军团:军团推送sid引用聊天系统
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, BackendSession, pinus, ChannelService } from 'pinus';
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import { resResult, getRandEelm, getRefTime, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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@@ -21,7 +21,7 @@ import { openGuildRefine } from '../../../services/guildRefineService';
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import { unlockTrain } from '../../../services/guildTrainService';
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import { removeBossRank } from '../../../services/guildBossService';
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import { removeTrainRank } from '../../../services/guildTrainService';
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import { pushGuildNoticeUpdateMsg, pushGuildUpStructureMsg } from '../../../services/chatService';
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import { pushGuildNoticeUpdateMsg, pushGuildUpStructureMsg, addRoleToGuildChannel, getGuildChannelSid } from '../../../services/chatService';
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export default function (app: Application) {
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return new GuildHandler(app);
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}
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@@ -77,11 +77,13 @@ export class GuildHandler {
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let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
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// 加入channel
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this.app.rpc.chat.guildRemote.enterChannel.toServer(CHAT_SERVER, guild.code, roleId, sid);
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addRoleToGuildChannel(roleId, sid, guild.code);
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// 添加动态
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const rec = await GuildRecModel.createGuildRec(roleId, guild.code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec);
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let chatSid = await getGuildChannelSid(guild.code);
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid, rec);
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// 返回
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const result = { ...guild, rank, myInfo: { ...userGuild, isOnline: true}};
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@@ -128,7 +130,8 @@ export class GuildHandler {
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const select = ['code', 'name', 'notice', 'introduce', 'ceLimit', 'isAuto', 'icon'];
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const guild = await GuildModel.updateInfo(code, { name, notice, introduce, ceLimit, isAuto }, {}, select.join(' '));
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { name, notice, introduce, ceLimit, isAuto });
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { name, notice, introduce, ceLimit, isAuto });
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{ field: 'name', value: name }]);
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if (notice) {
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@@ -216,22 +219,23 @@ export class GuildHandler {
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}
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guild = await GuildModel.updateInfo(code, updateObject, { managerCnt: managerCntInc }, 'managerCnt code name'); // 如果有转让团长设置leader
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let chatSid = await getGuildChannelSid(code);
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// 添加动态
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if(auth == GUILD_AUTH.MANAGER) {
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_MANAGER, [role.roleName]);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { managerCnt: guild.managerCnt });
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { managerCnt: guild.managerCnt });
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid, rec);
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await sendMail(MAIL_TYPE.GUILD_BE_SET_MANAGER, memberRoleId, roleName, [guild.name]);
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} else if (auth == GUILD_AUTH.LEADER) {
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_LEADER, [roleName, role.roleName]);
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this.app.rpc.chat.guildRemote.changeLeader.toServer(CHAT_SERVER, code, guild.managerCnt, role, roleId);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec);
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this.app.rpc.chat.guildRemote.changeLeader.toServer(chatSid, code, guild.managerCnt, role, roleId);
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid, rec);
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await sendMail(MAIL_TYPE.GUILD_BE_SET_LEADER, memberRoleId, roleName, [guild.name]);
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} else {
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER,code, { managerCnt: guild.managerCnt });
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid,code, { managerCnt: guild.managerCnt });
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await sendMail(MAIL_TYPE.GUILD_BE_SET_MEMBER, memberRoleId, roleName, [guild.name]);
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}
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@@ -268,7 +272,7 @@ export class GuildHandler {
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// 打开公会页面,加入channel
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if(userGuild.guildCode) {
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this.app.rpc.chat.guildRemote.enterChannel.toServer(CHAT_SERVER, userGuild.guildCode, roleId, sid);
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addRoleToGuildChannel(roleId, sid, guild.code);
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}
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// 获取排行榜
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@@ -319,8 +323,10 @@ export class GuildHandler {
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// 添加动态
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
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// 更新人数增加
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid,rec);
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hasGuild = true;
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} else { // 不自动加入,插入申请表
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@@ -374,12 +380,12 @@ export class GuildHandler {
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for(let { roleId } of applyList) {
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const joinResult = await joinGuild(code, guild.name, guild.lv, roleId, serverId);
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if(joinResult.status == -1) continue;
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let chatSid = await getGuildChannelSid(code);
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// 更新人数增加
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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// 添加动态
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid,rec);
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roleIds.push(roleId);
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}
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@@ -513,11 +519,12 @@ export class GuildHandler {
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return joinResult.resResult;
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}
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let chatSid = await getGuildChannelSid(code);
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// 更新人数增加
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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// 添加动态
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec);
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid, rec);
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code = guild.code;
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}
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@@ -592,7 +599,8 @@ export class GuildHandler {
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// 删除channel
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this.app.rpc.chat.guildRemote.dismiss.toServer(CHAT_SERVER,code);
