活动:统计套装宝石相同阶数的任务
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@@ -12,7 +12,7 @@ import { ItemInter } from '../pubUtils/interface';
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import { UserTaskModel, UserTaskType } from '../db/UserTask';
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import { UserTaskRecModel } from '../db/UserTaskRec';
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import { UserTaskHistoryModel } from '../db/UserTaskHistory';
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import { gameData } from '../pubUtils/data';
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import { gameData, getGoodById } from '../pubUtils/data';
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import { getCurWeekDate, getSeconds } from '../pubUtils/timeUtil';
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import { RoleStatus } from '../db/ComBattleTeam';
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@@ -95,7 +95,7 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: n
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export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: string, quality: number) {
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console.log('********', JSON.stringify(roleStatus), capId, quality)
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for (let { roleId, isRobot } of roleStatus) {
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if(!isRobot) {
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if (!isRobot) {
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if (roleId == capId && roleStatus.length > 1) { // 招募队友
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
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} else if (roleId !== capId) { // 协助寻宝
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@@ -239,4 +239,33 @@ export async function refDailyTaskBox(roleId: string, sid: string, debug = false
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point, weeklyPoint, box
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}), uids);
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}
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}
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//任务条件
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//英雄满装备且都镶嵌相同阶数的宝石
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export async function checkTaskConditionEquipSuitJewelStage(hero: HeroType) {
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let isTask = true;//是否满足任务条件
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let jewelLevel = -1;//宝石阶数
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for (let i = 0; i < hero.ePlace.length; i++) {
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let equipObj = <EquipType>hero.ePlace[i].equip;
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let equipObjInfo = getGoodById(equipObj.id);
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if (equipObj.holes.length == equipObjInfo.hole && equipObjInfo.hole > 0) {
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for (let j = 0; j < equipObj.holes.length; j++) {
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let jewel = equipObj.holes[j].jewel;
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let jewelInfo = getGoodById(jewel);
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if (jewelLevel == -1) {
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jewelLevel = jewelInfo.lvLimited;
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} else if (jewelInfo.lvLimited != jewelLevel) {
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//宝石阶数不同
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isTask = false;
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break;
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}
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}
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} else {
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//宝石没有镶满
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isTask = false;
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break;
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}
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}
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return { isTask, jewelLevel };
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}
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