活动:统计套装宝石相同阶数的任务
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@@ -25,13 +25,13 @@ export class Holes {
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}
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interface equipUpdate {
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hid?: number;
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quality?: number;
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wearLv?: number;
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_id?:number;
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holes?:Array<Holes>;
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hid?: number;
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quality?: number;
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wearLv?: number;
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_id?: number;
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holes?: Array<Holes>;
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randSe?: Array<RandSe>;
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ePlaceId?:number;
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ePlaceId?: number;
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}
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@index({ roleId: 1, hid: 1, id: 1 })
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@@ -50,7 +50,7 @@ export default class Equip extends BaseModel {
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id: number; // 装备 id
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@prop({ required: true })
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name: string; // 装备名称
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@prop({ required: false, default: 0 })
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@prop({ required: false, default: 0 })
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hid: number; // 装备此装备的武将 id
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@prop({ required: false, default: 0 })
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ePlaceId: number; // 武将装备的部位
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@@ -75,24 +75,24 @@ export default class Equip extends BaseModel {
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}
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public static async findbySeqId(seqId: number, lean = true) {
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const equip: EquipType = await EquipModel.findOne({ seqId }).lean(lean);
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return equip;
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const equip: EquipType = await EquipModel.findOne({ seqId }).lean(lean);
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return equip;
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}
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public static async createEquip(equipInfo: {roleId: string, roleName: string, id: number, name: string, quality: number, suitId: number, ePlaceId: number, randSe: RandSe[], randRange: number, holes: Holes[], hid?: number}, lean = true) {
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const seqId = await CounterModel.getNewCounter(COUNTER.EID);
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const doc = new EquipModel();
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const update = Object.assign(doc.toJSON(), seqId, equipInfo);
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const equip: EquipType = await EquipModel.findOneAndUpdate({ seqId }, update, {upsert: true, new: true}).lean(lean);
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if(equipInfo.hid > 0) {
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await HeroModel.findOneAndUpdate(
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{ roleId: equipInfo.roleId, hid: equipInfo.hid, 'ePlace.id': equipInfo.ePlaceId },
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{$set: {'ePlace.$.equip': equip._id}},
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{new: true}).lean(lean);
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public static async createEquip(equipInfo: { roleId: string, roleName: string, id: number, name: string, quality: number, suitId: number, ePlaceId: number, randSe: RandSe[], randRange: number, holes: Holes[], hid?: number }, lean = true) {
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const seqId = await CounterModel.getNewCounter(COUNTER.EID);
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const doc = new EquipModel();
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const update = Object.assign(doc.toJSON(), seqId, equipInfo);
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const equip: EquipType = await EquipModel.findOneAndUpdate({ seqId }, update, { upsert: true, new: true }).lean(lean);
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if (equipInfo.hid > 0) {
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await HeroModel.findOneAndUpdate(
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{ roleId: equipInfo.roleId, hid: equipInfo.hid, 'ePlace.id': equipInfo.ePlaceId },
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{ $set: { 'ePlace.$.equip': equip._id } },
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{ new: true }).lean(lean);
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}
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return equip;
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}
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return equip;
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}
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public static async putOnOrOff(equipId: string, hid: number, lean = true) {
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const equip: EquipType = await EquipModel.findOneAndUpdate({ _id: equipId }, { hid }, { new: true }).lean(lean);
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@@ -108,6 +108,11 @@ export default class Equip extends BaseModel {
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return result;
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}
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public static async getEquipsByID(ids: Array<string>) {
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let result = await EquipModel.find({ _id: { $in: ids } });
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return result;
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}
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public static async getEquips(ids: Array<number>) {
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let result = await EquipModel.find({ seqId: { $in: ids } });
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return result;
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@@ -118,20 +123,20 @@ export default class Equip extends BaseModel {
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return equip;
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}
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public static async updateEquipInfo(seqId:number, equipUpdate: equipUpdate, lean = true) {
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public static async updateEquipInfo(seqId: number, equipUpdate: equipUpdate, lean = true) {
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delete equipUpdate._id;
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let result: EquipType = await EquipModel.findOneAndUpdate({seqId}, {$set: equipUpdate}, {new: true}).lean(lean);
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let result: EquipType = await EquipModel.findOneAndUpdate({ seqId }, { $set: equipUpdate }, { new: true }).lean(lean);
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return result;
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}
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public static async lock(roleId: string, seqId: number, id: number, lock: boolean) {
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let result: EquipType = await EquipModel.findOneAndUpdate({roleId, seqId, 'randSe.id': id}, {$set: {'randSe.$.locked': lock}}, {new: true, upsert: false}).select('seqId id randSe').lean();
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return result;
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let result: EquipType = await EquipModel.findOneAndUpdate({ roleId, seqId, 'randSe.id': id }, { $set: { 'randSe.$.locked': lock } }, { new: true, upsert: false }).select('seqId id randSe').lean();
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return result;
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}
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public static async updateEquipInfobyObjectId(_id: string, equipUpdate: equipUpdate, lean = true) {
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delete equipUpdate._id;
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let result: EquipType = await EquipModel.findOneAndUpdate({_id}, {$set: equipUpdate}, {new: true}).lean(lean);
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let result: EquipType = await EquipModel.findOneAndUpdate({ _id }, { $set: equipUpdate }, { new: true }).lean(lean);
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return result;
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}
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@@ -141,10 +146,10 @@ export default class Equip extends BaseModel {
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}
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public static async findByField(field: string, value?: number|string, select?: string) {
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public static async findByField(field: string, value?: number | string, select?: string) {
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let searchObj = {};
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if(field != 'all') {
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if(field == 'roleName') {
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if (field != 'all') {
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if (field == 'roleName') {
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searchObj['roleName'] = { $regex: new RegExp(value.toString(), 'i') }
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} else {
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searchObj[field] = value;
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