✨ feat(拍卖行): 只流3个拍品到世界拍卖行
https://bantugame.feishu.cn/wiki/wikcn1qfpNYNUnOvuKiyK69eqqg?lang=zh-CN&open_in_browser=true
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@@ -20,6 +20,7 @@ import { gameData, getAuctionRewardByPoolId } from '../../../pubUtils/data';
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import { sendMailByContent } from '../../../services/mailService';
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import { reportTAEvent } from '../../../services/sdkService';
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import { sendMessageToGuildWithSuc, sendMessageToServerWithSuc } from '../../../services/pushService';
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import { LOTS_KEEP_TO_WORLD_CNT } from '../../../consts';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -76,7 +77,7 @@ export class AuctionHandler {
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return resResult(STATUS.AUCITON_STAGE_ERR);
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}
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let { curBuyer, curPrice, prePrice, maxPrice, gid, count, bidRoles, watchingRoles } = lot;
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let { curBuyer, curPrice, prePrice, maxPrice, gid, count, bidRoles, watchingRoles, seq, begin } = lot;
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if (curBuyer === roleId && !max) {
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res.releaseCallback();
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return resResult(STATUS.LOT_OFFER_SERIAL);
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@@ -112,7 +113,8 @@ export class AuctionHandler {
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reportTAEvent(roleId, TA_EVENT.AUCTION_ITEM_GET, { item_name: dicGoods?.name, item_count: count, deel_price: newPrice }, ip);
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}
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bidRoles.push({ roleId, price: newPrice, time: new Date() });
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const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, auctionStage, prePrice: curPrice, bidRoles, status: max ? LOT_STATUS.MAX : (maxFlag ? LOT_STATUS.SOLD : LOT_STATUS.ING), watchingRoles: Array.from(new Set([...watchingRoles, roleId])) });
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const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, auctionStage, prePrice: curPrice, bidRoles, status: max ? LOT_STATUS.MAX : (maxFlag ? LOT_STATUS.SOLD : LOT_STATUS.ING), watchingRoles: Array.from(new Set([...watchingRoles, roleId])), seq: 0 });
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if(seq <= LOTS_KEEP_TO_WORLD_CNT) await LotModel.setSeq(begin, gid, count, seq);
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await pushAuctionOver(newLot); // 推送竞价超过标志
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res.releaseCallback();
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@@ -17,6 +17,8 @@ import { getAllServers } from './redisService';
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import { sendMessageToGuildWithSuc, sendMessageToServer, sendMessageToServerWithSuc } from './pushService';
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import { isDebugTime } from '../pubUtils/sdkUtil';
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import { pick } from 'underscore';
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import { AuctionRewardInter } from '../domain/battleField/auction';
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import { CounterLotsModel } from '../db/CounterAuction';
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// ! 获取底价,假数据
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export function getBasePrice(gid: number, count: number) {
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@@ -179,7 +181,7 @@ export async function getBossAuctionEnd() {
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* @param {number} serverId
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* @param {ItemReward[]} rewards
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*/
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export async function genAuction(guildCode: string, sourceType: number, sourceCode: string, serverId: number, rewards: { goods: RewardInter, basePrice: number, maxPrice: number, sort: number}[]) {
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export async function genAuction(guildCode: string, sourceType: number, sourceCode: string, serverId: number, rewards: Map<number, AuctionRewardInter[]>) {
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let begin = await auctionBegin();
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let end = await auctionEnd();
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if(sourceType == AUCTION_SOURCE.BOSS) { // 军团boss本
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@@ -187,15 +189,20 @@ export async function genAuction(guildCode: string, sourceType: number, sourceCo
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end = await getBossAuctionEnd();
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}
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const guildEnd = await guildAuctionEnd();
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const lotsData: LotParam[] = rewards.map(({ goods, basePrice, maxPrice, sort }) => {
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const { id, count } = goods;
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const code = genCode(LOT_CODE_LEN);
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return {
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auctionStage: AUCTION_STAGE.DEFAULT, sourceType,
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sourceCode, serverId, guildCode, code, gid: id, count, begin, end, status: LOT_STATUS.DEFAULT,
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maxPrice, curPrice: basePrice, prePrice: 0, sort, bidRoles: [], watchingRoles: []
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const lotsData: LotParam[] = [];
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for(let [id, items] of rewards) {
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let seq = await CounterLotsModel.getNewCounter(id, begin, items.length);
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for(let i = 0; i < items.length; i++) {
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let { goods: {id, count}, maxPrice, basePrice, sort } = items[i];
