✨ feat(聊天): 添加ur武将广播

This commit is contained in:
luying
2022-11-29 11:35:50 +08:00
parent 5a77779fe7
commit 4731ca7e44
6 changed files with 25 additions and 11 deletions
@@ -9,7 +9,7 @@ import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getConnectLvByExp, getEquipByJobClassAndEPlace, getScollByStar, getExpByLv, getConnectMaxLv, getFriendShipByIdAndLv } from '../../../pubUtils/data'; import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getConnectLvByExp, getEquipByJobClassAndEPlace, getScollByStar, getExpByLv, getConnectMaxLv, getFriendShipByIdAndLv } from '../../../pubUtils/data';
import { ItemInter, RewardInter } from '../../../pubUtils/interface'; import { ItemInter, RewardInter } from '../../../pubUtils/interface';
import { getDropItems, FIGURE_UNLOCK_CONDITION, ITID } from '../../../consts/constModules/itemConst' import { getDropItems, FIGURE_UNLOCK_CONDITION, ITID } from '../../../consts/constModules/itemConst'
import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService'; import { pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
import { PvpDefenseModel } from '../../../db/PvpDefense'; import { PvpDefenseModel } from '../../../db/PvpDefense';
import { checkTask, checkTaskInHeroGiveFavor, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService'; import { checkTask, checkTaskInHeroGiveFavor, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
import { isNumber, pick } from 'underscore'; import { isNumber, pick } from 'underscore';
@@ -60,7 +60,6 @@ export class HeroHandler {
// createHero // createHero
let { heroes, resultHeroes } = await createHero(roleId, roleName, sid, serverId, { hid, count: 1 }); let { heroes, resultHeroes } = await createHero(roleId, roleName, sid, serverId, { hid, count: 1 });
pushComposeOrangeHero(roleId, roleName, serverId, resultHeroes[0]);
return resResult(STATUS.SUCCESS, { curHero: {hid}, addHeros: heroes }); return resResult(STATUS.SUCCESS, { curHero: {hid}, addHeros: heroes });
} }
@@ -15,6 +15,7 @@ import { RoleModel, RoleType, RoleUpdate } from "../../db/Role";
import { sendMessageToUserWithSuc } from "../pushService"; import { sendMessageToUserWithSuc } from "../pushService";
import { checkTaskInCreateHero } from "../task/taskService"; import { checkTaskInCreateHero } from "../task/taskService";
import { filterHeroes } from "../dataService"; import { filterHeroes } from "../dataService";
import { pushGetHero } from "../sysChatService";
/** /**
* 创建多个武将 * 创建多个武将
@@ -71,6 +72,7 @@ import { filterHeroes } from "../dataService";
for(let hero of heroes) { for(let hero of heroes) {
showHeroes.push(new HeroShowParam(hero)); showHeroes.push(new HeroShowParam(hero));
resultHeroes.push(hero); resultHeroes.push(hero);
pushGetHero(roleId, roleName, serverId, hero);
} }
await SkinModel.insertSkins(roleId, roleName, skins); await SkinModel.insertSkins(roleId, roleName, skins);
+5 -4
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@@ -18,11 +18,12 @@ export async function pushHeroQualityUpMsg(roleId: string, roleName: string, ser
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo); await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo);
} }
export async function pushComposeOrangeHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) { export async function pushGetHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
if (heroInfo.quality < HERO_INITIAL_QUALITY.ORANGE) { if (heroInfo.quality == HERO_INITIAL_QUALITY.ORANGE) {
return; await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.GET_ORANGE_HERO, heroInfo);
} else if(heroInfo.quality == HERO_INITIAL_QUALITY.UR){
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.GET_UR_HERO, heroInfo);
} }