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.dismiss.toServer(chatSid,code);
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await removeFromRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, code);
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return resResult(STATUS.SUCCESS, { code, status: guild.status });
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@@ -624,8 +632,9 @@ export class GuildHandler {
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await removeTrainRank(code, roleId, guild.trainId);
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// 添加动态
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [roleName]);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
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this.app.rpc.chat.guildRemote.memberQuit.toServer(CHAT_SERVER,code, roleId, guild, sid);
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid,rec);
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this.app.rpc.chat.guildRemote.memberQuit.toServer(chatSid,code, roleId, guild, sid);
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return resResult(STATUS.SUCCESS, { hasGuild: role.hasGuild });
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}
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@@ -659,12 +668,13 @@ export class GuildHandler {
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//删除排名信息
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await removeBossRank(code, roleId);
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await removeTrainRank(code, roleId, guild.trainId);
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.memberQuit.toServer(CHAT_SERVER,code, roleId, guild);
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this.app.rpc.chat.guildRemote.memberQuit.toServer(chatSid,code, roleId, guild);
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// 添加动态
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [role.roleName]);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid,rec);
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await sendMail(MAIL_TYPE.GUILD_BE_KICK, memberRoleId, roleName, [guild.name]);
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return resResult(STATUS.SUCCESS, { memberCnt: guild.memberCnt });
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@@ -715,10 +725,11 @@ export class GuildHandler {
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const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
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// 添加动态
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let chatSid = await getGuildChannelSid(code);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.IMPEACH, [ oldRoleName, topUser.roleName]);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid,rec);
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this.app.rpc.chat.guildRemote.changeLeader.toServer(CHAT_SERVER,code, guild.managerCnt, topUser, leaderRoleId);
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this.app.rpc.chat.guildRemote.changeLeader.toServer(chatSid,code, guild.managerCnt, topUser, leaderRoleId);
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await sendMail(MAIL_TYPE.GUILD_BE_IMPEACH, leaderRoleId, roleName, [guild.name]);
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await sendMail(MAIL_TYPE.GUILD_BE_SET_LEADER, topUser.roleId, roleName, [guild.name]);
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@@ -771,13 +782,14 @@ export class GuildHandler {
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const resultStructure = result.structure.find(cur => cur.id == id);
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// 修改信息
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER,code, { ...result });
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid,code, { ...result });
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'lv', value: result.lv } ]);
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// 添加动态
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const structureName = GUILD_STRUCTURE_NAME.get(id);
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.STRUCTURE_UP, [structureName, resultStructure.lv.toString()]);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
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this.app.rpc.chat.guildRemote.addRec.toServer(chatSid,rec);
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// 军团频道聊天消息
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pushGuildUpStructureMsg(roleId, roleName, result, resultStructure);
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@@ -922,7 +934,9 @@ export class GuildHandler {
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const { guild, userGuild } = result;
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let { activeDaily, activeWeekly } = guild;
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { activeDaily, activeWeekly });
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { activeDaily, activeWeekly });
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return resResult(STATUS.SUCCESS, { activeDaily, activeWeekly, myInfo: userGuild });
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}
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@@ -939,7 +953,8 @@ export class GuildHandler {
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const { code, count } = msg;
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const guild = await GuildModel.updateInfo(code, {}, { fund: count }, 'fund');
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, {fund: guild.fund});
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, {fund: guild.fund});
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return resResult(STATUS.SUCCESS, { code, fund: guild.fund });
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}
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@@ -1,10 +1,10 @@
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import { Application, ChannelService, FrontendSession, RemoterClass, pinus } from 'pinus';
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import { Application, ChannelService } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { STATUS, CHANNEL_PREFIX } from '../../../consts';
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import { GuildType } from '../../../db/Guild';
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import { RoleType } from '../../../db/Role';
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import { GuildRecType } from '../../../db/GuildRec';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { leaveGuildChannel, groupRoomId } from '../../../services/chatService';
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export default function (app: Application) {
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return new GuildRemote(app);
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@@ -24,6 +24,8 @@ export class GuildRemote {
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private DEMOTION = 'onDemotion';
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private PROMOTION = 'onPromotion';
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private GUILD_REC_ADD = 'onGuildRecAdd';
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private GUILD_ACT_RANK = 'onGuildGateRankUpdate'; // 军团活动排行榜
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private GUILD_GATE_ACT_HP = 'onGuildGateHpUpdate'; // 军团活动蛮夷入侵排行榜
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/**
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* 封装,军团相关channel名: 'guild'+guildCode
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@@ -31,7 +33,7 @@ export class GuildRemote {
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* @param create 是否创建channel
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*/
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private getChannel(guildCode: string, create: boolean = false) {
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let channelName = `guild${guildCode}`;
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let channelName = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
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let channel = this.channelService.getChannel(channelName, create);
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return channel
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}
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@@ -71,74 +73,6 @@ export class GuildRemote {
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}