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let code = genCode(LOT_CODE_LEN);
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lotsData.push({
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seq: seq - i,
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auctionStage: AUCTION_STAGE.DEFAULT, sourceType,
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sourceCode, serverId, guildCode, code, gid: id, count, begin, end, status: LOT_STATUS.DEFAULT,
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maxPrice, curPrice: basePrice, prePrice: 0, sort, bidRoles: [], watchingRoles: []
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})
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}
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});
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}
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const lots = await LotModel.createRecs(lotsData);
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const dividendCode = genCode(DIVIDEND_CODE_LEN);
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const participantsData = await participants(guildCode, sourceType, sourceCode);
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@@ -223,6 +230,16 @@ export async function genAuction(guildCode: string, sourceType: number, sourceCo
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return { lots, dividend };
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}
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export function getRewardToDbFromMap(map: Map<number, AuctionRewardInter[]>) {
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let rewards: { id: number, count: number }[] = [];
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for(let [_, arr] of map) {
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for(let { goods } of arr) {
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rewards.push(goods)
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}
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}
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return rewards
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}
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function posDividend(totalPrice: number, roleRatio: number, totalRatio: number) {
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const dividend = Math.floor(totalPrice * roleRatio / totalRatio);
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const maxDividend = Math.floor(totalPrice * dicParam.GUILD_AUCTION.DIVIDEND_MAXRATIO);
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@@ -323,12 +340,12 @@ export async function startWorldAuction() {
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const begin = await todayGuildBegin();
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let lots = await LotModel.setLotSoldByBegin(begin, AUCTION_STAGE.GUILD); // 正在竞拍的拍品
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await sendLotsRewardToMlail(lots);
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lots = await LotModel.updateUnSoldLotsStageByBegin(begin, AUCTION_STAGE.WORLD);
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lots = await LotModel.keepUnSoldLotsToWorld(begin);
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let dividends = await DividendModel.updateDividendsStatus(begin, DIVIDEND_STATUS.END);
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if(isDebugTime()) {
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let day = getCurDay();
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 40, 0);
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 30, 0);
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pinus.app.rpc.guild.guildActivityRemote.setCurrentTime.broadcast(time);
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await pushCurrentTime(time);
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}
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@@ -11,7 +11,7 @@ import { getAllServers, getRoleOnlineInfo } from "../redisService";
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import { SimpleGuildRankParam, SimpleRoleRankParam, GuildRankInfo, RoleRankInfo } from "../../domain/rank";
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import { pinus } from "pinus";
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import { GuildActivityRecordModel } from "../../db/GuildActivityRec";
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import { genAuction, guildAuctionPreview } from "../auctionService";
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import { genAuction, getRewardToDbFromMap, guildAuctionPreview } from "../auctionService";
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import { sendMailByContent } from "../mailService";
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import { GuildActivityCityType, GuildActivityCityModel } from "../../db/GuildActivityCity";
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import { DicCityActivity } from "../../pubUtils/dictionary/DicCityActivity";
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@@ -398,7 +398,7 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
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rank, score: guildScore,
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members, memberCnt: members.length,
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auctionType: AUCTION_SOURCE.GATE,
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rewards: rewards.map(cur => cur.goods)
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rewards: getRewardToDbFromMap(rewards)
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});
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// 结算功勋等奖励
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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@@ -475,7 +475,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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members, memberCnt: members.length,
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isSuccess, isCompleted: true,
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rank: guildRank, damage: num, remainGateHp: gateHp,
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rewards: rewards.map(cur => cur.goods),
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rewards: getRewardToDbFromMap(rewards),
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auctionType: AUCTION_SOURCE.CITY,
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});
