活动:装备任务统计

This commit is contained in:
qiaoxin
2021-05-07 20:49:03 +08:00
parent 6df47b0336
commit 96804c4055
5 changed files with 32 additions and 1 deletions
@@ -326,6 +326,7 @@ export class EquipHandler {
let curEquip = <EquipType>equip;
pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip ? curEquip.quality : 0);
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_REFINE, 1, true, {});
await accomplishTask(roleId, TASK_TYPE.EQUIP_REFINE_LV, 1, { lv: curEplace.refineLv });
}
return resResult(STATUS.SUCCESS, { isSuccess, curHero });
}
@@ -461,6 +461,7 @@ export class HeroHandler {
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
// 任务
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAGE_UP, hero);
await accomplishTask(roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
}
+1
View File
@@ -652,6 +652,7 @@ export enum TASK_TYPE {
HERO_QUALITY_TO_QUALITY_COUNT = 74,// *名武将*品升*品
HERO_WAKE_UP_COUNT = 75, // *名武将*品觉醒
HERO_WAKE_UP_STAR_UP_COUNT = 76, // *名武将升至觉醒*星
EQUIP_REFINE_LV = 77, // *件装备成功精炼到*级
}
// 卡池类型
+14 -1
View File
@@ -520,7 +520,13 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count:
if (taskType === TASK_TYPE.HERO_QUALITY_STAR_UP ||
taskType === TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT ||
taskType === TASK_TYPE.HERO_WAKE_UP_COUNT ||
taskType === TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT) {
taskType === TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT ||
taskType === TASK_TYPE.EQUIP_STRENGTHEN ||
taskType === TASK_TYPE.EQUIP_REFINE_LV ||
taskType === TASK_TYPE.HERO_STAGE_UP
) {
allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, new Date());
for (let activity of allActivity) {
let thirtyDaysActivity = new ThirtyDaysData(activity);
@@ -578,6 +584,9 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&star&
addCount = (param[1] == paramObj.star) ? count : 0;
break;
case TASK_TYPE.HERO_STAGE_UP://herocount&star&
addCount = (param[1] == paramObj.job) ? count : 0;
break;
case TASK_TYPE.ROLE_TITLE://重置数据
@@ -597,6 +606,10 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
}
}
break;
case TASK_TYPE.EQUIP_REFINE_LV:
addCount = (param[1] == paramObj.lv) ? count : 0;
break;
case TASK_TYPE.BATTLE_MAIN:
addCount = param[0] == paramObj.warId ? 1 : 0;
break;
@@ -1138,5 +1138,20 @@
"__EMPTY_3": 0,
"__EMPTY_4": 0,
"__EMPTY_5": 0
},
{
"id": 77,
"name": "装备",
"info": "x件装备成功精炼到x级",
"param": "count&lv",
"string": "装备件数&精炼等级",
"content": 0,
"condition": "count",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0,
"__EMPTY_4": 0,
"__EMPTY_5": 0
}
]