军团活动:蛮夷入侵
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@@ -1,5 +1,5 @@
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import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus";
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import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
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import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivity/guildActivityService";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE } from "../../../consts";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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@@ -51,12 +51,9 @@ export class GateActivityHandler {
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let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName);
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let obj = getGateActivityObj();
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let gateHp = obj.getGateHpAndInc(guildCode);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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gateHp,
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...ranks
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});
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}
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@@ -74,13 +71,9 @@ export class GateActivityHandler {
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let obj = getGateActivityObj();
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let gateHp = obj.getGateHpAndInc(guildCode);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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@@ -113,7 +106,6 @@ export class GateActivityHandler {
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...statusResult,
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guildScore: guildScore || 0,
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myScore: 0,
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gateHp,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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medianCe
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});
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@@ -131,11 +123,7 @@ export class GateActivityHandler {
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let gateHp = obj.getGateHpAndInc(guildCode);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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// 计算record内得分
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let memberRecord = obj.getMemberRecord(code, roleId);
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@@ -161,67 +149,25 @@ export class GateActivityHandler {
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code: rec.code,
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...statusResult,
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guildScore: guildScore || 0,
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myScore: myScore || 0,
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gateHp
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myScore: myScore || 0
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});
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}
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// 上报敌军攻打城门情况
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async hitGate(msg: { code: string, damage: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, damage } = msg;
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let obj = getGateActivityObj();
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let gateHp = obj.getGateHpAndInc(guildCode);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
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// if (gateHp <= 0) {
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// // 推送 停止活动并结算奖励
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// await sendSingleGateActEndMsg(guildCode, serverId);
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// }
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// 推送 城门血量
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let chatSid = await getGuildChannelSid(guildCode);
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pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, gateHp);
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// 返回当前军团总军功
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
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let myScore = await myR.getMyScore({ roleId });
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let guildScore = await r.getMyScore({ guildCode });
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return resResult(STATUS.SUCCESS, {
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code,
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...statusResult,
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guildScore,
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myScore,
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gateHp
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})
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}
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// 结束挑战
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async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
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async battleEnd(msg: { code: string, isSuccess: boolean, gateHp: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, isSuccess } = msg;
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let obj = getGateActivityObj();
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let { code, isSuccess, gateHp } = msg;
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 更新userGuildActivityRecord
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, gateHp });
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if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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// 功劳簿计算
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@@ -252,7 +198,6 @@ export class GateActivityHandler {
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// 返回当前军团总军功
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let guildScore = await r.getMyScore({ guildCode });
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let myScore = await myR.getMyScore({ roleId });
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let gateHp = obj.getGateHpAndInc(guildCode);
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let info = {
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round,
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@@ -265,7 +210,6 @@ export class GateActivityHandler {
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...statusResult,
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guildScore,
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myScore,
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gateHp,
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info
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})
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}
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