好友:推荐好友优先级调整
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@@ -1,5 +1,5 @@
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import { Application, BackendSession, ChannelService, HandlerService, } from "pinus";
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import { resResult, getRandEelm, getResStr, shouldRefresh, sortArrRandom, checkRoleIsRobot, getRobotSysType, makeRobotId } from "../../../pubUtils/util";
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import { resResult, getRandEelm, getResStr, shouldRefresh, sortArrRandom, checkRoleIsRobot, getRobotSysType, makeRobotId, parseNumberList } from "../../../pubUtils/util";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY, MSG_SOURCE, MSG_TYPE, TASK_TYPE, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil";
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@@ -45,7 +45,13 @@ export class FriendHandler {
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const day = <number>getTimeFun().getBeforeHour(FRIEND.FRIEND_RECONMMEND_ACTIVETIME);
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const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER);
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let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day);
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let nums = parseNumberList(FRIEND.FRIEND_RECONMMEND_LEVEL);
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nums = nums.sort((a, b) => b - a);
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let allList = [];
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for(let num of nums) {
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allList = await RoleModel.getRecommedList(lv - num, lv + num, day);
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if(allList.length > 0) break;
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}
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// 筛掉自己今天申请过的人
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let applyList = await FriendApplyModel.getSentApplyList(roleId, getZeroPointD());
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@@ -71,7 +71,7 @@ export const TREASURE = {
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export const FRIEND = {
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FRIEND_CLOSEPOINT_ADD: 5, // 每赠送/领取一次增加的亲密度
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FRIEND_FRIENDPOINT_ADD: 1, // 每领取一次爱心会增加的情谊值
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FRIEND_RECONMMEND_LEVEL: 5, // 系统推荐玩家等级要求浮动
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FRIEND_RECONMMEND_LEVEL: '10&20&30&40&50', // 系统推荐玩家等级要求浮动
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FRIEND_RECONMMEND_ACTIVETIME: 24, // 系统推荐玩家活跃时间要求(小时)
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FRIEND_BLACKLIST_MAX: 100, // 黑名单人数上限
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FRIEND_MANAGE_APPLICATION: 50, // 好友显示收到的申请条数上限
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