军团活动:蛮夷入侵

This commit is contained in:
luying
2022-02-24 15:14:32 +08:00
parent 8850b96cde
commit 478bfd5ddd
17 changed files with 247 additions and 308 deletions

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivity/guildActivityService";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE } from "../../../consts";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -51,12 +51,9 @@ export class GateActivityHandler {
let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName);
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
return resResult(STATUS.SUCCESS, {
...statusResult,
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
gateHp,
...ranks
});
}
@@ -74,13 +71,9 @@ export class GateActivityHandler {
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
@@ -113,7 +106,6 @@ export class GateActivityHandler {
...statusResult,
guildScore: guildScore || 0,
myScore: 0,
gateHp,
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
medianCe
});
@@ -131,11 +123,7 @@ export class GateActivityHandler {
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let gateHp = obj.getGateHpAndInc(guildCode);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
// 计算record内得分
let memberRecord = obj.getMemberRecord(code, roleId);
@@ -161,67 +149,25 @@ export class GateActivityHandler {
code: rec.code,
...statusResult,
guildScore: guildScore || 0,
myScore: myScore || 0,
gateHp
myScore: myScore || 0
});
}
// 上报敌军攻打城门情况
async hitGate(msg: { code: string, damage: number }, session: BackendSession) {
let roleId = session.get('roleId');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, damage } = msg;
let obj = getGateActivityObj();
let gateHp = obj.getGateHpAndInc(guildCode);
if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
// if (gateHp <= 0) {
// // 推送 停止活动并结算奖励
// await sendSingleGateActEndMsg(guildCode, serverId);
// }
// 推送 城门血量
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, gateHp);
// 返回当前军团总军功
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
let myScore = await myR.getMyScore({ roleId });
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let guildScore = await r.getMyScore({ guildCode });
return resResult(STATUS.SUCCESS, {
code,
...statusResult,
guildScore,
myScore,
gateHp
})
}
// 结束挑战
async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
async battleEnd(msg: { code: string, isSuccess: boolean, gateHp: number }, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let { code, isSuccess } = msg;
let obj = getGateActivityObj();
let { code, isSuccess, gateHp } = msg;
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 更新userGuildActivityRecord
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, gateHp });
if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
// 功劳簿计算
@@ -252,7 +198,6 @@ export class GateActivityHandler {
// 返回当前军团总军功
let guildScore = await r.getMyScore({ guildCode });
let myScore = await myR.getMyScore({ roleId });
let gateHp = obj.getGateHpAndInc(guildCode);
let info = {
round,
@@ -265,7 +210,6 @@ export class GateActivityHandler {
...statusResult,
guildScore,
myScore,
gateHp,
info
})
}