军团活动:修复粮草先行到达条件
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@@ -303,4 +303,11 @@ export enum RACE_EVENT_TYPE {
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export enum RACE_EVENT_EFFECT_TYPE {
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GOOD = 1, // 好事件
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BAD = 2, // 坏事件
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}
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// 粮草先行状态
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export enum RACE_ACTIVITY_STATUS {
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WAITING = 0, // 未开始
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START = 1, // 已开始
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END = 2 // 已结束
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}
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@@ -1,7 +1,7 @@
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import { GUILDACTIVITY } from "../../pubUtils/dicParam";
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import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
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import { prop } from "@typegoose/typegoose";
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import { CITY_STATUS, RACE_EVENT } from "../../consts";
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import { CITY_STATUS, RACE_ACTIVITY_STATUS, RACE_EVENT } from "../../consts";
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import { gameData, getRaceEventItems } from "../../pubUtils/data";
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import { getRandEelm } from "../../pubUtils/util";
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import { RewardInter } from "../../pubUtils/interface";
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@@ -68,15 +68,15 @@ export class WoodenHorse {
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* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
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*/
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public calCurWoodenHorse(events: Event[]): boolean {
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if(this.status == 2) return false; // TODO 写进const表
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if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
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this.status = 1; this.stopContinueTime = 0;
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if(this.status == RACE_ACTIVITY_STATUS.END) return false;
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if(this.status == RACE_ACTIVITY_STATUS.WAITING && this.stopContinueTime && Date.now() > this.stopContinueTime) {
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this.status = RACE_ACTIVITY_STATUS.START; this.stopContinueTime = 0;
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}
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if(this.status == 1) {
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if(this.status == RACE_ACTIVITY_STATUS.START) {
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if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
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this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
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this.status = 2;
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this.status = RACE_ACTIVITY_STATUS.END;
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return true;
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}
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@@ -117,12 +117,18 @@ export class WoodenHorse {
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this.calEvent(id, count, endTime);
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}
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if(this.durability <= 0) {
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this.status = 0; // TODO 写进const表
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this.status = RACE_ACTIVITY_STATUS.END;
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this.speed = 0;
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return true
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}
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return false;
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}
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public isOver() {
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if(this.status == RACE_ACTIVITY_STATUS.END) return true;
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return false
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}
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private calEvent(id: number, count: number = 1, endTime?: number) {
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let { effect } = gameData.raceActivityEvents.get(id);
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@@ -142,7 +148,7 @@ export class WoodenHorse {
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case RACE_EVENT.GUISHOUYINFU:
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if (this.shieldTime < Date.now()) {
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this.stopContinueTime = endTime;
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this.status = 0; // TODO 写进const表
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this.status = RACE_ACTIVITY_STATUS.WAITING;
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this.time = endTime;
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this.speed = 0;
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}
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