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return channel
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}
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/**
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* 玩家上线
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* @param roleId 玩家id
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* @param sid 玩家所在服 connector
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*/
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public async enterMyChannel(roleId: string, sid: string) {
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if(!!myGuild) {
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this.enterChannel(myGuild.guildCode, roleId, sid);
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}
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}
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/**
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* 加入军团channel
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* @param guildCode 军团code
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* @param roleId 玩家id
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* @param sid 玩家所在服 connector
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*/
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public enterChannel(guildCode: string, roleId: string, sid: string) {
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let channel = this.getChannel(guildCode, true);
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// TODO: 后续可能添加上下线通知功能
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// let param = {
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// roleId
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// };
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// channel.pushMessage('onMemberAdd', resResult(STATUS.SUCCESS, param));
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let users = channel.getMembers();
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if (users.indexOf(roleId) === -1) {
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channel.add(roleId, sid);
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}
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}
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/**
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* 玩家下线
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* @param roleId 玩家id
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* @param sid 玩家所在服 connector
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*/
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public async leaveMyChannel(roleId: string, sid: string) {
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if(!!myGuild) {
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this.leaveChannel(myGuild.guildCode, roleId, sid);
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}
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}
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/**
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* 退出军团channel
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* @param guildCode 军团code
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* @param roleId 玩家id
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* @param sid 玩家所在服 connector
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*/
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public leaveChannel(guildCode: string, roleId: string, sid?: string) {
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let channel = this.getChannel(guildCode, false);
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if(!sid) {
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sid = channel && channel.getMember(roleId)['sid'];
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}
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// leave channel
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if (!!channel) {
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channel.leave(roleId, sid);
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}
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// TODO: 后续可能添加上下线通知功能
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// let param = {
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// roleId
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// };
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// channel.pushMessage('onMemberLeave', resResult(STATUS.SUCCESS, param));
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}
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/**
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* 踢出某个成员
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@@ -155,7 +89,7 @@ export class GuildRemote {
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}, sid);
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// 更新人数减少
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this.updateInfo(guildCode, { memberCnt: guild.memberCnt, guildCe: guild.guildCe });
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this.leaveChannel(guildCode, roleId, sid);
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leaveGuildChannel(roleId, sid);
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}
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/**
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@@ -222,4 +156,12 @@ export class GuildRemote {
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let { guildCode, type, params, createTime } = guildRecType;
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this.pushMessage(guildCode, this.GUILD_REC_ADD, {type, params, createTime});
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}
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/**
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* 向军团推送排行榜名次
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* @param guildCode
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*/
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public pushRank(guildCode: string) {
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}
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}
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@@ -95,7 +95,6 @@ export class EntryHandler {
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addRoleToSysChannel(role.roleId, self.app.get('serverId'), role.serverId);
|
||||
addRoleToWorldChannel(role.roleId, self.app.get('serverId'), role.serverId);
|
||||
await self.app.rpc.chat.chatRemote.addWorldChannel.route(session)(role.roleId, serverId, self.app.get('serverId'));
|
||||
await self.app.rpc.chat.guildRemote.enterMyChannel.route(session)(role.roleId, self.app.get('serverId'));
|
||||
let heros = await HeroModel.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true);
|
||||
let equips = await EquipModel.findbyRole(role.roleId);
|
||||
let items = await ItemModel.findbyRole(role.roleId);
|
||||
@@ -171,7 +170,6 @@ export class EntryHandler {
|
||||
channel.leave(roleId, sid);
|
||||
// this.app.rpc.battle.battleRemote.kick.route(session)(roleId, this.app.get('serverId'), serverId);
|
||||
this.app.rpc.chat.chatRemote.kickWorldChannel.route(session, true)(roleId, sid, serverId);
|
||||
this.app.rpc.chat.guildRemote.leaveMyChannel.route(session)(roleId, sid);
|
||||
await leaveSysChannel(roleId, sid, serverId);
|
||||
await leaveWorldChannel(roleId, sid, serverId);
|
||||
await leaveGuildChannel(roleId, sid);
|
||||
|
||||
@@ -5,7 +5,6 @@ import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_
|
||||
import { GameModel } from "../../../db/Game";
|
||||
import { ServerlistModel } from "../../../db/Serverlist";
|
||||
import { UserGuildActivityRecModel, Record } from "../../../db/UserGuildActivityRec";
|
||||
import { GateMembersRec } from "../../../domain/battleField/guildActivity";
|
||||
import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
|
||||
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
|
||||
import { RoleModel, RoleType } from "../../../db/Role";
|
||||
|
||||
@@ -62,3 +62,9 @@ export async function leaveGuildChannel(roleId: string, sid: string) {
|
||||
const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
|
||||
await leaveChannel(roomId, roleId, sid);
|
||||
}
|
||||
|
||||
export async function getGuildChannelSid(guildCode: string) {
|
||||
const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
|
||||
const channelSid = await channelServer(roomId);
|
||||
return channelSid;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user