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.COMPOSE_ORANGE_HERO, heroInfo);
} }
export async function pushHeroStarMax(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) { export async function pushHeroStarMax(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
+2 -1
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@@ -58,7 +58,7 @@ export const MSG_SOURCE = {
PRIVATE_SEND_GIFT: 1, PRIVATE_SEND_GIFT: 1,
TEAM_ROLE: 2, TEAM_ROLE: 2,
HERO_QUALITY_UP: 3, HERO_QUALITY_UP: 3,
COMPOSE_ORANGE_HERO: 4, GET_ORANGE_HERO: 4,
HERO_STAR_MAX: 5, HERO_STAR_MAX: 5,
GUILD_NOTICE: 6, GUILD_NOTICE: 6,
GUILD_STRUCTURE_LV_UP: 7, GUILD_STRUCTURE_LV_UP: 7,
@@ -82,6 +82,7 @@ export const MSG_SOURCE = {
EQUIP_STAR_UP: 25, EQUIP_STAR_UP: 25,
EQUIP_QUALITY_UP: 26, EQUIP_QUALITY_UP: 26,
LADDER_FIRST_CHANGE: 27, LADDER_FIRST_CHANGE: 27,
GET_UR_HERO: 28,
} }
export const DEFAULT_MSG_PER_PAGE = 10; export const DEFAULT_MSG_PER_PAGE = 10;
+2 -1
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@@ -56,7 +56,8 @@ export const HERO_SUB_ATTR_RATIO = 1000;
export const HERO_INITIAL_QUALITY = { export const HERO_INITIAL_QUALITY = {
BLUE: 1, BLUE: 1,
PURPLE: 2, PURPLE: 2,
ORANGE: 3 ORANGE: 3,
UR: 4,
} }
export const CHECK_HERO_CONSUME = true; export const CHECK_HERO_CONSUME = true;
+13 -3
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@@ -41,7 +41,7 @@
}, },
{ {
"id": 4, "id": 4,
"name": "COMPOSE_ORANGE_HERO", "name": "GET_ORANGE_HERO",
"mean": "玩家获得传奇武将(橙)", "mean": "玩家获得传奇武将(橙)",
"type": "1&", "type": "1&",
"template": "<color=#2e190a>恭喜</color><color=#3bbb7e>%d</color><color=#2e190a>时来运转,获得传奇武将%d</color>", "template": "<color=#2e190a>恭喜</color><color=#3bbb7e>%d</color><color=#2e190a>时来运转,获得传奇武将%d</color>",
@@ -94,8 +94,8 @@
"name": "GUILD_BOSS_SUC", "name": "GUILD_BOSS_SUC",
"mean": "军团BOSS胜利", "mean": "军团BOSS胜利",
"type": "3&", "type": "3&",
"template": "<color=#2e190a>恭喜主公,军团BOSS</color><color=#e36c31>%d</color><color=#2e190a>被成功压制,拍卖行即将开启</color>", "template": "<color=#2e190a>恭喜主公,军团BOSS</color><color=#e36c31>%d</color><color=#2e190a>被成功压制,海量拍品已加入拍卖行</color>",
"worldchat": "<color=#faf3e0>恭喜各位小主公,军团BOSS</color><color=#d57e53>%d</color><color=#faf3e0>被成功压制,拍卖行即将开启</color>", "worldchat": "<color=#faf3e0>恭喜各位小主公,军团BOSS</color><color=#d57e53>%d</color><color=#faf3e0>被成功压制,海量拍品已加入拍卖行</color>",
"bubble": "<outline color=#1c1613 width=2><color=#faf3e0>恭喜各位小主公,军团BOSS</color><color=#d57e53>%d</color><color=#faf3e0>被成功压制,拍卖行即将开启</color></outline>", "bubble": "<outline color=#1c1613 width=2><color=#faf3e0>恭喜各位小主公,军团BOSS</color><color=#d57e53>%d</color><color=#faf3e0>被成功压制,拍卖行即将开启</color></outline>",
"comments": "1:%d(BOSS名)" "comments": "1:%d(BOSS名)"
}, },
@@ -278,5 +278,15 @@
"worldchat": "<color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>,在名将擂台中攻擂成功,登顶第一</color>", "worldchat": "<color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>,在名将擂台中攻擂成功,登顶第一</color>",
"bubble": "<outline color=#1c1613 width=2><color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>,在名将擂台中攻擂成功,登顶第一</color></outline>", "bubble": "<outline color=#1c1613 width=2><color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>,在名将擂台中攻擂成功,登顶第一</color></outline>",
"comments": "1:%d(玩家名)" "comments": "1:%d(玩家名)"
},
{
"id": 28,
"name": "GET_UR_HERO",
"mean": "玩家获得神话武将(ur)",
"type": "1&",
"template": "<color=#2e190a>恭喜</color><color=#3bbb7e>%d</color><color=#2e190a>时来运转,获得神话武将%d</color>",
"worldchat": "<color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>时来运转,获得神话武将%d</color>",
"bubble": "<outline color=#1c1613 width=2><color=#faf3e0>恭喜</color><color=#7feebd>%d</color><color=#faf3e0>时来运转,获得神话武将%d</color></outline>",
"comments": "1:%d(玩家名);2:%d(武将名)"
} }
] ]