活动:新将演绎接口
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68
game-server/app/servers/activity/handler/newHeroGKHandler.ts
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68
game-server/app/servers/activity/handler/newHeroGKHandler.ts
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { challengeNewHeroGK, getPlayerNewHeroGKData } from '../../../services/activity/newHeroGKService';
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import { NewHeroGKItem } from '../../../domain/activityField/newHeroGKField';
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export default function (app: Application) {
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return new NewHeroGKHandler(app);
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}
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export class NewHeroGKHandler {
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constructor(private app: Application) {
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}
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/************************新将演绎 (通用每日关卡,分页,自定义每个关卡开放的时间长短);(配置N个武将,每个武将有X个关卡;活动期间,*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)****************************/
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/**
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* @description 获取关卡活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGKHandler
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*/
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async getNewHeroGKActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerNewHeroGKData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 获取今日挑战的单个奖励
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* @param {{ activityId: number, pageIndex: number, index:number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGKHandler
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*/
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async getGK(msg: { activityId: number, pageIndex: number, index: number }, session: BackendSession) {
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const { activityId, pageIndex, index } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerNewHeroGKData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let dailyItemData: NewHeroGKItem = playerData.findNewHeroGKItem(pageIndex, index);
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if (!dailyItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (dailyItemData.begin > playerData.todayIndex || dailyItemData.end < playerData.todayIndex) {
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return resResult(STATUS.ACTIVITY_DAY_INDEX_OVER);
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}
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await challengeNewHeroGK(serverId, roleId, activityId, pageIndex, dailyItemData.gk)
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return resResult(STATUS.SUCCESS, {
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gkId: dailyItemData.gk
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});
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}
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}
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@@ -23,6 +23,7 @@ import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask } from '../..
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import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
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import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { challengeDailyGK } from '../../../services/activity/dailyGKService';
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import { challengeNewHeroGK } from '../../../services/activity/newHeroGKService';
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export default function (app: Application) {
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return new NormalBattleHandler(app);
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@@ -120,13 +121,15 @@ export class NormalBattleHandler {
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}
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// 关卡结算,记录使用的武将,获得奖励
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], star, activityId } = msg;
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], star, activityId, pageIndex } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let serverId = session.get('serverId');
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let skipReward = false;//是否跳过奖励结算
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let warInfo = gameData.war.get(battleId);
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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@@ -218,6 +221,11 @@ export class NormalBattleHandler {
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if (isSuccess) {
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await challengeDailyGK(serverId, roleId, activityId, battleId)
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_NEW_HERO_GK) {
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if (isSuccess) {
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let isFirst = await challengeNewHeroGK(serverId, roleId, activityId, pageIndex, battleId)
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skipReward = !isFirst;
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}
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}
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if (isSuccess) { // 挑战胜利
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@@ -237,7 +245,10 @@ export class NormalBattleHandler {
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await updateWarStar(roleId, battleId, warInfo.warType, star);
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}
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let reward = await warReward.saveReward(1);
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let reward = null;
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if (!skipReward) {
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reward = await warReward.saveReward(1);
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}
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const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess ? 1 : 2, star, record: { heroes } }
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