寻宝:机器人显示奖励
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@@ -65,7 +65,7 @@ export function getRandComBtlRobots(topLineupCe: number, ceLimit: number, lv: nu
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let robotStatus = new RoleStatus({
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roleId: robotRoleId,
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roleName: robotRoleName,
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ce: robotCe,
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topLineupCe: robotCe,
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lv: robotLv
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}, '', false, false, robot, true);
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robotStArr.push(robotStatus);
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@@ -159,13 +159,13 @@ export function setComBtlTimer(teamCode: string, timer: NodeJS.Timer, timerMap:
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export async function getRealReward(blueprtId: number, roleSts: RoleStatus[], roleSt: RoleStatus, hasTimeExtraReward: boolean): Promise<ComBattleReward[]> {
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let dicReward = getRewardByBlueprtId(blueprtId);
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if(!dicReward || roleSt.isRobot) return [];
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if(!dicReward) return [];
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let fixRewards: RewardInter[] = [], extraRewards: RewardInter[] = [];
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if (roleSt.isCap) {
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fixRewards.push(...dicReward.captainReward);
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} else {
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if (roleSt.isFrd) {
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if (roleSt.isFrd && !roleSt.isRobot) {
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// 情谊值有上限,送到上限为止
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let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleSt.roleId, FRIEND_DROP_TYPE.COM_BATTLE);
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let { comBattleCnt = 0 } = frdPointRec || {};
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@@ -261,8 +261,10 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtT
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});
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for (let st of teamStatus.roleStatus) {
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st.rewards = await getRealReward(teamStatus.blueprtId, teamStatus.roleStatus, st, teamStatus.hasTimeExtraReward);
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await addItems(st.roleId, st.roleName, st.sid, st.rewards, ITEM_CHANGE_REASON.COM_BATTLE_END);
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await ComBattleTeamModel.updateRewardSt(teamCode, st.roleId, true);
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if(!st.isRobot) {
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await addItems(st.roleId, st.roleName, st.sid, st.rewards, ITEM_CHANGE_REASON.COM_BATTLE_END);
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await ComBattleTeamModel.updateRewardSt(teamCode, st.roleId, true);
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}
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};
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await checkTaskInComBattleEnd(teamStatus.roleStatus, teamStatus.capId);
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