guild";
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import { sendSingleRaceActEndMsg } from "./guildActivityService";
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import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS } from "../consts";
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import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS } from "../consts";
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import { getGuildChannelSid } from "./chatService";
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import { pinus } from "pinus";
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import { getRandEelm, sortArrRandom, resResult } from "../pubUtils/util";
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@@ -203,9 +203,9 @@ export class CityActivityObject {
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}
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// 军团诸侯混战等数据
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// 粮草先行
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export class RaceActivityObject {
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private status = 0; // 活动状态 0-未开始 1-已开始 2-已结束 // TODO 写进const表
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private status = RACE_ACTIVITY_STATUS.WAITING; // 活动状态 0-未开始 1-已开始 2-已结束
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public guildList: Array<{ serverId: number, guildCode: string }> = []; // 所有军团
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private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
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private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
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@@ -244,7 +244,7 @@ export class RaceActivityObject {
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woodenHorse.joinMember(roleId, roleName, sid)
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this.pushMember(guildCode, roleId, job);
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if(this.status == 1) { // TODO 写进const表
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if(this.status == RACE_ACTIVITY_STATUS.START) {
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let item = getRaceEventItems();
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this.handleItems(roleId, sid, item);
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this.woodenHorseStartRace(woodenHorse);
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@@ -265,13 +265,15 @@ export class RaceActivityObject {
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let woodenHorse = this.woodenHorses.get(guildCode);
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let events = this.events.get(guildCode)||[];
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let needSendEnd = woodenHorse.calCurWoodenHorse(events);
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if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离 // TODO 写进const表
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if(woodenHorse.status == RACE_ACTIVITY_STATUS.START || woodenHorse.status == RACE_ACTIVITY_STATUS.END) { // 更新距离
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true, 5);
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await r.setRank({guildCode}, [Math.floor(woodenHorse.distance * 1000), woodenHorse.time - woodenHorse.startTime], false);
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let tomorrow = <number>getTimeFun().getAfterDayWithHour();
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await r.setExpire(tomorrow);
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if (needSendEnd) { // 抵达后发送奖励,发送消息,结算
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await sendSingleRaceActEndMsg(guildCode, woodenHorse);
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await sendSingleRaceActEndMsg(guildCode, this.woodenHorses);
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}
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}
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this.handleItemsByWoodenHorse(woodenHorse);
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@@ -297,7 +299,7 @@ export class RaceActivityObject {
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// 定时任务到,开始比赛,设置开始赛道,发放初始道具
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public startRace() {
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this.status = 1; // TODO 写进const表
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this.status = RACE_ACTIVITY_STATUS.START;
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let guildCodes = new Array<string>();
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for(let [code, woodenHorse] of this.woodenHorses) {
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if(woodenHorse.memberCnt > 0) {
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@@ -309,7 +311,7 @@ export class RaceActivityObject {
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}
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private woodenHorseStartRace(woodenHorse: WoodenHorse) {
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woodenHorse.status = 1; // TODO 写进const表
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woodenHorse.status = RACE_ACTIVITY_STATUS.START;
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woodenHorse.time = Date.now();
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woodenHorse.startTime = Date.now();
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let members = woodenHorse.members;
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@@ -22,6 +22,7 @@ import { GateActivityObject, CityActivityObject, RaceActivityObject } from "./gu
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import { Rank } from "./rankService";
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import { BossInstanceModel } from "../db/BossInstance";
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import { UserGuildModel } from "../db/UserGuild";
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import { raceActivityEnd } from "./timeTaskService";
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let gateActivityObj: GateActivityObject;
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let cityActivityObj: CityActivityObject;
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@@ -366,10 +367,10 @@ export async function sendSingleCityActEndMsg(cityId: number, serverId: number)
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* 单个军团抵达赛道之后给他发奖励
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* @param guildCode 军团code
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*/
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export async function sendSingleRaceActEndMsg(guildCode: string, woodenHorse: WoodenHorse) {
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export async function sendSingleRaceActEndMsg(guildCode: string, woodenHorses: Map<string, WoodenHorse>) {
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let chatSid = await getGuildChannelSid(guildCode);
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pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
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await raceActivitySettleReward(guildCode, woodenHorse);
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// await raceActivitySettleReward(guildCode, woodenHorse);
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}
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@@ -349,32 +349,6 @@ async function guildActivitySchedule() {
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await delGuildActivityRank(dicGuildActivity.id);
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scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule);
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let statusResult = getGuildActivityByDic(dicGuildActivity);
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if (!statusResult) return;
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if (statusResult.status == GUILD_ACTIVITY_STATUS.START) {
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// 断掉活动续期
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if (!guildActSecondsJobId) {
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if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, gateActivitySeconds);
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/10 * * * * *`, cityActivitySeconds);
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', `*/1 * * * * *`, raceActivitySeconds);
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}
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}
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if (!guildActEndJobId) {
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if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
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guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, gateActivityEnd);
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
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guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, cityActivityEnd);
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} else if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, raceActivityEnd);
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}
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}
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}
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}
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// 军团晚间活动,每天8点开始
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@@ -426,10 +400,7 @@ export async function gateActivityEnd() {
