feat(聊天): 添加ur武将广播

This commit is contained in:
luying
2022-11-29 11:35:50 +08:00
parent 5a77779fe7
commit 4731ca7e44
6 changed files with 25 additions and 11 deletions

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@@ -9,7 +9,7 @@ import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getConnectLvByExp, getEquipByJobClassAndEPlace, getScollByStar, getExpByLv, getConnectMaxLv, getFriendShipByIdAndLv } from '../../../pubUtils/data';
import { ItemInter, RewardInter } from '../../../pubUtils/interface';
import { getDropItems, FIGURE_UNLOCK_CONDITION, ITID } from '../../../consts/constModules/itemConst'
import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
import { pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
import { PvpDefenseModel } from '../../../db/PvpDefense';
import { checkTask, checkTaskInHeroGiveFavor, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
import { isNumber, pick } from 'underscore';
@@ -60,7 +60,6 @@ export class HeroHandler {
// createHero
let { heroes, resultHeroes } = await createHero(roleId, roleName, sid, serverId, { hid, count: 1 });
pushComposeOrangeHero(roleId, roleName, serverId, resultHeroes[0]);
return resResult(STATUS.SUCCESS, { curHero: {hid}, addHeros: heroes });
}

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@@ -15,6 +15,7 @@ import { RoleModel, RoleType, RoleUpdate } from "../../db/Role";
import { sendMessageToUserWithSuc } from "../pushService";
import { checkTaskInCreateHero } from "../task/taskService";
import { filterHeroes } from "../dataService";
import { pushGetHero } from "../sysChatService";
/**
* 创建多个武将
@@ -71,6 +72,7 @@ import { filterHeroes } from "../dataService";
for(let hero of heroes) {
showHeroes.push(new HeroShowParam(hero));
resultHeroes.push(hero);
pushGetHero(roleId, roleName, serverId, hero);
}
await SkinModel.insertSkins(roleId, roleName, skins);

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@@ -18,11 +18,12 @@ export async function pushHeroQualityUpMsg(roleId: string, roleName: string, ser
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo);
}
export async function pushComposeOrangeHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
if (heroInfo.quality < HERO_INITIAL_QUALITY.ORANGE) {
return;
export async function pushGetHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
if (heroInfo.quality == HERO_INITIAL_QUALITY.ORANGE) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.GET_ORANGE_HERO, heroInfo);
} else if(heroInfo.quality == HERO_INITIAL_QUALITY.UR){
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.GET_UR_HERO, heroInfo);
}
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.COMPOSE_ORANGE_HERO, heroInfo);
}
export async function pushHeroStarMax(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {

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@@ -58,7 +58,7 @@ export const MSG_SOURCE = {
PRIVATE_SEND_GIFT: 1,
TEAM_ROLE: 2,
HERO_QUALITY_UP: 3,
COMPOSE_ORANGE_HERO: 4,
GET_ORANGE_HERO: 4,
HERO_STAR_MAX: 5,
GUILD_NOTICE: 6,
GUILD_STRUCTURE_LV_UP: 7,
@@ -82,6 +82,7 @@ export const MSG_SOURCE = {
EQUIP_STAR_UP: 25,
EQUIP_QUALITY_UP: 26,
LADDER_FIRST_CHANGE: 27,
GET_UR_HERO: 28,
}
export const DEFAULT_MSG_PER_PAGE = 10;

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@@ -56,7 +56,8 @@ export const HERO_SUB_ATTR_RATIO = 1000;
export const HERO_INITIAL_QUALITY = {
BLUE: 1,
PURPLE: 2,
ORANGE: 3
ORANGE: 3,
UR: 4,
}
export const CHECK_HERO_CONSUME = true;

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@@ -41,7 +41,7 @@
},
{
"id": 4,
"name": "COMPOSE_ORANGE_HERO",
"name": "GET_ORANGE_HERO",
"mean": "玩家获得传奇武将(橙)",
"type": "1&",
"template": "<color=#2e190a>恭喜</color><color=#3bbb7e>%d</color><color=#2e190a>时来运转,获得传奇武将%d</color>",
@@ -94,8 +94,8 @@
"name": "GUILD_BOSS_SUC",
"mean": "军团BOSS胜利",
"type": "3&",
"template": "<color=#2e190a>恭喜主公军团BOSS</color><color=#e36c31>%d</color><color=#2e190a>被成功压制,拍卖行即将开启</color>",
"worldchat": "<color=#faf3e0>恭喜各位小主公军团BOSS</color><color=#d57e53>%d</color><color=#faf3e0>被成功压制,拍卖行即将开启</color>",
"template": "<color=#2e190a>恭喜主公军团BOSS</color><color=#e36c31>%d</color><color=#2e190a>被成功压制,海量拍品已加入拍卖行</color>",
"worldchat": "<color=#faf3e0>恭喜各位小主公军团BOSS</color><color=#d57e53>%d</color><color=#faf3e0>被成功压制,海量拍品已加入拍卖行</color>",
"bubble": "<outline color=#1c1613 width=2><color=#faf3e0>恭喜各位小主公军团BOSS</color><color=#d57e53>%d</color><color=#faf3e0>被成功压制,拍卖行即将开启</color></outline>",
"comments": "1:%d(BOSS名)"
},
@@ -278,5 +278,15 @@
"worldchat": "<color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>,在名将擂台中攻擂成功,登顶第一</color>",
"bubble": "<outline color=#1c1613 width=2><color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>,在名将擂台中攻擂成功,登顶第一</color></outline>",
"comments": "1:%d(玩家名)"
},
{
"id": 28,
"name": "GET_UR_HERO",
"mean": "玩家获得神话武将ur",
"type": "1&",
"template": "<color=#2e190a>恭喜</color><color=#3bbb7e>%d</color><color=#2e190a>时来运转,获得神话武将%d</color>",
"worldchat": "<color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>时来运转,获得神话武将%d</color>",
"bubble": "<outline color=#1c1613 width=2><color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>时来运转,获得神话武将%d</color></outline>",
"comments": "1:%d(玩家名)2:%d(武将名)"
}
]