✨ feat(拍卖行): 只流3个拍品到世界拍卖行
https://bantugame.feishu.cn/wiki/wikcn1qfpNYNUnOvuKiyK69eqqg?lang=zh-CN&open_in_browser=true
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@@ -17,6 +17,8 @@ import { getAllServers } from './redisService';
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import { sendMessageToGuildWithSuc, sendMessageToServer, sendMessageToServerWithSuc } from './pushService';
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import { isDebugTime } from '../pubUtils/sdkUtil';
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import { pick } from 'underscore';
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import { AuctionRewardInter } from '../domain/battleField/auction';
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import { CounterLotsModel } from '../db/CounterAuction';
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// ! 获取底价,假数据
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export function getBasePrice(gid: number, count: number) {
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@@ -179,7 +181,7 @@ export async function getBossAuctionEnd() {
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* @param {number} serverId
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* @param {ItemReward[]} rewards
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*/
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export async function genAuction(guildCode: string, sourceType: number, sourceCode: string, serverId: number, rewards: { goods: RewardInter, basePrice: number, maxPrice: number, sort: number}[]) {
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export async function genAuction(guildCode: string, sourceType: number, sourceCode: string, serverId: number, rewards: Map<number, AuctionRewardInter[]>) {
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let begin = await auctionBegin();
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let end = await auctionEnd();
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if(sourceType == AUCTION_SOURCE.BOSS) { // 军团boss本
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@@ -187,15 +189,20 @@ export async function genAuction(guildCode: string, sourceType: number, sourceCo
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end = await getBossAuctionEnd();
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}
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const guildEnd = await guildAuctionEnd();
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const lotsData: LotParam[] = rewards.map(({ goods, basePrice, maxPrice, sort }) => {
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const { id, count } = goods;
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const code = genCode(LOT_CODE_LEN);
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return {
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auctionStage: AUCTION_STAGE.DEFAULT, sourceType,
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sourceCode, serverId, guildCode, code, gid: id, count, begin, end, status: LOT_STATUS.DEFAULT,
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maxPrice, curPrice: basePrice, prePrice: 0, sort, bidRoles: [], watchingRoles: []
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const lotsData: LotParam[] = [];
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for(let [id, items] of rewards) {
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let seq = await CounterLotsModel.getNewCounter(id, begin, items.length);
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for(let i = 0; i < items.length; i++) {
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let { goods: {id, count}, maxPrice, basePrice, sort } = items[i];
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let code = genCode(LOT_CODE_LEN);
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lotsData.push({
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seq: seq - i,
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auctionStage: AUCTION_STAGE.DEFAULT, sourceType,
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sourceCode, serverId, guildCode, code, gid: id, count, begin, end, status: LOT_STATUS.DEFAULT,
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maxPrice, curPrice: basePrice, prePrice: 0, sort, bidRoles: [], watchingRoles: []
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})
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}
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});
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}
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const lots = await LotModel.createRecs(lotsData);
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const dividendCode = genCode(DIVIDEND_CODE_LEN);
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const participantsData = await participants(guildCode, sourceType, sourceCode);
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@@ -223,6 +230,16 @@ export async function genAuction(guildCode: string, sourceType: number, sourceCo
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return { lots, dividend };
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}
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export function getRewardToDbFromMap(map: Map<number, AuctionRewardInter[]>) {
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let rewards: { id: number, count: number }[] = [];
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for(let [_, arr] of map) {
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for(let { goods } of arr) {
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rewards.push(goods)
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}
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}
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return rewards
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}
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function posDividend(totalPrice: number, roleRatio: number, totalRatio: number) {
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const dividend = Math.floor(totalPrice * roleRatio / totalRatio);
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const maxDividend = Math.floor(totalPrice * dicParam.GUILD_AUCTION.DIVIDEND_MAXRATIO);
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@@ -323,12 +340,12 @@ export async function startWorldAuction() {
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const begin = await todayGuildBegin();
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let lots = await LotModel.setLotSoldByBegin(begin, AUCTION_STAGE.GUILD); // 正在竞拍的拍品
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await sendLotsRewardToMlail(lots);
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lots = await LotModel.updateUnSoldLotsStageByBegin(begin, AUCTION_STAGE.WORLD);
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lots = await LotModel.keepUnSoldLotsToWorld(begin);
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let dividends = await DividendModel.updateDividendsStatus(begin, DIVIDEND_STATUS.END);
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if(isDebugTime()) {
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let day = getCurDay();
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 40, 0);
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let time = <number>getTimeFunM().getTimeWithWeek(day, 20, 30, 0);
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pinus.app.rpc.guild.guildActivityRemote.setCurrentTime.broadcast(time);
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await pushCurrentTime(time);
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}
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@@ -11,7 +11,7 @@ import { getAllServers, getRoleOnlineInfo } from "../redisService";
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import { SimpleGuildRankParam, SimpleRoleRankParam, GuildRankInfo, RoleRankInfo } from "../../domain/rank";
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import { pinus } from "pinus";
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import { GuildActivityRecordModel } from "../../db/GuildActivityRec";
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import { genAuction, guildAuctionPreview } from "../auctionService";
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import { genAuction, getRewardToDbFromMap, guildAuctionPreview } from "../auctionService";
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import { sendMailByContent } from "../mailService";
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import { GuildActivityCityType, GuildActivityCityModel } from "../../db/GuildActivityCity";
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import { DicCityActivity } from "../../pubUtils/dictionary/DicCityActivity";
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@@ -398,7 +398,7 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
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rank, score: guildScore,
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members, memberCnt: members.length,
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auctionType: AUCTION_SOURCE.GATE,
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rewards: rewards.map(cur => cur.goods)
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rewards: getRewardToDbFromMap(rewards)
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});
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// 结算功勋等奖励
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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@@ -475,7 +475,7 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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members, memberCnt: members.length,
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isSuccess, isCompleted: true,
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rank: guildRank, damage: num, remainGateHp: gateHp,
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rewards: rewards.map(cur => cur.goods),
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rewards: getRewardToDbFromMap(rewards),
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auctionType: AUCTION_SOURCE.CITY,
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});
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@@ -686,7 +686,7 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, joinIndex, {
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memberCnt: members.length, members,
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isSuccess, isCompleted: true, rank,
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rewards: rewards.map(cur => cur.goods),
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rewards: getRewardToDbFromMap(rewards),
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woodenHorse: woodenHorse.getTreatTime(),
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});
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if (rec) {
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