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console.log('*****gateActivityEnd');
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await sendEndMsgToAll();
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let servers = pinus.app.getServersByType('guild');
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for (let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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}
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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@@ -444,10 +415,7 @@ export async function gateActivityEnd() {
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// 每10秒下发一次的任务
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export async function gateActivitySeconds() {
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console.log('*****gateActivitySeconds')
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let servers = pinus.app.getServersByType('guild');
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for (let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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}
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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}
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// 诸侯混战
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@@ -455,10 +423,7 @@ export async function gateActivitySeconds() {
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export async function cityActivityEnd() {
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console.log('*****cityActivityEnd');
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await sendEndMsgToAll();
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let servers = pinus.app.getServersByType('guild');
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for (let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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}
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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// 发完之后再做下周自动宣战
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let serverlists = await getAllServers();
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@@ -478,10 +443,7 @@ export async function cityActivityEnd() {
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// 每10秒下发一次的任务
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export async function cityActivitySeconds() {
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console.log('*****cityActivitySeconds')
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let servers = pinus.app.getServersByType('guild');
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for (let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id, GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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}
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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}
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// 粮草先行
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@@ -489,10 +451,7 @@ export async function cityActivitySeconds() {
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export async function raceActivityEnd() {
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console.log('*****raceActivityEnd');
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await sendEndMsgToAll();
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let servers = pinus.app.getServersByType('guild');
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for (let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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}
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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if (guildActSecondsJobId) {
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guildActSecondsJobId.cancel();
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@@ -303,4 +303,11 @@ export enum RACE_EVENT_TYPE {
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export enum RACE_EVENT_EFFECT_TYPE {
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GOOD = 1, // 好事件
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BAD = 2, // 坏事件
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}
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// 粮草先行状态
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export enum RACE_ACTIVITY_STATUS {
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WAITING = 0, // 未开始
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START = 1, // 已开始
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END = 2 // 已结束
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}
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@@ -1,7 +1,7 @@
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import { GUILDACTIVITY } from "../../pubUtils/dicParam";
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import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
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import { prop } from "@typegoose/typegoose";
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import { CITY_STATUS, RACE_EVENT } from "../../consts";
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import { CITY_STATUS, RACE_ACTIVITY_STATUS, RACE_EVENT } from "../../consts";
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import { gameData, getRaceEventItems } from "../../pubUtils/data";
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import { getRandEelm } from "../../pubUtils/util";
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import { RewardInter } from "../../pubUtils/interface";
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@@ -68,15 +68,15 @@ export class WoodenHorse {
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* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
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*/
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public calCurWoodenHorse(events: Event[]): boolean {
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if(this.status == 2) return false; // TODO 写进const表
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if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
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this.status = 1; this.stopContinueTime = 0;
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if(this.status == RACE_ACTIVITY_STATUS.END) return false;
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if(this.status == RACE_ACTIVITY_STATUS.WAITING && this.stopContinueTime && Date.now() > this.stopContinueTime) {
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this.status = RACE_ACTIVITY_STATUS.START; this.stopContinueTime = 0;
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}
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if(this.status == 1) {
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if(this.status == RACE_ACTIVITY_STATUS.START) {
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if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
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this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
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this.status = 2;
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this.status = RACE_ACTIVITY_STATUS.END;
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return true;
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}
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@@ -117,12 +117,18 @@ export class WoodenHorse {
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this.calEvent(id, count, endTime);
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}
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if(this.durability <= 0) {
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this.status = 0; // TODO 写进const表
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this.status = RACE_ACTIVITY_STATUS.END;
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this.speed = 0;
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return true
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}
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return false;
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}
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public isOver() {
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if(this.status == RACE_ACTIVITY_STATUS.END) return true;
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return false
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}
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private calEvent(id: number, count: number = 1, endTime?: number) {
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let { effect } = gameData.raceActivityEvents.get(id);
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@@ -142,7 +148,7 @@ export class WoodenHorse {
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case RACE_EVENT.GUISHOUYINFU:
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if (this.shieldTime < Date.now()) {
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this.stopContinueTime = endTime;
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this.status = 0; // TODO 写进const表
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this.status = RACE_ACTIVITY_STATUS.WAITING;
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this.time = endTime;
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this.speed = 0;
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}
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