活动:新将演绎接口

This commit is contained in:
qiaoxin
2021-06-22 20:26:09 +08:00
parent 9cf83efd04
commit 43dd3eb400
7 changed files with 314 additions and 3 deletions

View File

@@ -23,6 +23,7 @@ import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask } from '../..
import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
import { challengeDailyGK } from '../../../services/activity/dailyGKService';
import { challengeNewHeroGK } from '../../../services/activity/newHeroGKService';
export default function (app: Application) {
return new NormalBattleHandler(app);
@@ -120,13 +121,15 @@ export class NormalBattleHandler {
}
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes = [], star, activityId } = msg;
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes = [], star, activityId, pageIndex } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
const funcs: number[] = session.get('funcs');
let serverId = session.get('serverId');
let skipReward = false;//是否跳过奖励结算
let warInfo = gameData.war.get(battleId);
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
@@ -218,6 +221,11 @@ export class NormalBattleHandler {
if (isSuccess) {
await challengeDailyGK(serverId, roleId, activityId, battleId)
}
} else if (warInfo.warType == WAR_TYPE.ACT_NEW_HERO_GK) {
if (isSuccess) {
let isFirst = await challengeNewHeroGK(serverId, roleId, activityId, pageIndex, battleId)
skipReward = !isFirst;
}
}
if (isSuccess) { // 挑战胜利
@@ -237,7 +245,10 @@ export class NormalBattleHandler {
await updateWarStar(roleId, battleId, warInfo.warType, star);
}
let reward = await warReward.saveReward(1);
let reward = null;
if (!skipReward) {
reward = await warReward.saveReward(1);
}
const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess ? 1 : 2, star, record: { heroes } }