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@@ -686,7 +686,7 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, joinIndex, {
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memberCnt: members.length, members,
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isSuccess, isCompleted: true, rank,
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rewards: rewards.map(cur => cur.goods),
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rewards: getRewardToDbFromMap(rewards),
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woodenHorse: woodenHorse.getTreatTime(),
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});
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if (rec) {
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@@ -37,6 +37,7 @@ export const LOT_STATUS = {
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ING: 1, // 竞拍中
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SOLD: 2, // 竞拍成功
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MAX: 3, // 一口价
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PASSIN: -1, // 流拍
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}
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export const ROLE_RECEIVE_STATUS = {
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@@ -54,3 +55,5 @@ export const BID_REC_COUNT = 100;
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export const GUILD_LOTS_REC_COUNT = 100;
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export const DIVIDENDMAXRATIO = 0.1;
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export const DIVIDENDPOSITIONMAXRATIO = 3;
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export const LOTS_KEEP_TO_WORLD_CNT = 3; // 同一个物品id流到世界拍卖行的数量
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28
shared/db/CounterAuction.ts
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28
shared/db/CounterAuction.ts
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@@ -0,0 +1,28 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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/**
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* 自增 ID
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*/
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@index({ sourceType: 1, time: 1, id: 1 })
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export default class CounterLots extends BaseModel {
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@prop({ required: true })
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beginTime: Date;
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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seq: number;
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public static async getNewCounter(id: number, beginTime: Date, inc: number) {
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let counter: CounterLotsType = await CounterLotsModel.findOneAndUpdate({ beginTime, id }, { $inc: { seq: inc } }, { new: true, upsert: true }).lean();
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return counter?.seq;
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}
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}
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export const CounterLotsModel = getModelForClass(CounterLots);
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export interface CounterLotsType extends Pick<DocumentType<CounterLots>, keyof CounterLots>{};
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@@ -2,13 +2,14 @@ import { BidRec } from './../domain/dbGeneral';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
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import { genCode } from '../pubUtils/util';
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import { AUCTION_STAGE, BID_REC_COUNT, GUILD_LOTS_REC_COUNT, LOT_STATUS } from '../consts';
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import { AUCTION_STAGE, BID_REC_COUNT, GUILD_LOTS_REC_COUNT, LOTS_KEEP_TO_WORLD_CNT, LOT_STATUS } from '../consts';
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/**
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* 竞拍物品表
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**/
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@modelOptions({ schemaOptions: { id: false } })
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@index({ sort: 1 })
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@index({ seq: 1 })
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@index({ code: 1 })
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@index({ guildCode: 1, begin: -1 })
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@index({ serverId: 1, begin: -1, watchingRoles: 1 })
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@@ -20,6 +21,8 @@ export default class Lot extends BaseModel {
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@prop({ required: true, default: 0 })
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sourceType: number; // 0:初始值,1:演武;2:蛮夷入侵;3:诸侯混战;4:粮草先行
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@prop({ required: true, default: '' })
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seq: number; // 当日的这个物品的编号
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@prop({ required: true, default: '' })
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sourceCode: string; // 来源的唯一标识,如活动编号
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@prop({ required: true, default: 0 })
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serverId: number; // 区服编号
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@@ -134,8 +137,9 @@ export default class Lot extends BaseModel {
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return results;
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}
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public static async updateUnSoldLotsStageByBegin(begin: Date, auctionStage: number) {
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await LotModel.updateMany({ begin, status: { $in: [LOT_STATUS.DEFAULT, LOT_STATUS.ING] } }, { auctionStage });
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public static async keepUnSoldLotsToWorld(begin: Date) {
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await LotModel.updateMany({ begin, status: { $in: [LOT_STATUS.DEFAULT, LOT_STATUS.ING] }, seq: { $gt: LOTS_KEEP_TO_WORLD_CNT } }, { status: LOT_STATUS.PASSIN });
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await LotModel.updateMany({ begin, status: { $in: [LOT_STATUS.DEFAULT, LOT_STATUS.ING] }, seq: { $lte: LOTS_KEEP_TO_WORLD_CNT } }, { $set: { auctionStage: AUCTION_STAGE.WORLD } });
