活动:新将演绎接口
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@@ -23,6 +23,7 @@ import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask } from '../..
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import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
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import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { challengeDailyGK } from '../../../services/activity/dailyGKService';
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import { challengeNewHeroGK } from '../../../services/activity/newHeroGKService';
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export default function (app: Application) {
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return new NormalBattleHandler(app);
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@@ -120,13 +121,15 @@ export class NormalBattleHandler {
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}
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// 关卡结算,记录使用的武将,获得奖励
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], star, activityId } = msg;
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], star, activityId, pageIndex } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let serverId = session.get('serverId');
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let skipReward = false;//是否跳过奖励结算
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let warInfo = gameData.war.get(battleId);
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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@@ -218,6 +221,11 @@ export class NormalBattleHandler {
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if (isSuccess) {
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await challengeDailyGK(serverId, roleId, activityId, battleId)
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}
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} else if (warInfo.warType == WAR_TYPE.ACT_NEW_HERO_GK) {
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if (isSuccess) {
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let isFirst = await challengeNewHeroGK(serverId, roleId, activityId, pageIndex, battleId)
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skipReward = !isFirst;
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}
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}
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if (isSuccess) { // 挑战胜利
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@@ -237,7 +245,10 @@ export class NormalBattleHandler {
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await updateWarStar(roleId, battleId, warInfo.warType, star);
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}
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let reward = await warReward.saveReward(1);
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let reward = null;
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if (!skipReward) {
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reward = await warReward.saveReward(1);
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}
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const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess ? 1 : 2, star, record: { heroes } }
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