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const results: LotType[] = await LotModel.find({ begin, status: { $in: [LOT_STATUS.DEFAULT, LOT_STATUS.ING] } }).select('-_id -__v').lean();
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return results;
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}
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@@ -145,6 +149,11 @@ export default class Lot extends BaseModel {
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await LotModel.updateMany({ begin, status: LOT_STATUS.ING }, { status: LOT_STATUS.SOLD, saveAuctionStage });
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return results;
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}
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public static async setSeq(begin: Date, gid: number, count: number, seq: number) {
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const results: LotType = await LotModel.findOneAndUpdate({ begin, gid, count, status: LOT_STATUS.DEFAULT }, { $set: { seq } }).sort({ seq: -1 }).select('-_id -__v').lean();
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return results;
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}
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}
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export const LotModel = getModelForClass(Lot);
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8
shared/domain/battleField/auction.ts
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8
shared/domain/battleField/auction.ts
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@@ -0,0 +1,8 @@
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import { RewardInter } from '../../pubUtils/interface'
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export interface AuctionRewardInter {
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goods: RewardInter;
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basePrice: number;
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maxPrice: number;
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sort: number;
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}
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@@ -87,7 +87,6 @@ import { dicWhiteIp, loadWhiteIp } from './dictionary/DicWhiteIp';
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import { dicGuildWishReward, loadGuildWishReward } from './dictionary/DicGuildWishReward';
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import { dicApiById, dicApiByUrl, loadApi } from './dictionary/DicApi';
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import { dicServerConst, loadServerConst } from './dictionary/DicServerConst';
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import { pick } from "underscore";
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const _ = require("underscore");
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import { dicEquipById, dicEquipIdByJobClassAndEplace, loadEquip } from "./dictionary/DicEquip";
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import { dicBlueprt, dicBlueprtByLv, dicJewel, loadJewel } from "./dictionary/DicJewel";
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@@ -111,6 +110,7 @@ import { dicLadderMatch, loadLadderMatch } from "./dictionary/DicLadderMatch";
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import { dicLadderDifficultRatio, loadLadderDifficultRatio } from "./dictionary/DicLadderDifficultRatio";
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import { dicLadderRankReward, loadLadderRankReward } from "./dictionary/DicLadderRankReward";
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import { dicGeneralGoods, loadGeneralGoods } from "./dictionary/DicGeneralGoods";
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import { AuctionRewardInter } from "../domain/battleField/auction";
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export const gameData = {
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daily: dicDaily,
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@@ -671,7 +671,7 @@ export function getGuildAuctionRewards(aid: number, rank: number, cityId: number
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if(dic) {
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return getAuctionRewardByPoolId(dic.rewards);
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} else {
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return []
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return new Map();
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}
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}
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@@ -682,13 +682,17 @@ export function getGuildAuctionBasicNum(aid: number, rank: number, cityId: numbe
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export function getAuctionRewardByPoolId(poolId: number) {
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let pools = gameData.auctionPool.get(poolId);
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let rewards: { goods: RewardInter, basePrice: number, maxPrice: number, sort: number }[] = [];
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let rewards: Map<number, AuctionRewardInter[]> = new Map();
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for(let { count, basicPool } of pools) {
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let { rewardBasicPool, basePrice, maxPrice, sort } = basicPool
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for(let i = 0; i < count; i++) {
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let result = getRandEelmWithWeight(rewardBasicPool);
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if(result && result.dic) {
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rewards.push({ goods: pick(result.dic, ['id', 'count']), basePrice, maxPrice, sort });
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let { id, count } = result.dic;
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if(!rewards.has(id)) {
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rewards.set(id, []);
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}
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rewards.get(id).push({ goods: {id, count}, basePrice, maxPrice, sort });
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}
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}
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}
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Block a user